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Age of Empires Heaven » Forums » News Discussions » Age of Empires Definitive Edition officially launched!
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Topic Subject:Age of Empires Definitive Edition officially launched!
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PhatFish
Mr. Beta
posted 02-19-18 10:37 AM ET (US)         
You can buy it now/pre-order in the Windows Store!



Well for a second I thought I was somehow able to play the beta again, but it turns out AoE DE has already launched based on your local time! And lucky me, I can play it already If you aren't able to play yet, hold out for a few more hours, and you should be able to launch and Wololo to your hearts content. You can already download the game in any case if you pre-ordered or bought the game, and with a whopping 17gb, it's better to start installing it already!

As I can now talk about progress from the actual beta up to the release build (which is 4994) I will share my personal experience as a long time Ager with you.

It still feels very much like a beta, as some parts are not fully finished yet which includes some missing features like Classic mode for every game mode, missing icon graphics in the Editor and occasional crashes. There is still some lag, and pathfinding has not really been improved. The game sometimes feels sluggish. Not in a definitive state yet!

It is, however, very playable, and it's mostly the Multiplayer part which has improved quite a bit over the last builds (something which I was very sceptical about!). It's far from perfect by any means, but you should be able to get a game going for sure!

Single player has also been updated, with new scenario's for the main campaigns, as well as voice-overs for the instructions. You can play an RM or DM match in Classic mode (the original game), which has the original soundtrack (yay!), but misses the old interface and uses DE's.

The Scenario Editor features a new "re-generate eye-candy" option, as well as new terrains (no snow, unfortunately), and new objects like grass bushes to play with.

One of the developers also mentioned to me that a new patch with more improvements is coming soon, so unfinished parts will *likely* be updated and improved upon over time.

If you can live with the flaws, it's a fun game for sure, so I hope to see you in a MP match soon

Have fun playing Age of Empires: Definitive Edition!



[This message has been edited by PhatFish (edited 02-19-2018 @ 03:15 PM).]

AuthorReplies:
Ris1ng
Clubman
posted 02-19-18 12:24 PM ET (US)     1 / 56       
and pathfinding has not really been improved.
That was the second most important thing besides the improved graphics. I really hope they address this somehow.
Cataphract887
Clubman
posted 02-19-18 12:32 PM ET (US)     2 / 56       
and pathfinding has not really been improved.
This was my first, second and third most desired item.

However it seems like a deadline was enforced upon the devs from above, so I will hold off for now and await a sizeable patch or two before passing final judgement.

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
Exarion
Clubman
posted 02-19-18 02:16 PM ET (US)     3 / 56       
I am going to wait a few patches before buying, but at least it's nice to see that the devs are committed:
https://www.ageofempires.com/news/coming-content-updates-age-empires-definitive-edition/

I still think that it would have been better to wait another couple of months for the release, but Microsoft is prabably putting a lot of pressure on the devs....
Jan dc
Clubman
(id: Den cekke)
posted 02-19-18 02:20 PM ET (US)     4 / 56       
There will be two streams today. Make sure to tune in if you have the time!

https://www.twitch.tv/forgottenempires
https://mixer.com/ageofempires
TAG
That AoM Guy
(id: aom expert)
posted 02-19-18 02:38 PM ET (US)     5 / 56       
Can barely wait to play this, the rejuvenated multiplayer is in my opinion the greatest thing about this

Just took it for a little test run, and it actually makes me want to play this very seriously, which is something I haven't really done... shamefully.

Check out my YouTube
For live help with me, enter this chatroom. If I'm not on you can leave a message.

[This message has been edited by TAG (edited 02-19-2018 @ 11:23 PM).]

Mahazona
Clubman
posted 02-20-18 10:55 AM ET (US)     6 / 56       
Is it modable by any chance?
XLightningStormL
Clubman
(id: TheBronyKing11)
posted 02-20-18 04:11 PM ET (US)     7 / 56       
Probably not.

Lead Designer and Producer of Age of Mythology's biggest mod compilation: http://aom.heavengames.com/downloads/showfile.php?fileid=11038
nottud
Clubman
posted 02-20-18 04:27 PM ET (US)     8 / 56       
Can't seem to host custom scenarios - doesn't seem to be an auto transfer of them.
Trisolo
Clubman
(id: scenario_t_c)
posted 02-21-18 12:35 PM ET (US)     9 / 56       
It seems that many issues about the map editor from the beta phrase are still not fixed.

