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Andrea Rosa
Clubman
posted 10-11-04 08:10 PM ET (US)         
Welcome to the AoEH Designers' Board, a thread aimed to gather the last active designers and keep them in contact. The Board shows in alphabetical order people who are currently working on AoE/RoR scenarios and campaigns. To join the Board simply post here and give some little details about your work, such as the game (AoE or RoR), the setting (Historical, Fiction or Fantasy) and the subject (what is your campaign about?). This is also a good place to ask help to other designers, seek for playtesters, post your screenshots, and unleash your design frustrations.

Updates on your progresses are optional, but highly welcome, so if you are working on a multi-level campaign you may post here as you finish a particular scenario, and your status will be updated. Once your game is published, it will be listed among the 'Released Projects'.




PROJECTS UNDER CONSTRUCTION


Alakazam.................Fict. Cpn "Chaotic Lands and Rebellious Minds" (RoR) status: on hold
Alakazam.................Hist. Cpn "Trials Of Early Rome" (RoR) status: working on 1st scn
BlackSunEmperor......Fant. Camp. "Rise Of The Black Sun Empire" (game?) status: 2 scns done
BlueLagona..............Fant. Camp. "Saint Philosoph" (game?) status: working on 1st scn*
Blunt Axe.................Fict. Campaign - Untitled (AoE) status: unknown
c4master.................Fant. Camp. "Tales of Udrania Part 3" (RoR) status: 2 scns done
Chris Mattox............Fict. Campaign "Clan McKeagon" (RoR) status: 1 scn done
Conquesticus...........Hist. Campaign: "The Unified Kingdom" (RoR) status: 4 scns done
Conquesticus...........Hist. Campaign: "Alexander Lives"(RoR) status: 2 scns done
Dangrimm...............Fant. Campaign: "Brotherly Deception" (AoE) status: 2 scns done*
Dean McCullough.....Fant. Cpn: "Legend Of Zelda Ocarina Of Time" (RoR) status: planning
Dark_Avenger..........Fict. Cpn: "Mark Anthony-Quest for the Throne" (RoR) st: 2 scn done
Dark_Avenger..........Fict. Cpn: "Hannibal Storms the Walls of Rome" (RoR) st: working on 1st scn
Dark_Avenger..........Hist. Cpn: "AoE Legacy - The Siege of Corinth" (RoR) status: 2 scns done
Dark_Avenger..........Fant. Cpn: "Shaman Tells no Tales" (RoR) st: working on 1st scn
EME2940820...........Hist. Cpn: "Ascent Of The New Kingdom" (RoR) st: 6 scns done
FireLegion_56..........Hist. Campaign about Gojoseon (RoR) status: working on 1st scn
Fruktfisk..................Fant. Campaign "The Gooties Stories" (RoR) status: 5 scns done
GaiusCaesar............Fict. Campaign: "Chronicles of Varro" (AoE) status: unknown
GaiusCaesar............Fict. Scenario: "Escape to the Mountains" (AoE?) status: unknown
GeorgeROR.............Fict. Cpn: "Ave Charlemagne" (RoR) status: on hold
Greekboy1...............Hist. Cpn: "Hundred Year's War" (AoE) status: 2 scns done
Hanz V_K................Fict. Cpn: "Artorius, Great Defender of Britain" (RoR) status: working 1st scn*
Hanz V_K................Fant. Cpn: "Heart Of Steel" (RoR) status: planning*
IICDO.....................Hist. Cpn: "The Phyle Campaign" (AoE) status: planning
Julius999................Fict. Cpn: "Wolf Among Vipers" (RoR) status: working
Little Angel..............Hist. Campaign "Siege of Xiang Yang" (AoE) status: 1 scn done
LittleFreak...............Hist. Campaign about King Airlangga (AoE) status: working on 1st scn
LittleFreak...............Hist. Campaign "Power Of The Kassites (AoE) status: working on 1st scn
McCloudDash91.......Hist. Campaign "Honor of a Samurai" (RoR) status: 2 scns done
Nezon....................Fict. Campaign "Bushido - Way of the Warrior" (AoE?) status: 1 scn done
Nikokol...................Hist. Campaign "The Golden Age Of Bulgaria" (AoE) status: working on the 1st scn
Opus Magno...........Fict. Camp. "The Decadence of Tyr" (AoE) st: working on 1st scn
PhatFish.................Fant. Camp. "Descendants of the Ancient World" (RoR) st: guru meditation
Pliskin_DESIGNER....Fant. Camp. "Retribution of Bad Hospitality" (AoE) st: 1 scn done
RCM7525...............Fant. Camp. "Nippon Chronicles: Rise of Shihan" (game?) status: 2 scns done
StimuChuras...........Fict. Camp. "Brutus & Cassius" (game?) status: working
The Dark Archer......Fant. Camp. "The Great General Arkon" (AoE) status: 2 scns done
Tribulation Designs..Fict. Campaign about Rapa Nui (RoR) status: working on 1st scn
Urbackyard.............Fict. Campaign (Untitled) (RoR) status: working on 1st scn


