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Scenario Design and Modding
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

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Age of Empires Heaven » Forums » Scenario Design and Modding

  Topic Originator Replies Last Updated
[ ] Sticky: RockNRoR : mod to improve AI and add various game enhancing features
Page 1 · 3 4 5
122
[ ] Sticky: Age of Empires: Beyond the Indus Expansion
Page 1 · 10 11 12
279
[ ] Sticky: UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
Page 1 · 10 · 20 · 30 · 40 · 50 · 60 · 70 · 77 78 79
1961
[ ] Sticky: New 3d modeled unit graphics (and modifications)
Page 1 · 8 9 10
251
[ ] Sticky: New aoe buildings
Page 1 · 10 · 22 23 24
579
[ ] Sticky: Scenario Design Links & FAQ
Page 1 2 3
73
[X] Sticky: IMPORTANT: Queries About Age of Empires II, III or Online 0
[ ] SLX Studio - A new SLP and DRS mod tool. 27
[ ] Map size limit has been breached 13
[ ] AoE/RoR campaign strings 2
[ ] Extracting Definitive Edition official campaign scenarios 2
[ ] AoE DE stuff ported to Classic AoE RoR 3
[ ] The Fruktfisk Campaign (Nubia)
Page 1 2 3 4
97
[ ] Neutral AI:s chasing villagers and that "Learn" folder. 5
[ ] AoE: DE campaign: The Greco-Bactrian Kingdom 13
[ ] How do i change the color of wolves in the minimap? 1
[ ] How do i change the color of the minimap flash signs and the minimap white square that marks where my screen is? 0
[ ] adjusting/modifying AoE DE 6
[ ] Extracting ES Campaign scenarios 4
[ ] Is it just me or is there next to zero modding support for DE? 2
[ ] Sea Fortifications 1
[ ] AI files in multiplayer games? (DE) 2
[ ] Is there a folder of original .ai files? 12
[ ] Extracting AI from DE scenarios or campaigns 0
[ ] Rise of Rome to The Conquerors scenario converter 5
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