Draco_Wolfgand
Clubman
posted 09-30-19 08:01 PM
ET (US)
1 / 4
Bizarrelly, looking at the unit completely in isolation, on relatively small-scale battles, heavy infantry of all things can do a rather impressive job out of countering Elephant Archers. That is because, due to the Elephant Archer immense hitpoints, firepower is arguably more important against it then speed.
However, siege is probably your best call against then. Elephant Archers are, however, a bit of a circunstancial unit to use. They are not-Useless: They do a great job out of countering other archers, but they are surprisingly not that good against actual meele units, due to the fact they cost a lot yet dont hit that hard. Most civilizations that get then also get at least the Horse Archer, which is usually better.
Draco_Wolfgand
Clubman
posted 10-01-19 11:01 AM
ET (US)
4 / 4
Fisk is right that catapults are usually a better counter then ballistas against Elephant Archers in large groups( And in smaller groups, centurions are probably better ), but I would like to point out that Helepolis can still do a great job at killing Elephant Archers... IF, there is something meaty standing between it and the Elephant Archer.
I would like to briefly point out that many of the counters we suggested are kind of operating under the assumption Elephant Archers are unsupported, and you are unlikely to ever see anyone with a decent amount of experienced using Elephant Archers by theirselves. For a example: War Elephants are great against Elephant Archers( I forgot to mention then for some reason. Maybe it is my Centurion bias speaking, or maybe it is just that, as you mentioned you were plaiyng as the Minoans, I instinctively begun thinking of how would a Minoan player counter Elephant Archers ), but obviously you should never use then if the opponent is backing then up with Priests.