* - High Latency: these projects haven't been updated for long time by their authors, thus they may have been aborted.



RELEASED PROJECTS


Dec 2004 - "Angkor Wat And The Khmer Legacy" (AoE) by Andrea Rosa -- 5.0
Jan 2005 - "The Missing Chapter Of History Books" (RoR) by Dark_Avenger -- 3.8
Mar 2005 - "The Beginnings Of An Empire" (AoE) by FireLegion_56 -- 4.8
May 2005 - "The Senate And People Of Rome - 2005 Special Edition" (AoE) by Andrea Rosa -- 5.0
May 2005 - "The Shaman Tales" (RoR) by Dark_Avenger -- 4.1
Aug 2005 - "Drusus And Tiberius" (AoE) by Richard Ames -- 4.4
Aug 2005 - "Shamans Multiplayer" (RoR) by Dark_Avenger -- n/r
Sep 2005 - "Tales Of Udrania part II" (RoR) by c4master (aka Nanaki) -- 4.6
Sep 2005 - "Death Of The Morads - Remix" (AoE) by The Dark Archer -- 4.7
Oct 2005 - "A Short History Of Lost Sumeria" (AoE) by Andrea Rosa -- 4.9
Oct 2005 - "Kyloman Invasion EP1" (RoR) by Gurluas4000 -- 2.4
Jun 2006 - "The Missing Chapter Of History Books - update" (RoR) by Dark_Avenger -- 3.4
Sep 2006 - "Rise Of Moses" (RoR) by GeorgeROR -- 4.6
Nov 2006 - "The Mystical Lands" (AoE) by Nikokol -- 4.2
Jan 2007 - "The Flue'lan" (AoE) by Urbackyard -- 4.4
May 2007 - "The Land Of The Traders" (AoE) by Nikokol -- 3.7
Jun 2007 - "Fall Of The Newbs" (RoR) by Richard Ames & AoEH Community -- 5.0
Jun 2007 - "Royal Follies" (AoE) by GeorgeROR -- n/r
Jul 2007 - "The History Of Bulgaria - The Three Empires" (AoE) by Nikokol -- 3.5
Nov 2007 - "Little Big Nordic Adventure" (AoE) by Andrea Rosa -- 5.0
Dec 2007 - "George Of The Jungle" (AoE) GeorgeROR -- n/r
Dec 2007 - "Land Of Tribulation" (AoE) scenario_t_c -- n/r
...
...



RECOMMENDED LINKS



AoEH Players and Reviewers Board Our sister Board, focused on reviewing discussions.

FAQ All common questions about map design are answered here.

GenieWiki The newest interactive resource dedicated to our favourite game.

Map Design Articles by Rasher, Ingo, Darius, Phill, Lennart and Richard. A must read both for newbies and expert designers.

Bitmap Creation Tutorial An excellent, classic article by Frank Steidel about makin introductiory bitmaps.

