This scenario is OK, but it's definitely not great. It's in Deathmatch mode, starting with 99999 food, gold, and stone. You also start with a large army of heros and super units, in post Iron age with full Tech Tree on. Not really a challenge if you ask me (although I must say that I guess I did have a bit of fun). As for creativity, there was nothing here that was exceptional - just your usual map, with the usual stuff to do. Although, unlike a lot of the maps you see, the author did start from scratch and put a bit of work into it. I must say, this scenario was FAR too easy. It was simply not a challenge. To beat this map, all you have to do is build 10 houses, 5 juggernauts, and some elephants. Boom! Also, there is no economy in the game, so you do not have to manage a town. In balance, this scenario loses out. The map was probably the best part of this scenario. The map was done from scratch, and I will commend the author for not using a random map, but perhaps he could have filled up some of the extra space he had with some cliffs, or elevation. The better part of 1/2 of the map is just plain grass. If the author put a little bit of effort into the empty part of this map, or used a smaller one, it could have gotten quite a good mark. The story was the most disaponting part of this scenario. There was under 2 lines of writing, and no story to speak of. What was said was vague and off-point. If the author had included a bitmap, and 4-5 sentences of setting the scene and hints, the story would have been acceptable. Just barely worth a play.