You must be logged in to post messages.
Please login or register

AoE/RoR Modding and Discussion
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

Hop to:    
Welcome! You are not logged in. Please Login or Register.251 replies, Sticky
Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » Age of Empires: Beyond the Indus Expansion
Bottom
Topic Subject:Age of Empires: Beyond the Indus Expansion
« Previous Page  1 2 3 ··· 5  Next Page »
Epd999
Scout
posted 09-01-16 03:12 PM ET (US)         
The expansion is looking promising, we are steadily doing our own part at our own pace and have made (and not made) multiple decisions regarding the expansion. Wish us luck, if you would be so kind.

Features:
Indian Building Set
4 new Civilizations - Alpha stage bonuses
X new Researches (Decided on)
5 new Units (Decided on)
New Interfaces
New Menu Backgrounds (Working on)
Game improving features
New Soundtrack (Working on)

Hurdles:
Turtle Pack Glitch, when two darkest player colours do not change player colour
Anything that is hard coded.

Notice
I would ask that people on the team would refrain from publicly sharing what the new content is in the expansion for now.

Job List:
Epd999: Data editor, Death Match AI maker
Phatfish: Soundtrack, UI
yohomes2: Modeling & Post processing
Todler: Modeling & Post processing
Chab: Software editor
Mystery Man: ...

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 04-13-2017 @ 07:59 PM).]

AuthorReplies:
yohomes2
Clubman
posted 09-01-16 04:03 PM ET (US)     1 / 251       
I'm interested, but with life style changes now I don't have much free time for the next 4 months. But could you add me to the list, I'd be glad to help when I can.
Jan dc
Clubman
(id: Den cekke)
posted 09-01-16 04:47 PM ET (US)     2 / 251       
Sounds great. I'm afraid I won't have the time to commit to such a project though.
Suppiluliuma
AoEH Seraph
posted 09-04-16 06:56 AM ET (US)     3 / 251       
I have very limited time availability, so I won't join, but still, I wish you the best.
chab
Clubman
posted 09-04-16 08:03 AM ET (US)     4 / 251       
Maybe I missed some discussions, what would this expansion be about, exactly ?
Add units/graphics/stuff, add features, other... ?
Epd999
Scout
posted 09-04-16 02:58 PM ET (US)     5 / 251       
Pretty much, we haven't actually discussed what's going to be in the expansion, so we could have those things, but we may not; depends what's chosen.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Eurotool
Hero
posted 09-05-16 10:23 AM ET (US)     6 / 251       
Not to be a downer, but that kind of project never happens. Especially with the tiny community we're now at. Better set a small goal where everyone can help a little and see what the outcome is. You have my support.

PhatFish
Mr. Beta
posted 09-07-16 08:19 AM ET (US)     7 / 251       
What Euro said. I guess focus could (?) be on one new graphic set and a max of 4 civs that use this, and only a few new units (like RoR). Land trade is something I would like to see included, as well as embellishment like barrels, additional plantlife and trees.



Epd999
Scout
posted 09-07-16 02:02 PM ET (US)     8 / 251       
That's what I had in mind

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 09-07-2016 @ 11:37 PM).]

Jan dc
Clubman
(id: Den cekke)
posted 09-07-16 04:27 PM ET (US)     9 / 251       
Well it may be a bit early but my suggestions would be one of these:

Northern Set
-Germanics (can be a more specific name like Suebi or Goths to sound more interesting)
-Celts
-Iberians
-Dacians

Indian/Southeast Asian Set
-Mauryans
-Chams
-Malay
-Funan

Nomadic Set
-Scythians
-Xiongnu
-Huns
-Sarmatians


I wouldn't do a meso-American set as they were very far from the other civilizations and had no contact with them in this time period. And yeah there are many other options and civilizations to pick from but from what I know these would be the most interesting to cover in the game.
Highwing
Clubman
posted 09-07-16 09:17 PM ET (US)     10 / 251       
I wish I could help with this, but I just don't have any time at all these days. In any case, I myself would really love to see an Indian expansion...

Maybe the community could vote on what group of civs they would want to see.

[This message has been edited by Highwing (edited 09-07-2016 @ 10:07 PM).]

