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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » What civilizations would you like to see added to this game?
Topic Subject:What civilizations would you like to see added to this game?
posted 09-28-19 06:46 PM ET (US)         
Now, here is something that I was wondering whether to put here or on the modding section. I eventually chose here, however, because it is less of a organized "mod" idea, and more of a... "Just throw your randon thoughts here?" Obviously, the implication is that other players are free to help you work further on your randon ideas, if they so wish

A few thoughts:

-A civilization with a bonus that gives Legions more pierce armor.

I know that AoE purists will hate me for saiyng this, but: You know what I loved about AoK? The units dedicated to subverting the unit "rock paper scizzor" systen. The anti-archer infantry, the anti-infantry cavalry, the anti-cavalry archers. Surely, you get what I mean.

Since this game has no unique units, it would be harder to implement, however, Legions are already unusually effective against archers, when given the Tower Shield upgrade. Just add a bit more of pierce armor, and they could, theoretically, work as a anti-archer unit. It wouldnt even need to be that much of it, really.

-More civilizations based on the "barbarians"( Ex: Vandals, Goths, Huns etc. )

Remember the Roman campaigns? ... Remember how awkward it was that the barbarians were for some reason being represented by Asian civs such as the Choson and the Yamato?

If one does not minds too much making a blatant referrence to AoK, it is possible, to fuse both of these ideas and make the Goths the civilization that has extra pierce armor for their Legions. However, not only that would probably upset the purists, but also it would not be very historically accurate: As, unlike in AoK, the Goths-Did-Had a lot of cavalry going for then, historically speaking.

-Sighs-But still... I will at least try and share my idea. Those who like it: Great! Those who dont: That is fine, feel free to make any suggestions on how would you include the Goths into the game.


Civilization bonuses: All infantry units( Both from the Academy and the Barracks ) are 25% cheaper.

Swordsman-line units have +2 pierce armor and move 30% faster.


Infantry: They lack Centurions, Aristocracy as well as Plate Armor, but everything else is avaliable

Cavalry: They get only Cavalry, without either Nobility or Plate Armor.

Archers: They get the Improved Bowman and the Composite Bowman, without Plate Armor. They do get all else that is relevant, though.

Siege: They get Stone Throwers, Heavy Catapults and Ballistae. But they lack Engineering.

Priests: They lack Monotheism, Medicine and Martydon, but everything else is avaliable.

Defenses: They would lack Architecture, Ballista Tower, Guard Tower, and Fortification.

Economy: They get all Market techs.

Overral: If it is not obvious, they are a huge one-trick pony with their infantry. Their cavalry is so astonishingly laughable it would make the cavalry of civilizations like the Greek or the Assyrians seem amazing by comparisson, and their archers arent that much better either. They do get decent siege support for their infantry, though. Now, granted, the lack of Engineering limits their usage against enemy Catapults, and for sieging against Ballista Towers, but Heavy Catapults are always Heavy Catapults, and they will always be able to clear a area of enemy infantry.

Their main strenght is their infantry. +2 Pierce armor and extra speed for Swordsman-line units from the Bronze Age would make then one of the few civilizations that can afford to use then on that age, as they soon would have enough pierce armor to counter foot archers( Especially factoring in their super-cheapness ). Cheaper Hoplites may not seem like much, but it would be important to deal with meele units too strong for their Swordsman to handle on their own. I know from experience that Phalanxes are usually strong enough to tackle non-Elephant cavalry, and with their 25% discount, the Gothic ones should be able to take this role pretty well... Though the lack of the Centurion upgrade and Plate Armor would make then really weak against elephants.

They would struggle mainly against civilizations with very good mounted archers( Like the Yamato or the Hittite ), or with powerfull elephant units( Like the Phoenicians or the... Hittites, again ). Though they do have priests to counter elephants. Not great ones, though, but they are there.

[This message has been edited by Draco_Wolfgand (edited 09-28-2019 @ 06:48 PM).]

posted 10-01-19 11:58 AM ET (US)     1 / 9       

From Barbarians

About Goths I would like too see bonus too strenght attack for Infantry.

Gauls would be another infranty civs. Main bonus would be faster moving infantry

Scythians would be cavalry civilization and I think perfect for them would faster attack speed of all chariots

Huns would not need to have houses and again another cavalry civilization witch faster rate of cavalry.
posted 10-01-19 01:26 PM ET (US)     2 / 9       
On a only loosely related note, as a historian, my greatest dream would be to find evidence of the existance of precisely a single Gaul village that the romans never managed to conquer. But I get ahead of myself.

In all seriousness, the Gaul should totally have some bonus benefiting their priests, to referr to the influence that druids had on their society. One idea I had would be for priests to cost wood instead of gold, what sounds pretty useless until you remember the teensy, tiny detail that gold is usually the first resource to run out on these matches.

Oh, the Scythians! I know very little about then, but I like then! I just think we would need to remember not making then feel too much like the Egyptians. My idea would be for then to have better "conventional" cavalry forces but lack the "unconventional" ones, aside from their Chariots. What I mean is: Remove the elephants and the Camel Riders, tack in Cavalry, Heavy Cavalry, and Horse Archers. Since-All-Scythian cavalry was good, not just their Chariots, another bonus they could have is free Nobility upon building a Government Center, on top of a faster attack rate for their Chariots.

For the Huns: We would just need a different bonus for then, to set then apart from both the Yamato and the Scythians. One idea I had was the ability to train Horse Archers on the Bronze Age( Though they would still need to wait for the Iron Age to train Heavy Horse archers ), but I am not sure if that would be overpowered... Or, fudge, we could give then the Chariot Archer and let their bonuses be focused on the Horse Archer and cavalry-line anyway. No rule saiyng we cant .
posted 10-01-19 03:02 PM ET (US)     3 / 9       
Gauls without gold depended Priests could be nice addition.

I prepare One Civilization

Hebraws or Judah

Priests 33% more HP and all techies

All units units and 2 attack bonus too buildings.

Infantry- lack Phalanx and Centurions- all techs

Cavalry - lack Elephants and Cataphracts - All techs

Archers- lack HHA - all techs

Siege- all techs and Siege

Naval- Fire gallerys without Tireme

Defense- without Ballista Tower

I don't remember all techies. Lon time I was not playing AOE 1
posted 10-01-19 05:35 PM ET (US)     4 / 9       
Wait, would they have Elephant Archers? War Elephants and Elephant Archers are units that almost always come in pairs, you see. Most civilizations either have both, or lack both. The only exception currently in the game that gets one but lacks the other is the Palmyrians, who have War Elephants but not Elephant Archers.

I definitively think it would make more sense for the Hebrews to lack both units as I know of just about no sources that mention Hebrews using Elephants in warfare. ... But the same goes for quite a few civilizations on this game...

What reminds me, to put on the list of suggestions:

-A civilization that has Elephant Archers, but no War Elephants( Like the Palmyrians, but in reverse. )

If one was feeling in a "Let us make blatant referrences to AOK" mood, like I was with my alternative Goths, the Indians could fit.

-A civilization with Chariot Archers, but no Chariots on the Stable.

Chariots and Chariot Archers are ANOTHER pair of units that always comes in duos, with a single exception: The Romans, who get Scythe Chariots but no Chariot Archers.

It also hit me, the Scythians would necesserially need to have far, far worse defenses and Priests then the Egyptians. But ̀ dont know enough about their religion to know which Temple technologies should they get or lack. ]
posted 10-02-19 04:56 PM ET (US)     5 / 9       
You keep saying Palmyrans are the only ones without the other, that is not true; Macedonia and Sumeria only have War and Armored Elephants, but both lack Elephant Archers. I think you don't like Macedonia.

I have a list of over 40 different civilizations, but if I were to add just one to DE, I would probably go with Israelites or India(Mauryans, they "could" use the Babylon tileset).
posted 10-02-19 05:08 PM ET (US)     6 / 9       
Actually... It is just because I royally forgot about then .

Though I will admit I am not a fan of the Sumerians, but on-Their-Case, it is because they hit me as kind of like "The Hittites, minus not as good."
posted 10-03-19 03:08 AM ET (US)     7 / 9       
Gauls, Etruscans and ancient Indians.
posted 10-05-19 03:49 AM ET (US)     8 / 9       
What would be the Indian elite unite? War elephants and axemen?

"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
posted 10-05-19 07:38 AM ET (US)     9 / 9       
I... Well, if you meant "unique unit", they unfortunatelly do not exist on this game .

They should definitively be a elephant and priest focused civ, with relatively weak non-elephant mounted units, in my opinion. Now, what I could never decide is on how good their infantry should be. It doesnt help that, not only is my knowledge of Indian history limited, but technically, as of the timeframe of this game, there WAS no India, as a unified nation: Only as a bunch of smaller groups that happened to share a somewhat similar culture( Though, you can make a similar argument for Greece )

If we base ourselves on Mauryan India specifically, they should probably get Centurions( To reflect their relationship with the Greek ) but no bonuses for then.

EDIT: Also, for the Huns, how does the following idea sounds:


Does not needs Houses: Starts with the maximun amount of population.

Stable units deal +6 damage to Buildings.

Archery Range units are 20% cheaper and trained 20% faster.


Barracks: Gets only the Short and Broad Swordsman.

Academy: Gets only the Hoplite.

Stables: Gets the Cataphract and the Scythe Chariot, but lacks Camels or Elephants.

Archery Range: Gets Chariot Archers and HHA, but lacks Improved Bowman and Elephant Archers.

Siege Worskshop: Gets the Stone Thrower, but nothing else.

Granary: Gets up to the Mediun Wall and the Sentry Tower

Market: Lacks Craftsmanship, Artisanship, and Crop Rotation, but gets everything else.

Government Center: Lacks Aristocracy, Architecture and Engineering, but gets everything else.

I am still indecise about their Temples and Docks, though . Again, if I knew more about their religion, it would be easier.

[This message has been edited by Draco_Wolfgand (edited 10-05-2019 @ 08:14 AM).]

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