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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Is there a counter for Hittites?
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Topic Subject:Is there a counter for Hittites?
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ephestion
Clubman
posted 03-11-12 03:22 PM ET (US)         
Once the hittites start making catapults I can't seem to get close enough to their siege with any unit. When I do manage to get some units near them they die pretty quick. Is there anything that counters them once massed?


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
AuthorReplies:
local boi
Clubman
(id: dragon14)
posted 03-11-12 10:46 PM ET (US)     1 / 36       
Yes. Hittites are the perfect counter in this situation, since their cats last longer and are fully upgradable. In adition, elephants might be useful.
I think the Hoyohoyo cheat works best here. Convert one, all of them fire on it. they all die.

but seriously, id. I stink at DM. I guess Persian war Elephants are the answer? theyre fast, they have life, they can get close and take a beating.
u can run some fast cavalry in to make the catapults fire on it, really the only way I know of to beat massed catapults is to use them against each other, or make ur own.

USA
katsup or mustard

[This message has been edited by local boi (edited 03-11-2012 @ 10:50 PM).]

Basse
Clubman
posted 03-12-12 05:45 AM ET (US)     2 / 36       
Mass scythes. Cheap, powerful and fast to build
ephestion
Clubman
posted 03-12-12 09:40 AM ET (US)     3 / 36       
Scythes are one hit to catapults. When 2 out of your 10 Scythes reach the catapults they take forever to kill one catapult and are usually dead before they do any damage.

The reason I ask is because I have been playing civs without the cat-heavy cat upgrade. None of their units seem effective though.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
Basse
Clubman
posted 03-12-12 11:59 AM ET (US)     4 / 36       
You have to use micro. You don't do all in. Split your scythes in to 3 divisions and attack from front, and sides
plismo
Clubman
posted 03-12-12 01:46 PM ET (US)     5 / 36       
Sumerian cats are also useful to counter them and also the micro as sumerian farms will save you wood to make many scythes. As basse states sometimes the formula is to play better and dodge attacks; for example some people say that this civilization is not good at water; but if you play like crazy you can make that civilization better.

Phoenician and Macedonian can spam alot of elephants, I used to create alot of Elephant Archers and Scythes to counter Heavy cats. Elephant Archers distract cats so you can beat them also with armoured elephants. Also in a RM game use chariots if you are outmicro you can use cheap units to counter your opponent's just a few cats he has.

For example considering upgrading heavy cats you can create mass army of chariots before he even gets heavy cats. At DM I am like localboi newbie or inter from my point of view Persian and maybe Choson Legions and Roman Legions.

[This message has been edited by plismo (edited 03-12-2012 @ 02:58 PM).]

Suppiluliuma
AoEH Seraph
posted 03-12-12 07:08 PM ET (US)     6 / 36       
FEEL THE MIGHT OF MY PEOPLE!!! MUAHAHAHAHA!!!!

Now, seriously, if phoenician and macedonian elephants are helpful, I am guessing that carthaginian ones with the extra 150 hps should be as well.

Hittite catapults are a pain in the butt but they are costly and train slow, one should take advantage of that. Also strike early, if you let them upgrade their siege you would indeed suffer. One of the worst enemies I can think of are the egyptians: the strongest chariots in the game, Elephant archers and 16 ranged priests. Used in combination those should (at least in theory) work.

But let's suppose the egyptians lack the physical might to take the offensive. You can still play deffensively and wait until gold runs dry (and egyptian gold collecting bonus can be useful in this draining mined before the enemy reaches them). In that moment gold will not be available and the superiority of Egyptian chariots will dictate the result.

But I see a problem in this discussion: yes, hittite catapults are powerful, but it would be very unwise for a hittite player to focus only in catapults. After all with Heavy Horse Archers, Armored Elephants, Elephant archers and Centurions Hittites should be able to deliver death in many ways to almost any other civilization, and even if the players ran dry of gold, Hittite chariots are decent enough to put a fight against anyone except maybe the Egyptians (after all hittites have nobility, every storage pit technology and the +1 archer attack bonus).

[This message has been edited by Suppiluliuma (edited 03-12-2012 @ 07:14 PM).]

plismo
Clubman
posted 03-12-12 08:00 PM ET (US)     7 / 36       
Nice! I forgot that it was Carth not Macedonian the extra HP upgrade. Good thinking egyptians can spam the whole game CA and Chariots and win without the need to iron. People don't combine much army; as my gaming style is always to combine cheap and expensive units.

