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Age of Empires Heaven » Forums » AoE/RoR Modding and Discussion » UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
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Topic Subject:UPatch HD - unofficial patch for Age of Empires: The Rise of Rome
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aoe_scout
Clubman
posted 03-21-13 05:21 AM ET (US)         


UPatch HD 1.1


For more details and full list of features - visit the official site.

NOTE: You are not allowed to use or include UPatch HD or any parts of it (including graphics) in other software, mods or websites (this includes re-uploading here) without the author's permission. You are not allowed to sell or bundle UPatch HD with other software, mods or services.

[This message has been edited by aoe_scout (edited 11-22-2016 @ 11:33 AM).]

AuthorReplies:
aoe_scout
Clubman
posted 07-12-15 12:26 PM ET (US)     1501 / 1956       
Starting with a Scout is an AOE2 thing, it was never a problem in AOE1. In AOE1 you start from the stone age (Paleolithic period) when there was no cavalry. AOE1 has its own logic, tradition and play style. You can always make scenarios with any setting you like.

About Greek chariots, Suppiluliuma is right. I also try to keep it close to the original game, this is not a historical mod after all. Chariot speed was discussed before, I decided not to change their speed.

As I mentioned before the release, things like changing units/civilizations (or anything that will affect Multiplayer compatibility) will not happen for a while after the release of 1.1 Final (not until the next major version). Such changes would require a new version number and this will create version fragmentation. I'm actually quite satisfied with the current changes in UPatch HD 1.1, it's closer to the original and much better than Beta2 at the same time. There are still some great new features and enhancements planned (which won't require a new version), but I really can't say when I will have the time to complete them (not much free time lately).

[This message has been edited by aoe_scout (edited 07-12-2015 @ 12:48 PM).]

raymangold22
Clubman
posted 07-12-15 08:56 PM ET (US)     1502 / 1956       
Oh boy...

Well I was hoping to 'update' a few problems with the AI via this patch (since let's face it, the AI is old and can be improved; always has been a gripe of mine).

So I happily pop it on a USB stick onto my trusty pentium 1. Nope. Package is not supported on your version of Windows (windows 98se). Lovely...

I go ahead and install it on my Windows 10 laptop via the original CD-ROM. Nope, game installation not found (most likely due to the fact the installer hangs at 100% on newer versions of windows). Lovely...

Finally have to fire up my old XP box which I keep around for archaic software... It does install on *that* computer. Great.

Then I go ahead and punch in a few parameters such as -midimusic in hopes to bypassing the MP3 music (since decoding MP3s for an older microprocessor consumes a fair bit of resources). The new bootloader of course doesn't support these parameters. So now I am just cherry picking the files to see if I can make an "unofficial" patch for 98SE while still keeping the old audio options.

I actually like enabling the midi music on the old FM synthesizers present on older computers.

So this unofficial patch is a *pain* to install on older or very modern computers-- and does not allow dynamic tweaking, instead you're reliant on what the package comes with. I'll probably just end up using Customize AOE to get better AI enhancements and forget the unofficial update.
SonicBlade
Clubman
posted 07-12-15 08:59 PM ET (US)     1503 / 1956       
@Suppiluliuma, I think you have the right point about what you said since you told me the real stuff about the Greeks over Chariots and I quite understand that. So that means there's no need to give Chariots to the Greeks. They are better off with no Chariots.

@aoe_scout, have you ever found the Chosen to be overpowered yet. I do understand that you want the U-Patch to be closer to the original game though.
raymangold22
Clubman
posted 07-12-15 11:51 PM ET (US)     1504 / 1956       
Hmm... it appears the unofficial patch actually uses chab's customize aoe executable.

I'll have to see if earlier versions work on 98SE (I wonder what was used in these modded EmpiresX executables that break compatibility with 9x).

