generaljohn
Clubman
posted 11-16-02 05:33 AM ET (US)
do all civ's that have that have the Juggernaught and the The other Ship that shots like the Helopois,and Balsita Towers.(sorry about the spelling..I tryed to make it so it can understood)DO they all have the same range?p.s I figured out the Trick to the towers.u stop where they are lite up by the range of your ship.im not sure how to describe it..but a ship or a unit lights up the area around it and thats its range...anyway like I was told i u are carefull u can shot the towers down without getting touched.but the Juggernaught's are very bright at times.its like they have a mind of there own they go right into the line of fire..like duhh.lol
Conquesticus
Clubman
posted 11-16-02 02:58 PM
ET (US)
2 / 29
i think there is a way you can take down towers with juggernauts without getting blasted. don't know if it works all the time or in all situations. i've taken mirror towers down by creeping my juggmaster into range, firing off a boulder, then backing off. it usually works the best if the tower's fired a single shot already. anyone noticed this effect before?
peter
HG Alumnus
posted 11-18-02 08:13 PM
ET (US)
4 / 29
All Jugs have the same range, 12 (10 + 2 for the required engineering). Triremes'range depends on the techs a civ gets; so it will have range from 8 (Persian) to 10 (all civs with craftsmanship).
Towers have 1 more range than the documentation gives them which is why they can get war ships that are supposed to outrange them by 1.
Because of the large dam area you can have Jugs destroy buildings that aren't in their range by attacking ground.
generaljohn
Clubman
posted 11-19-02 05:48 PM
ET (US)
7 / 29
SOmetimes u cant always do that.not when the land is swarming with caps to begin with.How do fishing boats help?cheap wood and gets them to fire on the boats?
generaljohn
Clubman
posted 11-20-02 07:50 PM
ET (US)
10 / 29
I like to play a game agaist u test my skills out.Comp isnt the same
generaljohn
Clubman
posted 11-21-02 05:31 PM
ET (US)
12 / 29
it will if u both have the same map and have each outhers ip addy
generaljohn
Clubman
posted 11-25-02 00:53 AM
ET (US)
13 / 29
I found a civ that has a greater tower range.The Chosen have a balista tower range of 7+5.1 less than the caps.question is that is the computer smart enough to be able to hit the towers and not come into there range when u dealing with a 1 range point differnce u have to be very carefull.just as much as u do with a +3 with the juggs
generaljohn
Clubman
posted 11-25-02 08:49 PM
ET (US)
15 / 29
Yes I agree.the Chosen would be best agaist a navy war.It prevents the juggernaughts from knocking yur towers town and u cant even touch them.Im debating which to use in a all out nazy/tower war..The phoenician or the chosen's..They chosen with keep u defended but the juggernaughts fire alot faster and can knock tower dont faster...what would u use?.I can send u the the map with all the towers on it.Its used manly as a test map.That will give u idea how much of a defence im agaist.let me know
generaljohn
Clubman
posted 11-26-02 05:05 PM
ET (US)
17 / 29
100?that would take forever to make.U cant have that many with a 50 pop.mabye if it was at 200.but my comp isnt fast enough.it would bog the gam down.I wouldnt be able to do anything..what are trannys
generaljohn
Clubman
posted 11-26-02 07:19 PM
ET (US)
18 / 29
the Phoencian's I found out are very good in death matches.I just won agiast the chosen and anouter one im not sure.the chosen's where easy to kill.
generaljohn
Clubman
posted 11-27-02 06:20 PM
ET (US)
20 / 29
yes but u need the jugs to knock down the front line
generaljohn
Clubman
posted 11-28-02 06:06 PM
ET (US)
22 / 29
that works if u can get them on the land.But alot of time on small islands I use the jug's to kill the front like and stand guard while i bring in the helo's to kill the walking enemy like the preist and that.
generaljohn
Clubman
posted 11-29-02 08:51 PM
ET (US)
24 / 29
Well some times it can be hard to knock the towers down with the juggernaught's.But thats only with towers like side by side taking up most of there land.But even if your fleet gets shot down.U can use the Phoenician bonus.Cause they fire faster.So If u are small island then knock down the front line enough for the caps to get in without geting shot down and have any remaning ship stand guard while u get the Caps in.I hate the Egyptian civ agiast the comp.There stupiud preist are like a diesase u cant get rid of them they keep coming back and they keep converting yur men!