patine
Clubman
posted 10-02-15 04:54 PM ET (US)
So, my last few question threads have not been in vane - they've been leading up to this. I plan a campaign (I'm not sure how many scenarios yet) about the rise of the Neo-Babylonian Empire as it's former rulers, the Assyrian Empire, meets it's demise, ranging from 626-539 BC. The first scenario, which has a good start on it, details just securing the independence of the City of Babylon under Nabopolassar (Nebuchadnezzar II's father and predecessor) after the death of the last king to unify the Assyrian Empire, Ashurbanipal. The various enemies you face throughout the campaign are four claimants as successor to the Assyrian throne: Sin-shumu-lishir, Ashur-etil-ilani, Sin-shar-ishkun, and Ashur-uballit II, as well as several rulers of Egypt, Judah, Cilicia, and the Phoenician City-States and Arab Bedouins, whilst the Medes, Persians, Parthians, Scythians, and Cimmerians change sides several times in the campaign.
patine
Clubman
posted 10-11-15 01:38 AM
ET (US)
4 / 15
Here's an annoying issue already. I wanted, as an early part of the first scenario, Nabopolassar and his Bit Kaldu tribe of Chaldeans to "recruit" some Mercenaries from a camp on the way to liberate Babylon amidst the chaos and anarchy of the Assyrian succession war. I had thought the easiest way to do that would be to set up a Gaian camp of Mercenaries and have Nabopolassar "recruit" them by marching into the camp. Annoyingly enough, however, the Mercenary unit is inexplicably absent from the available list of units you can place for Gaia in the editor. Is there any way around this?
chab
Clubman
posted 10-11-15 04:51 AM
ET (US)
5 / 15
Use AGE3 to enable the unit in scenario editor.
patine
Clubman
posted 10-12-15 07:48 PM
ET (US)
6 / 15
Alright, it's become pretty clear that this campaign needn't (even shouldn't) really go outside the reigns of Nabopolassar and Nebuchadnezzar II, and perhaps Neriglissar for his successful campaigns against Cilicia, but Amal-Marduk and Labashi-Marduk essentially were both assassinated before being able to do anything meaningful as Kings and Nabonidus just seems like one of those monarchs you often see at the tale end of many empires whose actions all seem to lead to the once great nation's demise. So, I think those three significant Kings will be the actual focus of my campaign and I'll either ignore the others or briefly mention them in 'History' text tied to various scenarios.
patine
Clubman
posted 04-13-16 01:50 AM
ET (US)
12 / 15
So, any advice about the idea of CAPTURING rather than destroying a city? I'd considered making the city itself it's own separate civ, with only Villagers and Fishing Boats being at all buildable, and the player just needs to kills an enemy purely military civ (with both the Player civ and the enemy civ neutral with the city civ) and the goal (at first for that first scenario) is to destroy the enemy military civ with only minimal damage to the city civ itself, while fulfilling the two other tasks already in place that Nabopolassar must live and the Relics of Hammurabi the Great (a Relic unit) must be delivered to the Great Temple of Marduk (Wonder) in the city itself. Does that sound reasonable and workable for the objectives for the first scenario of this campaign?
edeholland
Clubman
posted 04-13-16 06:31 AM
ET (US)
13 / 15
I recall a scenario from Andrea Rosa where the player had to destroy a certain city's military buildings without destroying any houses. This is one option and is somewhat challenging, because you need to control your units and catapults carefully.
Your suggestion would also work and would be much easier, because you can just set your stance with the city to ally and you only need to watch out for splash damage.
You can make it so that the city changes diplomacy and you lose whenever you accidentally damage something with splash.
patine
Clubman
posted 04-01-18 06:57 PM
ET (US)
14 / 15
I haven't popped onto this forum for a while, but I plan to have a renewed crack at this campaign once I hear more of solid information about this Steam revised AoE1. Just so everyone knows, this scenario is not dead - it just fell into a bit of a hiatus.