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Scenario Design and Modding
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Age of Empires Heaven » Forums » Scenario Design and Modding » The Fruktfisk Campaign (Nubia)
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Topic Subject:The Fruktfisk Campaign (Nubia)
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Fisk
Champion of AoEH
(id: Fruktfisk)
posted 08-02-11 11:38 AM ET (US)         
Since the Designers board isn't being updated anymore, I decided to make an own thread to keep people updated on the progress of my upcoming Campaign about Nubia, or Kush, whatever you like to call it. I think all people who are actively designing might start an own thread as well, as I don't think we're risking to have the forum overflowed with them.

SCENARIO I:
Origin
Status: Done

This Scenario depicts the birth of the Nubian Civilization, it takes place between the years 8000-3000 BC, and focuses on not getting killed by wild animals and paying tribute to the Mountain Priests. It requires the player to manage his economy properly, but is largely free, and encourages the player to explore a fair bit. It's controlled by a timer so there is still some pressure.

The stones at Nabta, which predate Stonehenge by about 1000 years, is one of the worlds oldest astronomically aligned sites, and an objective in this scenario

The latest addition to this scenario was a collective of Mountain Priests, which will ask tribute periodically. This adds a bit more pressure, as it requires the player to find the Market within the first 10 minutes, and keep a steady flow of gold. Also it adds the opportunity for a fun challenge, where you have to complete the map without doing so, and destroy the priests temple.


SCENARIO II:
Rulers of the Curved Land
Status: Minor Balancing left

This Scenario is set sometime between 1600 and 1500 BC, as it includes the Nubian attack on Elkab during Egypts 17th Dynasty.

The player has an ally in the kingdom of Punt (teal), which makes the scenario slightly easier

The Gameplay idea for this scenario changed a lot during development. It started out as a pretty standard B&D supremacy scenario, with an interesting limitation as the player could advance to the Bronze Age, but the only available units from that age would be Broad Swordsmen and Priests, while keeping all Tool Age units available. Later I got the idea of changing it, so that the player would control a small group of Bronze age units, while fighting respawning hordes of weak Tool Age units. However this idea went really bad, as I changed the players colour to player 8, and this messed up all the civilization settings. I then changed it to be more of a DM style scenario, but keeping the original unit restrictions.

What is still needed to be done is some eye-candy as parts of the scenario are kind of bland. Also it needs some serious balancing, to keep the Computer players from destroying each other.


SCENARIO III:
Dynasty of the Black Pharaohs
Status: Like, half done?

It will be a Diplomatic scenario, in which the player must Conquer Egypt from the Egyptians, rebuild Egypt to it's former Glory, and at last Defend it from the Assyrians. (They will have Stone Throwers!) This will probably be the greatest scenario of the Campaign. I can't give too much information as a lot of things will be implemented and cut out during the development process, but ideas include Greek Mercenaries, which can be tributed instead of being fought, having Egypt Ally you as you conquer the capital, having to raze decadent buildings only to replace them with your own, and fighting the Assyrian invasion. (Which is awesome) The scenario should have some pretty impressive dynamics to support some very innovative gameplay.


SCENARIO IV:

The Warring Queen
Status: Planned

It is a puzzle scenario with a cat (Tame Lion), a Queen (some ranged hero) and some royal gold (War Chest). The Roman Army has been advancing South, but the Queen is stuck in Thebes, which is already occupied. With the help of her faithful Mau she must escape and return to Napata to lead her army against the Romans. Deni-historically accurate.

The scenario follows the same formula as the 5:th scenario in Triumph and Tragedy of the Etruscans, ruler must escape occupied city, find army, and return to take over the city. (What can I say, it's a successful formula. Never gets old, really.) I think the puzzling factor included is good enough to make this a unique experience though.


SCENARIO V:
(No title yet, I'm thinking of making it something ridiculous though.)
Status: Planned
The fifth scenario depicts the decline of Nubia, and the rise of Christianity in Africa. You control a city (or base/whatever) which has allied with the Christian kingdom of Aksum. You must help spread Christianity to Nubia, and convince the king of Meroe to renounce his old faith. A conversion themed B&D scenario with limited resources, including a slight puzzle.