Epd999
Scout
posted 09-08-16 00:33 AM ET (US)     11 / 251       
@Highwing, That's the idea, we'll do the same for the other things we are going to add like units for example.

I wouldn't mind seeing a Meso-American civilization, but it would be hassle and a bit out of place. In other words, I agree. I would like to suggest any of the civilizations: here.

As for the new units, a new academy unit would be nice in my opinion, as well as any other unit here, I know it's broad but it's a start...

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 09-08-2016 @ 00:34 AM).]

todler
Clubman
posted 09-08-16 11:50 AM ET (US)     12 / 251       
I won't be able to commit, because i work on couple other(non aoe1) projects, but you can use the already created units and i'll be following your progress

About the features, what i had in mind while doing my graphical mod is a new building(training ground) and to place the 2 existing elephant units there. This will open space in the stable/archery and add more to the strategy level of choices but might not fit an expansion.

For new civs i won't add any europeans(Scythians would be the closest thing to that), also they don't have to be from the same region based on the buildings. There can be a base civ like it was with Rome though. Maybe Mauryan/Vedic civ?

Another civ that should be added is Axum or Nubia, because Africa was very important region at the time.

Gameplay: It's interesting that some civs lack major buildings like Persians: Academy and Madeconia: Temple. The new civs could lack Siege Workshop(Indians with Elephants?) and Walls/Houses(that would be a rip off from aoe2 though).
PhatFish
Mr. Beta
posted 09-11-16 07:17 AM ET (US)     13 / 251       
My vote goes to the Northern set as proposed by Jan. All four civs have a great history and covered vast territory, and IMO would fit the Roman period perfectly.

More suggestions I would love to see included:

Terrain:
- Snow/Ice Terrain
- Road Terrain

Objects:
- Snow covered Pine trees
- Palisade walls
- Bush plant
- Additional trees (would love to see the small beta forest trees which look like bonsai trees)
- Runestones
- Placeable fire object
- Sheep or goats
- Wolves
- Waterfall in the other orientation
- Mountain object

To make things easier, we could use some of AoK's graphics and scale it down?

Things I could do to help out would be a UI, some other graphical enhancements and a few sound effects, as well as advertising on the AoEH front page from time to time.

Most importantly, we need someone capable of altering some of the game .exe parameters and settings, which could be aoe_scout or chab. Their utilities/mods also contain a plethora of additional settings and fixes which I think should be included in this possible new expansion too. Are eiter of you willing to lend a hand?



Suppiluliuma
AoEH Seraph
posted 09-11-16 08:31 AM ET (US)     14 / 251       
Actually this is a equivocal, but some researchers think that the Xiongnu and the Huns are actually the same people. Others don't think so.

Considering their influence on both European and Middle eastern cultures i'd vote Nomadic set.

My personal preferences would go to Southern Asia tho :P.
chab
Clubman
posted 09-11-16 11:43 AM ET (US)     15 / 251       
yes Phatty as you know there's probably much of my work that can be used in such an expansion

It already allows to add/modify graphics/language strings without changing the DLL/DRS files, I think that's a good start.
Jan dc
Clubman
(id: Den cekke)
posted 09-11-16 12:11 PM ET (US)     16 / 251       
Another civ that should be added is Axum or Nubia, because Africa was very important region at the time.
Oh yeah a fourth option could be:
African Set
-Nubians
-Axumites
-Numidians
-Mauri

The Numidians and Mauri could be combined into a Berber civ but those are already in age of empires 2 and the name has a more medieval ring to it imo.


Terrain:
- Snow/Ice Terrain doable
- Road Terrain doable

Objects:
- Snow covered Pine trees doable
- Palisade walls What would be the difference with small walls?
- Bush plant Maybe the berry bush without the berries?
- Additional trees (would love to see the small beta forest trees which look like bonsai trees) Making new trees without the original models won't be easy to get them to fit.
- Runestones doable
- Placeable fire object doable
- Sheep or goats Isn't there already a goat hidden in the graphics files?
- Wolves doable
- Waterfall in the other orientation doable, if you just mean to flip it
- Mountain object I believe there's a mountain/volcano hidden in the files as well.
To make things easier, we could use some of AoK's graphics and scale it down?
It would hurt the graphical coherence imo but it could be good for placeholders at first I guess.
Actually this is a equivocal, but some researchers think that the Xiongnu and the Huns are actually the same people. Others don't think so.
I know although it's still not proven. We can always replace it with another nomadic tribe if that's preferred.

