You must be logged in to post messages.
Please login or register

The Hall of Fame

Hop to:    
Welcome! You are not logged in. Please Login or Register.1574 replies, Sticky
Age of Empires Heaven » Forums » The Hall of Fame » AoEH Players and Reviewers Board
Bottom
Topic Subject:AoEH Players and Reviewers Board
« Previous Page  1 2 3 4 ··· 10 ··· 20 ··· 30 ··· 32  Next Page »
Richard Ames
Clubman
posted 10-21-04 01:53 AM ET (US)         

Sister Projects and Links

Downloads - The Downloads Central
Designer's Board - A place to meet other designers and share ideas
GenieWiki - A wiki for all information on AoE, where you can add your knowledge too

History

The review thread began back in October 2004 and ended around March 2006. It's purpose was to get people into reviewing other's submissions, as a way to help each other improve and give them recognition when they did well. We discovered some great scenarios and reviewed a large number of submissions such that, at least at the time of its closure, almost every recent submission, going back several years, had at least one review.

The thread will no longer be updated anymore as I have retired as an active reviewer, but the thread continues at its new location here. The remainder of the thread serves mainly as a historical reference, and some information will be out of date. I considered trimming it down to a mere redirect to the new thread, but I think it's better new people can come and see how things were in the past if they want to.

I've enjoyed my time with you guys and I'm sad to see the thread sink. Having said that, this is definitely not the end of reviewing - People always need support and encouragement, and for the measly amount of effort required to write a comment or review it is worth so much to both the designer and the downloaders. As long as people keep looking after each other there will be plenty of feedback and a strong community.

Overview

Reviews and feedback are a huge boost for a designer, and really support the community. If you play a campaign/scenario etc that hasn't been reviewed, pop in a review for it, it only takes a few minutes to write, when you have probably spent an hour playing it. Read the review guidelines if you haven't done so already, you can find them here

This thread isn't just about reviews, it's purpose is to talk about campaigns you have played, new scenarios etc, anything like that.

We aim to review everything submitted, so all designers get feedback on their work and know where they're at with their designing, and all downloaders have a rough guage of the quality of submissions, and a descriptive review to read when browsing files to download.

AoEH Unofficial Review Team aka The Super Heroes Club

It's like a very simple role playing game where you do reviews to level up.

-You must have submitted a review to join
-Under no circumstances can you take this seriously
-You tell me this:

*Your faek (fake) Super Hero name
*Your quote or description
*Your unit (any unit/building from AoE/RoR, or even AoK, or an RPG game etc if you like, as long as you can have some form of stats and levelling up
*Your special attack (optional)
*You can have a custom picture too if you like, or a custom attack bonus

The Points System

Each time you submit a review you may get points. You may also be awarded points at random times for this and that. The points go towards upgrading your chosen unit (getting armour etc, and eventually levelling up).

Upgrades: Simple Upgrades (mainly weapon/armour etc) - 50 to 200 pts
Uber Upgrades - upgrading your unit e.g. Cav to Heavy Cav - 500 pts

The Team

Richard Ames
Little Freak
c4master
The Dark Archer
Bismarck
Upnotep
Chris Mattox
Czech Centurion

Richard the Hornblower

Speciality: Second Opinions, Trawling

Reviews Since Joining: 96

Before: 59

Points: 400

"Though time has worn this old reviewer down, I will still reach 100 reviews since joining!"

Cavalry
Stats HP 150 Armour 0+4 Attack 8+4
Piercing Armour 0 Attack bonus vs. Noobs

Special Attack: Chocolate Blast (turns everything into chocolate)

||||||||||


Mr. Freak - the sentimental one

Speciality: AoE New Submissions

Reviews Since Joining: 37

Before: 1

Points: 300

Virtual Assets:

Banana Mobile featuring mag wheels

ďI'm not sure what I'm supposed to do here...Ē

Improved Bowman
Stats HP 40 Armour 0+4 Attack 4
Piercing Armour 0 Range 6+2 Attack bonus vs. Dwarves

Special Attack: Spell of the N00bs Ė turns all legions and centurions into clubmen

|||||||||


Nanaki

Reviews Since Joining: 30

Before: 1

Points: 350

"Never turn your back on an animal"

Job: Beast
Age: 48
Weapon: Headdress
Height: 3' 9"
Birthdate: Unknown
Birthplace: Cosmo Canyon
Blood Type: Unknown

RedXIII
Stats Level 1 Str:12 Vit:11 Mag:13 Spr:9 Dex:23
Attack Bonus when defending Cosmo Canyon

Special attack: Howling Moon (speeds up the whole team)

||||||||||


Blunder Boy

Speciality: Mods, Stats

Reviews Since Joining: 21

Before: 1

Points: 100

"Whoops"

Heavy Horse Archer
Stats HP 103 Armour 0+6 Attack 8+1
Piercing Armour 2 Range 7+2 Attack bonus vs. Uber Soldats or Super Soldiers

Special Attack: Uncontrollable Arrow - An arrow that once shot flys every where ending up in someones foot.

||||||||||


Mr. Knister

Reviews Since Joining: 9

Before: 1

Points: 400

"Let's get down to Bisness!"

