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Into the Chinese City

Author File Description
File Details
Difficulty: Moderate
This is a scenario I'm going to include in a campaign I'm working on. You have to lead your Governor, Jason, to the heart of a Chinese City. At the beginning, you start off in a forest. You find other men, and the game proceeds on. Multiplayer also : No
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Map Design1.8

Playability: 1.8

Playability was positively atrocious. The main thing I felt that destroyed this section of the scenario was the path you had to follow. Oh what a nightmare it was. Usually only 3 to 4 tiles wide, you had you cram 20 or so units into the small corridor. About half way through, I was so frustrated I almost went as far as to depress the delete key while my group was selected. Something else I loathed was water transportation. I cannot say it’s all that enjoyable to have a raft go back and forth for each or your units just to cross 6 tiles of water. A final thing is how the city built things. The entrance to my destination was blocked by an unused farm, blocked again with a wall of gazelle, all with two guard towers overlooking it, so if any of my weak Gaia units dared break through, they were killed in a matter of seconds.

Balance: 1.8

As you progressed, you found more units to fight with. Although your enemy became stronger as well, the unreliable Gaia units were almost always still tool units. Finally when I met the entrance of the city, I made a mad dash inside, trying to take as little damage from towers as possible. Archers quickly surrounded me, along with axemen and various siege equipment. Desperately, I looked for the town center I had to destroy and sent my remaining units to attack it, despite being hacked down into a bloody mess. By the time I got there, only 2 long swordsmen remained. Stone thrower stones and arrows rained down upon them and a villager happily hammered at the base of the building. A few seconds later, they were on the ground. I had moved Jason to a vacant area of the city while the violence took place. To finish off this hopeless situation, Jason made his way toward the flag he had to go to, even though a farm still blocked it. With his unique looking sword, he slashed twice at the farm and fell with arrows in either side of him.

Creativity: 2.4

Like many scenarios, this one is about getting revenge. It’s also kind of a maze type thing too. Like many other like this, it is poorly creative and lacks quality.

Map Design: 1.8

Random maps are much better than this. You followed a completely green path surrounded by unnatural forest brush. The city was the best part, as it was not green like the rest of the map

Story/Instructions: 2

There really was not much of a story. Heck, there wasn’t a story. One short line describing the situation and three victory conditions listed were present. There was a bitmap. I’ll take a wild guess and say that its file name was “mapdefault.bmp”.

Additional Comments: If I knew, I wouldn’t have downloaded.

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HGDL v0.8.0

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Map Design1.8
Favorites: [Who?]0
Size:67.00 Bytes