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Age of Empires Heaven » Forums » Scenario Design and Modding » UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
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Topic Subject:UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
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aoe_scout
Clubman
posted 03-21-13 05:21 AM ET (US)         


UPatch HD 1.1


For more details and full list of features - visit the official site.

NOTE: You are not allowed to use or include UPatch HD or any parts of it (including graphics) in other software, mods or websites (this includes re-uploading here) without the author's permission. You are not allowed to sell or bundle UPatch HD with other software, mods or services.

[This message has been edited by aoe_scout (edited 11-22-2016 @ 11:33 AM).]

AuthorReplies:
aoe_scout
Clubman
posted 03-14-14 05:31 AM ET (US)     476 / 1964       
That's a coincidence. I just fixed 3 forest trees - they can no longer be built on top (the rest are fine). But the lone trees will remain as they are - they shouldn't be an obstacle for buildings. Otherwise to remove them you would need not only to cut them, but also to gather the 75 wood in them.

If you find any other bugs, please report.

[This message has been edited by aoe_scout (edited 03-14-2014 @ 05:32 AM).]

pop1989_bb
Clubman
posted 03-18-14 03:56 AM ET (US)     477 / 1964       
That's fine!

How did you change the ressources? Did you search in the exe or dll after the values?
aoe_scout
Clubman
posted 03-18-14 05:16 AM ET (US)     478 / 1964       
Which resources? Versions 1.0.x don't have exe changes, only 1.1 will have. The rest is .dat/.dll changes.
pop1989_bb
Clubman
posted 03-18-14 07:18 AM ET (US)     479 / 1964       
I mean gold, stone etc. How did you change that? Did you use a hex-editor and search for their values?
aoe_scout
Clubman
posted 03-18-14 07:36 AM ET (US)     480 / 1964       
No, I told you, it's .dat editing. If you need information about modding - check the modding section "Siege Workshop" in the main site or "University" section in AOK Heaven main site (more info there).
pop1989_bb
Clubman
posted 03-19-14 03:41 AM ET (US)     481 / 1964       
Thank you.
lazxl
Clubman
posted 03-21-14 09:03 AM ET (US)     482 / 1964       
There are a lot of balance changes in 1.08 (compared to 1.07). I have been able to do some of the tests.

Scythe Chariot
The most noticeable change in 1.08, in my opinion, is the balance changes of Scythe Chariots. In 1.08 a Scythe Chariot no longer defeats a (basic) Cavalry unit or a Camel Rider in a 1-on-1 fight. (And 3 broad swordsmen vs 1 Scythe Chariot win now.) (Ofcourse all other units also do a bit better vs. Scythe Chariots too.).
I'm still positive about the balance change: They won't win 1-on-1, but because they do trample damage they are still good in pairs or groups. An additional (small) benefit to this is, that it keeps Camel Riders and civilisations with only basic Cavalry more useful in the Iron Age.

Slinger
Another important change is that 2 Slingers, that you don't even bother to control, no longer defeat a Watch Tower. 3 Slingers still destroy a Watch Tower easily: 2 Slingers survive.
I have not tested yet if Slingers also do less damage (1 in stead of 1.5) vs the other tower types.

Another Slinger change: +1 damage vs Horse Archers and Charior Archers: The biggest change is that Slingers now perform significantly better vs Horse Archers in the Iron Age before Alchemy (and Tower Shield) is researched. In 1.07 the Horse Archers clearly won. In 1.08 the Slingers win. If the Horse Archers kite the Slingers, the Slingers still have not much of a chance. Even with the buff of Slingers in 1.08 I still don't think that I'd build Slingers as viable Iron Age unit, but okay they are very cheap and they do a bit better now...
I would like to add this: for Slingers to do well vs Chariot Archers it's very important that Slingers keep the damage per shot of Chariot Archers to 1 damage per shot. The Shield upgrades are very important for Slingers. Perhaps you can also consider that instead of the Slingers do 1 bonus damage to CA, that they take 1 less damage from CA, or look at if there are civilisations that have Slingers but not Iron Shield and/or Tower Shield, and see if this is sufficient for these civilisations.

Another remark: the attack animations of War Elephants and Armored Elephants is way out of sync with the actual speed that they do damage.
aoe_scout
Clubman
posted 03-21-14 10:04 AM ET (US)     483 / 1964       
Thank you for the report.

Iron Age improvements on Slinger are without the intention to make Slingers valuable in this age. They are more like side effects (Horse archer +1 atk bonus exists because I decided the bonus to be vs mounted archers, not just vs CA, while Alchemy +2 atk is for foot ranged units).

Slinger don't make less damage vs other towers, except Watch Tower. The other towers are already strong enough vs Slingers, but the W.Towers were terrible.