Gazelle
Stats HP 8 Attack 1
Meat 150 Speed: 0.91 Attack bonus vs. Tame Lions

Special Attack: "Bisness" Aura: +20 attack for all surrounding allied units in a radius of 5 squares vs. n00b units, costs 1 HP per second used.

||||||||||


Armored Horse

Reviews Since Joining: 2

Before: 1

Points: 300

"One slice and you are mine!"

Knight
Stats HP 100 Armour 2+2 Attack 10+2
Piercing Armour 2 Attack +15 against any player with an Axeman or a Clubman

Special attack: One go with a Sword

||||||||||


The Butcher

Reviews Since Joining: 2

Before: 3

"Ahhh, fresh meat!!"

Chariot

Special attack: Cleave

||||||||||


The Czech Trekker

Reviews Since Joining: 1

Before: 2

"Hastening, Slowly!"

Hoplite
Stats HP 120 Armour 5+2 Attack 17
Shield 0 Attack Bonus vs. Cavalry

Special attack: Long review

||||||||||

New submissions to review: 2

AoE

CPN
None
Reviewed 2/20 Pages

SCN
None
Reviewed 2/26 Pages

RoR

CPX
Week-end Warrior (Demo)
Reviewed 2/13 Pages

SCX
All your base are belong to us
Reviewed 1/10 Pages[/whisper]


Newly Reviewed Scenarios

March (10)
The Life and Times of Hero Hector #1-The Downfall of the Samauri (c4master)
The Vanguard (4.0) (c4master)
Italy Warfare (c4master)
Project X (Rug_Might, GiorgosRox, Richard Ames, The Dark Archer)
Assasains of Demanci Demo V. 1.1 (Rug_Might, Richard Ames, IICDO)
The People's Revolutionary (Rug_Might)
The Makkuran Saga (c4master)
Bob and the Choson Warriors (c4master)
Richard & N00bs (4.8) (Rug_Might, Chris Mattox, Richard Ames)
Cyrus the Great (c4master)

April
Back to the Stoneage (Little Angel)

Campaign/Scenario of the month

Campaign of the month is based on new reviews. All unreviewed campaigns and scenarios qualify.

January

Campaign of the Month

Brothers - till death do us part (part 2), a RoR campaign by Sgt. Rock

4.3

Runner Up

Brothers - till death do us part, a RoR campaign by Sgt. Rock

4.2

Third place

Legend of the Stone Mountain, an AoE campaign by Dangrimm

4.0

February

Campaign of the Month

Angkor Wat And The Khmer Legacy, an AoE campaign by Andrťa Rosa

5.0

Runner Up

A New Emperor, an AoE Scenario by Pat Koenig

4.6

Third place

Bison and Bunista, an AOE Campaign by Upnotep

4.5

March

Campaign of the Month

The Longbowmen, an AoE Campaign by Town Drunkard

4.8

Runner Up

Ormofopolis Chapter 2, a RoR Camapign by Giorgos

4.5

Third place

Alexander's Egypt, an AoE Scenario by Alexander Michael

4.2

April

Campaign of the Month

Dar-Savastus Wizard of Death, an RoR Campign Demo by JoeCool1

4.9

Runner Up

The Beginnings of an Empire, an AoE Campaign by FireLegion_56

4.8

Third place

Ormofopolis Part lll, a RoR Campaign by Giorgos

4.5

May

Campaign of the Month

Ways of the Brotherhoods (Redux), a RoR campaign by Borruma_

4.6

Runner Up

AoE Legacy, a RoR scenario by Dark Avenger

4.0

Third place

To the North Pole, an AoE scenario by Santa

3.8

June

Campaign of the Month

When In Rome, a RoR campaign by Rich Parker

5.0

Runner Up

The Last Of The 43rd Platoon, an RoR Scenario by Ross Gilhooly

4.4

Third Place

The Shaman Tales, an RoR Campaign by Dark Avenger

4.1

July

Campaign of the Month

The Quest, an AoE Scenario by frink

4.4

Runner Up

Defender Legacy, a RoR scenario by Dark Avenger

4.2

Third Place

Aqaba, an AoE Scenario by Grex

4.0

August

Campaign of the Month

Conan of Cimmeria, a RoR Campaign by Phill Phree

5.0

Runner Up

A Tale Of A Kingdom, a RoR campaign by kuntryw

3.8

Third Place

AHHH The Chronick, a RoR Campaign by SBE

3.8

September

Campaign of the Month

Message of Freedom, an AoE Scenario by TypX

4.4

Message of Freedom begins with only a villager amidst a town under attack - you'll probably want to get out of there before a sword finds it's way into your chest. The gameplay shifts to a FF and puzzle style, with some restricted B&D later on. Once you get a message to the secret base in the north it is up to you to avenge the Mastites and destroy the Nabri. Strongly recommended by Nanaki and myself.

