lazxl
Clubman
posted 09-30-13 01:51 AM
ET (US)
230 / 1970
Hello aoe_scout,
Awesome work! Is there a way to reach you about an installation problem with the patch? Unfortunately I don't see a way to send a personal message.
lazxl
Clubman
posted 09-30-13 02:42 AM
ET (US)
232 / 1970
I really don't want to post the following in your excellent thread, but here goes...: Antivir reports that the upatch executable attempts to install a trojan horse. TR\Spy.[some number] and puts the file in quarantine.
lazxl
Clubman
posted 10-07-13 10:28 AM
ET (US)
246 / 1970
Thanks for solving the issue with the virus detection!
I really like almost all of the changes that you made in the UPatch 1.05. The list of bug fixes and I'd like to try out the overhauled siege units. It got me enthousiastic to reinstall AOE after many years.
I also like the planned solution for the Choson Swordsmen bonuses.
I haven't played AOE in such a long time, so some of the following may be incorrect, but maybe you get some valuable ideas anyway.
Here are some ideas / concerns that I'd like to test and discuss:
1 Cataphract trample damage. It seems illogical to me that Cavalry and Heavy Cavalry don't have trample damage, but a Cataphract does and it makes the Scythe Chariot less unique. Should the trample damage be removed (if not removed already), and the single-target damage of Cataphracts increased a bit?
2 Conversion range of priests. It is unrealistic to me that a priest is able to convert (melee) units that don't even have a LOS that large to see the priest. Could we consider that the priest's conversion range is further reduced, but the conversion effectiveness and/or movement speed is increased a bit?
3 Helepolis new damage. Should it be able to one-shot priests, especially if we'd reduce the priest's conversion range?
4 Trireme vs Catapult Trireme with increased hit points. Can the Trireme still destroy a Catapult Trireme in a 1 on 1 fight?
5 Farming speed including the 20% upgrade. How does the food production speed compare to hunting?
6 Range of Academy units. I think that they should be able to hit an incoming unit first because of the length of their spears. Should we give them a range of 2? No minimum range.
7 There is one civilization that has Catapult Triremes, but no Engineering, so it has less range than towers... I'm wondering if we should reduce the cost of the Catapult Trireme by f.i. 20% or give it more range.