Now, here is something that I was wondering whether to put here or on the modding section. I eventually chose here, however, because it is less of a organized "mod" idea, and more of a... "Just throw your randon thoughts here?" Obviously, the implication is that other players are free to help you work further on your randon ideas, if they so wish
A few thoughts:
-A civilization with a bonus that gives Legions more pierce armor.
I know that AoE purists will hate me for saiyng this, but: You know what I loved about AoK? The units dedicated to subverting the unit "rock paper scizzor" systen. The anti-archer infantry, the anti-infantry cavalry, the anti-cavalry archers. Surely, you get what I mean.
Since this game has no unique units, it would be harder to implement, however, Legions are already unusually effective against archers, when given the Tower Shield upgrade. Just add a bit more of pierce armor, and they could, theoretically, work as a anti-archer unit. It wouldnt even need to be that much of it, really.
-More civilizations based on the "barbarians"( Ex: Vandals, Goths, Huns etc. )
Remember the Roman campaigns? ... Remember how awkward it was that the barbarians were for some reason being represented by Asian civs such as the Choson and the Yamato?
If one does not minds too much making a blatant referrence to AoK, it is possible, to fuse both of these ideas and make the Goths the civilization that has extra pierce armor for their Legions. However, not only that would probably upset the purists, but also it would not be very historically accurate: As, unlike in AoK, the Goths-Did-Had a lot of cavalry going for then, historically speaking.
-Sighs-But still... I will at least try and share my idea. Those who like it: Great! Those who dont: That is fine, feel free to make any suggestions on how would you include the Goths into the game.
Goths.
Civilization bonuses: All infantry units( Both from the Academy and the Barracks ) are 25% cheaper.
Swordsman-line units have +2 pierce armor and move 30% faster.
Technologies:
Infantry: They lack Centurions, Aristocracy as well as Plate Armor, but everything else is avaliable
Cavalry: They get only Cavalry, without either Nobility or Plate Armor.
Archers: They get the Improved Bowman and the Composite Bowman, without Plate Armor. They do get all else that is relevant, though.
Siege: They get Stone Throwers, Heavy Catapults and Ballistae. But they lack Engineering.
Priests: They lack Monotheism, Medicine and Martydon, but everything else is avaliable.
Defenses: They would lack Architecture, Ballista Tower, Guard Tower, and Fortification.
Economy: They get all Market techs.
Overral: If it is not obvious, they are a huge one-trick pony with their infantry. Their cavalry is so astonishingly laughable it would make the cavalry of civilizations like the Greek or the Assyrians seem amazing by comparisson, and their archers arent that much better either. They do get decent siege support for their infantry, though. Now, granted, the lack of Engineering limits their usage against enemy Catapults, and for sieging against Ballista Towers, but Heavy Catapults are always Heavy Catapults, and they will always be able to clear a area of enemy infantry.
Their main strenght is their infantry. +2 Pierce armor and extra speed for Swordsman-line units from the Bronze Age would make then one of the few civilizations that can afford to use then on that age, as they soon would have enough pierce armor to counter foot archers( Especially factoring in their super-cheapness ). Cheaper Hoplites may not seem like much, but it would be important to deal with meele units too strong for their Swordsman to handle on their own. I know from experience that Phalanxes are usually strong enough to tackle non-Elephant cavalry, and with their 25% discount, the Gothic ones should be able to take this role pretty well... Though the lack of the Centurion upgrade and Plate Armor would make then really weak against elephants.
They would struggle mainly against civilizations with very good mounted archers( Like the Yamato or the Hittite ), or with powerfull elephant units( Like the Phoenicians or the... Hittites, again ). Though they do have priests to counter elephants. Not great ones, though, but they are there.
A few thoughts:
-A civilization with a bonus that gives Legions more pierce armor.
I know that AoE purists will hate me for saiyng this, but: You know what I loved about AoK? The units dedicated to subverting the unit "rock paper scizzor" systen. The anti-archer infantry, the anti-infantry cavalry, the anti-cavalry archers. Surely, you get what I mean.
Since this game has no unique units, it would be harder to implement, however, Legions are already unusually effective against archers, when given the Tower Shield upgrade. Just add a bit more of pierce armor, and they could, theoretically, work as a anti-archer unit. It wouldnt even need to be that much of it, really.
-More civilizations based on the "barbarians"( Ex: Vandals, Goths, Huns etc. )
Remember the Roman campaigns? ... Remember how awkward it was that the barbarians were for some reason being represented by Asian civs such as the Choson and the Yamato?
If one does not minds too much making a blatant referrence to AoK, it is possible, to fuse both of these ideas and make the Goths the civilization that has extra pierce armor for their Legions. However, not only that would probably upset the purists, but also it would not be very historically accurate: As, unlike in AoK, the Goths-Did-Had a lot of cavalry going for then, historically speaking.
-Sighs-But still... I will at least try and share my idea. Those who like it: Great! Those who dont: That is fine, feel free to make any suggestions on how would you include the Goths into the game.
Goths.
Civilization bonuses: All infantry units( Both from the Academy and the Barracks ) are 25% cheaper.
Swordsman-line units have +2 pierce armor and move 30% faster.
Technologies:
Infantry: They lack Centurions, Aristocracy as well as Plate Armor, but everything else is avaliable
Cavalry: They get only Cavalry, without either Nobility or Plate Armor.
Archers: They get the Improved Bowman and the Composite Bowman, without Plate Armor. They do get all else that is relevant, though.
Siege: They get Stone Throwers, Heavy Catapults and Ballistae. But they lack Engineering.
Priests: They lack Monotheism, Medicine and Martydon, but everything else is avaliable.
Defenses: They would lack Architecture, Ballista Tower, Guard Tower, and Fortification.
Economy: They get all Market techs.
Overral: If it is not obvious, they are a huge one-trick pony with their infantry. Their cavalry is so astonishingly laughable it would make the cavalry of civilizations like the Greek or the Assyrians seem amazing by comparisson, and their archers arent that much better either. They do get decent siege support for their infantry, though. Now, granted, the lack of Engineering limits their usage against enemy Catapults, and for sieging against Ballista Towers, but Heavy Catapults are always Heavy Catapults, and they will always be able to clear a area of enemy infantry.
Their main strenght is their infantry. +2 Pierce armor and extra speed for Swordsman-line units from the Bronze Age would make then one of the few civilizations that can afford to use then on that age, as they soon would have enough pierce armor to counter foot archers( Especially factoring in their super-cheapness ). Cheaper Hoplites may not seem like much, but it would be important to deal with meele units too strong for their Swordsman to handle on their own. I know from experience that Phalanxes are usually strong enough to tackle non-Elephant cavalry, and with their 25% discount, the Gothic ones should be able to take this role pretty well... Though the lack of the Centurion upgrade and Plate Armor would make then really weak against elephants.
They would struggle mainly against civilizations with very good mounted archers( Like the Yamato or the Hittite ), or with powerfull elephant units( Like the Phoenicians or the... Hittites, again ). Though they do have priests to counter elephants. Not great ones, though, but they are there.
[This message has been edited by Draco_Wolfgand (edited 09-28-2019 @ 06:48 PM).]