This campaign goes from being incredibly hard to being unbelievably easy - all in the space of one scenario. In the first level, you have a medium-size Tool Age army, comprised of axmen, bowmen and scouts. You must destroy the enemy town center. Herein lies the problem - the enemy has a large army of Tool units, plus some cavalry and priests. All the CP's units are grouped in front of his TC (How are you supposed to beat that?); winning is not possible. Then, in level two, you must gain 2000 gold through trading. You start with 6 triremes and 2 docks. The enemy attacks with three ships at the very beginning, and then does not attack again! It's a simple matter matter of watching your merchant ships go back and forth. In the third scenario, you have a medium size group of priests, and must capture an artifact and return it to your temple. There is just one thing: there are no enemies on the map! The only thing that can harm you are a few scattered lions, and if you have any sense at all these will not come near you. The rest of the levels are quite similar. On a better note, this campaign does show a lot of creativity. The Victory Conditions are very well done, and work well for the most part. The map design is rather weak, although there are some good features such as the well-designed towns in level 5. The story/instructions would have benefited from a little more detail, and an intro bitmap would have helped. Overall, this campaign shows promise, but it needed more playtesting. In spite of the many problems, I still think it's worth a play.
Posted on 03/24/11 @ 08:50 AM
"winning is not possible"
Just avoid a blind rush and use the lions , and you can easily win at every level .
But I fear the whole campain don't worth download ...