It definitely would be nice to get working in 9x as... XP works with far less games I own and is a dog on older hardware.
aoe_scout
Clubman
posted 07-13-15 03:42 AM ET (US)     1505 / 1956       
UPatch HD 1.1 Final is my own custom version of the game, that has been tested and improved for over a year (with more than 23 000 downloads for the Beta versions). It doesn't use nor can be compared to any experimental modding tools. You shouldn't talk about things you don't know. UPatch HD provides over 200 bug fixes, high quality content, maximum reliability and works properly in all game modes, including Multiplayer - very similar to an official HD version of the game. You will not find any of this elsewhere.

Before trying to install, you need to read the requirements:
Minimum Windows XP SP3 (32 bit)
You can't expect programs to support even Windows XP, since it's dead, let alone Windows 98 (having to use/test on/build a program with ancient software and hardware so that it would work on a Windows version that no one uses). In fact, AOE2-HD recently even dropped support for Windows XP.

UPatch HD works perfectly fine on Windows 10, as well as Windows 7\8.x. If you have the problem with AOE installation stuck at 100% (not all people have it) - open the disc drive main folder, right-click on AOESETUP.exe, select Properties - Compatibility - Run this program with compatibility mode for: Windows 98/ME. Double click on AOESETUP and install again, it should work normally. Do NOT set any other compatibility settings, it's only needed for setup and only if you couldn't install properly before.

@SonicBlade: I don't think Choson are overpowered, actually they can be considered somewhat weak in Bronze.

[This message has been edited by aoe_scout (edited 07-13-2015 @ 08:35 AM).]

chab
Clubman
posted 07-13-15 12:43 PM ET (US)     1506 / 1956       
Anyway, what's right is it would be extremely convenient if UPatch could be installed in a custom folder.
aoe_scout
Clubman
posted 07-13-15 02:14 PM ET (US)     1507 / 1956       
I've explained many times before why this can't happen. If you have an original and proper installation of the game, you won't have any problems, that's it.

[This message has been edited by aoe_scout (edited 07-13-2015 @ 02:44 PM).]

Ris1ng
Clubman
posted 07-13-15 02:47 PM ET (US)     1508 / 1956       
I've found a minor issue:

The game comes without the "screenshots" folder by default, when you press CTRL+F12 the screenshot will not be saved, that can be easily fixed by creating the "screenshots" folder manually, then the game will save your images as intended.
aoe_scout
Clubman
posted 07-13-15 03:23 PM ET (US)     1509 / 1956       
You are right. I should have added the folder to be created by the installer, it will be fixed. Thank you very much for reporting it!
Epd999
Scout
posted 07-13-15 03:53 PM ET (US)     1510 / 1956       
Hi, everyone... I'm back

To my chariot bonus suggestion:
I also requested that because the chariots were the closest to the mounted javilneers, that the spartans used. Seen there is only one unit that carries a javlin/spear for combat, (the chariot.) And as Suppiluliuma mentioned they did use few chariots. I thought, maybe you should add them for the greeks

Also I have a suggestion...

1. On the mini map Military units are darker and economic units are lighter, while buildings stay the same shade.

2. (An Option in the launcher settings) That will screenshot either a. the whole map, and nothing else every minute or b. the minimap, every minute. It will act like a time map, showing the conquest of the player(s) in the game...

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?

[This message has been edited by Epd999 (edited 07-13-2015 @ 10:48 PM).]

raymangold22
Clubman
posted 07-13-15 09:40 PM ET (US)     1511 / 1956       
@aoe_scout

It's true 98SE isn't used a whole lot by modern gamers, however it is still used fairly heavily for retro-gaming with those who have a large collection of older games. Saying "no one uses it" is a little over the edge.

I've been running AOE on my trusty old computer since 1999. Making it incompatible for the very platform it was released for seems a bit surprising; especially since said computer is used for a host of other games which require legacy support (since it is a legacy game in and of itself).

The entire unofficial patch would have to be reworked from the ground up to 're-implement' the legacy features and programmed with older software to retain 9x compatibility (newer .NET versions use incompatible API functions): and I know you don't care about Windows 9x and FM Synthesis so we'll end that here.

