This campaign is an RoR revision of a campaign first submitted in June 1997. The campaign covers the expansion of the Roman Rebublic from 700 BCE to 54 BCE. Maps have been added and senarios have been refined. I am attempting to balance gamesmanship with a sense of history. The following changes are made: * Maps are included. They provide gamers a general idea of where conflicts occurred. * Roman academy has been disabled for the AtG_III campaign. * In all scenarios, pre-existing Roman structures are minimized. In some scenarios, Romans cannot build Town Centers. * In the first scenario, Rome cannot advance to the Iron Age. The number of Villanovan allies are reduced. In the second scenario, Rome must advance to the Iron Age and develop specific technologies. * In scenarios three, five, and six, additional technologies must be developed. * By scenario seven, Rome has achieved 'Post-Iron Age' status. Gaelic arms have Iron Age status. Greek and Carthaginian arms are Post-Iron Age. I have tested all scenarios. In the 'battle only' scenarios (4, 9, and 10), I succeed approximately 50% of the time with difficulty set to moderate. The battle only scenarios usually require some tactical maneuver to succeed (e.g. taking the high ground). Please advise regarding this release. I can be reached at email@example.com. If you find this campaign a vast improvement over the previous release, I will be glad to translate this campaign to AOE version b.
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Although this campaign is a bit buggy (I can recall scenarios 8 and 10 and also others that didn't work properly) it is much fun to be played. Even if sometimes the victory conditions don't seem to work you can clearly see a very good use of them and just play as if everything worked. In these ten scenarios you will learn a lot about Roman history and its early wars from the very beginning until Cesar's match against Vercingetorix.
The scenarios are mostly rather easy compared to many of the good campaigns. Stil, you can lose them, espacially the "fighting only" maps. Just take your time and give it another try, you will be successful. I would have liked to get a little more challange, but it is pretty much ok.
This campaign, though being a historical one, offers great creativity. When I say great creativity, I mean in ways of victory conditions (Have you ever seen kill ratios as VCs?) and gameplay. Every enemy has a set of units to build so I expect some customized AI files and maybe even PER files to make him behave in a certain way. For me, this is great, since every scenario has its own winning strategy. Mostly, it is pretty obvious, I have to admit. I still like finding out how to do it. ;)
Oh and I nearly forgot about the limitations: sometimes you cannot build certain buildings which I appreciate.
Map Design: 3.5
Well, the maps are ok. They are sometimes like random maps with little adds (especially concerning ressources) and often they are constructed to fit the scenario. Anyways, there is no eye candy and stuff like that. Not even mixed forests or trees on cliffs. Just some buildings, roads and a map looking like it has been designed according to the real world's area.
This is just great! The designer has done an awesome job pointing out all the details about early Roman history and writing a nice introduction to each scenario. The victory conditions were always clear to me, although they didn't work all the time.
There is a nice bitmap and a few hints for each map.
download recommendation: Yes!
Here we find another old, yet brilliant, campaign. It is slightly too easy, but full of cool ideas.