Questions:

Is there anything I need help with?
Right now I'll be looking for a playtester, as scenarios 2 and three are some of the heaviest to balance.

When am I expecting to finish this?
Okay, I seriously think there's a decent chance that the end of summer 2015 is going to work as a preliminary release date. But after all this time, why do you even trust anything I'm saying?

I said I would let it go if it takes more than 6 years, and I'm seriously worried that more than half of this time has passed now, and I'm like less than half done. I'm sorry if you're actually waiting for this thing, but it is still probably going to happen.

More information will follow.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris

[This message has been edited by Dubstepfisk (edited 01-05-2015 @ 04:28 PM).]

AuthorReplies:
TheDumbLegionary
Clubman
posted 01-31-15 11:35 AM ET (US)     51 / 97       
I find it hard to design in aoe

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 02-01-15 05:08 AM ET (US)     52 / 97       
That's because it is. Gumble had like the maddest map design skills of any AoEH designer IMHO. Overall I don't fancy his gameplay that much though. He had a habit of sticking players in the Lame Age, which means the player has a very limited arsenal.

I mean, when I use respawning armies i often set the computer players in my scenarios to have very distinct armies, and then the player is expected to rely on different counters/tactics as the scenario progresses. (The thing I'm working on now is an excellent example of that.) With Gumble's Tool Age scenarios, I feel the gameplay sometimes becomes repetitive. You organize an efficient defense until you can build up enough momentum to charge your opponents base and raze the military buildings with your axes/clubs. While Tool Age Brawls absolutely can be fun (have a look at Darky's "Out from the cliffs" for another great example), I sometimes feel like Gumble might have overdone it.

At any rate, I actually did find a way to do some mixed tilesets for the green player. Using mono conversions they now grab some buildings which originally belong to the arab traders at the red sea, to which the egyptianized Libyans have no access. I fixed up some neat trees as well, and I'm actually really satisfied with how this thing went, it makes the other cities look shitty by comparison.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris

[This message has been edited by Dubstepfisk (edited 02-01-2015 @ 05:09 AM).]

Suppiluliuma
AoEH Seraph
posted 02-06-15 02:12 PM ET (US)     53 / 97       
Gumble (damn do I miss him)
I have noticed.

Sometimes I wonder what would happen if I poofed in thin air like that. Maybe my absence will be noticed, but I being missed? I can't imagine that.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 02-06-15 03:49 PM ET (US)     54 / 97       
Maybe design some quality campaigns and you'll be more popular?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Gumble
Clubman
posted 05-05-15 05:02 AM ET (US)     55 / 97       
And I could smell the compliments a world away...

To answer your ponderings my dearest Suppiluliuma, King of the Hittites is that if your corpus Mundus suddenly went a violent transformation into uncorpus aerialist you would be sorely missed.

Your inestimable value (to speak nothing of your contributions here) would give us ample reason to declare 70 days of mourning and sacrifices. Thereafter a Annual games in your honor.

And to Fruky,

Given that I sit as audience to my own musing and councils, I would safely say that "Gumble was the Maddest". You can leave the scenario designer part out.

I fully agree with your critique of my own designs, repetition has been a problem in both my scenarios and unconscious approach to design stemming from childhood traumas no doubt. I would say in my defense that certain limitations held my hand in the development of certain campaigns.

The island of Ugahond was entirely my fault. I had the grand vision of a 25 scenario campaign with sets of 5 scenarios in each age. Hence the ridiculously detailed storyline and stone age limit. I have a mind to release the second installment of 5 unfinished tool-age scenarios just so interested people could see the works, and where the story was going.

Blood for the Blood gods by its historical nature is limited to the tool age anyway. (Again I had in plan extensions into 8 scenario campaign culminating in the spanish search for El Dorado)

Finally My unfinished Biblical campaign was to end in the iron age with all the additional technical gameplay challenges that entailed.

I hope you sense a theme here, namely that I have that most accursed habit of not finishing what I start. My self-critique would go further to say that my scenarios are crammed and over-complicated with erroneous detail preceding over free-flowing gameplay.

I do however wait in eager anticipation for the completion of your Nubian work, there Fruky.