Runner Up

Drusus and Tiberius, an AoE campaign by Richard Ames

4.3

Third Place

Tales of Udrania , a RoR campaign by c4master

4.1

October

Campaign of the Month

The Senate and People of Rome, an AoE campaign by Andrťa Rosa

5.0

Senate and People of Rome is the greatest of all remakes, bringing together everything that is great about AoE into one campaign, a compendium of the important events in the early years of Rome, and an inspiration to anyone looking to remake their own level. With this campaign's two new 5 star reviews it bring's Andrea's tally up to 5 top rating campaigns, a monumental achievement for this great designer.

Runner Up

The Sons of the Lion King, an RoR Campaign by Hijja

4.9

Third Place

Death of the Morads (Remix), an AoE Scenario by chrisjen_81 (aka The Dark Archer)

4.7

November

Campaign of the Month

A Short History Of Lost Sumeria, an AoE campaign by Andrťa Rosa

5.0

As we approach the end of the year the best has been saved until last. Andrea's newest offering takes on a new mythological style, while still keeping to his historically researched presentation and classical gameplay. You will see all sorts of new tricks and eye candies in this campaign, and learn a lot about Sumeria and the ancient world. Congratulations Andrea, you're the first to receieve campaign of the month twice in a row!

Runner Up

The Artillerist, an RoR Scenario by Sick Sid

4.7

This month had 29 reviews from 30 days, yet there were only 2 campaigns worthy of a placing. Luckily they are both very good. The Artillerist is a great FF scenario for RoR where you play as a young siege engineer who is entrusted with the sacking of Babylon. Your mission is in two parts, and you must provide the siege component of for your allied army, and conquer Assyria's enemies in its last days of greatness.

December

Campaigns of the Month

Annex of the Two Rivers, a RoR campaign by FireLegion_56

4.6

Tales of Udrania Part 2, a RoR campaign by c4master

4.6

Campaign of the month for December was as close a competition as ever. Tropper and C4master both released new campaigns around this time, which were awarded the first ever 'first equal', as I was unable to split them. On top of that Rug_Might unearthed a neat scenario by Kyle Leach, which had so far gone without a review. This was a very strong month for designing with the expansion as well, as all these campaigns are for Rise of Rome.

Annex of the Two Rivers is an interesting scenario based on the Parthian wars, with a double AVI and the first ever use of the new beta units alongside the overlapping units feature, and the results are outstanding.

Tales of Udrania Part 2 is the second part the the fantasy story 'Tales of Udrania'. Vandir now lives with the Haya Dona. One day they find a strange map which holds the opportunity to free Kunab, the old wise man of their village. Play the campaign to learn more of the fantasy tale.

Runner Up

Reluctant Guest, an RoR campaign by Kyle Leach

4.5

You stand on a foreign beach with 400 gold pieces, a body guard, and a scout. You have come to rescue your leader from a hostile king who holds him hostage. The fortified city on the hill is daunting, the pathways are guarded, and the local fishermen are forming a welcoming party with sharp, pointy sticks. If you do not think quickly and chose wisely, you will die here.

January

Campaign of the Month

The Solar Cult, a Rise of Rome campaign by Daniel The Master (aka Borruma_) - Reviewer: Richard

4.6

For those of you thirsty for a great mission to play, here's one for just you. This scenario of Daniel's was a great find, if you're feeling like a bit of RoR, this is the one to play. A new cult of fantacism has swept the lands, and your king looks to you to stop it. Tackle superior forces with leadership and skill, and prove that numbers alone cannot always win. The first great find for the new year, let's hope 2006 holds more great discoveries like The Solar Cult!

February

Campaign of the Month

A Battle to the End, a RoR Scenario by Lennart van Beek (aka PhatFish) - Reviewers: Richard, IICDO

4.3

If you're looking for a good level to sink your teeth into, here's a recently unearthed classic by Lennart, who is currently unearthing some amazing new stuff himself, which you can read about on the forums. Have a play of his first submitted scenario, and defeat the Mira in Ancient Japan, in a beautiful and creative scenario mixing role playing puzzles and B&D action.

March

Campaign of the Month

Richard & N00bs, a RoR Scenario by scenario_t_c - Reviewers: Rug_Might, Chris Mattox, Richard Ames

4.8

[This message has been edited by Richard Ames (edited 07-03-2006 @ 04:57 AM).]

AuthorReplies:
Richard Ames
Clubman
posted 11-12-04 06:04 PM ET (US)     51 / 1574       
Cheers Borruma. I just changed "Campaign or the month" to of, I don't want campaigns to have to compete with months.

Did you know that Imhotep actually made the first level of that campaign? Imhotep was going to do the project with Rich Parker but pulled out, and Rich decided to do the rest himself, but he kept the first scenario Imhotep had made. It's easily one of the top five campaigns for AoE or RoR


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki

[This message has been edited by Richard Ames (edited 11-12-2004 @ 06:15 PM).]

