I got this idea from another forumer's(NewwaveofRnBfisk) thread so thanks to them.
The campaign is a semi-fictional.
This is an upcoming three scenario campaign, which tells about fictional tribe and later civilization called The Blues.
They get their name from the color of the clothes they wear.
It is unknown where they get the blue color, probably from some beetles and not so likely from blueberries.
I don't know what is your view in human history but consider the events of this campaign as full fictional, however it contains some real ancient civilizations.
Scenario I:
Rusty Adders
Status: Done
Scenario size: Huge
In this first scenario you act as the leader of The Blues, who are an ancient modern-human tribe. The scenario is probably situated somewhere in northwestern Asia. You are trying to escape the growing populations of neanderthals to the west. Neanderthals want to be the only human species in the known world so they are trying to kill you.
https://imagizer.imageshack.us/v2/658x397q90/661/RNJEEJ.png
It contains a swamp area.
You can't build any barrackes so tooling is very important (you do have a barracks already but it's unusable, so you could build archery ranges in the Tool Age). Also, you must build walls to slow down the neanderthal attacks, but the stone needed to build them is in a difficult place with adders.
Scenario II:
Moving Openings
Status: Done
Scenario size: Large
The name of the scenario is a reference to my favorite scenario of the AoE trial campaign Reign of the Hittites.
It takes ten thousands of years later than the first scenario during the Bronze Age Egypt, Assyrians and Sumerians. Your tribe has succeeded in coming to the west but you have became old(yes, about ten thousands of years).
http://oi63.tinypic.com/ixh72q.jpg
The starting point.
Your tribe is trying to destroy some of the civilizations to gain space for their own and ally with some to not be overwhelmed by everyone as a newcomer to the Middle East. I plan and try to put the player to choose who they want to attack and who to ally with. Also there are bandits as a harassing force difficulting player's goal to become a civilization.
Scenario III:
Civilized Valley
Status: Done
Scenario size: Gigantic
The valley that you "ostensibly" own is fresh and fruity, but the long unrest among the lower public class has driven it into a disorderly war zone. The foreign forces see this rebellion as a opportunity to sack or conquer the heart of your civilization. But those tribes that are dependent on you will try to help you as best as they can, as long as you give them cover.
http://oi68.tinypic.com/2zthvdg.jpg
Questions:
Is it sure that I'm going to release this campaign?
It seems like it.
What is it's name?
Growing Of The Blues
Thank you for reading this thread of my campaign.
I might edit this later.
The campaign is a semi-fictional.
This is an upcoming three scenario campaign, which tells about fictional tribe and later civilization called The Blues.
They get their name from the color of the clothes they wear.
It is unknown where they get the blue color, probably from some beetles and not so likely from blueberries.
I don't know what is your view in human history but consider the events of this campaign as full fictional, however it contains some real ancient civilizations.
Scenario I:
Rusty Adders
Status: Done
Scenario size: Huge
In this first scenario you act as the leader of The Blues, who are an ancient modern-human tribe. The scenario is probably situated somewhere in northwestern Asia. You are trying to escape the growing populations of neanderthals to the west. Neanderthals want to be the only human species in the known world so they are trying to kill you.
You can't build any barrackes so tooling is very important (you do have a barracks already but it's unusable, so you could build archery ranges in the Tool Age). Also, you must build walls to slow down the neanderthal attacks, but the stone needed to build them is in a difficult place with adders.
Scenario II:
Moving Openings
Status: Done
Scenario size: Large
The name of the scenario is a reference to my favorite scenario of the AoE trial campaign Reign of the Hittites.
It takes ten thousands of years later than the first scenario during the Bronze Age Egypt, Assyrians and Sumerians. Your tribe has succeeded in coming to the west but you have became old(yes, about ten thousands of years).
Your tribe is trying to destroy some of the civilizations to gain space for their own and ally with some to not be overwhelmed by everyone as a newcomer to the Middle East. I plan and try to put the player to choose who they want to attack and who to ally with. Also there are bandits as a harassing force difficulting player's goal to become a civilization.
Scenario III:
Civilized Valley
Status: Done
Scenario size: Gigantic
The valley that you "ostensibly" own is fresh and fruity, but the long unrest among the lower public class has driven it into a disorderly war zone. The foreign forces see this rebellion as a opportunity to sack or conquer the heart of your civilization. But those tribes that are dependent on you will try to help you as best as they can, as long as you give them cover.
Questions:
Is it sure that I'm going to release this campaign?
It seems like it.
What is it's name?
Growing Of The Blues
Thank you for reading this thread of my campaign.
I might edit this later.
[This message has been edited by Oldroman (edited 03-21-2016 @ 09:55 AM).]