[This message has been edited by Jan dc (edited 09-11-2016 @ 02:07 PM).]

Epd999
Scout
posted 09-11-16 02:06 PM ET (US)     17 / 251       
For the civilizations I wouldn't want to rule out Israelite/Hebrew. I recall seeing somewhere in the Beta files that aom expert released that Israelite was in the civilization area of the .dll (something like that) so the dev team at some point considered adding the civilization.

Another civilization would have been the Polynesians/Lapita but has the same problem as the Meso-American civilizations which is being isolated in the period of the game.

I'm all in for the new eye candy that is being suggested, and would like to see some domesticable animals like AOK sheep & turkey. But as a fun feature, force players to research the domestication technology to be able to "convert" them.

There is a volcano & goat hidden in the graphics folders.

It would also be cool if in the expansion we could use Jan and co's Wonders & Carthage set, we don't have to, it's just a thought...

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 09-11-16 02:20 PM ET (US)     18 / 251       
For the civilizations I wouldn't want to rule out Israelite/Hebrew. I recall seeing somewhere in the Beta files that aom expert released that Israelite was in the civilization area of the .dll (something like that) so the dev team at some point considered adding the civilization.
Considering how controversial the state of Israel is I doubt it would have ever gotten MS's approval. But they indeed could be added to this project although they probably would fit better with one of the existing architectures.
Another civilization would have been the Polynesians/Lapita but has the same problem as the Meso-American civilizations which is being isolated in the period of the game.
Yeah, certainly since there are plenty more suitable civilizations available.
There is a volcano & goat hidden in the graphics folders.
Indeed and the volcano can be turned into a normal mountain as well easily. I believe the decaying animation was missing for the goat but someone made them for my aoe conversion mod so you can use those.
It would also be cool if in the expansion we could use Jan and co's Wonders & Carthage set, we don't have to, it's just a thought...
Possibly but I think the Carthaginian set is more suited for a conversion mod instead of an unofficial expansion.

Edit:
For the snow we can use the mod of Jeff White and Mike Pulsifer. Although it might be hard to get in contact with them.


I talked it over with Yohomes2 and from what we've gathered the difficulty for finding material for the new building sets would be like this: Indian->Northern->African->Nomadic

[This message has been edited by Jan dc (edited 09-11-2016 @ 05:39 PM).]

Highwing
Clubman
posted 09-11-16 06:36 PM ET (US)     19 / 251       
Rasteve had a snow mod started too that looked really good. Whatever happened to him?

I too would love to see snow and snowy trees, as well as the other things that have been suggested here. And I'd be happy with any additional set of civs, to be honest.

Considering all the developments this community has seen in the past couple of years or so, I feel there's no reason we can't have a pretty solid expansion pack. I'm confident this could turn out to be something really great!
Mahazona
Clubman
posted 09-12-16 00:49 AM ET (US)     20 / 251       
Jan I made the missing goat and horse frames.

I think you guys can make a good expansion with the current assets and beta stuff without doing too much work.problem is how many will play this as the community is small.
Jan dc
Clubman
(id: Den cekke)
posted 09-12-16 05:53 AM ET (US)     21 / 251       
Indeed you did. You wouldn't mind if they were used for this right?

Btw if this project did get started, would it be possible to create a subforum for it here?

[This message has been edited by Jan dc (edited 09-12-2016 @ 08:19 AM).]

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 09-12-16 07:10 AM ET (US)     22 / 251       
Rasteve comes and goes, when he's gone he can be really hard to get in touch with, but you could always try sending him an email, I thnk it would be your best bet. I'm sure he wouldn't mind contributing if you can get a hold of him though.

