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AoE/RoR Modding and Discussion
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Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » Age of Empires: Beyond the Indus Expansion
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Topic Subject:Age of Empires: Beyond the Indus Expansion
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Epd999
Scout
posted 09-01-16 03:12 PM ET (US)         
The expansion is looking promising, we are steadily doing our own part at our own pace and have made (and not made) multiple decisions regarding the expansion. Wish us luck, if you would be so kind.

Features:
Indian Building Set
4 new Civilizations - Alpha stage bonuses
X new Researches (Decided on)
5 new Units (Decided on)
New Interfaces
New Menu Backgrounds (Working on)
Game improving features
New Soundtrack (Working on)

Hurdles:
Turtle Pack Glitch, when two darkest player colours do not change player colour
Anything that is hard coded.

Notice
I would ask that people on the team would refrain from publicly sharing what the new content is in the expansion for now.

Job List:
Epd999: Data editor, Death Match AI maker
Phatfish: Soundtrack, UI
yohomes2: Modeling & Post processing
Todler: Modeling & Post processing
Chab: Software editor
Mystery Man: ...

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 04-13-2017 @ 07:59 PM).]

AuthorReplies:
Epd999
Scout
posted 03-17-18 04:34 PM ET (US)     201 / 251       

Hello everyone,

It has been a while since we posted here since we have been rather busy with real life but to show you we are still working on the mod, here is a screenshot of the new Tool Age set. Apart from the new buildings, it also features the new awesome UI and logo made by Phatfish. Much more work remains to be done but we'd like to thank you all for your continuous support and patience. Hopefully we can show you more progress in the near feature.

Cheers,
The BtI design team



Credit to Andrea Rosa and his map design from Angkor Wat And The Khmer Legacy.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Suppiluliuma
AoEH Seraph
posted 03-18-18 06:22 AM ET (US)     202 / 251       
You are doing a great job, and I am sure the wait will be worth of the quality of the finished product.

Don't forget to have fun too!
VainWarlord
Clubman
posted 03-18-18 12:09 PM ET (US)     203 / 251       
This looks great! Keep up the good work
Have you guys set a preliminary release date?
Cant wait to get my hands on it

Enthusiastic amateur map creator.
Give my first custom campaign of AOE DE, The War of the Ring, a go - if youd like:
https://www.ageofempires.com/mods/details/192/
SonicBlade
Clubman
posted 03-18-18 07:09 PM ET (US)     204 / 251       
Good job with the progress. Things are looking awesome. Now do you think you can add in a new map for Random Map and Deathmatch called "Valley"? I think it would be a good idea because that new map can be based around the Valleys of South and Southeast Asia (i.e. Indus Valley). Also, that map can have the tigers and huntable harmless animals that are native to India.
Mahazona
Clubman
posted 03-19-18 10:16 AM ET (US)     205 / 251       
A peacock will be a nice addition to gaia units,tiger is too similar to lions and India has lions.
SonicBlade
Clubman
posted 03-21-18 12:38 PM ET (US)     206 / 251       
@Mahazona Regarding what you said, a peafowl would be a nice addition to gaia units. Now there are lions in India but a tiger would still be a good idea and also, the lion and tiger would probably be different colors as well as some other differences. AOE2 and 3 have a lion unit and a tiger unit I notice.
knightse72
Clubman
posted 03-30-18 05:48 AM ET (US)     207 / 251       
I think the Tiger should have the stats of the King Lion but unlike Lions which appear in small groups, Tigers apear on their own. This is to reflect the fact that tigers are larger and stronger than lions but are generally solitary animals while Lions prefer to be in prides.
Bala Arizalu
Clubman
posted 04-13-18 10:19 AM ET (US)     208 / 251       
Fantastic!

[This message has been edited by Bala Arizalu (edited 04-13-2018 @ 10:19 AM).]

The_Patriarck
Clubman
posted 05-21-18 03:37 PM ET (US)     209 / 251       
Are you guys looking for help?, just reply with positions for me to fill and i'll let you know what I can do.

This project sounds really exciting and i'd like to help bring it to life.
yohomes2
Clubman
posted 05-23-18 01:51 AM ET (US)     210 / 251       
The_Patriarck help would be appreciated. We are still working on the project, slowly but surely. What are your abilities? Do you have experience with any of these skillsets: graphic design/art, music, 3d modelling, scenario design, writing?
The_Patriarck
Clubman
posted 05-27-18 11:51 AM ET (US)     211 / 251       
I have some experience with graphic/art design and 3d modeling. Writing is a broad skill, what in particular is needed for writing?
yohomes2
Clubman
posted 05-27-18 03:45 PM ET (US)     212 / 251       
We'd be happy to have you join. Do you have any examples of work you've done previously in art and 3d modelling? Writing we will eventually write out the campaign histories and instructions.

We talk by Skype in a group chat.

[This message has been edited by yohomes2 (edited 06-04-2018 @ 09:55 PM).]

EdgarSamuel
Clubman
posted 07-26-18 07:17 AM ET (US)     213 / 251       
Good Morning. how is the progress of the expansion project age of empires 1: indus beyond? they have not posted anything about it in a long time. Do you guys already have a release date? or could they give some demonstration or at least comment on what news will be in the game?
Aran
Clubman
posted 09-19-18 11:08 AM ET (US)     214 / 251       
Hello guys hows is going project.
Tevious
Clubman
(id: The Vampire Slayer)
posted 09-23-18 07:09 PM ET (US)     215 / 251       
Hurdles:
Turtle Pack Glitch, when two darkest player colours do not change player colour
No longer an issue.

@)₪₪₪₪ ŤΣVŮS ₪₪₪₪(@
|| OŢ .◊ ŤΡМ ◊. SLX ||
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knightse72
Clubman
posted 10-17-18 03:32 AM ET (US)     216 / 251       
You guys are doing a great job.
the idea of you should be used for a new official expansion of age of empires: definitive edition. unfortunately I am neither programmer nor desainer. but I would like to make suggestions.
for new units, they could use:
1) Slinger upgrade: strong slinger (Bronze age).
2) Camel rider upgrade: armored camelry (iron age).
3) flamethrower, but it should also have bonuses against buildings or minimum towers (iron age).
4) An upgrade to Archer's Elephant (Iron Age).
5) An update for archer charriot (Iron Age).
6) An upgrade to Axemen (Bronze Age).
7) An upgrade to Scout (Bronze Age).
1) I would support the idea of a Slinger upgrade, perhaps even give the Greeks some attack bonuses from slingers so that they can fill the gap of lacking decent non-siege ranged unit. This would represent the famous Slingers from Rhodes.

2) Camel Rider upgrade would be a useful upgrade to keep the Camel Rider competive against Iron Age Heavy Cavalry and Cataphracts. Probally would look like something like this https://weaponsandwarfare.files.wordpress.com/2015/11/fbbfdb.jpg

3) I strongly disagree about the flamethrower. It would be anachronistic as flamethrowers would not be invented until sometime in the medieval peroid and only by the Eastern Roman Empire. A far better idea would be an Assyrian style Siege Ram as a bronze age melee siege weapon that has high health and extremely high pierce armour.

4) While an upgrade to Elephant Archer would sound cool there is going to be problems. The only logical upgrade to an Elephant Archer is to a ballista on top, but there is a problem. The only known instance of ballista armed war elehpants is from the Kingdom of Khmer and the Khmer would be far too recent for Age of Empires 1. So no ballista elephants saddly.

5) An upgrade for Chariot Archer might work in the form of a Carroballista but I think the niche is alreadly being filled in with the Horse Archer

6) I would strongly approved of a bronze age upgrade for the axeman infact there even an iron age upgrade for the bronze age upgraded axeman. It should come in the form of a melee infantryman that has extremely high attack damage, attack bonus vs acadmeny units and costs only food to train but has low health and no armour. It would serve an excelent way to get in some sort of European Barbarian unit into the game and break up the overwhelming majority of Greco-Roman athestics to in game units.
Bronze Age: Great Axeman
Iron Age: Falxman

7) I would definely agree the need for an upgrade for a scout upgrade. Would love a moderate strength cheap unit that can counter horse archers.

[This message has been edited by knightse72 (edited 10-17-2018 @ 03:36 AM).]

Aran
Clubman
posted 10-17-18 07:38 AM ET (US)     217 / 251       
Knight what do you think about

1) Spearman- Immortal- Light spear infranty
2) Javelin-Peltast - anti archer unit which cost wood and food, but dont have chance Slingers.
3) Lancers-Heavy lancer-Gripanvar(Cibanarii) or Hetaroi- Heavy armored Cavalry slover than rest horses with very good attack.
4) Ram Ships- Elite ram Ship- Similar too fire ship, but less HP and atack Costs only wood.

5) Elephants Archers upgrade could called Armored Elephant Archers and Hindu countrys could have it.
6) Axe Throver
7) Ram
8) Camel Archer

[This message has been edited by Aran (edited 10-17-2018 @ 07:46 AM).]

todler
Clubman
posted 10-17-18 10:20 AM ET (US)     218 / 251       
3) I strongly disagree about the flamethrower. It would be anachronistic as flamethrowers would not be invented until sometime in the medieval peroid and only by the Eastern Roman Empire.
Chinese also had them but you are right about the time period being early middle ages. Still we can always go back and forth because ES already made that precedent with the fire galley(it clearly has tubes that spew fuel).
A far better idea would be an Assyrian style Siege Ram as a bronze age melee siege weapon that has high health and extremely high pierce armour.
Catapults deal melee damage and will one shot them. Any infantry unit would catch up to them, even villagers. So what their use against lone towers?
5) An upgrade for Chariot Archer might work in the form of a Carroballista but I think the niche is alreadly being filled in with the Horse Archer
Actually xbow chariot sounds interesting but they are already OP in bronze age because of their no-gold cost.
6) I would strongly approved of a bronze age upgrade for the axeman infact there even an iron age upgrade for the bronze age upgraded axeman. It should come in the form of a melee infantryman that has extremely high attack damage, attack bonus vs acadmeny units and costs only food to train but has low health and no armour. It would serve an excelent way to get in some sort of European Barbarian unit into the game and break up the overwhelming majority of Greco-Roman athestics to in game units.
Bronze Age: Great Axeman
Iron Age: Falxman
I only like the idea for bonus vs academy units. Other than that gold-cost swordsmen are already nearly useless, so we make the axemen better than them even in iron age?
7) I would definely agree the need for an upgrade for a scout upgrade. Would love a moderate strength cheap unit that can counter horse archers.
I don't see how an improved scout would be able to counter horse archers, huge bonus damage?

[This message has been edited by todler (edited 10-17-2018 @ 10:20 AM).]

chab
Clubman
posted 10-18-18 12:57 PM ET (US)     219 / 251       
(7) then you're talking about camels...

One of the most relevant change to better balance horse archers is to remove their pierce armor, this defense does not make sense.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 10-19-18 04:59 PM ET (US)     220 / 251       
Catapults deal melee damage
Maybe this is in fact dumb and unintuitive?
I only like the idea for bonus vs academy units. Other than that gold-cost swordsmen are already nearly useless, so we make the axemen better than them even in iron age?
Give swordsmen a bonus against axes and you'd pretty much have the light->medium->heavy infantry system from the Age of Italy mod?

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 10-20-18 09:19 AM ET (US)     221 / 251       
@Aran
Units have already been decided.

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
Aran
Clubman
posted 10-20-18 11:33 AM ET (US)     222 / 251       
In the future after that expansion. Rome did not build in one day.
Mahazona
Clubman
posted 10-20-18 09:56 PM ET (US)     223 / 251       
That will take few more years,this mod is in production from 2016.
Aran
Clubman
posted 10-24-18 05:35 AM ET (US)     224 / 251       
Probably yes. But It's neccessary for the future. More Units , more civilizations, more techs, more strategy's, more fun.
PhatFish
Mr. Beta
posted 10-24-18 02:32 PM ET (US)     225 / 251       
Things need to stay manageable, so no overload of extra this or that... at least for now



chab
Clubman
posted 10-25-18 11:40 AM ET (US)     226 / 251       
Aran you can think about new units, techs, etc, that can be useful for future mods, or future versions.
As for civs/strategies, it depends on what you are searching for.
If you just want different civs, it's already possible to run games with randomly-generated civs and/or strategies.
If you're searching for something more specific, then it needs more work... But at some point it will be difficult to continue adding civs that still make sense
Aran
Clubman
posted 10-26-18 01:55 PM ET (US)     227 / 251       
I know Chab. It will takes years. There are games much older than AOE and modyfication gave them new life. As fans we can only wait and be patient. About Civilization or units I'm not worried. There is plenty possibilities. I waiting for proper fanmade Expansion by specialists. Yes, I could learn create myself some Civs, but it wont have soul of AOE.

[This message has been edited by Aran (edited 10-26-2018 @ 01:59 PM).]

todler
Clubman
posted 10-26-18 05:14 PM ET (US)     228 / 251       
If you have time, you can help the team too.
Aran
Clubman
posted 10-30-18 09:57 AM ET (US)     229 / 251       
I changed job. There is no chance.

I can only give some suggestions.

I was thinking about new buildings

Harbour- It would be for creating non military units. It would be give more space in the future for new naval units.

Defense Office- It would take from granary all defensive techs

Blacksmith - All techs from Storage pit

Mining camp- for gold and stone techs

Mercenary Camp- Special units-Like Gladiators, Immortals etc-The would cost a lot gold.

Commander Centre- You can buy in here General or Admiral

Changes:

Granary- agricultural techs
Storage pit- Wood techs
Market- Buy and Sell resources and buy Mounted Merchants
knightse72
Clubman
posted 10-31-18 03:45 AM ET (US)     230 / 251       
who thinks some older civilisations need to be rebalanced to better reflect what they actually famous for.
For instance the Persians were never really that big on war elephants with the Sassanids being the only Persian Dynasty that used elphants in considerable numbers. It was the Indian and other south east asian civilisations who used war elephants in huge numbers. King Porus of Pauravas despite being the ruler of a minor kingdom was able to muster up to 30,000 foot infantry, 4,000 horsemen, 300 charioteers, and 200 elephants. The Nanda Empire the most powerful of the Indian Kingdoms at the time when Alexander the Great would have been invading Indian, would have been able to field at least 200,000 infantry, 20,000 cavalry, 2,000 war chariots and 3,000 war elephants. I think one of the new Indian and South East Asian civilisations would be better off with the bonus to war elephant speed.

To compenstate the Persians loss of their war elephant speed bonus, I think the Persians should get increased health, armour and pierce armor for their Cavalry, Heavy Cavalry and Cataphracts. This is the relect the fact that the Persians were always renown for their infamous super heavy cavalry. So it should make sense that the Persians should get the toughest cavalry in game

[This message has been edited by knightse72 (edited 11-01-2018 @ 07:04 AM).]

PhatFish
Mr. Beta
posted 11-10-18 11:13 AM ET (US)     231 / 251       
Just an update: The full soundtrack is finished



Aran
Clubman
posted 11-11-18 03:29 AM ET (US)     232 / 251       
knightse72- I was thinking that Indian countrys could have bonuses for faster taming, armour, attack speed, attack, range etc. Cataphracts are much inferior too War Elephants. In the history there were many civilizations which used Cataphracts. Scytians, Sarmantians, Parthians and Bizantium etc. Speed bonus WE for Persian is main force for them.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 11-12-18 02:35 AM ET (US)     233 / 251       
So I hear this project has a Discord server, but you're not exactly marketing it. You should send me an invite and we can all listen to Phatty's new soundtrack together. I'm Fruktfisk#9907

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Epd999
Scout
posted 11-13-18 00:05 AM ET (US)     234 / 251       
@Fruktfisk, we talk on Skype mostly. Everything is still confidential but we are still working on the project steadily.

@Aran & knightse72, we feel that it's best to stick as close to the original game as possible while giving it a new breath of fresh air. As many historical inaccuracies AoE has, we will likely not be changing the already existing civilisation bonuses or changing the game too heavily. However, if you have any suggestions for the new civilisations, we'd be happy to hear them.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
PhatFish
Mr. Beta
posted 11-15-18 08:51 AM ET (US)     235 / 251       
Frukty, check the Staff forum.



EdgarSamuel
Clubman
posted 12-03-18 05:47 AM ET (US)     236 / 251       
The news about this new expansion (beyond indus), by the way will only come with the project completed. I ask the organizers if they intend to present this expansion to the producers of "Age Of Empires: Definitive Edition"? For to add units, civilizations, and desiner proper to these Indian civilizations was incredible. So it was with the Forgotten Empires, which began as a mod and became a new expansion, a precursor to others. I would love to see the expansion created by you become an HD expansion. You guys look the same.
PhatFish
Mr. Beta
posted 12-09-18 05:55 AM ET (US)     237 / 251       
I actually proposed this during development of DE. But since DE wasn't exactly a success nor a finished product, I don't see this happening at all.



indubhushan
Clubman
posted 01-22-19 02:25 PM ET (US)     238 / 251       
Hello! :-) Happy to know, you are making a mod for Age of Empires with Indian theme ;-)

I got to this site by chance - was trying to make a mod for Heroes of Might and Magic, which will also have Hindu \ vedic theme. Actually, my spiritual master wants that we make computer game based on Mahabharata (you know, it is about Krishna, Arjuna, great Kurukshetra war around 5000 years ago, and after it one indian kind - Yuddhishthira and later Parikhit ruled whle planet Earth, well according to His Divine Grace A C Bhaktivedanta Swami Prabhupada, founder of ISKCON).

So, I was reading Mahabharata for around half year, and read till end of war, whn Bhima defeated Duryodhana. I made a big list of events in game: who killed\defeated whom. There are around thousand of lines\headers (with pages for each - refering to the scripture).

So I was trying to make a game based on Mahabharata in Unity3d game engine. I have SharpNLP library, which can analyze English sentences, - make part-of-speech-tagging etc. So the result of that program is converted to file, which I open in Unity game engine, and that is to be used to make game levels.

For example, "Arjuna killed 30000000 demons". This sentence should generate a level with Arjuna (I have to play him), and enemies - 30 millions of demons (in Russina versioon it is written 300 millions). Sl I decided that Heroes of Hight and Magic is more suitable to make such game, as I can simply make unit "demon", and simply have a number of such demons written nearby, which will reduce if Arjuna will slowly kill demons one by one (actually he can kill thousands at once).

As for Mahabharata itself, there are 4 main kinds of units are used (as I've read). It is similar to chess. Chess game comes from Chaturanga - indian game, which is also based on Mahabharata. Chatru means 4, and anga - means "legions" (in this conext).

So these 4 units are:
- simple soldiers with different weapons (I've got a list on inventories for each hero in Mahabharata, and I can share if you want). In chess game it is a pawn
- soldier on horse. in chess it is knight
- soldier on elephant. That's "bishop" of chess
- and soldier on chariot - with several horses. that's rook of chess.

So, I was thinking of making a mod in Heroes, but as it lacks these units on horses, elephants, chariots - I started googling - where can I get sprites from? (I like Heroes of Might and Magic 3.5 - there are programs for modding it). So, I found that Age of Empires has such units! ;-)

THis is long story, sorry for it. But I'ld like to know how are you going to make this mod? How do you make maps? Are going to make new heroes (like arjuna, Duryodhana - for Kurukshetra war), new units?

Basicly, I'ld like to get sprites from Age of Empires and put them as new creatures into Heroes of M&M 3.5. Or maybe just take warriors from Heroes - and put into Age of Empires. If that's at all possible.

Aim is to make a game (mod) with Mahabharata and Ramayana themes. These two stories are most important in "hinduism" as related with greatest avatars - Krishna and Rama. Another spiritual master (in ISKCON) wanted to make a game on Ramayana, and gives all blessings for anyone who wants to do this.
Mahazona
Clubman
posted 01-22-19 11:44 PM ET (US)     239 / 251       
AOE is based on history and historical facts not mythology.you are better off modding age of mythology as it fits the type of game you want to make.