To begin with, selecting, copying and pasting of texts are not possible for some reasons. Also, cursor position will not refresh when selected by mouse (without pressing delete or backspace afterwards).

The game now has new SLP files for the official campaign instruction maps. Yet, the editor cinematic option still reads BMP at AppData\Local\Packages\...\LocalState\Games\Age of Empires DE\Game Content, which means no more instruction map.

Downward compatibility of campaigns and scenarios is imperfect - many individual victory conditions will not load properly unless re-selected and saved again in the editor.

Furthermore, collision size is added to terrain objects such as cactus, making some previous walkable eye-candies in old scenarios non-passable.

If you enter the "Select Scenario" list from the "Edit Scenario" command in the editor and click "Back" button, you will be taken back to the main menu instead of the map editor. This might make a designer lose his hours of work.

Default AI/PER are those used in UPatch. Therefore dynamics may not fire correctly unless you change the personality settings back to the original version.

On Lengthen Combat maps, the editor is showing wrong hitpoint value. Loading, saving and even changing zoom ratio will increase unit hp by a much larger scale, which makes them basically no longer playable.

PS: Uninstalling the beta copy has removed my local scenario folder without asking me ... but I do not know if the final version has this problem as well.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by Trisolo (edited 02-22-2018 @ 03:00 AM).]

Fisk
Champion of AoEH
(id: Fruktfisk)
posted 02-21-18 03:24 PM ET (US)     10 / 56       
Cacti with a collision box? That makes pretty much any pro designers work unplayable!

//The warrior of Isola

"I lack quotes that demonstrate Humor Intelligence or anything about me."

Pineapplefish
Cleidopus gloriamaris
Cataphract887
Clubman
posted 02-22-18 11:06 AM ET (US)     11 / 56       
I wonder if one method to address pathfinding woes isnt to just remove or shrink hitboxes on just about everything-trees, units, resources. I recall games like cossacks had very relaxed rules regarding unit hitboxes which was a bit weird but made things work well, IIRC. (I did play Cossacks3 a few months ago)

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
TAG
That AoM Guy
(id: aom expert)
posted 02-22-18 12:44 PM ET (US)     12 / 56       
it's definitely a letdown they didn't include peer to peer file downloading in the lobby. it's what every other age of game has. maybe it's not too late, hopefully they'll get something in soon.

Check out my YouTube
For live help with me, enter this chatroom. If I'm not on you can leave a message.
PhatFish
Mr. Beta
posted 02-23-18 09:07 AM ET (US)     13 / 56       
No you cannot mod DE at this point, which is a darn shame.
Uninstalling the beta copy has removed my local scenario folder without asking me ...
Yup same for me. I hope you didn't lose too much work on custom scns.

I knew about some of the compatibility issues you mentioned Trisolo - I've had quite a few maps that just plain don't work (resetting VCs) and even causing the game to crash.

I didn't know about cacti now having collision radiuses however. Have yet to test this, but if true, oh man. Did FE even test the older top rated campaigns? As Frukty said, this makes about every top rated work unplayable. How did they screw this up so badly?
shrink hitboxes on just about everything-trees, units
This is exactly what they did late in the beta specifically for villagers, I believe it was reversed for the most part though.

And yes, auto transfer of custom scns is a must. Most people are too lazy nowadays to download and add them manually...



Trisolo
Clubman
(id: scenario_t_c)
posted 02-23-18 09:05 PM ET (US)     14 / 56       
Opening scene of Chou Kung by Ingo


Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
potdindy
Clubman
posted 02-23-18 09:48 PM ET (US)     15 / 56       
How has the AI been so far? The changes theyve made seem really good like adding building rally points and making villagers autogather, but if the AI sucks, it will take a lot away from the game
Cataphract887
Clubman
posted 02-23-18 10:46 PM ET (US)     16 / 56       
People are mostly saying the same or worse than the old AI

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
PhatFish
Mr. Beta
posted 02-24-18 01:13 AM ET (US)     17 / 56       
"Even the bravest of men can develop cactiphobia." - Blind Lame Priest

Listen to the old man, people... Stay away from the new brand of Cacti unless you want to be permanently paralized!

Seriously though this makes me wonder what else they might have changed for the worse.

Also the missing bitmap is just unacceptable. Why not include it with the release? I thought something was wrong with my installation of the game, but I guess it's not.

Have fun with this beta folks...



Trisolo
Clubman
(id: scenario_t_c)
posted 02-24-18 01:39 AM ET (US)     18 / 56       
At least experienced designer will know how to deal with cacti or else. Personally I think the textbox control issues (no copy and paste, no cursor refresh etc.) are the most serious - they affect not only the map editor, but also the chatbox!

A good news is that they may be adding modding support in the future, according to Matt at Reddit.

https://www.reddit.com/r/aoe/comments/7z20p1/is_it_just_me_or_is_there_next_to_zero_modding/

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by Trisolo (edited 02-24-2018 @ 01:41 AM).]

PhatFish
Mr. Beta
posted 02-24-18 01:48 AM ET (US)     19 / 56       
I'll newsie that in a moment, thanks for sharing.



Jan dc
Clubman
(id: Den cekke)
posted 02-24-18 05:59 AM ET (US)     20 / 56       
Fixing the cactus should be easy.
PhatFish
Mr. Beta
posted 02-24-18 09:24 AM ET (US)     21 / 56       
Fixing should be a piece of cake indeed (simple .dat edit), I just find it strange why it was changed in the first place, since about every original scenario uses them...

Also I mentioned a bug a while ago that 1x1 up to 17x17 tile maps will freeze and cause a crash. Has that been fixed yet?



Cataphract887
Clubman
posted 02-24-18 10:01 AM ET (US)     22 / 56       
Its a weird mistake to see happen because in my limited experience modding, changes dont happen by themselves If such a easy to catch mistake got by, we could only guess what lies beneath the surface, right?

Looking forward to the patches though

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
Trisolo
Clubman
(id: scenario_t_c)
posted 02-24-18 11:35 AM ET (US)     23 / 56       
I actually find this change understandable (not that I agree with it though).

As we know, the DE editor does not allow tight unit placement like in the original game - every object stays in the middle of a tile. So the testers may not have thought of something like placing a line of catci.

And, after all, walking barefoot across cacti does not really look good.

---

I can still not post on the official forum. Hopefully the devs may check here.

Localization is a big issue for me that I will stay in the English version. The Chinese translation has names like "Slightly Higher Wall" for Medium Wall, or "City-Destroyer Siege Tower" for Helepolis ... I really doubt that the translator have played the game at all.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by Trisolo (edited 02-24-2018 @ 11:45 AM).]

potdindy
Clubman
posted 02-24-18 12:26 PM ET (US)     24 / 56       
Where does DE install? Ive heard the files are "locked" but do they at least exist somewhere?
Trisolo
Clubman
(id: scenario_t_c)
posted 02-24-18 12:42 PM ET (US)     25 / 56       
C:\Program Files\WindowsApps\Microsoft.MSDallas_1.3.5101.2_x64__8wekyb3d8bbwe

That is, if you have not changed the default setting of windows store.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
potdindy
Clubman
posted 02-24-18 02:37 PM ET (US)     26 / 56       
Well, I derped my way into finding the folder. The ai/per files are much better organized but I cant even copy or open them
Trisolo
Clubman
(id: scenario_t_c)
posted 02-24-18 02:40 PM ET (US)     27 / 56       
Files are protected by UWP, but you may try doing a Google search of it with keywords like "decrypt" or "dump".

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by Trisolo (edited 02-24-2018 @ 02:44 PM).]

Cataphract887
Clubman
posted 02-24-18 04:30 PM ET (US)     28 / 56       
You better do some googling instead of listening to me, but in previous versions of windows its been possible to modify protected windows assets by accessing the file contents from within another OS on the same drive.

