Currently I'm doing this by myself, I would like to get a team going to help get all this completed faster. I've already released what I've done so far for testing,
It is now compatible for Upatch 1.1-R2.
Download:http://aoe.heavengames.com/dl-php/showfile.php?fileid=2553
Here you can post what you think of it and what could be added/done to make it more enjoyably or more balanced.
What I will require to finish:
-A Graphics Editor
-An AI editor
List of what researches I'm adding.
Pottery
Forging - Increases Melee Armor, decreases costs of storage pit upgrades
Night Watch - Increases Building LOS
Wheel Barrow - Increases Villager Work Time and movement speed when carrying resources
Education - Not Shore, Probably Does something to speed up unit creation time
Patrol - Increases Unit LOS
Hide Shield - Tool Age Sheild research
Monarchy - Allows you to make a leader
Mathematics - Decreases Build Time and probably something else
Probably some Researches for Trade
Unit Upgrade Technologies
Weaving - Increases Villager Armor
Hunting Dogs - Increases Villager vs Animals (Requires Domestication)
Shoes - Makes units faster
Steering Oars - Makes boats faster
Goods - Increases Land Trading stats
Services - Increases Trade Workshop and Market work rate and also slightly increases trade carts speed.
Advertisement - Increases HP and LOS of Trade Cart
Civilizations - Post what you think there bonuses should be or more Civilizations you would like me to add.
/ = Ends and Starts a New Bonus
Mycnaean: All melee based units have +1 attack/Walls and Towers have +50% HP/Trade Units cost 20% less
Etruscan: Chariots are 25% faster/Phalanx attack 30% faster/20% faster goldmining
Indus (Valley Civilization): 15% faster Foraging & Farming/Build 33% faster/ Chariots and Elephants are produced 25% faster
Atlantean: Villagers Cost 30 Gold but work 20% Faster/Full Tech Tree (Not Meso Americans)
Chavìn: Pottery increases hunting rate by 40%/Temples have double HP/ All units do +4 damage on 5+ Elavation
Mayan: Buildings have +20% HP/Town Center works 20% faster/ Archers have +30% HP (+40% in Iron Age)
Olmec: Villagers carry +5 resources/Priests gain +5 HP per temple/Military units gain +1 HP per Tower
Lapita: +20% Foraging/Infantry have +25% HP/Fire Galleys move 30% faster (and have +2 LOS)/Towers cost 50% less
Funan: Elephants HP is 800/Villagers work 20% faster but are 10% slower/Temples have Double HP
Iberians: Infantry have +1 Attack/Infantry Cost 25% Less/Villagers do +6 Damage vs. Animals
Mauryan: Villagers work 12.5% faster/Stable Units do +2 damage to Buildings/Priest are 20% Faster
Xiongnu: Does not Require House/Cavalry have 25% more HP/Horse Archers have +1 Range and HHA have +2
Hebrew: Priest are 2 time better at converting/Slingers stats increase per age/Fishing Boats have Double HP
Hồng Bàng: Farms have 100 more food/Docks have double HP/In the Bronze Age Infantry, Cavalry and Ships have +20% HP
Celtic: Infantry move 20% faster/Woodcutters work 20% faster/Siege Weapons fire 25% faster
Scythian: Archers, Elephants and Infantry have +1\2\3 Melee Armor/Cavalry and Horse Archers have 4 armor to Spearman and Phalanx/Houses cost 50% less
Hopewell: Farms Produce 40% faster/Archers do +6 damage to buildings/Buildings have + 5 melee armor
Illyria: Building have x4 Resistance to conversion/All Units made in the barracks attack 20% faster/Priests are produced 25% faster
Axum: Towers, Market and Trade units have x5 Conversion resistance/Mine Gold 20% Faster/Spearman attack 33% faster
Briton: Cavalry and Infantry are 15% cheaper/Warships do +1 damage/Farms are 33% cheaper
Numidia: Scouts/Light Cavalry are 33% cheaper/Ships move 15% faster/Stable Units are 15% cheaper
Zapotec: Villagers have +1 attack/Ballista and Scorpio have +2 range/Hunters are effected by range upgrades
Nubian: Houses have +50% HP/War Elephants attack 33% faster/ Skirmishers cost 30% less
Thracian (Undecided): Skirmishers +2 Range/Transports Carry +5 units/ Stable units have +0\1\2\3 Pierce and Melee Armor
Baltic (Undecided): Skirmishers +15 HP/Cavalry and Towers do +1 Attack/Farmers work 20% faster
Armenia (undecided): Cavalry attack 33% faster/Advancements 50% Cheaper/Temples are 50% cheaper
Huns (undecided): Cavalry Archers have 40% more hp/catapults have a larger damage area/do not require houses
I will no longer be adding civilisations that overlap with each other or are to later time period, that includes: Parthian, Han, Qin, Aryan, Sassanian, Nazcan, Sanxingdui, Trogan, Median, Angle, Saxon, Inca, Aryans, Khmer, Elamite, Urartu, Philistine, Kush and Akkadins.
Civilization Edits
NB = New Bonus
Shang NB: Crossbowmen fire 20% faster
Assyrian NB: Siege units have +1 piercing armor.
Units
* = Completed
Scorpio (Changing the Current Helepolis to Scorpio so I can add a proper Helepolis)
Battering Ram (Highest Building Bonus)
Siege Tower (Movable Tower)
Heavy Siege Tower (Movable Tower)
Helepolis (Movable Tower)
Scout (Meso and Lapita Only)
Improved Scout (Meso and Lapita Only)
Warrior (Meso and Lapita Only - Replaces Short Swordman)
Eagle Warrior (Meso Only - Replaces Broad Swordman)
Ocelot Warrior (Meso Only - Replaces Long Swordman)
Jagaur Warrior (Meso Only - Replaces Legion)
Dagger-Axeman (East Asia Only)
*Crossbowmen (East Asia Only - Slow attack, high range and attack damage)
*Heavy Camel Rider (Upgrade of Camel Rider)
Spear Thrower
Javlineer (Archer Bonus)
Skirmisher (Archer Bonus)
Heavy Skirmisher (Archer Bonus)
Heavy Spearman (Cavalry Bonus)
Spearman (Cavalry bonus - Maybe I could use Basse's Spearman?)
Trainable Mercenary (Will cost % gold and will have each of its special abilities)
Trade Cart (Trading on Land)
*Light Cavalry (Bonus against Villagers, faster than cavalry)
Chieftan/King/Pharoh/Emporer/Leader (A unit that can only be produced once that if still alive after 2000 years you win the game.)
Goat (I saw the goat graphics in turtle pack and I thought of using it like Sheep/Turkey in AOE 2)
Cow (Maybe I'll do a cow instead of a Goat, I just think it'll fit better, plus I could use the graphic for Domestication)
Raft (Stone Age Transport)
New Heroes!
Survey:http://www.addpoll.com/Epid/survey/mod_winw
That's all I have planned out currently
♚Lost Empires Mod♛
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
It is now compatible for Upatch 1.1-R2.
Download:
Here you can post what you think of it and what could be added/done to make it more enjoyably or more balanced.
What I will require to finish:
-A Graphics Editor
-An AI editor
List of what researches I'm adding.
Pottery
Forging - Increases Melee Armor, decreases costs of storage pit upgrades
Night Watch - Increases Building LOS
Wheel Barrow - Increases Villager Work Time and movement speed when carrying resources
Education - Not Shore, Probably Does something to speed up unit creation time
Patrol - Increases Unit LOS
Hide Shield - Tool Age Sheild research
Monarchy - Allows you to make a leader
Mathematics - Decreases Build Time and probably something else
Probably some Researches for Trade
Unit Upgrade Technologies
Weaving - Increases Villager Armor
Hunting Dogs - Increases Villager vs Animals (Requires Domestication)
Shoes - Makes units faster
Steering Oars - Makes boats faster
Goods - Increases Land Trading stats
Services - Increases Trade Workshop and Market work rate and also slightly increases trade carts speed.
Advertisement - Increases HP and LOS of Trade Cart
Civilizations - Post what you think there bonuses should be or more Civilizations you would like me to add.