Regarding chess and chaturanga its basic classical era soldier types.even china had chariots carthage war elephants.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 01-24-19 03:53 AM ET (US)     240 / 251       
That's a hilariously long and incongruent post. The author doesn't seem entirely set on wheter he's making a HoMM mod, AoE mod or a Unity game?

Long story short, if you're looking to extract graphic assets you should take a look at an SLP editor. If you are interested in AoE modding you should create your own thread in the future rather than fill this one with your personal queries.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
EdgarSamuel
Clubman
posted 01-24-19 06:58 AM ET (US)     241 / 251       
I do not say to reveal photos, they could just comment, like: we'll have a slinger upgrade, we'll have a slinger upgrade, or a new unit in the quarters, or else such a new technology, but without revealing the benefit it will bring. I also would like to know if there is any forecast to leave the beta?
BRICS AOE
Clubman
posted 03-27-19 12:56 PM ET (US)     242 / 251       
Hello. Any updates on the progress of this glorious venture?
EdgarSamuel
Clubman
posted 05-26-19 04:38 PM ET (US)     243 / 251       
Good afternoon. No more news about expansion? The only thing planned so far to realize was an upgrade of Scout and Camel rider, which can be seen in the music archive of the new expansion. You could give some more details of this project. Or at least one date for the beta of the new expansion?
Jan dc
Clubman
(id: Den cekke)
posted 05-27-19 10:11 AM ET (US)     244 / 251       
Epid seems to be disposed at the moment so I will respond instead.

The progress on the expansion has been very slow due to several factors. However we still made great progress in the past months. You guys have probably heard of Pathfish' awesome music that he made for this mod. That music will also be included in this expansion. On top of that We recently finished all the buildings for the Indian building set and they are being added to the game. I have added a screenshot below so you can see what the Iron Age set looks like in-game.

There were a lot of people asking about what the mod will include. We are not yet near a point where we want to release all the information but we are working on a manual in the same style as the old Age of Empires and Rise of Rome manuals which will contain all the information about this expansion.



There is still a lot of work ahead of us and the release date will not be for soon but we hope to keep on working on this expansion until it's ready to be released.



Credit to Andrea Rosa for his map design from Angkor Wat And The Khmer Legacy.

[This message has been edited by Jan dc (edited 05-27-2019 @ 12:14 PM).]

EdgarSamuel
Clubman
posted 05-27-19 12:49 PM ET (US)     245 / 251       
Thanks for the clarifications. From the image to see that you guys did a great job with the Indian buildings. I'm in a hurry to see the new units.
Suppiluliuma
AoEH Seraph
posted 06-09-19 05:25 PM ET (US)     246 / 251       
With HG potentially closing soon, where would this interesting topic move? AoE official forums?
Mahazona
Clubman
posted 06-10-19 10:32 AM ET (US)     247 / 251       
Hopefully some sort of release before the Dday.It would be a waste to see this go down before HG closes down.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 06-10-19 02:08 PM ET (US)     248 / 251       
Yeah I mean hopefully we at least get a heads up. Otherwise this project seems as made for ModDB.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
EdgarSamuel
Clubman
posted 08-03-19 08:27 AM ET (US)     249 / 251       
Good Morning. I wonder if the project for expansion of age of empires beyond the indus is over? There was news that the site of age of empires Heaven will be closed. It would be sad to know that the project will die with the site. Sad to imagine that this project would have new units, campaigns and technologies, and we would never know what they are.
ari007
Clubman
posted 08-11-19 11:09 PM ET (US)     250 / 251       
OMG, where are these news about aoe heaven being closed? This would be so terrible. A lot of players here have done much more for classic age 1 than their creators!
chab
Clubman
posted 08-12-19 11:54 AM ET (US)     251 / 251       
"more" would be excessive
"So much", yes

despite the remaining bugs, lack of balance fixes, etc, their work on the original games (AOE/ROR) remains extraordinary, which explains why there still is an active community on AOE *1* right now, and not only next games.
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