"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka

"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
potdindy
Clubman
posted 02-25-18 02:26 AM ET (US)     29 / 56       
So playing it a bit the last few days, some of the changes theyve made are so great. I am wondering though, having never played multiplayer AOE1 before, games seem to max out at below 100 pop even if the limit is 200. While in AOE2 is seems good players are always popcapped, aoe1 seems to be lower numbers. Is there a significant factor that contributes to this? Everything seems to be the same
bradley877
Clubman
posted 02-25-18 07:59 AM ET (US)     30 / 56       
Will this game be getting added to Heaven Games?

Also was disappointed to see the Scenario Editor had no Triggers.

Other than that, I've enjoyed my game play so far.
Suppiluliuma
AoEH Seraph
posted 02-25-18 08:18 AM ET (US)     31 / 56       
Well, I am really liking the game. The only thing that has made me feel disappointed is that I cannot find Classic mode. But take in consideration that I don't care about pathfinding, nor AI so I won't complain about them xD,

I already knew implementing some changes was impossible, as they have not changed AoE1 core. In order to do so you needed a totally new engine or, re-skin AoE2 and I'd have hated that :b

Other thing that I hope badly they do at FE or an external studio, is to devote a small portion of the crew to try to fix as much as they can, so they can release patches from time to time. Active games do so often, and not doing it for this game would make me think they didn't care about it as much as they should have.

[This message has been edited by Suppiluliuma (edited 02-25-2018 @ 08:22 AM).]

bradley877
Clubman
posted 02-25-18 09:28 AM ET (US)     32 / 56       
@Suppiluliuma when creating a Random Map game, there is a option on there. There's Definitive Edition and "Classic Edition" or "Classic Mode".

When creating a Random Game, have a look. Cannot get it with Scenario Editor though sadly.
Epd999
Scout
posted 02-25-18 10:15 AM ET (US)     33 / 56       
You can't play classic in multiplayer either

Lost Empires Mod
Maybe it's only a fool who'll perilously journey out to what might not be there. But if you want to solve problems, you don't just solve the ones that are there, you find more and make more and go after the impossible ones.
The neanderthals never ventured into the unknown and they went extinct, so who are the fools?
PhatFish
Mr. Beta
posted 02-25-18 03:10 PM ET (US)     34 / 56       
You could in the beta, but it's disabled for now. Don't worry it will be back soon
in previous versions of windows its been possible to modify protected windows assets by accessing the file contents from within another OS on the same drive.
This is exactly how I made backups for a bunch of beta builds. I also tried modifying the files in the actual app directory, but DE won't launch anymore if you do that. You have been warned!



Aracuan
Clubman
(id: Oldroman)
posted 02-26-18 05:20 AM ET (US)     35 / 56       
Hey,

I installed AoE: DE on Microsoft store. It says it is completely installed. Then, when I click play, it shows a window with the game logo for about 5 seconds. But after that, the game won't launch and it takes me back to MS store.

I tried to reinstall and google about it without success.

Is anyone here having the same problem and perhaps the solution for it?

[This message has been edited by Aracuan (edited 02-26-2018 @ 05:20 AM).]

Ingo van Thiel
Clubman
posted 02-27-18 04:53 PM ET (US)     36 / 56       
Hey Trisolo, I noticed the problem with the cacti hedges too. They are as solid as cliffs, it seems. Funny, I didn't see your screenshot of Chou Kung until now but I've been removing the hedges from Chou Kung in the past days, just to make it playable with AoE: DE again.

I agree the text/instructions bug is the worst, however. Impossible to correct anything within the text, even the Windows editor can do better. This needs most urgent fixing.

Also the victory conditions sometimes seem to duplicate themselves to another player, from computer to human player or the other way round. Nasty surprise if you fulfill one of your own victory conditions (destroy wonder) and suddenly the enemy wins because it magically became their victory condition, too... I am not sure yet what the pattern is there. Refreshing the VCs seems to work.

My new double album, "Song Machine Vol. 1 and 2" with 24 of my songs is online now on Spotify, iTunes, Amazon and most other online services. Check it out, it's published under my name.

[This message has been edited by Ingo van Thiel (edited 02-27-2018 @ 04:55 PM).]

Trisolo
Clubman
(id: scenario_t_c)
posted 02-27-18 07:40 PM ET (US)     37 / 56       
Aracuan, try installing a free app from the store. As long as the download begins, cancel it and that should make AoEDE work again. Dunno the reason behind it but it works for me every time.


