Hi,
I've made an .AI which produces 2 slingers (T347 Soldier-Slinger 2 12 2, so it retrains twice), 30 Legions and 10 priests.
It all works ok for one strange thing.
Instead of making 2 slingers which retrain twice, it makes 2 bowmen?????????
And than, when I kill the bowmen the first time, it's ok but when I kill a newly trained bowman (the third or the fourth time) the game craches completely, the game stops and shuts down.
Does anybody knows why the civ makes bowmen instead of slingers???
And why is the game crashing totally?
Can it be that the default .AI which is integrated in the game software overrrules a custom made .AI?
If yes, than this could be the reason of the crashing.
Update 22-10, even when I remove the slingers from the .AI list, the civ keeps on making 2 bowman and yes, the game crashes when I kill them after the're retrained.
I hope someone can help me out with this, I really don't understand what's going on.
Over 20 years after it's first release, I'm still in love with this AoE-RoR masterpiece
I've made an .AI which produces 2 slingers (T347 Soldier-Slinger 2 12 2, so it retrains twice), 30 Legions and 10 priests.
It all works ok for one strange thing.
Instead of making 2 slingers which retrain twice, it makes 2 bowmen?????????
And than, when I kill the bowmen the first time, it's ok but when I kill a newly trained bowman (the third or the fourth time) the game craches completely, the game stops and shuts down.
Does anybody knows why the civ makes bowmen instead of slingers???
And why is the game crashing totally?
Can it be that the default .AI which is integrated in the game software overrrules a custom made .AI?
If yes, than this could be the reason of the crashing.
Update 22-10, even when I remove the slingers from the .AI list, the civ keeps on making 2 bowman and yes, the game crashes when I kill them after the're retrained.
I hope someone can help me out with this, I really don't understand what's going on.
[This message has been edited by Kastanje57 (edited 10-22-2020 @ 12:31 PM).]