Yeah, I am probably not the first one to suggest this. But I still think it would be nice to at least share my take on it. I will focus, for now, on the Elves, Dwarves, and Orcs. I may share some ideas later, if they come up.
Orcs:
Civilization bonuses:
-Swordsman-line units cost no gold, and deal double damage to buildings.
-Elephant Archers fire 50% faster
-Siege weapons and Buildings are 25% cheaper, but have 25% less HP
Technologies:
They would have all the Barracks units, and Archery Range units, but they lack Ballistics. They would, however, lack the Centurion and even Phalanx upgrades, Aristocracy, the Cataphract, Nobility, Archietecture, the Chain Mail armor upgrades( But they still get all the shield upgrades ), both Medium Wall and Sentry Tower( And thus, logically, the next upgrades on the line ), amongst others. In the Temple, they get everything except Medicine and Monotheism. In the Docks, they would lack the Juggernaut, the Trireme, and Catapult Trireme. They also get all siege weapons. They get all Market technologies except Plow and Coinage
The overral point of it: In general, they would be the masters of "quantity over quality": They would lack many "expensive but powerfull" units, other then their Elephants, but would make up for it with their sheer ability to keep up a offensive pressure. Though they would be great at attacking, they would be not-so-great at defending, though. Think of then like a AoE version of the Goths XD.
Elves
Civilization Bonuses:
Foot archers move 25% faster
Buildings cost 30% less wood.
Technologies:
Has all units avaliable from the Academy, and Archery Range. Has all units from the Stables avaliable except for elephants and Cataphracts. Has all units from the Barracks avaliable except for Legion. Lacks Ballista Tower, Heavy Catapult and Heliopis. Also lacks Siegecraft, though all other technologies from the Market are avaliable. Has all Storage Pit technologies except for Tower Shield, Iron Shield, and Chain Mail for Infantry and Cavalry, as well as Metallurgy. Gets all Temple technologies except Fanaticism and Jihad
Overral point: You know, I originally wanted then to be a "high mobility" kind of civilization, with fast but frail units... But I feel I left then too underpowered.
Dwarves.
Civilization Bonuses:
Storage Pit upgrades cost 33% less.
Infantry units have +1 meele and +2 pierce armor.
Phalanx and Long Swordsman both have double HP.
All buildings and siege weapons have +25% HP.
Villagers cost gold instead of food and gather gold and stone 30% faster, but gather food and wood 15% more slowly.
Technologies:
Gets all Storage Pit upgrades. Gets all Barracks units except Legion, and all Academy units except Centurion. Gets elephant and chariot units, but no other units from the Stable. Lacks Cavalry Archer and Improved Bowman. Gets all Market upgrades except Craftsmanship. Gets all siege weapons. Gets all technologies from the Government Center except Aristocracty. Gets all technologies from the Temple except Fanaticism and Mysticism
General point of it: This civilization would be slow in every possible meaning of the word. Its economy would be suppose to be the opposite of the Persians: Incredibly slow early on because of its gimmicky Villagers, but eventually catching up to other civilizations when gold would become more important. Its army composition would also be generally incredibly, well, slow. Their main focus, is on bulk. Their infantry units would be suppose to be by far the most durable in the game( In fact, they lack Centurion and Legion to balance up the "Double Hit points" aspect ), and though the rest of their army would be lackluster, elephants are never a bad thing to have. Since we are in such a "Lord of the Rings" topic, I do wonder as for where would the Men of the West fit in...
Orcs:
Civilization bonuses:
-Swordsman-line units cost no gold, and deal double damage to buildings.
-Elephant Archers fire 50% faster
-Siege weapons and Buildings are 25% cheaper, but have 25% less HP
Technologies:
They would have all the Barracks units, and Archery Range units, but they lack Ballistics. They would, however, lack the Centurion and even Phalanx upgrades, Aristocracy, the Cataphract, Nobility, Archietecture, the Chain Mail armor upgrades( But they still get all the shield upgrades ), both Medium Wall and Sentry Tower( And thus, logically, the next upgrades on the line ), amongst others. In the Temple, they get everything except Medicine and Monotheism. In the Docks, they would lack the Juggernaut, the Trireme, and Catapult Trireme. They also get all siege weapons. They get all Market technologies except Plow and Coinage
The overral point of it: In general, they would be the masters of "quantity over quality": They would lack many "expensive but powerfull" units, other then their Elephants, but would make up for it with their sheer ability to keep up a offensive pressure. Though they would be great at attacking, they would be not-so-great at defending, though. Think of then like a AoE version of the Goths XD.
Elves
Civilization Bonuses:
Foot archers move 25% faster
Buildings cost 30% less wood.
Technologies:
Has all units avaliable from the Academy, and Archery Range. Has all units from the Stables avaliable except for elephants and Cataphracts. Has all units from the Barracks avaliable except for Legion. Lacks Ballista Tower, Heavy Catapult and Heliopis. Also lacks Siegecraft, though all other technologies from the Market are avaliable. Has all Storage Pit technologies except for Tower Shield, Iron Shield, and Chain Mail for Infantry and Cavalry, as well as Metallurgy. Gets all Temple technologies except Fanaticism and Jihad
Overral point: You know, I originally wanted then to be a "high mobility" kind of civilization, with fast but frail units... But I feel I left then too underpowered.
Dwarves.
Civilization Bonuses:
Storage Pit upgrades cost 33% less.
Infantry units have +1 meele and +2 pierce armor.
Phalanx and Long Swordsman both have double HP.
All buildings and siege weapons have +25% HP.
Villagers cost gold instead of food and gather gold and stone 30% faster, but gather food and wood 15% more slowly.
Technologies:
Gets all Storage Pit upgrades. Gets all Barracks units except Legion, and all Academy units except Centurion. Gets elephant and chariot units, but no other units from the Stable. Lacks Cavalry Archer and Improved Bowman. Gets all Market upgrades except Craftsmanship. Gets all siege weapons. Gets all technologies from the Government Center except Aristocracty. Gets all technologies from the Temple except Fanaticism and Mysticism
General point of it: This civilization would be slow in every possible meaning of the word. Its economy would be suppose to be the opposite of the Persians: Incredibly slow early on because of its gimmicky Villagers, but eventually catching up to other civilizations when gold would become more important. Its army composition would also be generally incredibly, well, slow. Their main focus, is on bulk. Their infantry units would be suppose to be by far the most durable in the game( In fact, they lack Centurion and Legion to balance up the "Double Hit points" aspect ), and though the rest of their army would be lackluster, elephants are never a bad thing to have. Since we are in such a "Lord of the Rings" topic, I do wonder as for where would the Men of the West fit in...
[This message has been edited by Draco_Wolfgand (edited 05-11-2017 @ 06:46 PM).]