AI and PER files All you need to know about AI and PER files.

CTY Files Articles by Borbola Balazs, Bruce, SBE and Devyn.

DLL Editing Article by The Dark Archer.

AoE Last Resort My website contains additional hints on map design and info on my AoE campaigns.

Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel

[This message has been edited by Andrea Rosa (edited 02-17-2008 @ 11:48 AM).]

AuthorReplies:
Richard Ames
Clubman
posted 05-26-05 05:54 PM ET (US)     1001 / 3000       
I'll be making a historical single scenario campaign shortly, but I haven't picked a topic yet. I just want to throw something together in a couple of weeks. My design strategy is now to make a short historical scenario in between each project. Since AoE is the quickest game to design with, most of them will be for AoE/RoR. As soon as I've submitted my teaser thingy for AoK I'll look for an area to make the scenario on.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Andrea Rosa
Clubman
posted 05-26-05 06:11 PM ET (US)     1002 / 3000       
Then good work to everyone!

(Board updated)


EDIT: I've put a note for those highly latent projects which probably will never see the light.

EDIT 2: 100th page, 1000th post. And that's just the beginning.


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel

[This message has been edited by Andrea Rosa (edited 05-26-2005 @ 06:38 PM).]

Richard Ames
Clubman
posted 05-26-05 07:27 PM ET (US)     1003 / 3000       
I've played the first level of the remake Andrea, it's a lot harder now I think. The new objectives certainly make it a very different level, although the priests that come with the invaders aren't my favourite guys when it comes to repairing walls.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Andrea Rosa
Clubman
posted 05-26-05 08:20 PM ET (US)     1004 / 3000       
Well, you don't have to make the initial rush to train Priests anymore, since there's no more an enemy leader to convert, and Etruscan chariots are weaker now. In the original version you had to destroy every single house (even search for rebuilt ones), while now you just need to wipe out the TC.

...However yes, It's definitely harder than before. The trick is a simple upgrade to the brown & yellow armors, and obviously those sporadic priests you have mentioned (save your Chariot Archers!)

I didn't need to build walls, just towers. But as always I must assume you're playing on hardest...


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Richard Ames
Clubman
posted 05-27-05 03:53 AM ET (US)     1005 / 3000       
It's very rarely that I find a level that is actually really difficult on hardest, let alone moderate, so I usually play on hardest, though I now usually play AoK and EE on moderate. Some levels are designed by newbs and are only possible on easiest where the enemy/lions etc won't attack. The only level I've played of yours that I couldn't finish on hardest is the Allied Victory level in Angor Wat, although I found it much easier on hard once the first wave had been repelled.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Andrea Rosa
Clubman
posted 05-27-05 03:31 PM ET (US)     1006 / 3000       

Quote:

The only level I've played of yours that I couldn't finish on hardest is the Allied Victory level in Angor Wat, although I found it much easier on hard once the first wave had been repelled.

Yes, I remember. You say it even in the review. Indeed that scenario was conceived for two massive waves, one at the beginning and one toward the end of the Artifact countdown, with lesser incursions by the brown "saboteurs". Without the breathing time between these two big attacks one wouldn't be able to organize an efficient blitz to stop the countdown, tricky as the scenario is (tribute to the allied Villagers, trade with the Emporium, collect tiny resources, protect a Wonder, aargh!). I've tried it once on hardest, but I promptly quitted horrified before the never-ending flood of Horse Archers and double-points Catapults. The funny thing is, in that scenario you can't even cheat with Photonmen & Co., since your town center is surrounded by water, thus cheat units can't be spawned.


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Richard Ames
Clubman
posted 05-27-05 05:24 PM ET (US)     1007 / 3000       
It's funny when you do stuff that blocks cheaters. In many (non noob) missions you will instantly lose by typing diediedie. In my AoK campaign I'm working on I'll have a "Congratulations, you managed to go X whole minutes without cheating" message and applause sound, since you can detect cheating with AI (although I'll have to learn how).