One quick question: did you change how the executable handles multiplayer traffic / disconnects?
aoe_scout
Clubman
posted 07-14-15 06:37 AM ET (US)     1512 / 1956       
I'm sorry, but this is not serious, even the very small percentage of people who use Windows 98, do so on a virtual machine or separate computer, so it would be no problem for them to play the game on their main computer. The whole point of the patch is to make the game compatible with modern systems, this means incompatible with ancient ones. If you want legacy support - just play the original game. But it's not fair to come here and make such big problem out of this (referring to your previous posts), with such disrespectful attitude toward my work.

@Epd999: About Chariots - before Greeks to have them, the Romans should lose them and have Cataphracts instead, Hittite shouldn't have elephants at all, Persians should have Chariot and Scythe Chariot, etc. But this is not a historical mod and I don't change these things (I would otherwise).

[This message has been edited by aoe_scout (edited 07-14-2015 @ 01:03 PM).]

PhatFish
Mr. Beta
posted 07-14-15 07:35 AM ET (US)     1513 / 1956       
Keep it nice and clean, folks.



aoe_scout
Clubman
posted 07-15-15 04:12 PM ET (US)     1514 / 1956       
@figo: The Polish translation is almost ready, I checked it carefully, fixed what I could and also replaced the names of kings/emperors with proper translations (thanks to Polish Wikipedia). But I need some additional missing entires to be filled + some wrong/inconsistent ones to be fixed. Can you please take a look at these? They are in the translation document below the previous translations, fill them directly there (not in dll-s). I've added the necessary notes and explanations there, but if you have any questions or if you are unsure about something, ask me here.
figo
Clubman
posted 07-15-15 07:03 PM ET (US)     1515 / 1956       
@aoe_scout: Done!

fb.com/groups/857622270914909 - 114 AoE: RoR players
Join Us!

[This message has been edited by figo (edited 07-15-2015 @ 07:06 PM).]

witekgreg
Clubman
posted 07-16-15 05:39 AM ET (US)     1516 / 1956       
I've done some corrections to the translation

@Figo please take a look. In my opinion now it is grammatically better

[This message has been edited by witekgreg (edited 07-16-2015 @ 05:42 AM).]

figo
Clubman
posted 07-16-15 07:33 AM ET (US)     1517 / 1956       
@witekgreg: I didn't notice anything so now it's good or even better. Dzięki za pomoc

EDIT: Now I understand :P I've changed those things, think for the best, but witek should take a look too

@aoe_scout: chariot is rydwan, chariot archer is łucznik na rydwanie.

[This message has been edited by figo (edited 07-16-2015 @ 09:53 AM).]

aoe_scout
Clubman
posted 07-16-15 07:35 AM ET (US)     1518 / 1956       
@witekgreg: I had to remove most of your changes for create/build/upgrade (that's why figo didn't see any changes), because they were not consistent with the words used in the original translation (even if they were slightly better). Words used for different units and actions need to be consistent throughout the game.
But some of the rest of your translations could be more appropriate - I already replaced one or two with yours, the rest are no longer in the document, but here:

8043, wymagana dla Ciężkiego Łucznika na Koniu
9698, ma inną wersję lub albo używa moda. Wszyscy muszą miećą samą wersję gry Age of Empires, aby móc grać przez sieć.
9699, Host ma inną wersję lub używa moda. Wszyscy muszą miećą samą wersję gry Age of Empires, aby móc zagrać przez sieć.
30270, Wybierz wydajność z jaką wyszukiwania jest drogai. Im wyższa wartość, tym korzystniejszą lepszą drogę dotarcia wyszuka jednostka z jednego punktu do drugiego.
So both of you can decide if the above are better or the current ones (by Figo) and enter them in the document. And if you think there is better word for "Tower Shield" too. Thank you for the translations.

Edit: You are right about Chariot, it was ok already (I miscalculated the string number). I will wait a little if you want to make any other corrections.

[This message has been edited by aoe_scout (edited 07-16-2015 @ 10:33 AM).]

