- Visible shields in the game are not equal to pierce armor and I will keep that to preserve the balance (otherwise it will be messed a lot and then hard to re-balance).
- Swordsmen - giving them pierce armor is a no go - it will offset the balance, especially for Legion (and I won't make even more changes to fix something that I could avoid). I changed archers to be less powerful (since the problem is in them) and added more HP for Broad Swords. Sword units are weak and die easily, but are cheap and fast to produce, especially with the new Logistics - that's their role in the game.
- Hoplite line - they are very strong in close combat and against buildings, you can only stop them with ranged units.
- Scouts: No need for a change, the price is higher to prevent spamming (because their LOS and speed can be a huge advantage in Tool).
- Composite Bowman: range is good, I reduced Chariot Archer's range because they are fast mounted archers and it's realistic for foot archers to have more range (same as in AOE2). Foot archers are weaker and much slower, so it's not such a problem.
- Scythe Chariots should have the same speed as their base unit - Chariot (same as other units in the game). They have 2 horses, but they are armored (heavier).
[This message has been edited by aoe_scout (edited 09-14-2014 @ 07:19 AM).]