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Age of Empires Heaven » Forums » Scenario Design and Modding » UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
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Topic Subject:UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
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aoe_scout
Clubman
posted 03-21-13 05:21 AM ET (US)         


UPatch HD 1.1


For more details and full list of features - visit the official site.

NOTE: You are not allowed to use or include UPatch HD or any parts of it (including graphics) in other software, mods or websites (this includes re-uploading here) without the author's permission. You are not allowed to sell or bundle UPatch HD with other software, mods or services.

[This message has been edited by aoe_scout (edited 11-22-2016 @ 11:33 AM).]

AuthorReplies:
dom0601
Clubman
posted 03-21-13 04:21 PM ET (US)     1 / 1964       
This is incredible!

Why would you take the time to read this signature? Chances are that there are many other posts below mine.
Suppiluliuma
AoEH Seraph
posted 03-22-13 00:31 AM ET (US)     2 / 1964       
what have you done to my people?! how dare you!! D:

Nah, i am just kidding. We can still kick anyone's arse!!

[This message has been edited by Suppiluliuma (edited 03-24-2013 @ 01:15 AM).]

aoe_scout
Clubman
posted 03-22-13 03:28 AM ET (US)     3 / 1964       
The final version 1.1 will most likely be released early 2015, but there is no release date or even an estimate - "when it's ready".

Your feedback is important - please report any bugs or problems (but not including ai or unit behavior/path finding). Also civilization and unit changes are still open to discussion, so don't hesitate to share your suggestions here in the forum.

----------- Features not included in 1.1 Beta2 (will be included in the Final):
- HD interface graphics - interface background screens enhanced to HD quality! No more upscaled blurry low resolution/low quality screens. Check the information below.
- The original CD audio soundtrack in mp3, replacing the primitive synthesizer (MIDI) version.
- Updated technology trees for all civilizations.
- Mod support with new Mod Manger - much easier way to create and manage UPatch compatible mods.
- Some other improvements.

----------- HD interface graphics and screenshots:
<Random Map>, <Scenario Editor>, <Achievements screen>, <In-game 1>, <In-game 2>, <In-game 3>, <In-game 4 - Roman interface>.

- What are the new HD interface graphics: The original AOE interface graphics are low resolution - 1024x768 and they don't look very good even in this resolution. You can imagine what happens when they are resized to 1920x1080. I've spend a lot of time and efforts to clean and enhance them (removing noise, artifacts, enhancing details and contrast). Significant part of the cleaning had to be done manually, as filters destroy details and don't work well with 256 color source. The AOE logo on the start screen, for example, was completely redone.
Below you can see a small preview (teaser).
Teaser image 1: BEFORE (only resized) ------ AFTER (UPatch HD)
Teaser image 2: BEFORE (only resized) ------ AFTER (UPatch HD)

[This message has been edited by aoe_scout (edited 12-27-2014 @ 12:22 PM).]

John the Late
Scout
posted 03-25-13 06:30 PM ET (US)     4 / 1964       
Seeing that detailded change list I just realised how few I had known about the actual effects of technologies and civ bonuses. Nonetheless it is funny how ridicolously high some bonuses are compared to the quite balanced style of AoK. I always also miss the different kind of tech tree restrictions.

I'll surely download this when I get home. (If I can still find my AoE CD, that is the only thing I am now worrying about.)
Suppiluliuma
AoEH Seraph
posted 03-27-13 12:39 PM ET (US)     5 / 1964       
In general the fixes seem quite appropriate. I like the changes in the tileset and the possible addition of Siege ships along with fire ships.

But I have some observations:

I think that with the changes, the civilizations I played the most: the hittites and the assyrians could be getting quite downgraded. I am not saying that it is bad, but you are weking some of their best units. At least the Hittites have other units to choose from, but that's not the case for the assyrians. Also the slingers are getting more power and this unit is lacking for both Hittites and Assyrians (and i think it is cool that way)

Also, aren't Yamato warships too overpowered as well? I see you reduced the attach rates of persian trirremes and of phoenician siege ships, so Yamato balancing would follow in order.

I know that in PvsP games very few people use priests to heal, but in PvsCPU games I use them a lot, so I was wondering if: priests could heal automatically, your own or allied units within their LOS, and if Macedonians could get a techless temple, with only healing priests (that is, unable to convert units).

A lot of trial and error tests could greatly improve the balancing (which is something I doubt Ensemble Studios did, considering how unbalanced AoE was). Volunteer gameplay testers should be employed.
chab
Clubman
posted 03-27-13 01:12 PM ET (US)     6 / 1964       
Priests unable to convert should be possible to make.
The idea is to give them a conversion effectivess of 0%
I suppose it's possible with AGE3, it requires some testing of course.

However I doubt it's possible to remove ONLY the convert command and keep the healing one.
aoe_scout
Clubman
posted 03-27-13 03:54 PM ET (US)     7 / 1964       
You are right, play testing is needed to perfect some of the changes and I will be very grateful to anyone who can playtest the mod. I also need help with opinions and ideas, especially from some of the hardcore AOE fans, like you.
Unfortunately I'm very weak in Multiplayer (playing mostly SP & LAN games) and I'll stick to your feedback and my knowledge (playing since 1999). I already gathered a lot of opinions from different threads.

BUT, the real problem is the game is too unbalanced and it would take a great amount of effort - playtesting, experimenting, etc to make it balanced - something that couldn't happen (and would require a big and dedicated team, reference - UserPatch and Forgotten Empires). And in the end some people may not like the result (being too different from what they know) and prefer the original game.

So, instead, I will try to make the game just less unbalanced, carefully changing some of the most obvious and annoying things, reducing some extreme values + fixing the bugs.

- The Slingers will stay the same, I abandoned the idea of changing them for now.
- Unfortunately Priests can't heal automatically (confirmed), the code is somewhere in the exe and exists only in AOE2.
- Macedonians are lacking Temple for a reason, I won't change that. The idea is to have harder to convert units, but no healing.
- Priests not able to convert (removing the command) are possible (I remember experimenting with that, also used something similar to fix Hero Archimedes following enemy units - fix available in v2.0), but I won't do that.
- As for the Yamato you are absolutely right, I was thinking of reducing their bonus and will most likely be +20% in v2.0. Some other bonuses will be reduced as well.

About Fire Galleys: they are still an idea, I might decide not to include them (based on feedback), but here is what I have so far, please tell me if you think it's acceptable:
- There is no way of adding an extra page of units to the Dock (hardcoded, but IMO it wouldn't look so good with only 1 unit on it anyway).
- When you upgrade to War Galley and Iron Age, the Fire Galley train button will appear in the lower right corner (where the upgrade for Catapult Trireme/Juggernaught used to be);
- When you upgrade War Galley to Trireme, it will change its slot with 1 position to the right, making room for Catapult Trireme (with Catapult Trireme and Juggernaut upgrades below it).
Here is how it looks like (Iron Age Dock):

- This is the cleanest way to do it, other ways would have upgrades not directly below the unit that is upgraded, which is a little confusing. Another way is making FG require Trireme (this would mean other changes as well), not so good idea.
- I intend to add Fire Galley to (not final): Full Tech Tree (tested and working), Greek, Minoan, Phoenician. These are supposed to be the best naval civs in the game. Introducing FG to many other civs, but not them wasn't very logical IMO (especially considering the famous Greek fire).
- In addition: Greek bonus reduced to +20% ship speed, Phoenician CT bonus to 25%; Minoan ships cost to -20%.

If chab can make the resolution change work with no bugs, it would be great.
I'm already considering including modified exe with these fixes (again thanks to chab):
- ? new version number, making it impossible to go out of sync (I thought I did that once, but can't reproduce it, could just been a mistake with 1.0b exe).
- Computer allies don't change their diplomacy on accidental hits (Catapults, Elephants, etc)
- Less bonus resources for computer players in Hardest difficulty
- IF someone would take the job of updating the AI files: population limit in Single Player to 75 (or 100). So - I need AI builders.

All of the above would make it a great unofficial update of the game.

[This message has been edited by aoe_scout (edited 03-28-2013 @ 09:06 PM).]

chab
Clubman
posted 03-27-13 04:56 PM ET (US)     8 / 1964       
- Setting any resolution
- Computer allies don't change their diplomacy on accidental hits (Catapults, Elephants, etc)
- Less bonus resources for computer players in Hardest difficulty
It's all possible with BinaryPatcher 1.0.0.2. And "patchable", that means it can be customized at any time, with any combination of options.

The only missing file is the INI for 1.0c options (including computer allies' diplomacy and less bonus resources for Computer Players). It's only released for 1.0b version right now.
Suppiluliuma
AoEH Seraph
posted 03-29-13 02:04 AM ET (US)     9 / 1964       
Now I see you could set the Minoan Composite bowmen bonus only after they reach Iron. Do you think you could do that to Hittite War Galleys as well?...they are a pain in the butt in bronze water maps.

Also I don't think the PC should receive less resources in hardest. It is hardest for a reason, but it isn't impossible to beat either.
aoe_scout
Clubman
posted 03-29-13 08:52 AM ET (US)     10 / 1964       
You misunderstood, Minoan Composite Bowmen have their bonus from Bronze (+ Improved bowmen), it's not possible to set civ bonus from given age, only from given unit. I can't even apply the bonus only to War Galley, without causing them to lose it if they start in Iron Age. I intend to lower it to 3 and will try to make it +2 for Scout ship, +3 for War Galley by using multiplier (otherwise it would stay +2 if you start in Iron Age).

@chab: I tried the new version of your Binary Patcher - it's great (although not so user friendly as Customize AOE). I found only few things missing and 1 wrong value, I wrote you a comment in the Granary. Can you help me with changing the game version so that be recognized as new (and no longer possible to start a game with someone who doesn't have the mod)? I tried changing the numbers with ResourceHacker + changed 1.0a to 1.1a with a Hex editor inside the exe. But I can still start a game with someone with 1.0a (and get out of sync immediately).

Check my second post - a list of all planned and possible changes for v2.0, open for discussion/votes. Custom resolutions might be on the way.

Please tell me what you think about my Fire Galley solution, that's one of the important decisions I have to make and have no one else to ask.

[This message has been edited by aoe_scout (edited 03-29-2013 @ 02:50 PM).]

dom0601
Clubman
posted 03-29-13 08:29 PM ET (US)     11 / 1964       
I may have missed something, but Greece is still OP weak. Maybe adding the ship bonus to fish boats would help a bit?
(Referring to RoR Balance Patch 8.0)

Why would you take the time to read this signature? Chances are that there are many other posts below mine.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 03-30-13 09:23 AM ET (US)     12 / 1964       
Actually I think that having the War Galley button change location when it is upgraded to Trireme is the more messy solution. I'd prefer having a button not located under the unit it upgrades to upgraded unit buttons randomly switching location. Catapult Triremes back to the right please.

And is it really impossible to make a civ specific bonus appear in a certain age? That sucks.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
aoe_scout
Clubman
posted 03-30-13 10:52 AM ET (US)     13 / 1964       
@Dubstepfisk: Thanks for the vote. So 1 vote for old Dock layout (with Catapult Trireme upgrades below Trireme). Waiting for few more. I really can't decide, so it's up to you.

Yes, it's not possible to have bonus starting from age, not without adding many new hidden researches like in AOE2 (disabled for all other civs, but one). The problem is I'm not sure how this will affect compatibility (and I try to avoid adding entirely new data or experimental changes to keep the game stable). I'll investigate further, because this could solve some problems.

