Happy Leap Day everyone. I hope you make the most of your extra day this year. It's time to change the poll again!
Last time I asked you about which historical setting you would've liked for AoE IV. It seems you are a bit divided between the ancient and the modern, but in the AoEH:s bias towards antiquity shines through. The end results were:
I would've liked AoE IV to be set during the...
Ancient Times (39%, 46 Votes)
World Wars Era (33%, 39 Votes)
Renaissance - Early Industral Age (16%, 19 Votes)
Middle Ages (12%, 13 Votes)
Total votes:117
In the poll before this one I asked about Rush units, but now let us look at the other end of the Spectrum. We're talking about Post-Iron units, anything with that golden glow. Tell us which one is your favorite!
In addition to the new poll, I'd like to take some time to promote a couple of new maps in our Granary which have caught my attention.
The Holy Forest by Luna Lynn
The first is a new piece from one of my favorites among our active designers, Luna Lynn, who has made an extremely detailed multiplayer map which aims to transform the entire multiplayer experience and is also very pleasing to look at. When I first heard that over 100 hours work had went into the making of this map i scoffed, but then I saw it and I realized every tree on this map is hand placed! One of the most unique features of this map is that forests can be passed through by villagers, as seen in the screenshot above. This together with some interesting restrictions placed on the players and the ruins turning it into a classical battle for the center control makes this map a unique multiplayer experience. If that sounds like something interesting to you make sure to check outThe Holy Forest [1vs1] and [2vs2] .
Hostage by Kastanje57
The other is a more classical campaign from a new designer. Nevertheless this one also has some excellent map design, and the shot of the towers at the beach above shows one of my favorite parts. What I really like about this is the gameplay. It's the kind of campaign which requires patience and a bit of thought. There's a certain sense of harmony to it, it takes the time it takes and you can't stress it. I suppose it reminds me of a time when this game was new and people didn't get understimulated so easily. This was in fact uploaded last year but Kastanje57 has been regularly updating his file since I posted my initial review, and expanded upon his work with a second scenario. If you're looking for a classic puzzle experience take a look atHostage.
//The warrior of Isola
"I lack quotes that demonstrate Humor Intelligence or anything about me."
Pineapplefish
Cleidopus gloriamaris
Last time I asked you about which historical setting you would've liked for AoE IV. It seems you are a bit divided between the ancient and the modern, but in the AoEH:s bias towards antiquity shines through. The end results were:
World Wars Era (33%, 39 Votes)
Renaissance - Early Industral Age (16%, 19 Votes)
Middle Ages (12%, 13 Votes)
Total votes:
In the poll before this one I asked about Rush units, but now let us look at the other end of the Spectrum. We're talking about Post-Iron units, anything with that golden glow. Tell us which one is your favorite!
In addition to the new poll, I'd like to take some time to promote a couple of new maps in our Granary which have caught my attention.
The first is a new piece from one of my favorites among our active designers, Luna Lynn, who has made an extremely detailed multiplayer map which aims to transform the entire multiplayer experience and is also very pleasing to look at. When I first heard that over 100 hours work had went into the making of this map i scoffed, but then I saw it and I realized every tree on this map is hand placed! One of the most unique features of this map is that forests can be passed through by villagers, as seen in the screenshot above. This together with some interesting restrictions placed on the players and the ruins turning it into a classical battle for the center control makes this map a unique multiplayer experience. If that sounds like something interesting to you make sure to check out
The other is a more classical campaign from a new designer. Nevertheless this one also has some excellent map design, and the shot of the towers at the beach above shows one of my favorite parts. What I really like about this is the gameplay. It's the kind of campaign which requires patience and a bit of thought. There's a certain sense of harmony to it, it takes the time it takes and you can't stress it. I suppose it reminds me of a time when this game was new and people didn't get understimulated so easily. This was in fact uploaded last year but Kastanje57 has been regularly updating his file since I posted my initial review, and expanded upon his work with a second scenario. If you're looking for a classic puzzle experience take a look at
"I lack quotes that demonstrate Humor Intelligence or anything about me."
Pineapplefish
Cleidopus gloriamaris
[This message has been edited by Fisk (edited 02-29-2020 @ 12:50 PM).]