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Andrea Rosa
Clubman
posted 05-27-05 07:29 PM ET (US)     1008 / 3000       
Wanna see an odd thing? take a look at the 5th mission of the Hatti Archive. Type "diediedie". Every unit is killed, but you don't get the victory message, nor you are defeated. The scenario doesn't end at all. This makes me remember that there are a couple of things to be fixed in my second campaign. Custom VC instead of Standard ones, some "zero growth ai" for dressing tribes to make the campaign playable even on 'hardest', then some typos should be corrected.

Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Dark_Avenger
Clubman
posted 05-27-05 07:44 PM ET (US)     1009 / 3000       
"The Shaman Tales" is now available at the Granary.

Me, Avenger and Hanz.

Tribulation Designs
Richard Ames
Clubman
posted 05-27-05 07:58 PM ET (US)     1010 / 3000       
Which scenarios do you say are impossible on hardest Andrea? I'm sure I've finished them all on hardest. The only scenario of yours besides the remake that I haven't finished is the final scenario of Underhand dealings of the Hatti Archive. That ones pretty hard, but I've only just got up to it.

Edit: Just finished the first scenario of Shaman Tales, it's pretty cool. Creative map design, and good use of mammoths and priests in the Tool Age.


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki

[This message has been edited by Richard Ames (edited 05-27-2005 @ 08:28 PM).]

Andrea Rosa
Clubman
posted 05-27-05 08:32 PM ET (US)     1011 / 3000       

Quote:

Which scenarios do you say are impossible on hardest Andrea?

Always about the 5th one. On hardest Ramses' Palace is filled with Priests and Villagers thanks to the extra resources given to the CPU, while it should be an empty place. In that case it is sufficient to switch the ai to <none>, while I must have something like Random. Result: all those villies block your way, while 8-10 Egyptian Priests are almost impossible to beat with the fixed force party.


Bravo Dark Avenger, congrats for your release! Richard and I were monopolizing this thread with our lucubrations, but luckily there's still someone who makes campaigns around here


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Richard Ames
Clubman
posted 05-27-05 10:58 PM ET (US)     1012 / 3000       
Oh yes, that is true, I remember they built a farm in my way and then I just typed home run. There are a few tiny bugs in that campaign, but it's definitely up with your best work.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
The Dark Archer
HG Alumnus
posted 05-29-05 02:19 AM ET (US)     1013 / 3000       
I thought this was the designers board.

Quote:

The Dark Archer......Fant. Camp. "The Trials of General Arkon" (AoE) status: on hold
The Dark Archer......Fant. Camp. "The Journey of The Dragon Sword" (AoE) status: working on 1st scn


The stats need to be swaped please Andrea.

BTW congratulations on getting this board passed 1000 posts.


The Dark Archer

"Try not to become a man of success but rather to become a man of value." - Albert Einstein
"I once met a girl who looked like a camel" - Rasteve
Death of the Morads | AoEH Design Series II | Out From the Cliffs
Richard Ames
Clubman
posted 05-29-05 02:46 AM ET (US)     1014 / 3000       
I've finished Dark Avenger's new campaign. Very creative use of Gaia at the end.


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
BBalazs
Clubman
posted 05-29-05 03:08 AM ET (US)     1015 / 3000       
?! How did he do that? A mod? (sorry if I missed anything)
Bismarck
Clubman
posted 05-29-05 04:10 AM ET (US)     1016 / 3000       
Yes, I'm sort of surprised as well...

*downloads campaign*


Don't fear
Drink Beer!
LittleFreak
Clubman
posted 05-29-05 10:16 AM ET (US)     1017 / 3000       
You get to play as Gaia?

That's darned cool.

EDIT:

I've tried it out aswell, but got horribly beaten. I hate getting attacked while I'm attacking myself. >.>

I'll sooner or later try it again, I guess.


While sausages are tasty, you might cut your finger with that pencil over there.

[This message has been edited by LittleFreak (edited 05-29-2005 @ 10:38 AM).]