And, it is great to see Ingo again . Can I expect something like a sequel to Chou Kung, maybe Confucius :P?
Hey Trisolo, I noticed the problem with the cacti hedges too. They are as solid as cliffs, it seems. Funny, I didn't see your screenshot of Chou Kung until now but I've been removing the hedges from Chou Kung in the past days, just to make it playable with AoE: DE again.
That is the exact reason why I said experienced designers like you can deal with the cacti issue easily.

For the VC bug it seems to happen when you select another player from other tab, i.e. unit, players etc, and modify a victory right away. As long as I select player 1 first before entering the VC tab it will not occur for me.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by Trisolo (edited 02-27-2018 @ 07:48 PM).]

Aracuan
Clubman
(id: Oldroman)
posted 02-28-18 04:14 AM ET (US)     38 / 56       
Hmm it still wont launch...
Jan dc
Clubman
(id: Den cekke)
posted 02-28-18 04:19 AM ET (US)     39 / 56       
Thanks for the feedback everyone. I'll try to address some of the issues even though I can't respond to everything since I'm not an official spokesperson.
I installed AoE: DE on Microsoft store. It says it is completely installed. Then, when I click play, it shows a window with the game logo for about 5 seconds. But after that, the game won't launch and it takes me back to MS store.
Normally that should have been (or will be) fixed in a patch. If not try this website:
https://www.ageofempires.com/support/

Trisolo's solution also works for many (it worked for me as well).
As we know, the DE editor does not allow tight unit placement like in the original game - every object stays in the middle of a tile. So the testers may not have thought of something like placing a line of catci.
More of a tip rather than feedback. If you press ctrl-g, you can place objects off-grid. Just keep in mind that some off-grid objects could deteriorate pathfinding.


Edit:
Also the victory conditions sometimes seem to duplicate themselves to another player, from computer to human player or the other way round. Nasty surprise if you fulfill one of your own victory conditions (destroy wonder) and suddenly the enemy wins because it magically became their victory condition, too... I am not sure yet what the pattern is there. Refreshing the VCs seems to work.
Do you have an example scenario of it?

[This message has been edited by Jan dc (edited 02-28-2018 @ 04:39 AM).]

Trisolo
Clubman
(id: scenario_t_c)
posted 02-28-18 05:25 AM ET (US)     40 / 56       
More of a tip rather than feedback. If you press ctrl-g, you can place objects off-grid. Just keep in mind that some off-grid objects could deteriorate pathfinding.
OMG

Just where is it documented? I thought it should be ctrl+s like in AoE2HD or userpatch

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
Aracuan
Clubman
(id: Oldroman)
posted 02-28-18 08:59 AM ET (US)     41 / 56       
Yes! I finally found it was my security system that denied me starting the game.
Ingo van Thiel
Clubman
posted 02-28-18 11:56 AM ET (US)     42 / 56       
Do you know of any workaround/hotkey for the instructions/text bug, so that the cursor works again? I would like to add to/change some of my old instructions, usually in the middle of the text. But when I click there, the cursor keeps jumping to the beginning of the text. All I can do at the moment is forward-delete and re-write everything from scratch...

As for the VCs:
Do you have an example scenario of it?
Hmmm. It happened with several scenarios of my Chou Kung campaign, which I created with the original RoR editor and am transferring to DE, right now. However, I fixed the victory conditions already. So I am not sure if these fixed scenarios would still help you in tracing down that bug. Alternatively I could send you two versions of the same scenario, the unedited RoR file and the fixed DE file.

My new double album, "Song Machine Vol. 1 and 2" with 24 of my songs is online now on Spotify, iTunes, Amazon and most other online services. Check it out, it's published under my name.
Ingo van Thiel
Clubman
posted 02-28-18 11:58 AM ET (US)     43 / 56       
Trisolo: Good to see you're still around! I have no plans for any new campaigns, I'm just fixing some of my old stuff for DE now

My new double album, "Song Machine Vol. 1 and 2" with 24 of my songs is online now on Spotify, iTunes, Amazon and most other online services. Check it out, it's published under my name.
Trisolo
Clubman
(id: scenario_t_c)
posted 02-28-18 10:56 PM ET (US)     44 / 56       
We miss your sexy voice as well. By "fixing" you should give voiceover for your campaigns too because DE has added such function.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”

[This message has been edited by Trisolo (edited 02-28-2018 @ 10:58 PM).]