@dom0601: You are right, I haven't figured out what to do with the Greeks. Making all ships 20% faster is a very good idea, it will improve fishing and trading.
May be some technological bonus like: all upgrades from the Market (or Government Center) cost 20% less would be good too. AFAIK Greeks are too weak in Bronze, not so much in Iron, right?

[This message has been edited by aoe_scout (edited 03-30-2013 @ 10:56 AM).]

dom0601
Clubman
posted 03-30-13 01:22 PM ET (US)     14 / 1964       
Maybe slightly nerfing them in Iron (less techs), and helping them in Bronze (more techs) may help.
Then again, historically, Greece entered its Dark Age in the Bronze Age, IIRC.
We could also buff them in Tool, but they'd be a Rome clone. Or Rome is a clone of them.

Possibilities:
Implies/Compies, or buffed Bowmen (More range).
Slightly cheaper Axemen (works well with fish bonus).
In conjunction, we can remove a Siege Tech, if we nerf Iron.

Just off the top of my head.

Why would you take the time to read this signature? Chances are that there are many other posts below mine.
Suppiluliuma
AoEH Seraph
posted 03-31-13 01:04 PM ET (US)     15 / 1964       
Well now that I know that the Compostite and the now also the improved bowmen of the minoan have the bonus since bronze, I think now that you are going too hard on the Hittites...it reminds me the 1.0c version of The Conquerors where the Koreans where downgraded too much.
aoe_scout
Clubman
posted 03-31-13 02:06 PM ET (US)     16 / 1964       
Good news, I made some progress on custom resolution graphics (been working on that for 3 days, graphics I achieved are flawless and I created methods for faster conversion). I'll post some info and screenshots later.

@Suppiluliuma: I don't beleive Hittites are too harmed. To which bonus/unit you are referring? Their Bronze age units are the same, they have very good archers (second only to Assyrian, but assy don't have Elephant Archer & Heavy Horse Archer!) + bonus for siege units + ALL Storage Pit, Market and Govt Center upgrades (except Irrigation removed by me). Compare that to other civs like Persian, Palmyran, Greek. They should be somewhat weak as every other civ.
Unfair is only that they are the only civ without Fishing ships (I'll most likely fix that).

@dom0601: there is some logic in what you say, but changes must be more like a global bonus, not many small bonuses/unit changes. Removing units and tech is also less desirable and must be carefully done, otherwise things get too messy and very hard to balance (and I don't have any help with playtesting).

I'll post more updates on possible changes later. I've got some very nice and useful ideas.

[This message has been edited by aoe_scout (edited 03-31-2013 @ 02:59 PM).]

dom0601
Clubman
posted 03-31-13 02:52 PM ET (US)     17 / 1964       
I see. That's one reason for Greek being in its state now.
BTW: Happy Easter/Passover to all!

Why would you take the time to read this signature? Chances are that there are many other posts below mine.
Suppiluliuma
AoEH Seraph
posted 04-01-13 00:32 AM ET (US)     18 / 1964       
Well I meant that you will be reducing the range of the ships, some Horse archer stats, and you're considering takking away centurions and armnored elephants from them. I still think they have plenty to defend with, but don't you think there are too many downgrades?

But as I said before, the best way to know if the game is getting more equilibrated or not is by test playing it

[This message has been edited by Suppiluliuma (edited 04-01-2013 @ 00:33 AM).]

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 04-01-13 06:24 AM ET (US)     19 / 1964       
About the Greek, when Rasteve was working on his RasPatch he gave their slingers +1 pierce armor, and apparently he was pretty satisfied with the results.

Giving FB's +20% movement speed is like, what, a 5% bonus to their overall gather rate?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
aoe_scout
Clubman
posted 04-01-13 11:35 AM ET (US)     20 / 1964       
@Suppiluliuma: from what you say I think it's not the Hittites, but Horse Archers that are a little too downgraded. I insist on -1 range & -1 PA, but I think I'll restore their attack.

@Dubstepfisk: I'm familiar with Rasteve's work (and other similar mods). Giving Slinger +1 PA is not bad idea, but a little strange, I search for alternatives. What about giving them 20% cheaper Market upgrades (they were skilled traders and colonizers)?

What do you thing is the biggest problem for Greeks (what makes them too weak)? Lack of archers/archer defense?

[This message has been edited by aoe_scout (edited 04-01-2013 @ 11:39 AM).]

dom0601
Clubman
posted 04-01-13 11:50 AM ET (US)     21 / 1964       
@Dubstepfisk, I didn't mean to say that the fishing bonus would be very significant. Just that it would help a little.

Why would you take the time to read this signature? Chances are that there are many other posts below mine.
aoe_scout
Clubman
posted 04-01-13 08:36 PM ET (US)     22 / 1964       
--- The Weekly votes

Weekly Votes are no longer available.

[This message has been edited by aoe_scout (edited 01-03-2015 @ 06:00 PM).]

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 04-02-13 10:50 AM ET (US)     23 / 1964       
Well, the Greek can actually be an okay civ for water maps, although they're not my first choice. You dock your shallows and then your economy is pretty safe. Although ship speed is not as significant as the Hittite range or Yammy HP bonuses, it makes a difference and you can actually achieve naval dominance against many civs.

Land maps on the other hand leaves you at a disadvantage against almost all civs. The economy of a Greek player is nothing remarkable, you have no bonuses and all market techs. The problem is, as you mention, primarily the inability to counter archers.

To survive against any archer civ you will either need cavalry (mostly too expensive to be efficient) or you will have to wall a sizable portion of the map, which then puts you at an economical disadvantage. Choson has pretty much the same problem but has an easier time coming back in the Iron Age, and a slightly better defense with the tower range.

Giving Greece a smaller economical boost like cheaper market techs, or a reduction of the build time of dropsites and defensive buildings, would be one way to reduce the effect of this problem. The other way would of course be giving them an efficient archer counter, bowmen, chariots or camels, that doesn't make much historical sense though.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris

[This message has been edited by Dubstepfisk (edited 04-02-2013 @ 10:51 AM).]

chab
Clubman
posted 04-02-13 12:23 PM ET (US)     24 / 1964       
My initial idea :
Maybe we could give greeks +1 pierce armor to cavalry.
- Greeks will have an efficient unit against bowmen
- Deathmatchs won't be affected because they don't have cataphracts (yet we should remove heavy cavalry tech so they don't have a cavalry unit with 2 pierce armor.. Otherwise the bonus only applies to simple cavalry)
- cavalry would be a bit too powerful agaisnt towers, it's a serious balance issue

=> another solution to solve this cavalry issue : remove cavalry but add camels with +1 pierce armor. Sounds nice to me.
It would be efficient against chariots and archers, but won't affect offensive strenght of greece (camel with pierce armor look like cavalry, in a very more defensive way)
=> secondary reason : camels cost less gold, it's a good thing because greek already relies too much on gold.

In fact I think I will implement this in my mod ^^
Thanks for raising the issue !


Edit : by the way, I added +1 LOS/range for minoan's improved archers in my mod, so that composite technology doesn't give +3 range at once (from 6 to 7+2)!

[This message has been edited by chab (edited 04-02-2013 @ 12:45 PM).]

aoe_scout
Clubman
posted 04-02-13 01:45 PM ET (US)     25 / 1964       
@Dubstepfisk: that's exactly the help I needed, thank you.

I think I'll give them tech bonus (market tech 20% cheaper) + all ships 20% faster.

@chab: you can give Greeks camels or archers, but that breaks (further) historical accuracy.
Also giving Improved bowman only +1 range will create bug when you start in Iron Age (you will get +1 bonus for CB, instead of +2).
BTW, can you help me with game version number?

[This message has been edited by aoe_scout (edited 04-02-2013 @ 01:48 PM).]

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