LittleFreak
Clubman
posted 06-09-05 08:04 AM ET (US)     1018 / 3000       
I've designed a lot for my Kassites campaign (yes, I finally got around to doing it), I've now totally thrown the first two scenarios into the bin and started all over again. I'm quiet satisfied so far, and there are lots of ideas in my head.

By the way, I've found that the Kassites are mentioned in the ES Babylon campaign. And I thought I had picked an uncommon subject. >O


While sausages are tasty, you might cut your finger with that pencil over there.
Praetor Gaius
Clubman
posted 06-09-05 05:09 PM ET (US)     1019 / 3000       
Funny Littlefreak, I was curious about the ES Babylon campaign too. I must admit Im guilty of cheating . But that's to see what the next one is like. Sometimes I just do that.

Formerly Gaius Seutonius- XX Legio Valeria Victrix!!
LittleFreak
Clubman
posted 06-10-05 06:58 AM ET (US)     1020 / 3000       
Don't cheat. >.>

Cheating sux (except in some special cases, such as testing a scenario) and takes away all the fun.


While sausages are tasty, you might cut your finger with that pencil over there.
Praetor Gaius
Clubman
posted 06-10-05 05:32 PM ET (US)     1021 / 3000       
Well Littlefreak, that's why I admitted it. Besides I get frustrated with the B&D types.

Formerly Gaius Seutonius- XX Legio Valeria Victrix!!
LittleFreak
Clubman
posted 06-11-05 04:04 AM ET (US)     1022 / 3000       
You mean the "Build up VERY fast because you're in the stone age and the enemy will send over horse archers in five minutes!" thing?

I hate that aswell. =P I still don't cheat there though.

I'm wondering how to beat the fourth scenario though. I have hardly any resources, if I send triremes they get pwned by siege weapons, I don't have enough gold for juggernaughts or cat triremes, and because ES is weird and set Greek as civ (for Babylon?) I can't build any archers either.

Sometimes I have the feeling like this was going to be one of the Greek scenarios (It's just like "I'll be back", isn't it?) and they just threw it in because they didn't have anymore ideas.


While sausages are tasty, you might cut your finger with that pencil over there.

[This message has been edited by LittleFreak (edited 06-11-2005 @ 04:06 AM).]

Praetor Gaius
Clubman
posted 06-11-05 06:09 PM ET (US)     1023 / 3000       
Yeah LittleFreak, that's why I really liked Gordon Farrell's Greek-Persian Wars series. He uses the fixed force very well, as well as hidden reinforcements.

But I do understand how you feel about the B&D when you're getting overrun by High-tech enemies. I've played a lot of campaigns and the ideas I've picked up have been useful.

Littlefreak, I see your point on the B&D types. Do you think there needs to be more creative use of it? Like for instance let's say this scenario idea. Story is an enemy rival is attacking to knock you out of the way on his bid for power. Okay, now Player one is (you of course) and since you are set in the same age as the enemy let's say Bronze, and you both are Shang. Okay now you don't many villagers, you have a few. but not the ability to create more. Because CP player 3 is an ally and he gives you tribute to run your barracks, academies, whatever. Now you have a major incentive to protect player 3, otherwise your resources, food gold, wood will run out without him. As long as he is protected you will gain the resources you need. How's that idea?


Formerly Gaius Seutonius- XX Legio Valeria Victrix!!
Richard Ames
Clubman
posted 06-11-05 08:48 PM ET (US)     1024 / 3000       
I don't think you'll have much luck getting a player to tribute you resources though. I do like campaigns where you tribute an ally, e.g. to allow you to repair their towers, to use them as part of your defense (a unit you can't build and need) etc.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
LittleFreak
Clubman
posted 06-12-05 05:48 AM ET (US)     1025 / 3000       
Yes, I never heard of a way to make computer players tribute you sadly.

The idea is good though.

If you want to see creative use of B&D gameplay, check out Characters of Ancient India by Richard (in the shoreview contest section).