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Epd999
Scout
posted 09-13-16 00:01 AM ET (US)     23 / 251       
Northern Set
-Germanics
-Celts
-Iberians
-Dacians

Indian/Southeast Asian Set
-Mauryans
-Chams
-Malay
-Funan


Nomadic Set
-Scythians
-Xiongnu
-Huns
-Sarmatians

African Set
-Nubians
-Axumites
-Numidians
-Mauri
Others
-Isrealites/Hebrews (Middle Eastern Architecture or Egyptian Architecture)
-Indus Valley Civilization/Dravidian (Would have Indian/Southeast. My preferred choice over Chams, Funan & Malay civilizations)
-Armenia (Roman or Greek Architecture)

Any other civilizations people would like to add to the list before we decide what were actually going with?
Also, I was thinking that we should add a total of 5 civilizations to the project to add another civilization that doesn't use the new architecture (if there is one) for the new civs (such as civs classed as "Others"). I also understand that it would be more reasonable to add 4 to make a total of 20 and maybe getting a bit ahead of myself.

Does anyone know any other Age of Empires Forums that are at least a little bit active?

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 09-13-2016 @ 00:28 AM).]

yohomes2
Clubman
posted 09-13-16 02:01 PM ET (US)     24 / 251       
I doubt there's any other age of empires forums more active than this one. There's some people over at the other aoe2/3 sites and eso-community, but I'm not sure if they'd like to help. Once an architecture set is decided I'm willing to try my hand at making buildings for this project .


Everyone please use this link to cast your vote in the poll for which architecture set you'd like in this expansion. It includes 5 options (Africans, Meso-Americans, Nomads, Northerns, Indians, and Polynesians).

http://www.strawpoll.me/11218757

[This message has been edited by yohomes2 (edited 09-13-2016 @ 02:19 PM).]

Jan dc
Clubman
(id: Den cekke)
posted 09-13-16 03:43 PM ET (US)     25 / 251       
Others
-Isrealites/Hebrews (Middle Eastern Architecture or Egyptian Architecture)
-Indus Valley Civilization/Dravidian (Would have Indian/Southeast. My preferred choice over Chams, Funan & Malay civilizations)
-Armenia (Roman or Greek Architecture)
Yh Indus Valley or Dravidian can certainly replace one of the civs I suggested if it fits better. I'm not a fan of adding new civs to the existing architectures though. Four new ones will already be plenty work.
Everyone please use this link to cast your vote in the poll for which architecture set you'd like in this expansion.
Can it be added to the OP maybe?
Highwing
Clubman
posted 09-13-16 10:53 PM ET (US)     26 / 251       
Could I suggest Anuradhapura (Sri Lanka) for the Indian set? It was founded in 377 BC, so it may fit better than a Malay civilization. I'm finding only AD stuff for actual Malay kingdoms/empires, though I could be missing something.

I would also suggest just adding four civs all with one architecture type. It'd be nice to see an expansion pack more or less in the spirit of the RoR expansion.

[This message has been edited by Highwing (edited 09-13-2016 @ 10:58 PM).]

Epd999
Scout
posted 09-14-16 00:01 AM ET (US)     27 / 251       
The Chola Empire is also be a better fit over Malay and maybe even Anuradhapura. I think it would be nice if it was an OP. Phatfish could you do the honors?

Possible Civilizations for Indian Set
Mauryan
Indus Valley Civilization
Dravidian (Was thinking of using Dravidian for the unnamed Indus Valley Civilization)
Anuradhapura
Chola
Funan
Hồng Bŕng
Malay - good links were very hard to find, as the were a nomadic/tribal group up until 300CE and there isn't much information on them, the best I could find is this.
Pyu

Ancient South-East Asia (You can manually change the dates)
200BCE Map of South-East Asia

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 09-14-2016 @ 00:14 AM).]

Highwing
Clubman
posted 09-14-16 00:06 AM ET (US)     28 / 251       
I just thought Anuradhapura would add some variety since it's an island civ, as opposed to the large number of existing continental civs. That's why I was suggesting that Anuradhapura replace Malay (another island civ). Chola sounds great too, though. Chola, Anuradhapura, and Mauyra seem the most essential to me (though we still need a fourth).

Hong Bang is too far removed from India in my opinion, they are more East Asian. Indian architecture would not fit with them.

Once the architecture set is voted on, though, maybe there could be another poll for the actual civs to include for that architecture?

[This message has been edited by Highwing (edited 09-14-2016 @ 00:14 AM).]