I remember when playing at Gameranger people upgrade to armored elephant and makes 7 but on the contrary, you have like 40 bowman and 20 scythes it's impossible for the elephant player to win vs them; considering their eco is not enough.

Suppiluliuma, looks like you understand the strats in depth probably if you play more at multiplayer you will be able to master it.

Also, scythes upgrade is faster than Hittite's Heavy Cat. Most people finish games at bronze at iron it is sometimes weird unless it is a 4 v 4 and it takes like gaming hours.
ephestion
Clubman
posted 03-12-12 08:37 PM ET (US)     8 / 36       
I am more interested in the DM game. Where the Hittites make massed catapults. In RM my complaint against them would be their over ranged galleys which match the triemes.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
Basse
Clubman
posted 03-13-12 05:47 PM ET (US)     9 / 36       
In DM, pick a rush civ if the opponent pick hittite, like persia, shang, yamato or egypt. They will have a hard time getting the technologies for the "super-units". So make sure you strike fast, or else they will end up with AE, Scythes and HCats
Suppiluliuma
AoEH Seraph
posted 03-14-12 02:39 PM ET (US)     10 / 36       
Trust me, plismo, I have tried multiplayer, and knowing the theory hasn't helped me at all!

ephestion: fully upgraded Hittite war galleys not only match trirremes, they even surpass them. Fully upgraded hittite war gallys have the longest range of any ship in the game.

Basse: You already know this: rushing civilizations do better in RM than in DM, because one of the rush civilizations main advantages is the resource gathering speed. In DM the speed at which you gather resources is not as relevant. So i'd put that aside as a rather minor advantage in a DM game.

Also, a decent hittite player will know how to rush if he wanted to, after all hittites have most kinds of units in the game. That does grant them incredible flexibility: if you have an unit take as a fact that the Hittites have the unit to counter it. And even with no super units, Hittites can be really tough. Remember that no civilization has fast super unit tech research so the tech research will be as fast as that from any other civilization. I think that the super unit research can overwhelm an inexperienced player (like me), but not someone decent in this game.

Now let's go case by case: Persians do have fast elephants and that's useful, however elephants are trained slow. For faster units archers lack range and accuracy, infantry can be useful because it is trained fast (that's why legion rush is useful), however, unless they are ultimate units (I've never heard of long swordsman rushes in DM), infantry is pretty much cannon fodder, and ultimate units require time to be researched. If gold ran dry, Hittites would still have chariots, Persians (ironically) don't.

Shang have a not so nice fame DMs, interesting because they have nice units. Maybe the lack of some pivotal technologies as ballistics and engineering could affect them negatively, but cavalry wise they are just like the Yamato (except for the price of course, and the lack of ballistics and alchemy that would aid the horse archers). As a side note i find that landwise Shang are superior to Yamato in DMs: after all they have chariots to save gold as well as catapults and helepolii, BUUUT helepolii with no engineering and ballistics certainly aren't as good as others'. In any case I didn't mention Helepolii because they are cannon fodder for Hittite catapults.

Yamato's main advantage in DM is in my opinion the cheap cavalry, but once again maybe that's not so much of an advantage in DM. Hittites have the best horse archers in the game. One could complain about the tech research speed, however, as I said before, no civilization is faster than any other to research a specific technology, so if you're Yamato and you're researching heavy horse archer, your hittite enemy could do the same, as fast as you do. Also the training speeds for specific units are the same for every civilization. I think that if you're Yamato and your enemy is hittite there's no way you could be able to beat him, except if the Hittite player had much lower playing skills than you. Cataphracts, which are available to yamato but not to hittite, are generally seen as the most useless super unit, so I will not discuss them. Also Hittites are much better deffensively so in theory they could repel any hack unit offenssive.
If gold ran dry, Hittites would still have chariots, Yamato don't.

Egypt is IMO pretty good to counter, however one must know how to use them, as Hittite are still superior if you let them be. The main advantage should be the chariots. who cost no gold. Them combined with some super priests can be a pain in the butt. But as I said above: even with no super units Hittites are tough!. In example: One could think of Egyptian elephant archers buut: hittite elephant archers are better!

