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Age of Empires / Rise of Rome / Definitive Edition
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Topic Subject: Bugs, tricks, quirks
posted 03-13-23 02:46 PM ET (US)   
Hello, I was wondering if anyone know those tricks/bugs? Or maybe do you know any others?
* If two or more priests are converting the same computer's unit, the unit is unable to attack

* Same happens if many of your units (especially villiagers) are attacking single compuer's unit (one centurion surrounded by 10 villiagers)

* Sometimes, if many villiagers are collecting resource from the same source, due to rounding errors the total sum of collected resources might be one or more less than the amount it was available (for example: 39 wood collected from one tree that had initially 40 wood)

* If you built diagonal wall and place unit or building very close to its edge, enemy can do damage to your unit/building through the wall

* If more than one villiager is collecting food from farm, the total speed of collected food per unit of time will remain the same as if one villiager was colleting it

* If non-villiager will kill elephant, lion or alligator, no food will be available from its body

* There are two kinds of trees in the game - ones that were placed as the members of "Gaia" ("Units" tab in the map editor) - they have 75 wood and the others that were placed as Forest ("Terrain" tab in the map editor) - they have 40 wood. Another difference is that you can create building on top of the first kind of treses without cutting them first.

* Fishing by villiagers is the fastest way of collecting food (fishing by ship, farming or getting meat from animals are all slower and equal in speed). In comparision, when one villiagers start fishing and the other gets the food in any other in the same instant of time, the first one will already have 10 food when the other 7.

* Computer will never built second Wonder, when the first one was destroyed

* When a groupd of computer units is concentrated on damaging your building, you can sent a villiager here to fix it and they wont attack it or switch to other building, until it is destroyed (or until new enemy unit arrives)

[This message has been edited by krzysiobal (edited 03-13-2023 @ 02:46 PM).]

Replies:
posted 03-13-23 03:18 PM ET (US)     1 / 1  
Yes, these are quite common bugs or trick (cause some are not bugs)

* If two or more priests are converting the same computer's unit, the unit is unable to attack
This one is fixed in RockNRor, AI player don't get tricked so easily anymore

* Same happens if many of your units (especially villiagers) are attacking single compuer's unit (one centurion surrounded by 10 villiagers)
This one is fixed in RockNRor, AI player don't get tricked so easily anymore

* Sometimes, if many villiagers are collecting resource from the same source, due to rounding errors the total sum of collected resources might be one or more less than the amount it was available (for example: 39 wood collected from one tree that had initially 40 wood)
You're right, rounding to float type is extremely imprecise and you can very easily observe that, especially in the beginning of games

* If you built diagonal wall and place unit or building very close to its edge, enemy can do damage to your unit/building through the wall
Yeah, it's the limit of 2D maps with units having a "radius" for actions (attacking, but also building or repairing)

* If more than one villiager is collecting food from farm, the total speed of collected food per unit of time will remain the same as if one villiager was colleting it
The one totally makes sense

* If non-villiager will kill elephant, lion or alligator, no food will be available from its body
Same here, game developers did quite well to handle this case as they did.
But you can harm elephants with military units, and finally kill its last HP with a hunter, then you get the food !

* Computer will never built second Wonder, when the first one was destroyed
Actually, AI players are completely messed up after building a wonder, and even more if it's destroyed
This one is fixed in RockNRor, as well as many other bugs with buildings being destroyed (especially if it happens during construction)

* When a groupd of computer units is concentrated on damaging your building, you can sent a villiager here to fix it and they wont attack it or switch to other building, until it is destroyed (or until new enemy unit arrives)
This one is fixed in RockNRor, AI player don't get tricked so easily anymore
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