Epd999
Scout
posted 09-14-16 00:22 AM ET (US)     29 / 251       
Sure, if the moderators don't mind I'm all in for choosing what civilizations we should use. Though there will be problems such as not adding civilizations to the list, everyone choosing the same 1-3 civilizations or having 2 civilizations with the same amount of votes. Though for some of the architectures a poll would not be necessary if something like Meso-American or Polynesian architecture were to be chosen.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
Jan dc
Clubman
(id: Den cekke)
posted 09-14-16 04:23 AM ET (US)     30 / 251       
Did you guys already consider who you need for this project?

-Several balance testers
-One data editor
-One exe editor

-One or more researchers
-One concept artist

-One or more people who can model building
-One or more people who can model units
-One or more people who can model/create terrains
-One or more people who can do the post processing (turn a render into a game asset)

-Several scenario designers
-One or more AI designer(s)

-One or more sound editors
yohomes2
Clubman
posted 09-14-16 12:17 PM ET (US)     31 / 251       
Epd999, could you post the poll that I made in the top post? It will help us decide which architecture set to make.

[This message has been edited by yohomes2 (edited 09-14-2016 @ 01:08 PM).]

Highwing
Clubman
posted 09-14-16 02:25 PM ET (US)     32 / 251       
Yeah, on second thought, a poll for the actual civs to choose for the architecture set probably wouldn't work since there are four civs being chosen. It would be better anyway to just discuss what the most befitting and realistic civs would be for the architecture set that is voted on. Voting wouldn't give you the best results for that.
PhatFish
Mr. Beta
posted 09-17-16 10:37 AM ET (US)     33 / 251       
How about letting AoEH's visitors choose as well. I've added the same poll on the main page (and can be edited if necessary).



knightse72
Clubman
posted 09-17-16 11:55 AM ET (US)     34 / 251       
I wonder if the Arabians especially the Nabataeans of Petra and the Sabaeans should be included

[This message has been edited by knightse72 (edited 09-17-2016 @ 11:55 AM).]

todler
Clubman
posted 09-17-16 12:21 PM ET (US)     35 / 251       
South Arabians could fit into the african set.
chab
Clubman
posted 09-17-16 12:29 PM ET (US)     36 / 251       
are you planning to add a tileset for the new civilizations ?

I believe that the number of tilesets is hardcoded in game EXE, are you aware that fixing that could be something huge (supposing it's possible) ?
Jan dc
Clubman
(id: Den cekke)
posted 09-17-16 02:07 PM ET (US)     37 / 251       
How about letting AoEH's visitors choose as well. I've added the same poll on the main page (and can be edited if necessary).
Sounds like a good idea.
I wonder if the Arabians especially the Nabataeans of Petra and the Sabaeans should be included
Arabs could be included but idk if it would be worth it to make a new set for them. And if you'd give them the African set which other civ would you replace? The ones I proposed are at least as important. Unless you'd group the Berber ones together.
are you planning to add a tileset for the new civilizations ?

I believe that the number of tilesets is hardcoded in game EXE, are you aware that fixing that could be something huge (supposing it's possible) ?
I actually already went ahead and added 4 new civs and a new building set (data-wise) using the great userpatch. I'm getting a crash in the campaign menu but other than that it seems to work fine.
Epd999
Scout
posted 09-17-16 02:27 PM ET (US)     38 / 251       
Creating Mods for UPatch HD
UPatch HD now allows you to add entirely new tilesets (which was previously impossible), as long as you create all the necessary graphics.
It also has other features like granting the ability to add new civilizations, easy modding layout etc. Which probably makes Upatch an ideal interface to use to make the expansion. Don't get me wrong chab, you've made lots of breakthroughs as well with the ai & triggers. I just think Upatch is more user friendly and already has made the patches you except to see in an age of empires expansion.

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
todler
Clubman
posted 09-17-16 03:02 PM ET (US)     39 / 251       
I meant Nubians or Axumites as one civ, or it can be called Punt even if you consider that half the Egyptian civ cover Nubia anyway and Axum is a bit late.