Scythe Chariots will likely be restored to default, but I haven't decided yet (more opinions will be welcome). You are right that the change makes them more balanced in some situations.
Another remark: the attack animations of War Elephants and Armored Elephants is way out of sync with the actual speed that they do damage.
Yes, that's not surprising, but it's the same for other hand to hand units. There is no point in changing that, because it would mean changing the attack value too (to compensate) and that would be a big mess.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 03-21-14 11:07 AM ET (US)     484 / 1964       
About Greece, I agree they are currently the weakest RM civ. The slinger bonus is an interesting addition, and coupled with bonus damage against CA's it gets Greek slingers a fighting chance in Bronze.

The academy training time reduction isn't very useful at all. Academy units currently suffer from two things: low mobility and a bad gold/hp ratio. While they're excellent if deployed against other melee units on maps with choke points, they care mowed down too quickly by archers to be useful, and they can be outmaneuvered on open maps such as HC. These are in the end the two problems that need fixing, either with a cost reduction or another stat bonus.

Considering hoplites are often underused, you might even want to consider changing the base unit, instead of just modifying the Greek bonuses.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
aoe_scout
Clubman
posted 03-21-14 04:45 PM ET (US)     485 / 1964       
I think I will leave Hoplites as they are, they can still be useful in combination with another unit.

If I remove the new Greek Academy train time bonus, I will have to add something else. I could reduce cost, but that will affect Phalanx and Centurion too (which after Aristocracy are quite fast). May be I could give them free Bronze Shield (this means researched immediately when they enter Bronze for no price). This will improve both Hoplites and Slingers. Any other ideas are welcome.
Suppiluliuma
AoEH Seraph
posted 03-21-14 04:53 PM ET (US)     486 / 1964       
Indeed, Academy Units + siege units sounds like something I'd deploy in the field, as they complement each other pretty well. Reminds me of the rea when pikemen were deployed alongside artillery, to protect it from cavalry.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 03-22-14 04:15 PM ET (US)     487 / 1964       
I have to disagree with you on this. Supposing you will run into archers, deploying hoplites sounds like a bad move. Even though they to provide excellent coverage for own ranged units against any melee attacker, the utter uselessness against opposing archers makes stable units seem more preferable.

But aside from this, the training time change doesn't really do anything for their Bronze game, but it is very useful in DM, where I believe other game changes has already made them a lot more viable.

Free Bronze shield, on the other hand, would do something to change the aforementioned problem, I'm not sure if it is enough, but it seems like a good place to start. Then again, it seems to somewhat mimic the Macedonian bonus.

The other option for improving Greek RM game is economic bonuses, you experimented with giving them cheapened market techs earlier, what happened to that idea?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
aoe_scout
Clubman
posted 03-22-14 06:38 PM ET (US)     488 / 1964       
No, I've never included such Market bonus and dropped the idea, because it's hard to implement and may be not worthed. It's true that free Bronze Shield reminds too much about Macedonians. Actually Macedonians in ROR look like fixed Greek.

I currently can't think of any appropriate (and preferably historically justifiable) economic bonus. Feel free to propose any.
Hippox77
Clubman
posted 03-23-14 04:02 AM ET (US)     489 / 1964       
@aoe_scout

Will UPatch fix the music volume slider not working properly? (at least it doesn't work properly in Win7)

I tired out Vooble's HD version, but they didn't fix the slider.

Anyhow, thanks for working on UPatch. I'm personally only interested in bugs fixes and HD, but not balance changes.

[This message has been edited by Hippox77 (edited 03-23-2014 @ 04:20 AM).]

aoe_scout
Clubman
posted 03-23-14 06:22 AM ET (US)     490 / 1964       
I know about it, but I haven't tried to fix it. I have it in mind and I'll see if there is a possible solution.

Bug fixes are also balance changes, because the game have too many and some are quite big. Changes to extreme values (like double hitpoints, +50% speed or +65% fire rate) can also be considered fixes, because such bonuses are illogical and very unrealistic. The real balance changes are few and most are small (Chariot Archer and Cataphract are exception). They just make some civilizations (like the Greeks) playable, but don't change the whole feeling.
Suppiluliuma
AoEH Seraph
posted 03-23-14 11:41 AM ET (US)     491 / 1964       
I have to disagree with you on this. Supposing you will run into archers, deploying hoplites sounds like a bad move. Even though they to provide excellent coverage for own ranged units against any melee attacker, the utter uselessness against opposing archers makes stable units seem more preferable.
I never said I'd deploy Hoplites alone, I said I'd deploy them along with siege units. Maybe the archers would tear apart the hoplites alone, but the siege weapons (at least is they have ballistics and a longer range than the archers, as is usually rge case, could crush the archers.
Jorchking
Clubman
posted 03-23-14 02:46 PM ET (US)     492 / 1964       
Man will be possible to add the possibility to play with computers all vs all? I mean 8 players with no teams. This is for single players obviously. And custom music support will be good too.