FireLegion_56
Clubman
posted 11-13-04 03:52 AM ET (US)     52 / 1574       
Borruma_
The map desgin for Tiberius Teutons campaign is not "Ordinary looking map, some eye candy here and there - but also alot of dull scenery."
Its not an ordinary looking map at all.
But the scenery is not what I call dull but unrealitis and the eye canday isn't placed very well.

[img]http://img.photobucket.com/albums/v386/Tropper/Funk.jpg[/img]
AKA FireLegion_56 @ AOEH

Lastest Project:Classified

Fudgy
Clubman
posted 11-13-04 10:58 AM ET (US)     53 / 1574       

Quote:

Did you know that Imhotep actually made the first level of that campaign? Imhotep was going to do the project with Rich Parker but pulled out, and Rich decided to do the rest himself, but he kept the first scenario Imhotep had made.

You have just revealed an answer to one of my quizzes in the VVV Forum

Richard Ames
Clubman
posted 11-13-04 04:14 PM ET (US)     54 / 1574       
Oh, I haven't looked at that forum much. I did post a picture of "myself" on the gallery section though

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-13-04 05:38 PM ET (US)     55 / 1574       
Is that really you?
Richard Ames
Clubman
posted 11-14-04 09:51 PM ET (US)     56 / 1574       
Yes, and my real name is Froxilo Frizzlefriffs

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-15-04 09:32 AM ET (US)     57 / 1574       
Saturday and Sunday: I tried the first custom campaign I have ever played on AOK, being one of the finest campaigns there, titled “The King’s Best Men” by Ingo Van Thiel.

At first, I was stunned by two things: how well thought out the whole story is...and it kind of reminded me of the campaign we are all creating here(me, Richard, Firelegion56, Emp Charlemagne, Dangrimm, and Dr. Lorenzo joined). Two guys, bad-mouthing a king in the public, the king’s loyal men in the inn were angry at them for that. So the two guys were forced to go out into hiding....(I have only finished three out of five scenarios, still playing the fourth so I don’t have the conclusions to the story). Second, how much the triggers covered the whole game, the first thing I saw when I started playing was an inn and there were messages supposedly voices from inside the inn.

Ingo put a bit of humor in this campaign also, anyone who played this campaign would probably remember, in the first scenario, how did the soldiers find out the two guys were hiding(garrisoning) in a tower...(“BURP”). There also was some, uh, risque stuff in the campaign also..., I think to quote one of the trigger messages “We are here to see some real men” or something, fourth scenario, three girls, seducing enemy camps, it all makes sense. Yeah it’s right, but...it’s also wrong.

The map design was, *swallows*, *I’m sorry I had to say this*, WAY BETTER THAN THE ROR KIND, the flooding trick, the elevations no longer look so...what’s the word here...stupid. Trails, traveling entertainers that have a gaia building changing colors, it’s just about all the thing AOK has to offer that AOE/ROR doesn’t have.

(Or should this go into the AOK Forums??)

Fudgy

Richard Ames
Clubman
posted 11-15-04 02:07 PM ET (US)     58 / 1574       
Yes I'm playing TKBM too, I'm up to the fifth one. I've enjoyed it more than any other campaign I've played so far. Another one I just finished was Gordon Farrel's "The Last Viking Prince" Book 1. The tricks used in TKBM are pretty amazing, and I hear Ulio is even better.

I'm designing something like The Quest (you have played that first right?) but with a more provocative story and a lot of in campaign jokes. It's only just begun though, and I'm still learning as I go so the project may take six months to finish at this point. I want to try and finish my RoR campaigns first.

I love the bit with the women, and the flooding terrain is great too. Another cool thing is message in a bottle, that is in scenario 4 I think.

Another campaign you should play is Mark Stoker's "Ottoman" campaign (Ottoman Something, I keep forgetting), I just finished the first mission after dozens of attempts (on Hardest), I felt so proud. This probably does belong in AoK, but this is my thread, so I'll talk about whatever the hell I want thanks


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-15-04 03:40 PM ET (US)     59 / 1574       

Quote:

I'm designing something like The Quest (you have played that first right?)


Quote:

Saturday and Sunday: I tried the first custom campaign I have ever played on AOK

Quote:

I just finished the first mission after dozens of attempts (on hardest), I felt so proud.


Did I mention I used resource cheats on the third scenario and "to smithereens" in the second??

Fudgy

Richard Ames
Clubman
posted 11-15-04 05:38 PM ET (US)     60 / 1574       
Cheats? That deserves a slap! You think we put all this hard work in so you can use cheats?

*slaps Fudgy repeatedly*

Now to update this topic again, but first...

*slaps some more*


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Ingo van Thiel
Clubman
posted 11-15-04 06:20 PM ET (US)     61 / 1574       
Hey Richard aka Froxilo Frizzlefriffs, thanks alot for your kind comments about my AoK works! Also, thanks for reviewing the Quest.