Most of the proposed civs doesn't give me the thrill of say Sumerians or Hittite, they were long gone at the time of these classical age civs.
Jan dc
Clubman
(id: Den cekke)
posted 09-17-16 05:27 PM ET (US)     40 / 251       
Well the location of Punt is still debated and can be either Arabian or Somali which doesn't cover Ethiopia or Nubia.
The new civs might not excite you but they might for other people. Most great ancient empires are already covered by the base game.
Fisk
Champion of AoEH
(id: Fruktfisk)
posted 09-18-16 07:13 AM ET (US)     41 / 251       
I kind of like the premise of an Ancient Berber civ. I think that and Nubia would fit great for the ancient setting (my opinion is in no way biased).

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Suppiluliuma
AoEH Seraph
posted 09-18-16 08:03 AM ET (US)     42 / 251       
Southwestern Arabia and the Horn of Africa+Ethiopia have always had close links to each other. I don't know much about the Minaeans, the Sabaeans, or other ancient Yemen groups, but I won't be surprised if culturally (and so architecturally) they were closer to Northeastern African cultures than to those further north in the Arabian peninsula.

Also I think Ancient Peruvian civilizations are as worthy to be in as the Mesoamericans: they were the first cultures in the western hemisphere to build cities (Norte Chico/Caral) and at least the Norte Chico, Moche, Virú (the name Perú comes from them) and Chavín developed in the historical period of AoE.

Maybe instead of Mesoamericans only, we could look for a more inclusive 'Ancient American' architecture?
chab
Clubman
posted 09-18-16 10:06 AM ET (US)     43 / 251       
I actually already went ahead and added 4 new civs and a new building set (data-wise) using the great userpatch. I'm getting a crash in the campaign menu but other than that it seems to work fine
OK I didn't know someone already worked on that.

What I was refering to was unstabilities like the one you're talking about.
Basically this might work quite easily, but it seems likely to me to get crashes, or other memory data being corrupted, etc. Overflows may be hard to detect.

Maybe UPatch fixed some, but not all ? If so that's still good news
Jan dc
Clubman
(id: Den cekke)
posted 09-18-16 11:57 AM ET (US)     44 / 251       
What I was refering to was unstabilities like the one you're talking about.
The crash was caused because of missing files actually so it was my mistake. Seems to work fine now.
Don't get me wrong the work you've done is really awesome but since an expansion relies on adding new civs, userpatch seems to be the best option here. Maybe you two can coop to help with this project? A lot of the things you made would also be useful here.
Highwing
Clubman
posted 09-19-16 01:46 PM ET (US)     45 / 251       
What do people think of Urartu (Armenia)? I would really like to see them represented in one of the proposed architectural sets, perhaps replacing the Huns. The Huns were a little later in time, are already represented in AoK, and may be the same people as the Xiongnu anyway, so I'm not so sure they would be worth adding (in my opinion).
knightse72
Clubman
posted 09-20-16 08:52 PM ET (US)     46 / 251       
I think one of the Scythians civilisation traits is that Horse Archers and cavalry cost no gold but cost 40 extra food for Horse Archers and 20 for cavalry.
Jan dc
Clubman
(id: Den cekke)
posted 09-21-16 04:57 AM ET (US)     47 / 251       
What do people think of Urartu (Armenia)?
I don't think they'd fit as a Nomadic civilization. Replacing the Huns with Cimmerians would make more sense imo.
knightse72
Clubman
posted 09-21-16 06:56 AM ET (US)     48 / 251       
I think there should be a middle eastern architecture that serves as a middle ground between Egyptian and Mesopotanian style to represent the bronze age and early iron age people of the middle east.
PhatFish
Mr. Beta
posted 09-23-16 08:27 AM ET (US)     49 / 251       
Currently in the lead: Indian (33%, 10 Votes)

2nd: Northern (23%, 7 Votes)
3rd: Nomadic (17%, 5 Votes)



yohomes2
Clubman
posted 09-23-16 10:54 AM ET (US)     50 / 251       
We have started working on the Indian set, I'm not sure if we've fully decided it yet, but I think it's the best route. Here is the stables as they are so far. I have to fix the lighting, play with the textures, and add some more embellishment, but this is near to what they'll look like.



Jan DC also has some images he's made, but I will ask him before I post those.
« Previous Page  1 2 3 ··· 5  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames