DoomFrost
Clubman
(id: Cyrix)
posted 07-05-18 07:31 PM
ET (US)
26 / 104
It would have been nicer if they had just ported the assets over to the Genie 2 engine and then work on any technical issues they'd run across.
Graphical updates are great and all, but I would loved Genie 2's trigger system, hotkey manager, map copy, scenario editor, rms scripting system, extended scenario game modes, etc...
Also imagine having Genie 2's game mechanics ready at your disposal? Steam Workshop support could have opened mod projects like adding a trading system to Age of Empires markets, garrison structures, herdable animals, and whatever else. Modding would have been great.
Suppiluliuma
AoEH Seraph
posted 07-08-18 07:39 AM
ET (US)
34 / 104
M$ has been one failure after another regarding gaming this console generation and that applies to PC too as this shows. It ha been so pathetic that I don't get angry anymore. I just laugh.
Nothing surprises me. It is like someone 120 years old dying. You may get sad still, but you knew it would happen anyways.
I still Love AoE DE, I'd play more if: I had more time and allowed me to play offline.
chab
Clubman
posted 07-08-18 08:21 AM
ET (US)
35 / 104
@sulphuric99:
I disagree with what you say about Aoe DE.
I fixed dozens of engine bugs, and the game is still AoE1, it has not become a AOE2-like game. It still keeps its gameplay, its identity. It's just bugfixing (and adding a few features).
I don't see why M$ could not do the same, some bugs are very easy to fix.
I could fix many bugs without the source code and M$ developers couldn't ? WTF ?
Did they lose their own sourcecode ? lol
Adding nice graphics is cool, but this is not what people expected. This whole thing does not look serious to me. As a proof, they were not even able to deliver their own corrected configuration (empires.dat), they just took one a user's file from a mod (being UPatch, but which mod it is is not the question here) ! Ridiculous !
DoomFrost
Clubman
(id: Cyrix)
posted 07-08-18 11:09 AM
ET (US)
36 / 104
"But then it wouldn't have been a remaster. It would be like, instead of just cleaning up Star Trek TOS to remaster it, they completely refilmed it with new actors but kept the same scripts. It wouldn't be the same thing at all. It would be like playing Age 2 with different graphics."
Genie 1 and Genie 2 are the same engine, Genie 2 is just more refined. In this case like I said before, you're just porting over the assets, the data, what makes the game and it's gameplay work. Genie 2 is quite capable of handling Age 1's demands since, well, you know, it did it before?
Things like market code, formations, walkable farms, trading, anything else doesn't need to be included. This isn't "let's just change the graphics of an AoK house to an AoE house" instead it's "let's use the Genie 2 engine as the foundation for Age of Empires instead of Genie 1."
You'll find that Genie 2 is quite capable of handling it. And the features I mentioned above that are with Age of Kings would just sit in the background until the modding community comes in.
It would be something that would extend the original Age of Empires lifespan quite possibly indefinitely.
DoomFrost
Clubman
(id: Cyrix)
posted 07-08-18 09:15 PM
ET (US)
38 / 104
"It still wouldn't capture all the nuances of AoE 1's pathing/movement/combat"
What "nuances"? The pathing and combat are the same. Genie 2 is Genie 1, they didn't build a new engine from scratch, they took the original engine they used for Age 1 and improved it, it still has the characteristics of Age of Empires 1.
DoomFrost
Clubman
(id: Cyrix)
posted 07-09-18 08:47 AM
ET (US)
40 / 104
Thanks for the explanation, if my posts came out as argumentative, I apologize.
chab
Clubman
posted 07-12-18 12:05 PM
ET (US)
46 / 104
yes sure, and some cheats are no more but techs (big bertha or stuff like that).
Technically speaking you're right, actually you could even cheat with a scenario text...