Too many people say far too much about Gumble. They also claim Gumble says far too much which isnt true.

One man's truth is another man's lie. Seek TRUTH to escape this moral mire.

'Experts' try to analyse human behaviour and the human condition and make grand conclusions. - Its the same as the guy who explains why a joke is funny and kills the joke.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 05-05-15 05:10 PM ET (US)     56 / 97       
Well, while your scenarios often did have a very linear flow of gameplay, I wouldn't consider that bad per se, as you still managed to make each of those small parts that followed onto each other an interesting challenge. While it often became more of micromanagement battles than what I would consider conventional strategy gameplay, I think it was justified since you always tied in the story into your gameplay in a more intense way than others. I would rather see it as one of your unique quirks than a problem.

Also, as you can tell, you're not the only person who has a problem with finishing what he started. This campaign has been in development hell since 2012, first it was regular crashes, and now I've moved on to AI trouble. Dangrimm's recent thread actually helped me figure out a mystery of lost AI aggressiveness, and I've made some interesting finds about changes in AI behavior between the hard and hardest difficulties. Still, I'm stuck with the latest problem where Upper Egypt for some reason has started to refuse researching metallurgy. I should probably do another upload so I can harass Chab into looking over my stuff again.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Suppiluliuma
AoEH Seraph
posted 05-10-15 06:34 AM ET (US)     57 / 97       
Well, well, Gumble still leaves. I thought a horde of kiwis was your doom. I am glad I were wrong.
Also, as you can tell, you're not the only person who has a problem with finishing what he started.
Damn you, real life, always getting in the way of the dreamers.

[This message has been edited by Suppiluliuma (edited 05-10-2015 @ 06:39 AM).]

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 06-02-15 05:36 PM ET (US)     58 / 97       
Okay, so I finally got the decency to do another upload.
http://www.filedropper.com/scn32
The problem here, as I stated before, is that player 3 refuses to research metallurgy, all requirements are fulfilled, the AI file is properly structured. If anyone, (likely Chab) can point out this problem it would be a great deal for my progress with this thing.

Also, I would like to apologize for making zero sense in post #42 when I said Scout pointed out the placement of the buildings that I was most satisfied with. The problem was that I had confused left and right in the earlier post, and then I didn't realize Scout was commenting on the specific thing I earlier wrote that I was dissatisfied with. I can't believe you guys are not calling me out on this shit.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
chab
Clubman
posted 06-03-15 04:41 AM ET (US)     59 / 97       
player #3 seems to be researching all storage pit upgrades normally here.
Are you sure he has enough resources to research metallurgy ?
AI players seem to be sending huge tributes to each other so it may have enormous impacts on your scenario (maybe you can prevent it with some PER numbers).

Are you using the fix I provided in latest CustomizeAOE version ?
It is one of the "tech fixes" the software proposes to install automatically when you select a file.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 06-03-15 06:29 AM ET (US)     60 / 97       
I deleted the markets and ran a quick test, everything worked like a gem. Man do I feel like an idiot?

I'll look into what I can do with the .per files and other circumstances later on. I'd rather avoid relying on a third party patch if I can, as it's likely people will still play this without it.

Once again, thank you very much Chabby.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
chab
Clubman
posted 06-03-15 07:17 AM ET (US)     61 / 97       
Have a try with those for example:
//SNCoopDemandTributeInterval
//SNCoopDemandTributeMaximum

Tell us if it works, Im not sure lots of people use those.
Gumble
Clubman
posted 06-03-15 04:25 PM ET (US)     62 / 97       
Another trick to help insure the AI uses metallurgy is to put it more than once into the AI build plan. Setting high priority to certain techs in the per doesn't seem to always work so if there is a tech that's really important, ill list it around 3 times. Try to intersperse the metallurgy several times, and not bunched together as the AI plan may freeze until its researched.

And I think those per numbers only affect the computer player asking the human player for resources.

Another way to stop computer players tributing away their resources is to give all allied computer players a large amount so they wont need to tribute.

Too many people say far too much about Gumble. They also claim Gumble says far too much which isnt true.