Jan dc
Clubman
(id: Den cekke)
posted 03-01-18 02:21 AM ET (US)     45 / 56       
Just where is it documented?
I'm not sure. Maybe in the release documents? I will ask around.
Yes! I finally found it was my security system that denied me starting the game.
That's also a common issue. I'm glad you managed to fix it.
Do you know of any workaround/hotkey for the instructions/text bug, so that the cursor works again? I would like to add to/change some of my old instructions, usually in the middle of the text. But when I click there, the cursor keeps jumping to the beginning of the text. All I can do at the moment is forward-delete and re-write everything from scratch...
That's odd, I don't have this bug in the DE editor. Does it happen in all your scenarios? Does it jump after you type something or does it happen instantly? Did you try pressing backspace after clicking on the text? I'll pass it forward.
Hmmm. It happened with several scenarios of my Chou Kung campaign, which I created with the original RoR editor and am transferring to DE, right now. However, I fixed the victory conditions already. So I am not sure if these fixed scenarios would still help you in tracing down that bug. Alternatively I could send you two versions of the same scenario, the unedited RoR file and the fixed DE file.
Yes please. Could you send them to my email address?


I am also on discord so if you have more questions you can message me there.
Aracuan
Clubman
(id: Oldroman)
posted 03-01-18 02:30 AM ET (US)     46 / 56       
Any way to modify the off-grid placing key? When I click
ctrl+g, it doesn't allow to place objects off-grid. Rather shows all units which start with character g.

Nvm I found it can be done by both pressing ctrl+S and ctrl+G!

[This message has been edited by Aracuan (edited 03-01-2018 @ 04:30 AM).]

Trisolo
Clubman
(id: scenario_t_c)
posted 03-01-18 03:59 AM ET (US)     47 / 56       
The VC bug occurs during the design process, not in the saved file. I have already posted how to reproduce it in my reply above, but I can supplement screenshots later.

Preasing backspace refresh the cursor location in textbox for me, but that still won't allow copy and paste, which I think is still a very serious bug.

Member of Tsunami Studios
Scenario T.C.: “Yes, the traitors can’t be terminated.”
Richard Ames: “Scenario_t_c should take care of them in a succinct but humorous fashion.”
Don Jorge de Leon: “Ave Trisolo! Vive Trisolo!”
Jan dc
Clubman
(id: Den cekke)
posted 03-01-18 05:35 AM ET (US)     48 / 56       
Ingo van Thiel
Clubman
posted 03-01-18 06:25 AM ET (US)     49 / 56       
Hi Jan, thanks! I am not on "Discord" but I just emailed you the files, with a bug report for the instructions. If you can also help us include our own bitmaps, that would be great... this one seems to be buggy too.

Thank you for being here and listening to us!

Hey Trisolo: Yeah, I wondered about voicing these texts... but they are very long so I'm skeptical how many players would have the patience to listen through them all the way.
VainWarlord
Clubman
posted 03-03-18 11:03 AM ET (US)     50 / 56       
Hey y´all! Long time lurker and amateur scenario designer, first time poster on this forum!

Like many of you I have been fiddling around with scenarios and campaigns in the editor since the launch of the DE. Almost everything seem to work the same way as the original game - I do however have some questions, and I´m now reaching out to the community in hopes that some of the more technically gifted among all of you might be able to lend a helping hand.

Firstly, I´m not sure how to aproach adding pre-battle instruction maps for my scenarios. If I remember correctly - in the original you were able to just create images in photoshop or whatever and paste them into one of the game folders. Do any of you know if this would still work, and if so - where it should be pasted, and in what format?

Secondly, it would be fun to add a voiceover to the campaign screen, and in the messages panel in the editor there is a drop-down meny indicating that you should be able to add a voiceover to your own scenarios. Is this the case, and if so, how would i go about adding such a voiceover?

Thanks in advance!
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