Kenntak
Clubman
posted 07-18-15 08:02 AM ET (US)     1519 / 1956       
For difficulty level "hard" and "very hard" against the computer, how much additional resources does it start the game with compared to a human player? Are those the only advantages for the computer at those difficulty settings?
aoe_scout
Clubman
posted 07-18-15 10:44 AM ET (US)     1520 / 1956       
+500/+1500 (Hard/Hardest) for all resources. Yes, these are the only unfair advantages for the computer (no train time, resource gathering or other advantages like in AOE2).

NOTE: The latest build of Windows 10 (x64) appears to have changed something related to U.A.C. that might affect the patch. If you get an error when trying to start the game, you need to run it as admin - just right click on the shortcut (either of the game or the Launcher, it doesn't matter) and click "Run As Administrator", then click yes if asked for permission. Windows 8.1 doesn't have this problem, so it's probably a bug that Microsoft will fix. Even if not, I will make a workaround.

[This message has been edited by aoe_scout (edited 07-18-2015 @ 10:58 AM).]

aoe_scout
Clubman
posted 07-18-15 07:58 PM ET (US)     1521 / 1956       
Polish language dll is ready - download here. Put the dll in the main game folder and replace. I will add Polish as supported language with the next update.

Thanks to figo for the translation and witekgreg for the corrections. It should work as expected, but if by any chance you find something wrong, tell me.
figo
Clubman
posted 07-18-15 11:31 PM ET (US)     1522 / 1956       
I've just downloaded the dll file and replaced, but when I open settings and game language i don't see polish language and now when file check it says failed :/
In game it works fine! Thank u very much

EDIT: Any idea why ctrl+F12 (even Prt Sc button) doesn't want to take screenshots and save then in proper file?

[This message has been edited by figo (edited 07-20-2015 @ 04:58 AM).]

aoe_scout
Clubman
posted 07-19-15 06:29 AM ET (US)     1523 / 1956       
Of course, it's not officially supported/recognized yet, it's only a loose file for testing. It will be supported with the next update. If you make a File Check, apply English language before that.

[This message has been edited by aoe_scout (edited 07-19-2015 @ 07:28 AM).]

aoe_scout
Clubman
posted 07-21-15 07:47 AM ET (US)     1524 / 1956       
Any idea why ctrl+F12 doesn't want to take screenshots and save then in proper file?
Yes, Ris1ng reported it few post above, I forgot to add the "screenshots" folder to the installer (will be fixed with next update), just create this folder manually in you main game folder.
figo
Clubman
posted 07-21-15 12:41 PM ET (US)     1525 / 1956       
I did it but still it doesn't work.

EDIT: Yes ur right, they r in Compatibility files! Thanks a lot.

[This message has been edited by figo (edited 07-22-2015 @ 03:02 AM).]

aoe_scout
Clubman
posted 07-21-15 01:05 PM ET (US)     1526 / 1956       
You may have to click on "Compatibility Files" button at the top of the folder when you are inside the screenshots folder. Or go to C:\Users\[your user name]\AppData\Local\VirtualStore\[path to game directory] (that's because of U.A.C. in Windows Vista/7/8/10).

[This message has been edited by aoe_scout (edited 07-21-2015 @ 01:06 PM).]

Kenntak
Clubman
posted 07-25-15 07:52 AM ET (US)     1527 / 1956       
In playing multiplayer over the internet, I noticed there is a bit of lag. I take it that has something to do with AoE itself, and there is not much that can be done, is that correct?
aoe_scout
Clubman
posted 07-25-15 08:27 AM ET (US)     1528 / 1956       
Yes, nothing is changed in regard to how the Multiplayer works during actual gameplay.
m_kaduri
Clubman
posted 07-28-15 03:09 PM ET (US)     1529 / 1956       
Given the age of the game, the optimization problems aren't much of a surprise. Does anybody know what the game is written in? Some code tweaks could work wonders. Anything in python or C I could handle.
aoe_scout
Clubman
posted 07-28-15 05:49 PM ET (US)     1530 / 1956       
The game was written in C++ (the old one, not the .NET version used today). But this doesn't matter because the source code was never released, so debugging/reversing is the only way to modify anything (hence the limitations).
ngdinhluat
Clubman
posted 07-30-15 01:30 AM ET (US)     1531 / 1956       
Thanks aoe_scout so much for your work.
This path is wonderful and balanced. It works perfectly for me.
can you show me how you change gameplay (units, tech, train time, atk, def...).

I come from Vietnam
In Vietnam, there are thousands players, and 10,000-15,000 guys play RoR at the same time daily. We have 3 big Broadcasts (average 3,000-5,000 regular viewer, if friendly match with Chinese players, may be 15,000-20,000 viewers), and 30-40 tournaments per year. (In Chinese, the number is larger)

But we still play beta path of RoR, so much bugs and crash. But we (Vietnamese and Chinese players) don't want to change gameplay.
In China, 95% matches is Shang wars (rest are Deathmatch or random civs have wall, tower). Setting is Map Hill, (1s1 large, 2s2 huge, 3s3 ginatic), speed 1.5 to 8 minutes in game, later is 2.0, only fight when players up to Bronze age, No wall, no tower.

In Vietnam, 80% matches is Random Civs (rest is assyrian Chariot Archer war and shang chariot war). Setting is map Hill (1s1 large, 2s2 large, 3s3 huge and 4s4 ginatic), speed 2.0, no wall, no tower. Can fight when players up to Bronze age, but in period Tool Age -> Bronze Age, player can train “one” unit tool age to atk or defend (scout, Bowman, Slinger) . We call our setting is d3kt

We considered imbalances are a part of game, accept imbalances and fun with them. Hittite, Assyrian, Egypt is best civs for Chariot Archer, Persian, Palmyran, Yamoto is best civs for camel riders and Cavalry

So many strategy we discovery for d3kt, from 1s1, 2s2 to 4s4… in 10 years, so we afraid to change (chinese players too). In 4s4, you have Carry: Hittite, Assyrian, Egypt, Shang, Phoenician, Minoan; Gank: yamato, Persian, palmyran, Roman, Macedonian and Support: Carthaginian, choson, greek

And now, We want to use your path for upgrade, full HD, reduce lag and crash or disconnect, and modify it come back gameplay of beta RoR, and support for our setting (d3kt), infinity farm.

I look forward to your help.

[This message has been edited by ngdinhluat (edited 07-30-2015 @ 01:32 AM).]

aoe_scout
Clubman
posted 07-30-15 05:59 AM ET (US)     1532 / 1956       
I've been communicating with a vietnamese player and I'm aware of the situation. I know that Vietnamese players use the bugged old version of ROR (1.0), but I can't restore the bugs from that version into 1.0a or my version. I could make a mod that increases the Farm food to huge amount (practically infinite), but it won't be the same and people won't like it. I even made such mod long time ago by request of my Vietnamese contact for version 1.0a (this was before UPatch HD, so it didn't have resolutions or anything), hoping that this way people will use 1.0a instead of 1.0, but nobody was interested, apparently people want their farm bug. And then the biggest problem is that this or other changes will make the game incompatible with the old version 1.0, so people will have to update anyway (which is not likely to happen, as they didn't wanted to update even to 1.0a, such communities are too closed). Chinese players are little more open to new versions, some already use UPatch HD 1.1, but not many.

[This message has been edited by aoe_scout (edited 07-30-2015 @ 07:05 AM).]

ngdinhluat
Clubman
posted 07-30-15 08:54 AM ET (US)     1533 / 1956       
No, in my opinions, we will use patch 1.0a.
So no bug from 1.0, but Vietnamese players are familiar with gameplay of 1.0. I want modify your path to likely gameplay of 1.0
- Technology of 16 civs
- Stat of Units (attack, defend, fire rate, sight, speed..)
- Train time of units
- Cost of village: shang 35 food, palmyran 75 food, rest are 50 food.. or cost of anything else.
- Time of building
We will play only on Hill map, no fulltech tree, no reveal map.

