This is a scenario I'm going to include in a campaign I'm working on. You have to lead your Governor, Jason, to the heart of a Chinese City. At the beginning, you start off in a forest. You find other men, and the game proceeds on. Multiplayer also : No
Playability was positively atrocious. The main thing I felt that destroyed this section of the scenario was the path you had to follow. Oh what a nightmare it was. Usually only 3 to 4 tiles wide, you had you cram 20 or so units into the small corridor. About half way through, I was so frustrated I almost went as far as to depress the delete key while my group was selected. Something else I loathed was water transportation. I cannot say it’s all that enjoyable to have a raft go back and forth for each or your units just to cross 6 tiles of water. A final thing is how the city built things. The entrance to my destination was blocked by an unused farm, blocked again with a wall of gazelle, all with two guard towers overlooking it, so if any of my weak Gaia units dared break through, they were killed in a matter of seconds.
As you progressed, you found more units to fight with. Although your enemy became stronger as well, the unreliable Gaia units were almost always still tool units. Finally when I met the entrance of the city, I made a mad dash inside, trying to take as little damage from towers as possible. Archers quickly surrounded me, along with axemen and various siege equipment. Desperately, I looked for the town center I had to destroy and sent my remaining units to attack it, despite being hacked down into a bloody mess. By the time I got there, only 2 long swordsmen remained. Stone thrower stones and arrows rained down upon them and a villager happily hammered at the base of the building. A few seconds later, they were on the ground. I had moved Jason to a vacant area of the city while the violence took place. To finish off this hopeless situation, Jason made his way toward the flag he had to go to, even though a farm still blocked it. With his unique looking sword, he slashed twice at the farm and fell with arrows in either side of him.
Like many scenarios, this one is about getting revenge. It’s also kind of a maze type thing too. Like many other like this, it is poorly creative and lacks quality.
Map Design: 1.8
Random maps are much better than this. You followed a completely green path surrounded by unnatural forest brush. The city was the best part, as it was not green like the rest of the map
There really was not much of a story. Heck, there wasn’t a story. One short line describing the situation and three victory conditions listed were present. There was a bitmap. I’ll take a wild guess and say that its file name was “mapdefault.bmp”.
Additional Comments: If I knew, I wouldn’t have downloaded.