For me DM should be played in Post-Iron or not played at all. Sadly there's no post Iron option in AoE/RoR Multiplayer (except in player created scenarios), so one has to deal with tech research in Iron age. I find it silly when people start DM games in stone age or even as nomads, what's the point of that? if i wanted to 'invest' resources researching technologies I'd play RM. Honestly tech research is a waste of resources in DM.

Now I was thinking about Legion rush, even though legions can be seen as cannon fodder because of their speed, remember that they are cheap and train really fast. The idea is the standard for legion rush: overwhelm the enemy (in this case the hittite player) by building lots of barracks near their base, and ideally towers as well (that's why choson excell with this strategy). This must be done as fast as possible!!! (double emphasis in the !!!) so the hittite player is swamped. Just in case you've forgotten, the best legion rushers are the Choson (legion huge HP boost and very useful tower range), however any civilization with legions should work: romans (legion vs legion their legions are better than the choson ones, test them, the storage pit techs and the 33% faster attack rate are pretty useful, but choson extra Hp does grant them advantage when they deal with ranged units: they are less likely to die when closing a gap), Persians, Babylonians, Assyrians and Phoenicians (poor storage pit techs make the phoenician and babylonian legions inferior, but at least both have nice towers as support, the babylonian ones specially).
plismo
Clubman
posted 03-14-12 03:11 PM ET (US)     11 / 36       
It takes practice for example experience battle in MP and theory. I think that you play and resign really quick? One of the reasons you don't level up MP game you might resign quickly.

Thank you for clearing up for hittite; but any catapult tireme beats them with tiremes and persian's tireme are effective if you have the same amount of ships.

In DM they say that hittite and Choson are the strongest the counter is to use Choson. Alternatives could work but their main rival is choson.
Suppiluliuma
AoEH Seraph
posted 03-15-12 01:29 AM ET (US)     12 / 36       
No, I play until my economy is in shambles. No reason to go on if I have no villies nor resources.
ephestion
Clubman
posted 03-15-12 04:55 AM ET (US)     13 / 36       
If you rush really early during the transition to Legion tech Choson are ok but hardly a hard counter. The Legion units walk slowly and usually get hit or wasted very quickly. They cost less and if done right they can keep the fight in the Hittite base. Hoping every missile the cats throw hits their own buildings and cats. Even suicidal legion units that reach the Cats may not be doing much damage but the spray of Catapult missiles from the Hittite player will probably land on those units close by other cats and help destory them.

Like I said the Hittite war galley is OP. But only in cases like rivers or thin stretches of water. They can have boats further up the stream or river firing while the trimes will only have probably 1 or two rows deep firing.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
plismo
Clubman
posted 03-15-12 03:32 PM ET (US)     14 / 36       
You are right Hittite is really good at DM it has everything. I think only hittite vs hittite can be well, supposely Barracks are train fast maybe if you build next to him paint near his base it can help a little it doesn't means it's going to stop him but it can distract him before the HHC upgrade from hittite. I remember seeing top players doing that building close to the enemy; but I am more a rm player I know rm alot.

At rivers hittite are the best they really can't be stop unless you combine stone throwers and archers.
Basse
Clubman
posted 03-16-12 10:06 AM ET (US)     15 / 36       
ephestion: fully upgraded Hittite war galleys not only match trirremes, they even surpass them. Fully upgraded hittite war gallys have the longest range of any ship in the game.
You don't play DM on water. DM is played on Hill Country. Therefor Hittite war galleys are useless in DM
Basse: You already know this: rushing civilizations do better in RM than in DM, because one of the rush civilizations main advantages is the resource gathering speed. In DM the speed at which you gather resources is not as relevant. So i'd put that aside as a rather minor advantage in a DM game.
You do know that rushing in RM and DM is not the same, at all?

Rushing in DM is to get an army up and no defence to surprise the opponent. Persia, yamato and shang use this as their only way to win. Their defences sucks, but they are devastating rushers. Persia with elephants in opponents base in only a few minutes, Yamato with their fast and cheap cavalry and finally Shang... well they are kind of useless in DM, except if you rush with scythes. It's their only chance of survival
Also, a decent hittite player will know how to rush if he wanted to, after all hittites have most kinds of units in the game. That does grant them incredible flexibility: if you have an unit take as a fact that the Hittites have the unit to counter it. And even with no super units, Hittites can be really tough. Remember that no civilization has fast super unit tech research so the tech research will be as fast as that from any other civilization. I think that the super unit research can overwhelm an inexperienced player (like me), but not someone decent in this game.
A good hittite player will go AEs + Hcats backed up with Ballista towers. Possibly they'll use scythes too. They will go with military building a bit away from their base and lots of towers.

