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Author |
File Description |
Archluka |
Posted on 01/05/98 @ 12:00 AM
File Details |
Difficulty: |
moderate |
No Description Available |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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SpineMan |
Posted on 02/15/98 @ 12:00 AM
This one is the continuation of the scenerio Coming of the Ays and is played on the same map. You start in the Tool Age with some buildings scattered about, about ten villagers and some axemen, bowmen and scouts. One of the enemies starts in the Tool Age and the other two start in the Stone Age and all have built up villages to start out. Iron Age is disabled for everyone and the victory condition is conquest.Acheiving victory is not too tough since you have somewhat of a head start on the computer. You are attacked at the start but you have enough troops to deal with it. All you need to do is advance to the Bronze Age quickly and attack with your advanced units. As a follow-up to the Coming of the Ays scenerio, I find it odd that the victory condition is conquest for both. Once you wipe out your enemies, they shouldn't come back from the dead. A variety of victory conditions make a storyline more interesting. A good scenerio but nothing special or unique.[Edited on 12/30/04 @ 01:51 AM]
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skald |
Posted on 01/03/10 @ 06:09 PM
King's Ransom
I did not finish this scen so I will not post a review, however I do have some comments which may be helpful to anyone thinking about downloading the scen.
I played through the first time and P2 bronzed at 14:30. Then he sent wave after wave of cavalry against my village and eventually totally wiped me out. It was so lopsided I decided I couldn't win it so I played it in the Editor to see where all those cav came from. This time P2 never sent cavalry against me, just a few random archers and axemen for the first 15 minutes or so, during which time I bronzed and started making cav units. So his strategy seems to be random. If this had happened the first time I might have survived long enough to finish the scen. However more problems would have developed later.
The hints section tells us the scen goes through Bronze age, and Spineman's comment indicates Iron is disabled for everyone. Actually, after opening it in the Editor I saw that Iron was disabled for me but not for P2. In fact, none of the hints seemed to be correct. Objectives are to retrieve the treasures that P2 stole, but I could not find any treasures on the map, and the victory conditions do not mention bringing any object anywhere. Actually there are no victory conditions for anyone, the global victory is set to standard instead of conquest, and P2 could even win by building a Wonder, even though Spineman saw Conquest in the conditions.
The second time through, P2 Ironed at 21 minutes (on steroids) while P1 had Iron disabled. I think it would be very disconcerting to play through this scen, Bronze, and then have P2 Iron on you in contradiction to the hints.
I am wondering if this scen has been modified in some way after Spineman's comment, in order to account for all these discrepancies between the Hints, Spineman's experience, and the actual playing out of the scen?
If anyone can explain my confusion I will be glad to amend my comments. Thanks!
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skald |
Posted on 03/15/10 @ 10:23 AM
King's Ransom
Playability: 3.5. Start in Tool with lots of troops and buildings, as Assyrian which means fast working villies, fast archer fire, and the map is stuffed with resources. The topology of the map is complex and allows for chokepoint defenses. P2 is the main danger since in spite of the first comment here, he is capable of going to Iron. The other two players are not to worry about much. There are different ways to play this. On the same map in the prequel, I took out P3 and P4 first for their resources. On this one, P2 was too dangerous to ignore. P1 can't build a dock, can't go to Iron, and can't build a Wonder. Which means no ballista towers and no triremes.
Balance: 2.5. You could get wiped out in the beginning if you're not careful. P2 will send cavemen and archers against you soon and later he will send endless waves of cavalry. If you can set up towers and troops, and later chariot archers, at the chokepoints, you can hold off his cavalry charges. Later as you build up, you will reach a balance point where you can send chariot archers on attack raids into enemy territory so you don't have to wait for a long war of attrition to finally wind down. After you take out P2, P3 and P4 are fairly easy. A war of attrition is possible because every time he sends 6 cav against your towers, it costs him 480 gold. Ten waves, 4800 gold which could take him an hour to collect. But there is a lot of gold on his territory and this could go on for a long time. It's better to carry the war to the enemy as soon as you have the troops to spare.
Creativity: 3. The well worked map and limited techs for different players makes it more interesting than your average build and destroy.
Map: 3. Well designed map with interesting topological features and limited connection between players. Lots and lots of resources. Lots of cliffwork but cliffs not necessarily on elevation. There is a long peninsula going from P2 territory into P1 territory, P2 naturally sends bunches of expensive cav units into the peninsula to get close to P1 but they can't shoot across the river and they can't swim, so my chariot archers just pick them off casually all day. Unfortunate choice of strat Cavalry Bronze for P2, might have been better with ranged units.
Story: 2.5. Some story.
Comments: I played this several times to see how P2 acted. At normal speed with normal resources he never bothered to hit Iron or build a Wonder for an hour or so, and by then I had wiped him out. Possibly because his strat is set to Cavalry Bronze. With max resources and steroids P2 hit Iron in 2 minutes. Then he never teched up past 13 techs, he seemed to be satisfied to stay at that level.
[Edited on 03/15/10 @ 10:25 AM]
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HGDL v0.8.2 |
Rating |
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2.9 | Breakdown |
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Playability | 3.5 | Balance | 2.5 | Creativity | 3.0 | Map Design | 3.0 | Story/Instructions | 2.5 |
Statistics |
Downloads: | 178 |
Favorites: [] | 0 |
Size: | 51.00 Bytes |
Added: | 01/05/98 |
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