Quoted from Fudgy:

There also was some, uh, risque stuff in the campaign also...

Risquť? He he... but that's still very innocent. We know what the soldiers want, but they don't get it, and the girls have a good laugh at them. You should play 100 Years War by Marco Crnigoj. "Moulin Rouge" - nuff said.

Ingo

[This message has been edited by Ingo van Thiel (edited 11-15-2004 @ 06:23 PM).]

Fudgy
Clubman
posted 11-15-04 08:43 PM ET (US)     62 / 1574       
Rated PG-13...Parental Guidance Strongly Suggested or something...
Fudgy
Clubman
posted 11-15-04 08:53 PM ET (US)     63 / 1574       
Edit: Double Post

WARNING:
THE FOLLOWING CONTAINS INFORMATION OF PART OF RICHARD AMES' UPCOMING CAMPAIGN RIVER GOD, IF YOU DO NOT WISH TO BE SPOILED PLEASE EXIT NOW.

TO RICHARD AMES
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Richard: I think I have found a glitch in your game. I started playing your scenario again (with cheats, sorry), and found out that twice, I have used my tamed lion to attack the Shrike's walls, and they did not attack me, prompting me to rescue the gaia broad swordsmen and the Mark Anthony. Maybe you already found that glitch, please reply.
.
.
.
THE ABOVE CONTAINS SPOILERS FOR RICHARD AMES' UPCOMING CAMPAIGN "RIVER GOD"

P.S. I use cheats because I couldn't get past Ingo's fourth level which when the castle changed hands and I had to do demo ships and kill the transports, so I just had the cobra car to kill them all.
(slaps self)

[This message has been edited by Fudgy (edited 11-15-2004 @ 08:58 PM).]

FireLegion_56
Clubman
posted 11-15-04 09:42 PM ET (US)     64 / 1574       
I see exlie up there.
But that isn't a very good screen shot.
You should put one of the twinsting rivers of the brown city.

[img]http://img.photobucket.com/albums/v386/Tropper/Funk.jpg[/img]
AKA FireLegion_56 @ AOEH

Lastest Project:Classified

Richard Ames
Clubman
posted 11-15-04 11:00 PM ET (US)     65 / 1574       
Um, I think I'll just stick with these screenshots, they aren't the best but it takes too long to do another one.

As for what you were saying Fudgy, I'm not sure I understand. If you attack the shrikes they will turn enemies with you making a dynamic where you get new units in the corner. If they don't attack the lion it doesn't matter, as long as they change stance with you to enemy.

As for the yellow units, you must have been playing on easy, or else you can't win that fight. My cousin beat it too, but I told him he was playing on easiest and using cheats so it didn't count. I guess it's up to the player to decide the difficulty but if they play on easiest or easy you might find the scenarios are a bit wierd. On easy you can almost attack one unit at a time.

Fudgy you mention the bit in The Kings Best Men yet you don't make any mention of the script in River God, where Taita is castrated and his lover brutally killed, and Lord Intef's thing with little boys?


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki

[This message has been edited by Richard Ames (edited 11-15-2004 @ 11:02 PM).]

Ingo van Thiel
Clubman
posted 11-16-04 02:15 AM ET (US)     66 / 1574       

Quote:

I use cheats because I couldn't get past Ingo's fourth level which when the castle changed hands and I had to do demo ships and kill the transports, so I just had the cobra car to kill them all.
(slaps self)

Well, instead of cheating, you should use what you get. First: Blacksmith upgrades are life-saving. Time before the attack is short, so use all blacksmiths simultaneously. Research archer upgrades first. Queue longbowmen at the castle, they are very powerful with "Stand Ground" behaviour and 1-2 monks healing them. LOCK THE GATES, and only open them if you really need to dash out and destroy a trebuchet. Build one or two extra watch towers near your gates and garrison them with archers. Add one or two mangonels, they can make short work of most enemies at the gate. Also queue a few knights, pikemen and swordsmen against the enemy trebuchets and cavalry. You cannot really stop the boats from landing, but you can still defeat the sea attackers on land from the (relative) safety of your walls. A massive shower of longbow arrows and mangonel stones can quickly stop the onslaught.

Ingo

[This message has been edited by Ingo van Thiel (edited 11-16-2004 @ 02:20 AM).]

Richard Ames
Clubman
posted 11-16-04 02:48 AM ET (US)     67 / 1574       
Update in t-minus ten seconds

I'll do the update for this month over the next couple of days or whatever, watch the initial post.

Fudgy: You should become a better player and then play this again. Beating campaigns on Hardest is such a thrill (well for me *coughnotgettingany*).

Actually my name is Frolixo Frizzlefriffs Ingo, and I'm offended that you think it's just a joke. You see, in New Zealand people are named after a Friff which is ...