And that, we don't make acquaintance with new gameplay.
With reduce lag and crash, and upgrade HD graphic and 400 pop limit (in 4s4 it will be exciting), I will convince my community to use new patch. The situation is change now, broadcasting is developed and I can talk to leaders of clans and organization (Garena and Broadcast: GameTV, VECtv, ZoneTV) to use new path in competitions to advertising. I can ask Garena to create some rooms for new patch, so players don't get confused with two patches.

I know you has visited our forum two years ago (I'd replied in your topic), and you were disappointed, but Upatch HD 1.1 final is worth for us to make some big changes.

I'm programmer (in .Net - Vb and C#, some C++), and with your help, I think new patch for Vietnamese is feasibility idea.

[This message has been edited by ngdinhluat (edited 07-30-2015 @ 09:48 AM).]

aoe_scout
Clubman
posted 07-30-15 09:52 AM ET (US)     1534 / 1956       
When I post the modding guide for the new modding system (probably next month) you can easily make such mod for UPatch HD and change what you want while keeping all of the new features, bug fixes and enhancements. That's why I added such modding system in the first place. But the problem with how many people will actually upgrade remains (and the Farm bug will not be back).

[This message has been edited by aoe_scout (edited 07-30-2015 @ 09:54 AM).]

ngdinhluat
Clubman
posted 07-30-15 10:04 AM ET (US)     1535 / 1956       
Thank you so much.
Next month (September 2nd), I will public the wikipedia page I make for RoR Vietnam, all database of players, teams, tournaments from 2002 to 2015 and gameplay of AoE (likely liquidpedia dota or starcraft2). And when finished that project, I will start to modify UPatch, and creat a new patch for Vietnamese. How many players will use it, I don't care. At least, I have new patch to play some games with my friends for fun.

[This message has been edited by ngdinhluat (edited 07-30-2015 @ 10:08 AM).]

PhatFish
Mr. Beta
posted 07-31-15 09:33 AM ET (US)     1536 / 1956       
Post the link here when it's up and running.



[This message has been edited by PhatFish (edited 07-31-2015 @ 09:34 AM).]

Ris1ng
Clubman
posted 08-05-15 09:52 AM ET (US)     1537 / 1956       
While playing on the 1600x900 fullscreen mode, my monitor says that I'm actually using the 1440x900 resolution.

What's weird is that when I choose the windowed mode, the game it is indeed working at 1600x900.

Has anyone else experienced this issue?
aoe_scout
Clubman
posted 08-05-15 05:47 PM ET (US)     1538 / 1956       
Strange, is it limited to the game or does it happen with other programs? Probably your monitor doesn't detect all resolutions/color modes properly, I don't think it really matters. What the driver software says is important and you won't be able to use the resolution if it's not working properly.
Tommy Nightmare
Clubman
posted 08-09-15 05:59 AM ET (US)     1539 / 1956       
Thank you for the great patch. Its nice too watch the enemies attacking themselves on a revealed map.

How can I extend the population limit above 50, that I dont have to play the laggy multiplayer mode anymore?
Available mods arent working with UPatch.
aoe_scout
Clubman
posted 08-09-15 08:14 AM ET (US)     1540 / 1956       
A fully working solution for a higher population in Single Player (not just for human players) will probably be added with one of the next updates (but no idea when exactly). Before that a simple mod for human player pop will also be posted.

[This message has been edited by aoe_scout (edited 08-09-2015 @ 08:16 AM).]

Kenntak
Clubman
posted 08-10-15 04:40 PM ET (US)     1541 / 1956       
Where is the list of civ changes kept?
aoe_scout
Clubman
posted 08-11-15 06:43 AM ET (US)     1542 / 1956       
It will be in the official site, along with all other information. The site is almost ready, I just didn't find the time to finish it.

