You must be logged in to post messages.
Please login or register

Scenario Design and Modding
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.1964 replies, Sticky
Age of Empires Heaven » Forums » Scenario Design and Modding » UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
Bottom
Topic Subject:UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 40 ··· 50 ··· 60 ··· 68 69 70 71 72 ··· 79  Next Page »
aoe_scout
Clubman
posted 03-21-13 05:21 AM ET (US)         


UPatch HD 1.1


For more details and full list of features - visit the official site.

NOTE: You are not allowed to use or include UPatch HD or any parts of it (including graphics) in other software, mods or websites (this includes re-uploading here) without the author's permission. You are not allowed to sell or bundle UPatch HD with other software, mods or services.

[This message has been edited by aoe_scout (edited 11-22-2016 @ 11:33 AM).]

AuthorReplies:
ScarXL
Clubman
posted 01-23-16 08:20 PM ET (US)     1726 / 1964       
This patch is still rolling? Not surprised, it is the best unofficial patch that has ever been made for this game and it might as well be way better than the official patches! Thanks for making it again and giving me a better AoE experience!

UPATCH HD 1.1 FINAL Release 4 --> http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=17,6327,,10
UPatch made by aoe_scout.
Tommy Nightmare
Clubman
posted 01-25-16 11:29 AM ET (US)     1727 / 1964       
Thanks for the tec trees aoe_scout. Do you have a word document or something to make translations of them?

[This message has been edited by Tommy Nightmare (edited 01-25-2016 @ 11:29 AM).]

Kenntak
Clubman
posted 01-25-16 04:55 PM ET (US)     1728 / 1964       
Tommy, you might be able to use LibreOffice to read the PDF file and modify it.
Keisari Tapsa
Smith
posted 01-27-16 04:49 AM ET (US)     1729 / 1964       
Truly impressive mod
Nice to see my random map data discovery being used.

Advanced Genie Editor
Follow coding here and here.
aoe_scout
Clubman
posted 01-27-16 12:03 PM ET (US)     1730 / 1964       
Thanks, Keisari Tapsa.

@Tommy Nightmare: The text for units and technologies is unfortunately part of the background, so there is no simple way to change it there. Right now I'm busy working on Release 3, so remaking all tech trees in all other languages is not a priority (but I will consider it at some point).
sonictimm
Clubman
posted 01-29-16 08:21 PM ET (US)     1731 / 1964       
I have been working on putting AI's in my mod, and if I ever try adding a script with ResEdit then test it, the game says it is invalid and doesn't load it. Do you think you could have a disclaimer against using ResEdit in the documentation? It has corrupted the langdll every time I used it.

When using ResHacker, I tried putting in ďMods\\ai\New Greek Strategy.aiĒ like you said, but the backslashes don't work as they are. Resource Hacker refuses to compile scripts with single backslashes, but works fine when \\ is used instead. ResEdit doesn't complain, but it does automatically change them to \\ when viewed in ResHacker(and \a from "..\ai.." became 007).

This is kind of minor: in the PERSIA ELEPHANT ARCHERS.AI file, the comments at the top note that Legion is included. However, there is no R77 (Legion upgrade) in the actual script.

Age of Empires: The Age of The Ring now available for UPatch.

[This message has been edited by sonictimm (edited 01-29-2016 @ 08:22 PM).]

aoe_scout
Clubman
posted 01-30-16 09:28 AM ET (US)     1732 / 1964       
There is already a note about using any programs other than the recommended and last time I told you to avoid ResEdit. Besides, any modding program may have a bug that breaks something (even A.G.E.) - none of these programs are my responsibility (nor is learning how to use them, I included the basics for the program I though is easiest to use). When you mod a game, there are no guarantees, so always make backups.

[This message has been edited by aoe_scout (edited 01-30-2016 @ 09:32 AM).]

sonictimm
Clubman
posted 01-30-16 12:05 PM ET (US)     1733 / 1964       
From the documentation:
Editing text with Resource Editor/Resource Hacker
Normally you have to use Resource Editor/Resource Hacker only when you need to add a new string thatís not visible from A.G.E (new Civilization for example). To continue reading - click on the link below. Itís safe to skip this part of the section and come back later.
Am I missing something here? I downloaded the latest versions of both directly through the links in the documentation before doing any work with UPatch HD 1.1 r2.

Age of Empires: The Age of The Ring now available for UPatch.
aoe_scout
Clubman
posted 01-30-16 12:35 PM ET (US)     1734 / 1964       
I'm not sure what you mean. The info is about Resource Editor, not ResEdit - these are 2 different programs. ResEdit is the one that may cause problems. Did you have problems with Resource Editor? I've added ai file names with Resource Editor before and didn't have problems (but Resource Hacker works as well, with "\\" because it needs escaping characters). As for the note, it's where all programs are introduced ("Needed software").

[This message has been edited by aoe_scout (edited 01-30-2016 @ 01:00 PM).]

sonictimm
Clubman
posted 01-30-16 02:16 PM ET (US)     1735 / 1964       
Aoe_scout, I apologize. I have been using Resource Hacker (referring to it as ResHacker), but I didn't realize that ResEdit and Resource Editor were not the same program. I downloaded Resource Editor, and now that I have installed it I see that it is different from ResEdit.
Sorry again for making a fuss about that.

Also, are you going to do anything with that Persian AI note?

