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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Dawn of Man on Game Informer
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Topic Subject:Dawn of Man on Game Informer
Borman
Clubman
posted 09-26-18 03:22 PM ET (US)         
The crew from Game Informer swung by and did a nice piece on it;
https://www.youtube.com/watch?v=Z0MvUDQCNis&t=2s

Figured you guys would love to see how it has gotten out there.
AuthorReplies:
ephestion
Clubman
posted 09-26-18 08:49 PM ET (US)     1 / 6       
Thanks. Interesting video.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
PhatFish
Mr. Beta
posted 09-28-18 06:56 AM ET (US)     2 / 6       
Awesome stuff as usual, nice to see someone came to look at this build. I wish I had the time to document all this but unfortunately I don't.

Btw it's nice to see your name in other forums like assemblergames too
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 09-29-18 04:09 AM ET (US)     3 / 6       
Yeah, thanks for sharing this great piece!

You know, I'm just in love with the DoM prototype. It's so bare-bones but still clearly so very ambitious. It seems like it wanted to combine the classical RTS gameplay we know with the complexity of a City-builder. I mean just imagine if that thing got made, it'd have changed our whole concept of what a RTS game was supposed to be.

I know it's probably dumb, and there's most likely good reason things change during development, but whenever I look at early builds of games I get the feeling that the final product is somewhat inferior. Like, you get to see an idea of the full scope of what the developers had in mind, and then you compare it with the final product after practical limitations and time constraints are taken into account, and the earlier thing always seems more complex and more interesting.

I guess it's just way too easy to idealize the thing we never got.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris

[This message has been edited by Fisk (edited 09-29-2018 @ 04:09 AM).]

Suppiluliuma
AoEH Seraph
posted 09-30-18 06:08 AM ET (US)     4 / 6       
New old stuff keeps showing up! thanks a lot for sharing!
PhatFish
Mr. Beta
posted 09-30-18 10:17 AM ET (US)     5 / 6       
One of the things I really like about DoM is the elevation-cliffs feature. Granted stuff is impossible to see if it's placed behind that but it looks so damn nice.

Also, nice to finally see the actual floppy disk. It is a holy grail - keep it secret, keep it safe!
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 10-01-18 03:46 PM ET (US)     6 / 6       
One of the things I really like about DoM is the elevation-cliffs feature. Granted stuff is impossible to see if it's placed behind that but it looks so damn nice.
It really reminds me of the original Zoo Tycoon game. But yeah in general the whole register of terrains and elevation features just seems so much more advanced. It's really surprising for a prototype made in '95.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
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