...Ah forget it, nobody is that gullible

I finished that one on hardest (and the others so far). If you play on lower difficulties it should be possible, but a lot of Ingo's AI is created with triggers, so I'm not sure how much easier it would be. I thought it was pretty hard the first time but I killed all the onagers etc with what I had outside and then ambushed the trebs with horses.

I think I killed a ram with Charles (were there rams? Well I killed some poor bastard!) and then garrisoned him before he could get killed. It was a great defend situation (like in Tai Gun with the gazelle), but the second scenario is my fav so far, I loved the trigger where they critisized me for building out near their base. I finally got the upper hand and shook my fist at them while I smashed their towers and took Mordred prisoner.

*hugs Ingo for making this campaign*

*looks around awkardly*

We never speak of this again


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki

[This message has been edited by Richard Ames (edited 11-16-2004 @ 03:16 AM).]

Fudgy
Clubman
posted 11-16-04 02:05 PM ET (US)     68 / 1574       

Quote:

Fudgy you mention the bit in The Kings Best Men yet you don't make any mention of the script in River God, where Taita is castrated and his lover brutally killed, and Lord Intef's thing with little boys?

Quote:

Taita is castrated and his lover brutally killed

Killing is natural.

Quote:

Lord Intef's thing with little boys?

Well, I don' know...MICHAEL JACKSON STRIKES AGAIN!!!RUN!!!ARGGGH!!!

Quote:

*hugs Ingo for making this campaign*

*looks around awkardly*

We never speak of this again

LOOKS LIKE RICHARD GOT BRAINWASHED BY MICHAEL JACKSON, LET'S BAN HIM

Richard Ames
Clubman
posted 11-16-04 04:11 PM ET (US)     69 / 1574       
Don't make me slap you again

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-16-04 04:37 PM ET (US)     70 / 1574       
Reply to Ingo:

actually I did the OPPOSITE of what you said. I felt that the boats landing in my territory was a main threat(several catapults, knights,archers, infantry units), so I reloaded and the first thing I did after the castle changed hands was to build five demo ships in each of my two docks.They killed the incoming ships. I built ten archers from the castle, five knights, several magonels, and locked the gate. After about three minutes, the infantry came from where I had to take the flag. Yes, they had Trebuchets, but the biggest thing I fear there are catapults, and in front of them are knights, I could not get through to kill the Trebuchets, so I decided to cheat with resources and "aegis", then...

Richard Ames
Clubman
posted 11-16-04 04:45 PM ET (US)     71 / 1574       
Oh this is going to far.

Time to use some SAS style motivational techniques...

*slaps Fudgy*

"You're not going to cheat anymore"

*slaps from the other direction*

We should set up a recovering cheaters topic, Cheaters Anonymous. You can have some meetings and stuff, and if you can't stop cheating I could cut your fingers off.

But using demolition ships was a good idea. All you need to do is repeat that strategy with knights as well and smash their trebs, without using cheats


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-16-04 04:52 PM ET (US)     72 / 1574       
Except that knights don't do as much damage as demo ships...

And Richard...it's November 16th, are the files up yet?

[This message has been edited by Fudgy (edited 11-16-2004 @ 04:56 PM).]

Andrea Rosa
Clubman
posted 11-16-04 05:25 PM ET (US)     73 / 1574       
I suggest to proclaim Fudgy & Richard as the comedy-relief duo for this site, eh eh!

Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Fudgy
Clubman
posted 11-16-04 06:26 PM ET (US)     74 / 1574       
I graciously accept your suggestion of proclamation of me being one of the comedic duos.

I don't how Richard's going to react though...either he'll accept, or he'll not and then complain just like Frolixo Frizzlefriff.

Richard Ames
Clubman
posted 11-16-04 09:39 PM ET (US)     75 / 1574       
Yeah I hate that Frolixo guy, who does he think he is?

It seems that Fudgy here is my new comic foil, so it looks like I'll have to feed and shelter him in between slappings.


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Ingo van Thiel
Clubman
posted 11-17-04 00:03 AM ET (US)     76 / 1574       
Hey Fudgy,

you're right about the demo ships - I have to eat my words there, I didn't play TKBM in a long time. Demo ships can actually be quite efficient, now I remember using them myself back then. I rarely succeeded in sinking all transports though.

As for your problem with onagers: Build two extra towers at each gate and garrison them. They might take a lot of the onager fire, and either destroy the onagers or damage them so much that you can take them out with melee (or even ranged) units quite quickly.

Ingo

Fudgy
Clubman
posted 11-17-04 09:22 AM ET (US)     77 / 1574       
I did it one more time with Ingo's process...still with no avail, but at least I managed to hold off the atackers twice as long as I did yesterday. Maybe I need more practice because I'm an absolute rookie at AOK

Wednesday: downloaded "Exile" for a test, did not cheat. Found out that it was kind of easy. I got to the part where I rescued my own gaia villagers in the brown area, I sent them to my previously found storage pit for wood...all is going well.