Age of Empires: The Age of The Ring now available for UPatch.
Epd999
Scout
posted 01-31-16 12:34 PM ET (US)     1736 / 1964       
I've noticed that the screenshot glitch has not been fixed, the screenshots are not going to the designated folder, I have not renamed or moved the folder. I would like this fixed as soon as possible, if you could do another R2 (update) for fixing this glitch I would apreciate it.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
aoe_scout
Clubman
posted 01-31-16 04:33 PM ET (US)     1737 / 1964       
There is no glitch, the installer creates the folder and you confirm it's there (missing folder was the only problem in R1). If you can't find your screenshots inside, check the Virtual Store (as explained here), this has nothing to do with the patch, it's how Windows work with UAC on.

@sonictimm: those are just comments, they don't affect anything. The ai files have only bug fixes (but many and critical ones) - no changes in strategy or comments. No point in wasting more time with these files (I would rather create new ones).
chab
Clubman
posted 01-31-16 04:41 PM ET (US)     1738 / 1964       
yes for the screenshots file location it's probably related to virtualstore bullsh*t, not to upatch
Epd999
Scout
posted 01-31-16 09:09 PM ET (US)     1739 / 1964       
I was wondering if I could have the technology formate you use for the new technology trees in the .pdf, so I could use the template for my mods civilizations. (Or tell me where/how I can get/make it)

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 01-31-2016 @ 09:11 PM).]

aoe_scout
Clubman
posted 02-01-16 07:31 AM ET (US)     1740 / 1964       
I used the original ROR manual - it's a .pdf file on the game disc (all editions have it).
Epd999
Scout
posted 02-05-16 01:18 PM ET (US)     1741 / 1964       
Is it possible to make new ai's for already exsisting civilizations?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
aoe_scout
Clubman
posted 02-05-16 02:39 PM ET (US)     1742 / 1964       
Please check the documentation before asking, already answered there. And even if it wasn't, you can try and see for yourself (since you already know how to do it for new civs).

[This message has been edited by aoe_scout (edited 02-05-2016 @ 03:26 PM).]

aoe_scout
Clubman
posted 02-08-16 07:55 AM ET (US)     1743 / 1964       
I corrected a small mistake in one of the tech trees I recently published: the civ bonus for Carthaginians is "Fire Galley +25% attack", not "+25% attack vs ships/buildings" (that was the old one from Beta2). The rest is unchanged. Other parts of the documentation already had the right info, no changes there as well.
Basse
Clubman
posted 02-11-16 09:56 AM ET (US)     1744 / 1964       
It is quite annoying that it only works for an "installed" version. I always keep my aoe1 folder backed up on an old hdd and then copy it to my main drive whenever I feel like having a game or two, but to use this patch I have to find my cd and install from that.

But a very nice patch! I really enjoy the HD resolutions.
aoe_scout
Clubman
posted 02-11-16 11:39 AM ET (US)     1745 / 1964       
If you don't format or change HDDs frequently, you can simply keep the game installed, it's less than 100 MB with Standard install (~200MB with full, which only adds the avi files), without the patch. The installer can also be easily copied from the disc - all files in main disc folder + GAME and SYSTEM folders (= 90 MB uncompressed if you delete the avi = ~45 MB in zip/rar). It's really that small.

The copied (not installed) game doesn't actually work properly, especially on modern systems. They just forgot to add proper checks for that inside the game. Proper install is required for the correct functioning of both the game and the patch, the game is not portable and never was. Not to mention the possible issues with illegal copies.

[This message has been edited by aoe_scout (edited 02-11-2016 @ 12:11 PM).]

Basse
Clubman
posted 02-12-16 05:17 AM ET (US)     1746 / 1964       
I like changing my OS, and 100MB is often within my limit (using a quite small SSD as main drive)
The copied (not installed) game doesn't actually work properly, especially on modern systems. They just forgot to add proper checks for that inside the game. Proper install is required for the correct functioning of both the game and the patch, the game is not portable and never was. Not to mention the possible issues with illegal copies.
Never had a problem with this. It's probably 5 years since I used the disc last, and that was to install aoe2. Basically used the same folder copied to different locations since 2011.
aoe_scout
Clubman
posted 02-12-16 09:37 AM ET (US)     1747 / 1964       
If you are in trouble for 100 MB , then you should really consider buying an additional HDD. You probably use Windows XP, which is least problematic, but proper compatibility on most systems depends on the right install and right detection after this install. Windows's support for old games sucks, many people have different problems on different PCs (I've experienced it first hand during my extensive testing), eliminating all possible problems from crappy installs is the first thing to do. So this will not be changed. When you want to have a non-portable program at hand, you should always keep its setup files (and have a backup, old discs are not reliable).

[This message has been edited by aoe_scout (edited 02-12-2016 @ 10:05 AM).]

Basse
Clubman
posted 02-13-16 11:54 AM ET (US)     1748 / 1964       
I guess it sort of makes sense, but yeah I really need a new HDD. I was just surprised I had to go look for my CD and install the game again, hadn't done that in years! I really like this patch though!
smellysprouts
Clubman
posted 02-20-16 05:09 PM ET (US)     1749 / 1964       
Great patch, and thanks for solving my previous issue aoe-scout! Are there plans to offer 2560x1440/1600 resolution in the future?
aoe_scout
Clubman
posted 02-20-16 06:21 PM ET (US)     1750 / 1964       
It's possible, but I can't say for sure. It wouldn't look very good on high pixel density screens though (everything would be too small unless it's a 30+ inch screen).

[This message has been edited by aoe_scout (edited 02-20-2016 @ 08:04 PM).]

« Previous Page  1 ··· 10 ··· 20 ··· 30 ··· 40 ··· 50 ··· 60 ··· 68 69 70 71 72 ··· 79  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames