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Topic Subject:Scenario Design Links & FAQ
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The Dark Archer
HG Alumnus
posted 11-22-07 05:22 AM ET (US)         




Welcome to the Scenario Design Links & FAQ thread!

After looking though some old thread by Trisolo I realized that we have a lot of interesting little bits of design features that have in a way been forgotten. A lot of ideas where started semi done then left and unfortunately they sunk into the forums to be looked on by interested forumers looking for strange bits of information hidden away in a thread.

It was upon looking at some of these threads myself I thought of the idea to create one sticky post to link to some of the lesser known and used pieces of information and tricks. I hope some of you find a good use for these links and if you have any you'd like added to the list just post with a name for the link and that URL.

In this thread you'll find all kinds of useful things, ranging from articles and tutorials to various programs that will aid you in designing your own custom scenario's. Don't forget to take a look at the Frequently Asked Questions part below in case you are new or would like to know a few answers to questions that are boggling your mind. If you have a question regarding any of the links or articles, post it here and we will help you out.



Siege Workshop Articles/Tutorials

Author

.AI and .PER files
Various

Map Design & Tricks
Various
Map Design & Tricks Various

.CTY files, Walls and Towers
Various

Language DLLs
The Dark Archer
Data & Graphics Various

Articles/Tutorials

Author

GenieWiki
DiGiT/Various

Custom Map Size Tutorial
Trisolo

Hidden Terrains
Trisolo

AoEd/RoRd Tutorial
Trisolo

Data editing article
Thompsoncs

Extended RoRd tutorial
Thompsoncs

Extended RoRd tutorial part 2
Thompsoncs

Extended RoRd tutorial part 3
Thompsoncs

Extended RoRd tutorial part 4
Thompsoncs

Secrets of Hero_Traitor Revealed
Gumble

Possibly something useful on Diplomacy
Rasteve

SLP Easy - PS/Paint Palette
Rasteve

How to change technology popup help text
Rasteve

Thank you for hitting me (Diplomacy trick)
Axoren

Structure of the Command Line in AoEd/RoRd
DarkRain654

AoEd/RoRd: Adding Units
Trisolo

McCloud Effects (Water on Hills/Square Terrain tiles)
GeorgeROR

Map Design Tidbits
SnakeEyes

Boats and Transportation (.PER)
SnakeEyes

Bitmaps Tutorial
Mero

Not Good, but Pretty Darned
Joecool1

Basic Eye candies
Upnotep

Mapdefault Editing Tips
The Hamlet

Extra Eye Candy Tricks
Firelegion_56

Hidden Units - An Article
Richard Ames

Tricks Article: Map Design and Other
Richard Ames

The Map Design Series
Richard Ames

The Map Design Series II
The Dark Archer

Larger bitmap: Break out of the confines of mapdefault, customize!
Zapdotep

Unit names: How to override language.dll
Zapdotep

Can you destroy ruins and artifacts? Well sort of
Gumble

Lengthen Combat Mode - Hex tutorial
PhatFish

The Horse Hex-Edit Project
Trisolo

Unknown Civilization Template & Dat
Trisolo

Hex-Editing Reference
Trisolo

This mod will allow rotation of cliff waterfalls.
Zapdotep

Programs/Utilities

Author

Composite Editor 1.1
Zapdotep

AoEd/RoRd
Scenario_t_c

AGE2 (Advanced Genie Editor 2)
Keisari Tapsa

Zlibnoh compressor & decompressor
DiGiT

Pattern Maker (pre-release)
Crossbowman

AoEd/RoRd command converter
DarkRain654

Turtle Pack 1.2 (SLP/DRS editor)
Team Hawk

AoE:IME
Rasteve

Print Screen Registry Fix
PhatFish

Fog + Elevation 8 Template Pack
Zapdotep

Larger mapdefault.bmp
Zapdotep

Stable Microscopic Map
MrCheeze

AIScan v0.9
BBalazs

Pebble32 Unicode Editor
The Dark Archer

Modpack Installer v4
CenturionZ_1

.DRS Explorer
Stoyan Ratchev

.AI Edit v2.0
Stoyan Ratchev

.SLP Studio
Joseph Knight

CTY Editor
BBalazs

Speed Editor
Phill Phree

Hex Editor
Hackman

.PER Editor
Martin Sturm

Campaign Manager 3
Lloyd Kinsella

Unknown Civilization Template & Dat
Scenario_t_c

Gigantic (250x250) Fog Template
Zapdotep

Black micro template
Zapdotep

Lengthen Combat Mode (3xHP) Beta terrain template
PhatFish

Extra Small Scenarios Pack
PhatFish

Ultra Small Scenarios Pack
PhatFish

255 x 255 map (normal / 3xHP mode)
Scenario_t_c

Patch 1.0b
PhatFish/ES

Patch 1.0c
ES

Frequently Asked Questions (FAQ)


Before posting any basic questions you might have about the editor and designing, please visit the general Frequently Asked Questions page in the Siege Workshop:


General Scn Design FAQ (Siege Workshop)


Review guidelines


Below is an updated version of the Guidelines to follow when reviewing a file in the Granary/Downloads section.


Review Guidelines - An Alternative. Part 2


General questions


Q: I have a question. Can I start a new topic?
A: To keep the forum from cluttering, please ask any questions you might have in this topic.

Q: Where is Age of Empires installed?
A: Unless you chose a custom location to install the game, the default location is: C:\Program Files\Microsoft Games\Age of Empires. You can find all the game data, such as scenario's, .dat and .ai files in there.

Q: How do I take screenshots, and where are they located?
A: Press F12 in-game. Screenshots will be stored in the main Age of Empires directory, and are named AoE0001.bmp, AoE00002.bmp and so on.

Q: I want to share a screenshot here. How?
A: Upload the screenshot to a place such as Imageshack or Photobucket. Both are free to use. Use the IMG tags to include it in your post.

Q: I want to ask people to playtest my scenario/campaign.
A: You can either ask it in this thread or create a new topic asking for Playtesters. Be sure to give a brief explanation on what your creation is about, and what kind of feedback you are expecting from those that try it out.

Q: I want to upload my file to the Downloads section/Granary. How do I do this?
A: You can submit your file here. Provide details about your creation and don't forget to include a nice, short description.

Q: How long does it take for my file to show in the Granary?
A: Most files are usually approved within 72 hours. Depending on the size, it may take some additional time to quick-test it and making sure your file does not violate the CoC. If it is still not up after a while, please contact the Staff.

Scenario Editor questions


Q: How do I make a campaign?
A: Open up the Campaign editor and add your custom scenario's. Give it a name, and save it. You can find your campaign in the default AoE directory -> /Campaigns.

Q: What are .AI, .PER and .CTY files for?
A: These control the computer's behaviour during a game. There are various cool tricks that can be done through custom files, a good example of this is the computer asking for "Tribute". They can make a scenario a lot more interesting and challenging to play.

Q: How do I obtain Beta units?
A: A few of these were available on templates in the early days. Today, every possible beta unit still hidden in the game is unlocked and available through the Composite Editor. After installing this superb tool, you'll have acces to tons of units normally not found in the Editor. For more information on beta units, go here.

Q: What is and how do I install the Composite Editor?
A: To sum it up: The best utility for the editor ever made. It allows you to overlap buildings (no restrictions), unlocks hidden units and much more.

Installing it is pretty simple, really. First of all, make a BACKUP of your original empires.dat files and store it away in a seperate folder. Then all you have to do is copy one of the provided CE empire.dat files and overwrite the old one. Open the editor and voila, a plethora of new options are now available to you.

See the documentation included with this tool to see which possibilities are available with the empires.dat files provided. To test out your scenario normally, replace the enhanced empires.dat with the default empires.dat file (the BACKUP copy) and restart the game.

Q: Can I use Triggers like in AoK?
A: Triggers are not part of AoE, sadly. However, there is a way to create your own custom triggers, or "dynamics". Examples of this are a burning gaia village, or a diplomacy chance at a certain point. Most high-rated scenario's/campaigns make use of these. Below is an example of a "timer" and how it works:



There are many methods you can use for this. The most important thing here is to test the trick a million times to ensure it does not fail.

Q: Negative resources. How?
A: Go to the Messages tab, and type a - (minus sign). Select and copy it. Go to the Players tab, resources. Right-click the field and paste the - before any resource number you have filled in. Alternatively, you can use Shift+CTRL+V or just CTRL+V.

Q: I've seen a scenario that has units with more Hitpoints, how is this possible?
A: There are 2 methods to achieve this. The easiest way is to download a template that includes the "Lengthen Combat Mode/3xHP mode" which triples the amount of nearly every unit/building (with the exception of Gaia). This was a special mode available in the alpha version of the game. Note: this does NOT require a modpack. The second method is to alter a Unit's HP through AoEd/RoRd, a program which allows you to alter everything in the data files AoE uses, which are the empires.dat and empiresx.dat files.

Q: Can you get a higher elevation than 7?
A: Yes. The highest elevation possible is 8, which can be downloaded from templates or made through Hex-editing (Zlibnoh).

Q: How do you get black tiles, beta beach tiles and other special terrains?
A: Similar to the above question. There are several templates which include these hidden terrains, made possible through Hex-editing.

Q: What is the biggest map size available?
A: 255x255 tiles, which you can download here.

Top of page


Please post any useful links/articles/tutorials/utilities/questions you might stumble upon, likewise if you want your article featured in the list leave your reply here and I'll add it to the OP. Happy designing! - PhatFish



The Dark Archer

"Try not to become a man of success but rather to become a man of value." - Albert Einstein
"I once met a girl who looked like a camel" - Rasteve
Death of the Morads | AoEH Design Series II | Out From the Cliffs

[This message has been edited by PhatFish (edited 07-24-2012 @ 08:23 AM).]

AuthorReplies:
Skrikd4mp
Clubman
posted 05-07-12 12:28 PM ET (US)     51 / 73       
I have been meaning to upload a scenario I made to the site but i canīt seem to find it in the /C/Program/Microsoft Games/Age of empires/scenario folder. The only scenarios I can see are the ones that come with the game and the ones I have downloaded to play.
Where do my saved scenarios end up?
Is there something wrong with my game?
I would be grateful for any help..
Thompsoncs
Clubman
posted 05-07-12 12:56 PM ET (US)     52 / 73       
Saved scenario's should be in the scenario folder, but maybe you just overlooked it and is it somewhere in between the others. I think the scenario's are listed alphabetically. Or you can use the search funtion of windows explorer.
Skrikd4mp
Clubman
posted 05-07-12 01:04 PM ET (US)     53 / 73       
No, Iīm sorry but I checked again and it is definitely not there. Does that mean there is something wrong with my game. Because I have noticed some other glitches in the game..
Durin_PT
Clubman
posted 05-07-12 01:10 PM ET (US)     54 / 73       
Have you used the Campaign Editor with it? if so have a look in the Campaign folder. Else try to use your editor to re save the file. Just a few suggestions
PhatFish
Mr. Beta
posted 05-07-12 02:44 PM ET (US)     55 / 73       
Another Swede! lol.

Anyways, windows likes to hide stuff from view. They are in the scenario folder for sure - Im not sure how but there is a way to view them. Try messing with the properties of the directory, otherwise use campaign manager.



Fisk
Champion of AoEH
(id: Fruktfisk)
posted 05-07-12 04:12 PM ET (US)     56 / 73       
Haha, his name is Skrikdamp.

Nice to meet you, Skrikd4mp. I unfortunately can't offer any additional help with the problem, I hope you'll solve it.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Thompsoncs
Clubman
posted 07-08-12 07:31 AM ET (US)     57 / 73       
I think this one and this one deserve a place here too.

On the other hand, I think that AoE:IME should be taken of the list for now. Rasteve sadly never continued his work on it, and a properly working version has not been released as of yet. But he might if he comes back this summer.

And any chance the extended RoRd tutorials will be added to the siege workshop soon?
Suppiluliuma
AoEH Seraph
posted 07-08-12 10:44 AM ET (US)     58 / 73       
Rasteve sadly never continued his work on it
Although seems likely, we don't know for sure. The only thing about Rasteve we know is that he hasn't posted in months, but we can't really tell if he has been working on his mods or not, except if he told you about that.
Thompsoncs
Clubman
posted 07-08-12 11:59 AM ET (US)     59 / 73       
True, but fact is that the link to AoE:IME leads to a not-usable tool (only .dat compression/decompression, but RoRd can do that to). Though me and Phatfish had a lot of contact with Rasteve in the aftermath of last year's summer concerning an AoE modding team, I haven't spoken with him since that period and due to that fact and my choice to stop modding after AoI is done, that idea is now in the trash bin.
Thompsoncs
Clubman
posted 07-10-12 04:58 PM ET (US)     60 / 73       
Just thought I might share this. I haven't tested if it works for aoe1 too, but I expect it will. I suppose it runs on newer (64 bit) computers too and this might mean that I wont need my parent's old laptop to do the slp/drs editing.
zapdotep
Clubman
posted 07-18-12 04:54 AM ET (US)     61 / 73       
http://phatfish.nl/AOEHEAVEN/siege/MapDesign/MapDesignIndex.shtml
404 error

http://z13.invisionfree.com/Tribulation_Board/index.php?showtopic=241
The forum's redirect code messed up the url. corrected:
http://z13.invisionfree.com/Tribulation_Board/index.php?showtopic=241

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!          
The best stuff I made for Age of Empires:
 Composite Editor 1.1 Rated 5.0 ★ ★ ★ ★ ★ (Utility)
 Coke vs. Pepsi Rated 4.4 ★ ★ ★ ★ ⅖ (Multi player scenario)
 The Map of the World (Real world map)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

[This message has been edited by zapdotep (edited 07-18-2012 @ 05:02 AM).]

Eurotool
Hero
posted 07-20-12 08:05 PM ET (US)     62 / 73       
How can I contact Phatfish ?

zapdotep
Clubman
posted 07-23-12 03:33 AM ET (US)     63 / 73       
@Thompsoncs, what are your results with using Turtle Pack?
@eurotool, did you try email (listed in the top right corner)?
Anyway why do you want to contact Phatfish (Of course if it's something personal don't answer this part)?

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!          
The best stuff I made for Age of Empires:
 Composite Editor 1.1 Rated 5.0 ★ ★ ★ ★ ★ (Utility)
 Coke vs. Pepsi Rated 4.4 ★ ★ ★ ★ ⅖ (Multi player scenario)
 The Map of the World (Real world map)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

[This message has been edited by zapdotep (edited 07-23-2012 @ 03:38 AM).]

PhatFish
Mr. Beta
posted 07-23-12 05:37 AM ET (US)     64 / 73       
Updated.
And any chance the extended RoRd tutorials will be added to the siege workshop soon?
I may start on it sometime soon.

eurotool, you can post here or if it's soomething personal e-mail me, phatfish (att) heavengames (dottt) com.



Keisari Tapsa
Smith
posted 07-23-12 06:41 AM ET (US)     65 / 73       
Since Turtle Pack is listed in here, Advanced Genie Editor 2 could be listed as well.

Advanced Genie Editor
Follow coding here and here.
Thompsoncs
Clubman
posted 07-23-12 11:25 AM ET (US)     66 / 73       
@zapdotep:

It works for aoe1 and on 64 bit computers (win7 at least).
The drs editor gave errors when I tried to play the (AoI edited) unit icon slp. It started an infinite loop and crashed. I haven't tried the slp editor and the other function of the pack, but I'd say it's defintely something that is useful.

Agree that AGE2 should be added too.
Keisari Tapsa
Smith
posted 07-23-12 02:40 PM ET (US)     67 / 73       
If Turtle Pack doesn't work properly with certain game version, you should tell about it to the developers. I am sure a fix will come fast.

Turtle Pack's link should also point directly to AoK Heaven Blacksmith instead of the news forums.

Advanced Genie Editor
Follow coding here and here.
Basse
Clubman
posted 07-23-12 05:38 PM ET (US)     68 / 73       
I didn't quite know where to put this, but this review lack everything. How can it be approved like that?
Keisari Tapsa
Smith
posted 07-24-12 00:33 AM ET (US)     69 / 73       
It seems that reviews appear instantly in here and SWGB site.

Advanced Genie Editor
Follow coding here and here.
PhatFish
Mr. Beta
posted 07-24-12 08:30 AM ET (US)     70 / 73       
Agree that AGE2 should be added too
Agreed

I approved it Basse, because lets admit, who wouldnt want a 5.0 rating for their work lol

On a more serious note, reviews don't require approval first (although I would like that!). The review has been removed, Atlantagaming was banned by Suppy already for giving several 5.0 ratings without appropriate reviews. Thanks for notifying us.



Basse
Clubman
posted 07-24-12 10:38 AM ET (US)     71 / 73       
Oh righty then! I know aokh requires a mods approval before it's published.
Keisari Tapsa
Smith
posted 07-31-12 00:32 AM ET (US)     72 / 73       
Turtle Pack has been updated now.
1.4 release:

Essential bugfix: Error in opening some SLP files from AoE/RoR.

Advanced Genie Editor
Follow coding here and here.
MrMew
Huskarl
posted 09-23-17 00:47 AM ET (US)     73 / 73       
Is there any way to make a capture point type map with multiple points? Looking at the limited victory conditions the closest I can see is something like "bring object to object" but then you'd have to have a unit or number of that are dedicated to that objective and to never dying.

Time of Tea
Still in the Dark Age
Don't be a melodramatic clown. ~Mr Wednesday
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