Besides, I've beaten the fourth scenario now (I found another gold mine which allowed me to build juggernaughts), and I was right about my theory - Babylon is situated on an island? No way, I bet this was a beta version of "I'll be back".

And just as I thought "hopefully the next scenario is better..." the next one turned out to be a dull fixed force mission with five (FIVE!) terrrain types: grass, desert, forest, cliffs and water! Not even berries or wildlife. And it was so very hard, it frustrated me to heck. >.>

EDIT:

About that scenario idea, you could make it the other way around - you're ally gets attacked and you have to tribute him. If you do, he'll build some towers near your place or send over some units, whatever to secure you from another enemy. That could work, couldn't it?


While sausages are tasty, you might cut your finger with that pencil over there.

[This message has been edited by LittleFreak (edited 06-12-2005 @ 05:49 AM).]

Praetor Gaius
Clubman
posted 06-12-05 03:56 PM ET (US)     1026 / 3000       
That might be a better idea. To tribute the village CP rather than vice versa. I know in AOK a CP player can offer tribute. I've seen it done many times. But that was largely due to triggers. But since we can't do that on AOE, the tribute CP player would be better idea, I think. I'll have to try it out.

Formerly Gaius Seutonius- XX Legio Valeria Victrix!!
Richard Ames
Clubman
posted 06-12-05 04:33 PM ET (US)     1027 / 3000       
You can tribute the ally to do many things, like allowing you to repair their buildings, getting them to join your alliance, getting them to tower your base up, make a navy to protect you, etc. You can also activate an AI base "trigger" by getting them to research or make a crucial unit that will activate a dynamics trick, like a diplomacy change or timed appearance.

There was even an ES scenario where you could tribute your ally to help them out (you had to protect them). In this scenario though, they were fairly useless even when you tribute them much.

There's no way to make the CPU tribute you, because the human has no per file (only their brain). You can use per files as a clean way to make a CPU-CPU tribute/diplomacy change, I haven't tried this yet but BB should be able to explain.


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Dark_Avenger
Clubman
posted 06-13-05 09:18 AM ET (US)     1028 / 3000       

"The Shaman Tales" has a new update (take a look at the Granary) and I prepare a New campaign called 'Project X'.

See ya!


Me, Avenger and Hanz.

Tribulation Designs
LittleFreak
Clubman
posted 06-13-05 11:29 AM ET (US)     1029 / 3000       
I've been designing for Power of the Kassites (that's a temporary name, if I find a better one I'll rename it).

And YES, the red player and the yellow one is attacking each other! I made it!

I was really fearing to experience the same nightmare as with the Airlangga campaign I was building with Borruma, but luckily that was not the case.

The trick is the following: Put their villages/towns/whatever close together. Unless they have the passive personality file, they'll walk around and once an enemy unit comes into sight they'll attack.

I'm so happy!


While sausages are tasty, you might cut your finger with that pencil over there.
Andrea Rosa
Clubman
posted 06-13-05 06:58 PM ET (US)     1030 / 3000       

Quote:

and I prepare a New campaign called 'Project X'.

You've just mentioned one of the greatest Amiga games ever. Terribly difficult, but way ahead its times. Ah, what a nostalgia trip!


Project X (1992, Team17)


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel

[This message has been edited by Andrea Rosa (edited 06-13-2005 @ 07:01 PM).]

Dark_Avenger
Clubman
posted 06-14-05 12:50 PM ET (US)     1031 / 3000       
LOL, I gonna find something else as title!!!

Me, Avenger and Hanz.

Tribulation Designs
Praetor Gaius
Clubman
posted 06-14-05 06:06 PM ET (US)     1032 / 3000       
Could be worse Dark_Avenger..try "Duty of A Soldier" Im stumped on where to begin, put it on hold status for now.

Formerly Gaius Seutonius- XX Legio Valeria Victrix!!
Richard Ames
Clubman
posted 06-14-05 06:55 PM ET (US)     1033 / 3000       
Remember to email me if you need any help/ideas

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Andrea Rosa
Clubman
posted 06-16-05 09:00 PM ET (US)     1034 / 3000       

Quoted from LittleFreak:

And just as I thought "hopefully the next scenario is better..." the next one turned out to be a dull fixed force mission with five (FIVE!) terrrain types: grass, desert, forest, cliffs and water! Not even berries or wildlife. And it was so very hard, it frustrated me to heck.

What's that? "The Great Hunt" or "The Caravan"? The first is not that bad (although it becomes really difficult) while I'd prefer to not speak about the second.


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
LittleFreak
Clubman
posted 06-17-05 01:51 PM ET (US)     1035 / 3000       
The great hunt would've been ok if it was a tightly little less difficult and had at least standard map design (like in most B&D missions ES made).

The Caravan is the worst ES scenario ever. =P

Those two scenarios have the objective to capture and bring back the statue of Marduk, one of the aspects that will play a role in my campaign. Hopefully I'll do it better.


While sausages are tasty, you might cut your finger with that pencil over there.

[This message has been edited by LittleFreak (edited 06-17-2005 @ 01:51 PM).]

Praetor Gaius
Clubman
posted 06-17-05 05:29 PM ET (US)     1036 / 3000       
Well I downloaded the .Per editor and AI editor and started working on some ideas. I have to say hat's off to the designers of both of them. I am so glad I don't have to learn code. It's taking a few tweaks but I have some .Per files and AI files Im happy with. Trying to come up with a Hit and Run type. I'll see what I can find.

I even did some instruction map design too. So Im slowly making roads.


Formerly Gaius Seutonius- XX Legio Valeria Victrix!!
Richard Ames
Clubman
posted 06-17-05 07:31 PM ET (US)     1037 / 3000       
If I ever get around to it I'll make a Per file package for download. I'm also hoping to find a way to make villagers stay still.

Richard Wilde
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BBalazs
Clubman
posted 06-18-05 00:12 AM ET (US)     1038 / 3000       
Good luck! I'll be the first to get that package than
LittleFreak
Clubman
posted 06-18-05 06:29 AM ET (US)     1039 / 3000       
What a pity.

I need to playtest my scenario, but at one part you'll have to micromanage a lot, one thing I suck at.

I'm sure most people could do it though.


While sausages are tasty, you might cut your finger with that pencil over there.
Richard Ames
Clubman
posted 06-18-05 05:23 PM ET (US)     1040 / 3000       
Keep an eye on all your units HP and pull the ones out that are almost dead. Also, make sure each unit is attacking the one it is strongest against. You said you couldn't finish WoTB, I found it quite easy (not easy, but with reloading it wasn't too bad). You must have trhown your catapults away early and not realized you had 3 Hero Caesars.

A couple of more basic tips for micromanaging is to use groups for each set of units, and to press [spacebar] a lot to see where important units are.

When doing a siege of battle type scenario, never rush in, just sit back and let the enemy come to you. Try finishing the last scenario of Chou Kung without reinforcements, that's another good management test.


Richard Wilde
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LittleFreak
Clubman
posted 06-19-05 09:59 AM ET (US)     1041 / 3000       
Well, it's more that you have to fight off Hittite ships by getting to Iron fast so you can upgrade to Trireme.

The loss condition is not letting any of your two docks get destroyed.

I couldn't get it to work though, I always get pawned.

While trying, one really weird thing happened. My ally, without any reason suddenly turned enemy on me. I didn't have any units that could have done splash damage except a juggernaught, but it died about a minute earlier so that can't be the cause.


While sausages are tasty, you might cut your finger with that pencil over there.
Richard Ames
Clubman
posted 06-19-05 04:50 PM ET (US)     1042 / 3000       
It probably was. Unless you start as neutral I don't think allies can do that without provocation. I'll be happy to test it for you if you need help with balance, it's alright to have it so you can finish it, as long as it's still challenging for me on hardest. To maximise the difficulty change make it a thing of resources, where they don't make so many triremes on moderate for the lack of extra "hardest" resources. Also make sure they don't tribute because that can screw up resources. You can stop that with per files.

Richard Wilde
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Andrea Rosa
Clubman
posted 06-19-05 07:21 PM ET (US)     1043 / 3000       

Quote:

Also make sure they don't tribute because that can screw up resources. You can stop that with per files.

And an easier way is to disable the Market for that civ, provided the scenario can go without it.


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Richard Ames
Clubman
posted 06-19-05 07:26 PM ET (US)     1044 / 3000       
Yes, I didn't know about Per files way until BB told me, but the Per files way allows you to make markets, which are an important part of map design. It's a shame to delete all the markets in a city when you don't have to.

Richard Wilde
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LittleFreak
Clubman
posted 06-20-05 08:17 AM ET (US)     1045 / 3000       
I'll send it to you, Rich, however, keep in mind that it's not finished yet.

If you already have it though, I'd like to know what you think about it.


While sausages are tasty, you might cut your finger with that pencil over there.
Andrea Rosa
Clubman
posted 06-20-05 06:55 PM ET (US)     1046 / 3000       
Back to the Designers' Board with a new project. After stretching AoE till the Middle Ages with the Khmer campaign, it's time for a big jump backward to visit the first civilization in the world. This actually comes from an old idea, in fact I thought to the Sumerians soon after completing "Underhand Dealings From The Hatti Archive", and perhaps someone of you may remind this thread, where I eventually abort the Sumerian project due to the lack of informations and start researching on the Gupta Dynasty:

Quoted from myself:

I have still to document myself upon the topic, but I suppose that a Sumerian campaign should be mostly fictionary than historical, in fact the Sumerian writing system is still a mistery for us, so we don't know about specific events or battles. The Epic Pohem of Gilgamesh is what we best know about Sumerians, because it was transated also into Hittite Language. Ironically, it also appears to be the first pohem ever written.

Quoted from myself:

I've documeted myself enough to conclude that a Sumerian campaign would be interesting but quite boring (IMO) because they never engaged foreign enemies, but their city-states simply skirmished against each other. Unfortunately this doesn't match with my ideal of an AoE campaign...


Well, I've changed my opinion, in fact I had not researched enough. I'm a bit smarter with search engines now, and I've gathered much more informations. All the material I need is scattered into a temporary folder on my desktop, awaiting to be read and translated into an AoE campaign. In other words the thing is difficult but feasible, it can be an historical trip, and hopefully it won't be boring.


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel

[This message has been edited by Andrea Rosa (edited 06-20-2005 @ 08:53 PM).]

FireLegion_56
Clubman
posted 06-21-05 02:32 AM ET (US)     1047 / 3000       
Well, I remember some things about the Sumerians.
I remember they had a what could be called a democarte goverment and things sort of like Human Rights etc.

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AKA FireLegion_56 @ AOEH

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LittleFreak
Clubman
posted 06-21-05 08:06 AM ET (US)     1048 / 3000       
Good luck on it, Andrea!

I still have to play through all your other campaigns.


While sausages are tasty, you might cut your finger with that pencil over there.
Praetor Gaius
Clubman
posted 06-21-05 06:35 PM ET (US)     1049 / 3000       
Cool Andrea, sounds good. (sigh) I wish I could come up with something that works.

I had an idea after testing out my .PER and AI files on a civ that needed tribute in order to help the player defeat an enemy. Im currently tinkering around with a tyrant type A.I.

But Im currently tinkering with an idea for A Bronze Age Legend. But not sure.


Formerly Gaius Seutonius- XX Legio Valeria Victrix!!
Andrea Rosa
Clubman
posted 06-21-05 08:50 PM ET (US)     1050 / 3000       
Richard, how's River God going? Also I would like to hear some news from Bismarck about the Ticoloco Tales. I look forward to play these two campaigns.


Quoted from Praetor Gaius:

Im currently tinkering around with a tyrant type A.I.

Me too, I'll need it for the first scenario. Btw, is "Duty of a Soldier" a multilevel or a single mission campaign?


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
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