One man's truth is another man's lie. Seek TRUTH to escape this moral mire.

'Experts' try to analyse human behaviour and the human condition and make grand conclusions. - Its the same as the guy who explains why a joke is funny and kills the joke.

[This message has been edited by Gumble (edited 06-03-2015 @ 04:29 PM).]

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 08-02-15 05:34 AM ET (US)     63 / 97       
Some minor AI tweaking remains to be done, but other than that I'm pleased to announce that the third scenario has entered a playable state. There is still a little bit of work left on the map design, but soon enough I'll be looking for somebody to do a playtest.

Also, did I say I might finish this summer? Because that is unlikely to happen.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
adamnesico
Clubman
posted 04-08-16 08:59 AM ET (US)     64 / 97       
5 years waiting
If you are not interested in end this, at least put in the downloads section the three scenarios you have finished.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 04-08-16 03:50 PM ET (US)     65 / 97       
I am totally interested in finishing this. It's just that I don't have a lot of time to work on it, so progress is minimal (To be perefectly honest, I got a new computer last fall, and I haven't even bothered with an AoE install. Don't tell people, but I seriously haven't touched the game since October). Seriously though, give me one more Summer, summers are the only part of the year when this thing actually makes progress, and I should be able to finish the third scenario and get a fourth one done in that time.

I really feel godawful knowing there are actually people who are interested and on the look for my next campaign, I know exactly how you feel. Still, like all creators I would never want to leave you with a half-finished product.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris

[This message has been edited by Flummfisk (edited 04-08-2016 @ 03:51 PM).]

Eurotool
Hero
posted 04-08-16 08:31 PM ET (US)     66 / 97       
Woah, 2011 already is 5 years ago? That's... huge .

Fruitfish, I'll be willing to give help if you feel like dividing the work load.

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
edeholland
Clubman
posted 04-17-16 02:08 PM ET (US)     67 / 97       
Gumble mentioned something about releasing his unfinished work on Ugahond to the community. I would be extremely interested in this. Gumble, if you read this, any chance you could upload your material?
patine
Clubman
posted 04-17-16 06:09 PM ET (US)     68 / 97       
I think, given his long absence, Gumble may have actually found the TRUTH he seeks on his avatar status, which took him off the Earthly plane as a result...
PhatFish
Mr. Beta
posted 04-24-16 01:43 AM ET (US)     69 / 97       
He posted not too long ago, but has once again disappeared.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 07-16-16 07:06 AM ET (US)     70 / 97       
I actually managed to get the third scenario up to a playable state. I'm not entirely sure about the balance though, as I have two versions where a small change alters gameplay in a major way.

I've started work on the fifth scenario, and I believe I'm likely to release this as a 4 scn campaign, eventually going back to finish it up as a complete campaign.

I'll be needing somebody with a bit of free time who can playtest the 3 existing scenarios for me. Preferably someone who won't whine about the campaign being too hard if it requires a little bit more skill than the Ascent of Egypt learning campaign (Suppy ).

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Suppiluliuma
AoEH Seraph
posted 07-17-16 07:47 AM ET (US)     71 / 97       
Meh, good luck finding your lab rats then :P
edeholland
Clubman
posted 07-17-16 11:25 PM ET (US)     72 / 97       
I think I could find time to playtest.
1337rjd (AT) gmail (DOT) com
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 07-27-16 05:39 PM ET (US)     73 / 97       
Check your email Ede. The scenario instructions include a few points I'd specifically like feedback on, but in general I mostly want to know if you can finish the scenarios and what your general thoughts are.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
adamnesico
Clubman
posted 02-11-17 03:43 PM ET (US)     74 / 97       
This is dead? :,(
Even if it doesn't is finished, would be sad to don't show the already done, was a good work.
Can't yo upload the file? I can offer myself for test if you want.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 02-12-17 08:36 AM ET (US)     75 / 97       
Okay I'm super embarrassed because I'm literally not doing shit atm. I have 3 scenarios in this state of "basically finished", I was supposed to send the third one to Ede for playtesting but I just forgot about it and then it was on my other hard drive and I had to move it to this computer and then I was super busy or something! To be released as a 3 scenario demo around easter.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
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