P.S. Richard, I'm happy to be your..."partner" to provide comedic relief for, mainly Andrea Rosa.Here's a new bit I thought up yesterday.

SLAPFIGHT!!!ARGGGGH!!!!ARGGGGGGHHHHHH!!MUHAHAHAHAHA!!!!

P.P.S. Wednesday, I downloaded some templates from AOEH, there were horses, photon men, and trade workshops. I have one question to ask though: if you wanted to include a trade workshop in one of your other scenarios, do you have any ways to “copy” the trade workshop, and “paste” it to your scenario??? Or all you could do was to start your scenario again on the template scenario?? I think that either Ingo or Richard could answer this.

Richard’s article/FAQ thingy included a section on templates.
Ingo has a campaign called “Mago”

P.P.P.S. You can get rid of the horse-disappearing problem in ROR by typing in “gaia”(oops, did I say too much?) and controlling the horses.

Fudgy

[This message has been edited by Fudgy (edited 11-17-2004 @ 09:38 AM).]

Richard Ames
Clubman
posted 11-17-04 04:59 PM ET (US)     78 / 1574       
That's an interesting discovery Fudgy!

Believe it or not I have spent about an hour playing as Gaia a few weeks ago trying everything I could to win a scenario as Gaia. If a non Gaia player wins then you lose, so after a while doing that I tried defeating two players at once, but I remembered player 1 will win because player 2 always loses first and player 1 wins. Then I tried with 4 players, and made player 1 and 2 lose, then killed 3 and 4 at the same time. I still lost, there was a priority thing going on (I think it tests from Player 1 down)

Finally I destroyed an object that belonged to player 2 that they needed to win, but poor Gaia still lost.

So sadly there is no way to win a game as Gaia.

Also gazelles can attack people, and Gaia units will attack their own kind if attacked. Deer can attack people in AoK too. Perhaps using a trigger I can declare victory for Gaia and make a Gaia scenario in AoK.


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Andrea Rosa
Clubman
posted 11-17-04 05:05 PM ET (US)     79 / 1574       
Nope, Fudgy, there's no way to copy & paste those units from a scenario to another. You are forced to design your map onto the template. This also means that it is impossible to have Wild Horses and Trade Workshops on the same map (someone in the past said that it could be done by editing the map file with an hex editor, but I really don't know it that's true)

Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Fudgy
Clubman
posted 11-17-04 05:19 PM ET (US)     80 / 1574       
So that is settled...

Here is a map design trick I just thought up.

You can have forest fires with BLPs and Farms, then put then photon men in a lower elevation and one of their enemie BLP(near the farms, not to be destroyed) to a higher elevation. Immobilize the photon men, so that the photon men would shoot at the direction of the blazing farm, but couldn't injure the unit, so that it will create a lot of smoke, makes the "Forest Fire" trick a lot more realistic.

Got that idea above from cheating too...sad, isn't it?

Fudgy

Richard Ames
Clubman
posted 11-17-04 05:20 PM ET (US)     81 / 1574       
Consider the mod pack by Rasher. It featues some combinations of existing graphics to create new TCs, farms, walls etc, but it also uses Beta units.

Using a hex editor you are changing the script of what is on the map, so if you know what to change, and use the right syntax, you can place any unit in the game on it.

I would like to find out how people made these templates, there are certainly other beta units out there, probably four or five times as many as we have (eg new rocks, trees, maybe a new gaia animal like a goat, new units, all the existing cheat units, and maybe even beta cheat units).

I don't know how to make templates, but from what I've heard some were made using a beta version of the game, used by testers. If we could find that disk or someone who has it, or if someone who knows hex editors inside out could play around perhaps we could uncover these units.

What about the photon man template? I have a feeling that wasn't made using a beta version, but some other way. Cheat units alone would be great in fantasy scenarios, look at how well Medusa is used in Budonian Tales.


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-17-04 05:21 PM ET (US)     82 / 1574       
Medusas have been used extensively...I guess. The good thing about them is that you can get them right out of the scenario editor, and don't have to download a template of them.
Richard Ames
Clubman
posted 11-17-04 05:27 PM ET (US)     83 / 1574       
I imagine the e-mails of the creators are no longer current, but I'd like to get some info on this area so I can create some new ones.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-17-04 05:28 PM ET (US)     84 / 1574       
I wonder if Ingo has them, he mentioned Rasher several days ago.

*Take a look at the map trick I thought up on the previous page...Firelegion would have loved it*

Do you know what's kind of funny? Firelegion had the previous campaign named "Crystal Blue River", the next campaign, "Exile", featured rivers that were muddy and swampy, not crystal, and hardly blue

[This message has been edited by Fudgy (edited 11-17-2004 @ 05:34 PM).]

Richard Ames
Clubman
posted 11-17-04 05:42 PM ET (US)     85 / 1574       
Rasher no longer does Age of Empires stuff, but maybe he would know how to do it.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Richard Ames
Clubman
posted 11-17-04 05:43 PM ET (US)     86 / 1574       
Men can't attack horses can they...

