I haven't updated here in a long time and so this update is a combination of all updates since version 1.3a.
SLX Studio (v1.4) changes:
- Added support for SMP and SMX formats.
- Added new AoE2 DE color palettes.
- Added DDS saving support to Graphics Viewer (for converting images to icon, terrain, menu, and particle textures).
- Added file association support for DDS format.
- Added file association support for SMP and SMX formats with file icons. (Also changed the PAL icon to green.)
- Setting file associations now stores icons in the `AppData\Local\SLX Studio\` folder.
- Import now uses the temp folder and no longer creates a folder at SLP location.
- Importing 4.0X SLPs now merge shadows into the frames.
- Added "Decay" type and 4.1X SLP option to the 4.0X SLP export form that auto-generates the decay or "sinking" progression.
- Graphics Viewer uses a "Decay Scale" control for version 4.1X Decay SLPs.
- Graphics Viewer uses a "Damage Scale control for SMP/SMX building damage/darkening effect.
- Added palette and palette ID customization options to Export forms. You can now select frames to use different palettes.
- The default auto-palette IDs in the export forms can be changed in the .INI configuration settings with "Palette#ID=".
- The Sprite Sheet Splitter tool now allows for tiles to exceed the boundaries of the sprite sheet image. A background color button and tooltips were also added.
- Added Multi-Select tool under "Edit" (Ctrl + M) to select (or deselect) every N items in the Frames List.
- Added Extend / Truncate Frames tool under "Edit" to increase or decrease the amount of frames. (Increasing creates duplicate frames and decreasing deletes frames.)
- Added flamethrower FX to FX Editor and added 8 directions option to all "spray_flames" FX.
- Added option (checkbox) to Generate Data Graphics to generate a blank damage data graphic.
- Made revisions to some tools: Generate Data Graphics, Color Replace, Batch Generate Data Graphics, Batch Color Replace, and Batch Convert.
- Made changes to .INI configuration settings file and removed some now obsolete entries.
- Added Deassociation option for files in the File Association settings.
- Fixed some issues regarding renaming and saving.
- Fixed some issues regarding deleting and duplicating frames.
- Fixed an issue with loading custom .ACT palettes under some circumstances.
- Fixed an issue with creating a new blank SLX project.
- Fixed an issue with creating AoE1 terrain SLPs in the Terrain Builder.
- Fixed high-DPI over-scaling issues.
- Fixed some issues with the SLP terrain-map viewer option in the Graphics Viewer.
- Fixed X and Y coordinates in Delta Object Positioner tool.
- Other fixes and improvements.
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SLX Studio (v1.3e) changes:
- Upgraded .NET Framework to 4.6.1.
- 4.0X SLPs now correctly supports the VFX type for semi-transparency with color palettes.
- Renamed "Shadow SLX" to "Attachment SLX" in the 4.0X SLP export options since there is more than one type of attached data in the SLP.
- Renamed "SLP" to "Graphics" and "DRS" to "Data Resources" in the menu strip.
- Renamed "SLP Viewer" to "Graphics Viewer" as it can now view other image formats: .BMP, .PNG, .JPG, .TGA, and .DDS.
- Changed Export options: "Standard 2.0N SLP File" now prompts the user to select a color palette and has 8-bit, 32-bit, and Terrain choices. "AoE1 2.0N SLP File" will now automatically use the AoE_Graphics palette.
- Replaced Gif creator with an improved one. (Should no longer have color anomalies.)
- Added "Resize Graphic Scale" tool to resize SLX project images with adjusted anchors.
- Added "Extract SLPs From AKS or AKX" tool in the Graphics menu.
- Added player color selection to Graphics/DRS Viewer forms. (So you don't have to go into SLP Color Settings every time.)
- Added "Export To Selected Folder" option in the Graphics menu for Batch Convert To SLP that creates the SLP files at the selected browser path instead of the path of the SLX files. This is turned on by default and can be turned off from the menu or in the .INI configuration settings with "ExportToSelectedFolder=0".
- Added 32-bit Terrain SLP option in the Terrain Builder (for AoE1 DE).
- Added a terrain tile size selection option in the Texture to Terrain Map tool.
- Added more terrain tile sizes for AoE1 DE (x2 and x4).
- Added 32-bit checkbox to the color palette options. This removes color palettes and allows the use of dither methods without a palette.
- Added new options to the .INI configuration settings.
- Added a jump to next directional frame shortcut to the Graphics/DRS Viewers for supported 4.0X SLPs.
(Use Ctrl + Down/Right for clockwise and Ctrl + Up/Left for counter-clockwise.)
- "Save All Frames" in the Graphics/DRS Viewers now saves frames at the current zoom size.
- Files with extensions of .PER, .RMS, .PAL, and .BMP now automatically get sent to the BIN table without having to be renamed with a .BIN extension when building DRS files.
- Improved performance for Select All in the Frames List.
- Improved speed of the Diffusion method.
- Improved performance of operations with large SLX files.
- Added progress bars with cancellation support to many operations, such as opening SLX projects, editing frames (Delete, Duplicate, Rename), Undo, and Save All Frames in the viewer tools.
- Fixed an issue with resized images having ghost borders.
- Fixed a continuous loop bug with the anchor buttons.
- Fixed some issues with auto-crop in the Data Graphics tool.
- Made improvements to saving methods.
- Added some protections against invalid image files that cause crashes or bugs.
- Other fixes and improvements.
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SLX Studio (v1.3c) changes:
- Added a display terrain map option to the View menu of the Graphics and DRS Viewers to see terrains unsplit.
- Fixed a crash with creating a new DRS file.
- Fixed an issue with color palettes not changing for some people.
- Fixed an issue in the FX Editor where the last frame was not applied in some cases.
- Fixed Import SLP to force a magenta background in the data graphics.
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SLX Studio (v1.3b) changes:
- Added a Frames Selected count and a Total Selected count to the main form above the Frames List.
- Added Player Colors option to "Batch Replace SLP Colors" to change only player color indices.
- Fixed "Batch Extract SLP to SLX" to work again.