[This message has been edited by aoe_scout (edited 08-11-2015 @ 07:23 AM).]

ngdinhluat
Clubman
posted 08-12-15 11:04 PM ET (US)     1543 / 1956       
Can't wait T.T
aoe_scout
Clubman
posted 08-13-15 08:17 PM ET (US)     1544 / 1956       
The site update is live - visit here.

The most important information is already there, including basic help info, detailed information about the new settings and list of improvements, bug fixes, etc. The rest of the information - more help info, frequently asked questions/problems and Mod Manager info will take more time (will be posted as soon as it's ready).

I will also release an update of UPatch HD soon, which will add Polish language + few bug fixes and improvements (no gameplay changes), but I still don't know exactly when it will happen, depends on my free time.
local boi
Clubman
(id: dragon14)
posted 08-13-15 11:14 PM ET (US)     1545 / 1956       
That is awesome! Cool! Now I just have to convince dad to put the computer in my room, buy a laptop or something、I can try out this new patch

Are the values of things moddable? That guy was asking about having 1.0 gameplay, and I think it would be nice to have

USA
katsup or mustard

[This message has been edited by local boi (edited 08-14-2015 @ 01:15 AM).]

aoe_scout
Clubman
posted 08-14-15 07:03 AM ET (US)     1546 / 1956       
Yes, check few posts above.

The Mod Manager also has a nice interface that shows basic info about the mod (the mod creator enters it as part of his mod).
local boi
Clubman
(id: dragon14)
posted 08-15-15 05:02 AM ET (US)     1547 / 1956       
Setup is not working. Why? Error says I need to specify path. Standard is D:\ which gives you an error

You must enter a full path with drive letter; for example: C:\APP or a UNC path in the form: \server\share

Problem! I cannot type in there, only select the D:\. provide a way to input the path

after the error comes up and I hit ok or the red X, the whole program closes

This is right after I select the language

USA
katsup or mustard

[This message has been edited by local boi (edited 08-15-2015 @ 05:25 AM).]

aoe_scout
Clubman
posted 08-15-15 06:57 AM ET (US)     1548 / 1956       
That's the first time I hear about a problem after language selection (the setup was the same in the Beta too, so it was tested by thousands of people). If you don't have proper install of the game, setup would have detected it before starting, not after selecting language, so it's probably a different problem. Still, I would recommend you to reinstall the game and try again.

If this doesn't help, tell me your full system configuration, version of the game and Windows version.
local boi
Clubman
(id: dragon14)
posted 08-15-15 08:09 PM ET (US)     1549 / 1956       
Do you have a link to the beta version of the patch? I want to see if that version will work.

I have other idea. Maybe since I downloaded on Mac then transferred file to windows it might have messed up. Or if I patch Age of Empires in Wineskin it might work

I am running Virtualbox (like virtual PC) Windows XP 64 bit, the legitimacy of AOE i don't know, I had to download because Mac minis don't have CD drives and I don't have a portable cd drive. I still have AOE discs, original so it had nice aiff music files that I ripped on my old Mac! And my red ROR disc, so scratched up. Then I also have the newer green disc gold edition (it came with AOK and AOC on two other discs), and also the older gold edition with the gold disc - I think th

Voobly thinks my copy of AOE is ok. Probably a Virtualbox or windows problem.

USA
katsup or mustard

[This message has been edited by local boi (edited 08-15-2015 @ 08:11 PM).]

aoe_scout
Clubman
posted 08-16-15 08:07 AM ET (US)     1550 / 1956       
You don't need to install from disc - you can copy your disc files to a flash drive or to your HDD and install from there. UPatch HD Beta uses the exact same setup, so there is no point in trying it. Voobly is not compatible with UPatch HD (nor it works the same way), it might have messed up your install. Running under VM on Mac could have created the problem, it's not tested or supported. I'm regularly testing the patch on different VMs, but they are all Windows (both host and guest) and I use VMWare, never had problems.

[This message has been edited by aoe_scout (edited 08-16-2015 @ 08:11 AM).]

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