I'm going to try playing Gaia as a horse, might be interesting...


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-17-04 05:44 PM ET (US)     87 / 1574       
Also, where is this modpack by Rasher you speak of? I looked through the Mods and Utilities and didn't find it
Richard Ames
Clubman
posted 11-17-04 05:45 PM ET (US)     88 / 1574       
If a ballista attacks something over a hill its missiles are actually intercepted by the hill. I should make a new trick using that.

I'm not sure what you mean about Photonmen. AI's can not normally get cheat units, so I think I'll try to make a scenario using that template, even though the map is very small, where you have to kill the photon men/man or something anyway. What do you mean about the smoke? One has a laser beam (with no smoke I think) and the other gives an enormus explosion, for which there is no template. Also what would stop them from killing the unit?


Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki

[This message has been edited by Richard Ames (edited 11-17-2004 @ 05:53 PM).]

Fudgy
Clubman
posted 11-17-04 05:50 PM ET (US)     89 / 1574       
Oops, too bad, I have already started. Looks like I win

-----------------------------------------------------------
I shall declare victory over Richard!!

P.S. Gotta log off now, and come back tomorrow. But not before I download BBalaz's .cty file first.

Fudgy

[This message has been edited by Fudgy (edited 11-17-2004 @ 05:51 PM).]

Richard Ames
Clubman
posted 11-17-04 05:54 PM ET (US)     90 / 1574       
Blast!
Fudgy
Clubman
posted 11-17-04 05:58 PM ET (US)     91 / 1574       
You and I have been just piling on posts in this topic. Don't YOU feel at least a bit wasteful??? huh?? huh??

I'm not gonna post anymore today, I'll come back tomorrow and disagree with Richard as usual.

Fudgy

Andrea Rosa
Clubman
posted 11-17-04 06:35 PM ET (US)     92 / 1574       
The Photon Man thing is an interesting idea, Fudgy

Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Fudgy
Clubman
posted 11-17-04 09:30 PM ET (US)     93 / 1574       
Well, I have been testing them out tonight, and what I found may be a new trick: this is a picture taken from the game, it's a little scrappy and you can see the catapult, but eh.

Every time I tried to post a picture here, it always is corrupted, so this is the website I loaded my picture in.

http://win-the-lotto.com/ImagePage.php?u=/04/321/21/AoE0003.jpg

[This message has been edited by Fudgy (edited 11-17-2004 @ 09:33 PM).]

Richard Ames
Clubman
posted 11-18-04 03:05 PM ET (US)     94 / 1574       
So it creates moving smoke? How does it work again? Or could you send me a zip file with the scenario? I understand it has to do with photon men, but wouldn't the priests die straight away?

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Andrea Rosa
Clubman
posted 11-18-04 04:17 PM ET (US)     95 / 1574       

Quote:

but wouldn't the priests die straight away?

No, because he's on higher ground. No matter how long the Photon Man will fire, he will never hit the Priest.


Andrea Rosa
My only fear is to be left without beer

AoE Last Resort | Quake II: Citadel
Richard Ames
Clubman
posted 11-18-04 06:09 PM ET (US)     96 / 1574       
Interesting, I'll try it out

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki
Fudgy
Clubman
posted 11-18-04 07:17 PM ET (US)     97 / 1574       
It's not even a scenario, I was just testing that SOLE trick out, so there is nothing.
Richard Ames
Clubman
posted 11-18-04 08:31 PM ET (US)     98 / 1574       
I've just been playing Empire Earth, AoE was getting me down after I lost a lot of zone games (I've lost about 5 and won 1) and I also killed my priests in The Martial Emperor by catapult-mistake. But now I can't beat that darned Blitzkrieg mission where you must invade Poland, then Denmark, and finally France. I beat the first two but I took too long and the US and Russia joined in.

Richard Wilde
rswilde01(at)gmail(dot)com
Skype - Gmail - Firefox
Wikipedia
Review Thread - AoKH - GenieWiki

[This message has been edited by Richard Ames (edited 11-18-2004 @ 08:32 PM).]

Fudgy
Clubman
posted 11-18-04 08:45 PM ET (US)     99 / 1574       

Quote:

But now I can't beat that darned Blitzkrieg mission where you must invade Poland, then Denmark, and finally France

I'll be damned if you were playing as Germany.

ERSARG X
Clubman
posted 11-18-04 08:54 PM ET (US)     100 / 1574       
Do you know a good campain I've found without rating?

It's name is "Historia del Pueblo de Israel".

Sure, it's in Spanish, but I can translate the objetives if an experienced reviewer is willing to do it.

Trust me, it's quite well done, IMHO it should get around 4.

The history itself shows in-depth research. Don't remember the bitmaps, tho.

Seriously, anyone up to the idea?

« Previous Page  1 2 3 4 ··· 10 ··· 20 ··· 30 ··· 32  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Empires Heaven | HeavenGames