/ = Ends and Starts a New Bonus
Mycnaean: All melee based units have +1 attack/Walls and Towers have +50% HP/Trade Units cost 20% less
Etruscan: Chariots are 25% faster/Phalanx attack 30% faster/20% faster goldmining
Indus (Valley Civilization): 15% faster Foraging & Farming/Build 33% faster/ Chariots and Elephants are produced 25% faster
Atlantean: Villagers Cost 30 Gold but work 20% Faster/Full Tech Tree (Not Meso Americans)
Chavìn: Pottery increases hunting rate by 40%/Temples have double HP/ All units do +4 damage on 5+ Elavation
Mayan: Buildings have +20% HP/Town Center works 20% faster/ Archers have +30% HP (+40% in Iron Age)
Olmec: Villagers carry +5 resources/Priests gain +5 HP per temple/Military units gain +1 HP per Tower
Lapita: +20% Foraging/Infantry have +25% HP/Fire Galleys move 30% faster (and have +2 LOS)/Towers cost 50% less
Funan: Elephants HP is 800/Villagers work 20% faster but are 10% slower/Temples have Double HP
Iberians: Infantry have +1 Attack/Infantry Cost 25% Less/Villagers do +6 Damage vs. Animals
Mauryan: Villagers work 12.5% faster/Stable Units do +2 damage to Buildings/Priest are 20% Faster
Xiongnu: Does not Require House/Cavalry have 25% more HP/Horse Archers have +1 Range and HHA have +2
Hebrew: Priest are 2 time better at converting/Slingers stats increase per age/Fishing Boats have Double HP
Hồ
Celtic: Infantry move 20% faster/Woodcutters work 20% faster/Siege Weapons fire 25% faster
Scythian: Archers, Elephants and Infantry have +1\2\3 Melee Armor/Cavalry and Horse Archers have 4 armor to Spearman and Phalanx/Houses cost 50% less
Hopewell: Farms Produce 40% faster/Archers do +6 damage to buildings/Buildings have + 5 melee armor
Illyria: Building have x4 Resistance to conversion/All Units made in the barracks attack 20% faster/Priests are produced 25% faster
Axum: Towers, Market and Trade units have x5 Conversion resistance/Mine Gold 20% Faster/Spearman attack 33% faster
Briton: Cavalry and Infantry are 15% cheaper/Warships do +1 damage/Farms are 33% cheaper
Numidia: Scouts/Light Cavalry are 33% cheaper/Ships move 15% faster/Stable Units are 15% cheaper
Zapotec: Villagers have +1 attack/Ballista and Scorpio have +2 range/Hunters are effected by range upgrades
Nubian: Houses have +50% HP/War Elephants attack 33% faster/ Skirmishers cost 30% less
Thracian (Undecided): Skirmishers +2 Range/Transports Carry +5 units/ Stable units have +0\1\2\3 Pierce and Melee Armor
Baltic (Undecided): Skirmishers +15 HP/Cavalry and Towers do +1 Attack/Farmers work 20% faster
Armenia (undecided): Cavalry attack 33% faster/Advancements 50% Cheaper/Temples are 50% cheaper
Huns (undecided): Cavalry Archers have 40% more hp/catapults have a larger damage area/do not require houses
I will no longer be adding civilisations that overlap with each other or are to later time period, that includes: Parthian, Han, Qin, Aryan, Sassanian, Nazcan, Sanxingdui, Trogan, Median, Angle, Saxon, Inca, Aryans, Khmer, Elamite, Urartu, Philistine, Kush and Akkadins.
Civilization Edits
NB = New Bonus
Shang NB: Crossbowmen fire 20% faster
Assyrian NB: Siege units have +1 piercing armor.
Units
* = Completed
Scorpio (Changing the Current Helepolis to Scorpio so I can add a proper Helepolis)
Battering Ram (Highest Building Bonus)
Siege Tower (Movable Tower)
Heavy Siege Tower (Movable Tower)
Helepolis (Movable Tower)
Scout (Meso and Lapita Only)
Improved Scout (Meso and Lapita Only)
Warrior (Meso and Lapita Only - Replaces Short Swordman)
Eagle Warrior (Meso Only - Replaces Broad Swordman)
Ocelot Warrior (Meso Only - Replaces Long Swordman)
Jagaur Warrior (Meso Only - Replaces Legion)
Dagger-Axeman (East Asia Only)
*Crossbowmen (East Asia Only - Slow attack, high range and attack damage)
*Heavy Camel Rider (Upgrade of Camel Rider)
Spear Thrower
Javlineer (Archer Bonus)
Skirmisher (Archer Bonus)
Heavy Skirmisher (Archer Bonus)
Heavy Spearman (Cavalry Bonus)
Spearman (Cavalry bonus - Maybe I could use Basse's Spearman?)
Trainable Mercenary (Will cost % gold and will have each of its special abilities)
Trade Cart (Trading on Land)
*Light Cavalry (Bonus against Villagers, faster than cavalry)
Chieftan/King/Pharoh/Emporer/Leader (A unit that can only be produced once that if still alive after 2000 years you win the game.)
Goat (I saw the goat graphics in turtle pack and I thought of using it like Sheep/Turkey in AOE 2)
Cow (Maybe I'll do a cow instead of a Goat, I just think it'll fit better, plus I could use the graphic for Domestication)
Raft (Stone Age Transport)
New Heroes!
Survey:
That's all I have planned out currently
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
[This message has been edited by Epd999 (edited 03-06-2016 @ 06:23 PM).]