My ideas for Hittite would be:
-Catapults hit points multiplier set to 1.667 from 2.0. Brings their Stone Throwers and Catapults to 125 health (was 150) and brings their Heavy Catapults to 250 health (was 300).
-Centurions disabled (I'm actually ok with them losing the centurion super unit).
-Ballista towers disabled to make them a "bolt-free" civ.
-Disable alchemy and rework their +1 attack civ bonus to be a free alchemy technology instead. (and make sure their projectiles reflect that.) Idea stems from AoE II how some civs get free techs either at start or when they reach an age like the Vikings wheelbarrow and hand carts.
-Enable long swords, improved bows, and fishing ships.
-I'm fine with warships range being reduced by 1.
Think my goal would be to reduce their post iron strength but strengthen their late bronze/early iron advantage. And they'd only have 4 supers now (Heavy Horse Archers, Heavy Catapults, Scythe Chariots and Armored Elephants).
Also thought about disabling metallurgy too, but not sure.
At least my opinions.
I did modify my empires.dat with what I changed if you want to take a look at it.
[This message has been edited by Cyrix (edited 04-06-2013 @ 02:58 PM).]