[This message has been edited by Jorchking (edited 03-23-2014 @ 02:48 PM).]

aoe_scout
Clubman
posted 03-23-14 03:36 PM ET (US)     493 / 1964       
You will be able to use your own mp3-s in the final, that was already discussed. And yes, in the final 1.1 version, the "-" (no team) symbol will mean that computer players are also without team (enemies to everyone).
Jorchking
Clubman
posted 03-23-14 04:54 PM ET (US)     494 / 1964       
Thanks for take your time to reply me.
I will test the current upatch and say you my opinion.
Thanks again. Best regards.
aoe_scout
Clubman
posted 03-23-14 05:05 PM ET (US)     495 / 1964       
No problem, those are valid questions (especially the second one).
lazxl
Clubman
posted 03-24-14 04:46 PM ET (US)     496 / 1964       
Greek academy unit suggestions (that resemble neither Macedonians nor Cartaginians):

Instead of -15% train time,

1) lower the unit cost to 50 or 55 f, 35 g.
or
2) further increase their movement speed bonus, so that they'd become slightly faster than foot archers. Would this make them too good?
Optionally increase their line of sight.

In addition to option 1 or 2 you could make Greek Slingers move faster. This will make them more effective.
And you could give their siege units 1 pierce armor.

(I also thought about slightly increasing the movement speed of their siege units so that their speed is closer to their Academy units' speed, but we try to promote their Academy units, not their siege units, so I think that this is not a good idea.)

[This message has been edited by lazxl (edited 03-25-2014 @ 03:34 AM).]

volume
Clubman
posted 03-25-14 05:26 AM ET (US)     497 / 1964       
---- Babylonians:
- Get Chain Mail armor upgrades.

then they should get heavy horse archer

comment: aoe/ror seems to have a key where if a required unit/technology is missing then they dont get the ultimate unit, in this case babylon horse archer (now + chain mail) = have heavy horse archer

---- Hittites:
- Centurion removed.
- Irrigation, Architecture, Metallurgy and Fortified Wall removed.

@aoe_scout i know you say the hittites are overpowered, now note the above since the hittites do have aristocracy (likely they had it), suggest remove phalanx as well or you will have to restore centurion; irrigation can be removed since they werent exactly self-reliant on feeding themselves during the catastrophe of 1200, but their architecture is definitely exists for their abode at hattusas and since they were early iron weapons/iron age, metallurgy would be a key characteristic of them (not like it improves their broadswordsman, now phalanx and light cavalry anyways) but still a key characteristic to be removed, as for fortified wall i guess you could remove that since they are 'too overpowered' balance changes but they sure do have that at hattusas.

summary of recommendations:

---- Babylonians:
- Get Chain Mail armor upgrades.
- Get Heavy Horse Archer (because of the above).

---- Hittites:
- Phalanx and Centurion removed (or restore Centurion).
- Irrigation and (maybe) Fortified Wall removed.

[This message has been edited by volume (edited 03-25-2014 @ 05:51 AM).]

lazxl
Clubman
posted 03-25-14 08:59 AM ET (US)     498 / 1964       
"Phalanx and Centurion removed (or restore Centurion)."
If I had to vote between "Remove Phalanx" and "Restore Centurion", I'd vote for "Remove Phalanx", if Metallurgy is restored.
Hittite have both Phalanxes and Armored Elephants. Do they really need both? I don't think so. Their ranged army, archers with +1 attack bonus and catapults with extra hit points, is already impressive.
aoe_scout
Clubman
posted 03-25-14 10:25 AM ET (US)     499 / 1964       
@lazxl: +30% movement speed for Hoplites is already a big number, I can't increase it more (and it's not logical, they have Aristocracy). LOS increase is like Macedonian. But the price reduction is something I'm already considering. I think it could work for Phalanxes and Centurions as they lack Metallurgy (that was my initial concern, Hoplites are OK).
comment: aoe/ror seems to have a key where if a required unit/technology is missing then they dont get the ultimate unit, in this case Babylon horse archer (now + chain mail) = have heavy horse archer
No such thing is true (and shouldn't be) - check the technology trees. I simply wanted an Iron Age improvement for the Babylonians, I don't intend to give them new units.

About Hittites: it doesn't really matter if I will restore Phalanx, as long as Centurion is removed. Assyrian architecture also exists (and it was very impressive in Nineveh), but they lack Architecture in the game. The removed Architecture and Fortified wall make them weaker in defense, which is logical as they are offensive civ in the game. I know about Hittite early iron weapons (which were rather primitive), but that doesn't mean they had the time to develop advanced Metallurgy, only iron weapons. Still, my latest idea is to restore Metallurgy for Hittites and remove Scythe Chariot instead. What do you think? The rest of the changes should stay or I will have to remove something bigger.

[This message has been edited by aoe_scout (edited 03-25-2014 @ 10:27 AM).]

lazxl
Clubman
posted 03-26-14 03:12 AM ET (US)     500 / 1964       
"Still, my latest idea is to restore Metallurgy for Hittites and remove Scythe Chariot instead. What do you think?"
You have more knowledge of the ancient civilisations than me, but after looking on 4 different web sites that have info about Hittites, it becomes clear to me that Hittites are known for their chariots. + They are an early-Iron Age civilisation. I would keep the Scythe Chariots as they are in 1.08.

[This message has been edited by lazxl (edited 04-04-2014 @ 03:04 AM).]

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