The invisible dudes captured your best fighting men and put them at the end of a maze. Help your men and the artifact they took from the invisible dudes to get through the maze. Destroy all of the invisible guards that guard the maze. There are fierce animals ready to attack at any turn so be ready. You must expore at least 95% of the maze to get past. At the end is a village of your people. Take the artifact to the town center for safe keeping. Gather enough resorces to build a wonder. Build a wonder in honor of your return in between the single pole flags. Multiplayer also : No
After playing many poorly constructed mazes, I would have to say this is one of the worst. It lacks any descion making and you only follow a bland path of grass and tree brush. I doubt this was even tested, since the author did not seem to realize that boats can sail over thin strips of land.
The entire enemy was made up of Invisible Demons that did not have the ability to attack you. The only real threat was just a few under-powered lions and alligators.
Mazes are an interesting idea, but poorly realized. A maze should have multiple routes and make you think. This, just has you amble along and kill Invisible Demons, and at the end, build a wonder and take an artifact to a specific spot.
Map Design: 1.5
Brush, brush, brush, and maybe a cliff thrown in. That's pretty much all you'll see here.
There are really just one or two lines of 'story' and the rest of the paragraph explains what to do. After that, it restats the instructions again, just in more organized rows.