A good DM rusher will rush into their base and if possible, they'll go for the military buildings first. Otherwise they rush to destroy their TCs and upgrade buildings.
Now let's go case by case: Persians do have fast elephants and that's useful, however elephants are trained slow. For faster units archers lack range and accuracy, infantry can be useful because it is trained fast (that's why legion rush is useful), however, unless they are ultimate units (I've never heard of long swordsman rushes in DM), infantry is pretty much cannon fodder, and ultimate units require time to be researched. If gold ran dry, Hittites would still have chariots, Persians (ironically) don't.
Persia spam stables around TCs and get elephants up very quick to destroy enemy base before they know it... A good persian player can have an army up when the enemy just got their first military unit ready
Shang have a not so nice fame DMs, interesting because they have nice units. Maybe the lack of some pivotal technologies as ballistics and engineering could affect them negatively, but cavalry wise they are just like the Yamato (except for the price of course, and the lack of ballistics and alchemy that would aid the horse archers). As a side note i find that landwise Shang are superior to Yamato in DMs: after all they have chariots to save gold as well as catapults and helepolii, BUUUT helepolii with no engineering and ballistics certainly aren't as good as others'. In any case I didn't mention Helepolii because they are cannon fodder for Hittite catapults.
Shang only have their chariots. Cavalry is a waste of money in DM (unless you're yamato ofcourse). Shang can only defend themselves with priests and scythes. And scythes aren't the best defensive unit. Scythes are better at rushing or just killing enemy siege
Yamato's main advantage in DM is in my opinion the cheap cavalry, but once again maybe that's not so much of an advantage in DM. Hittites have the best horse archers in the game. One could complain about the tech research speed, however, as I said before, no civilization is faster than any other to research a specific technology, so if you're Yamato and you're researching heavy horse archer, your hittite enemy could do the same, as fast as you do. Also the training speeds for specific units are the same for every civilization. I think that if you're Yamato and your enemy is hittite there's no way you could be able to beat him, except if the Hittite player had much lower playing skills than you. Cataphracts, which are available to yamato but not to hittite, are generally seen as the most useless super unit, so I will not discuss them. Also Hittites are much better deffensively so in theory they could repel any hack unit offenssive.
If gold ran dry, Hittites would still have chariots, Yamato don't.
It is very unusual for a hittite player to go HHA + HCat, especially in team DM games. In 1v1 I think it's a nice combination (depending on opponent civ ofcourse).
Egypt is IMO pretty good to counter, however one must know how to use them, as Hittite are still superior if you let them be. The main advantage should be the chariots. who cost no gold. Them combined with some super priests can be a pain in the butt. But as I said above: even with no super units Hittites are tough!. In example: One could think of Egyptian elephant archers buut: hittite elephant archers are better!
Egypt can be very tricky if they use priests. Their priests can be devastating since they can convert hittite Hcats quite easily. If you use the priests smart, you can eventually destroy the hittite siege quite fast. Egypt is indeed a good DM civ
For me DM should be played in Post-Iron or not played at all. Sadly there's no post Iron option in AoE/RoR Multiplayer (except in player created scenarios), so one has to deal with tech research in Iron age. I find it silly when people start DM games in stone age or even as nomads, what's the point of that? if i wanted to 'invest' resources researching technologies I'd play RM. Honestly tech research is a waste of resources in DM.
That's the fancy thing in AoE/RoR. You have to use a lot of micromanaging to be very quick at the beginning. A player who knows how to controll villagers very fast will have an army faster than the opponent. DM is really fun because of the stress at start and the awesome teamplay. Especially in late game bowmen war
Now I was thinking about Legion rush, even though legions can be seen as cannon fodder because of their speed, remember that they are cheap and train really fast. The idea is the standard for legion rush: overwhelm the enemy (in this case the hittite player) by building lots of barracks near their base, and ideally towers as well (that's why choson excell with this strategy). This must be done as fast as possible!!! (double emphasis in the !!!) so the hittite player is swamped. Just in case you've forgotten, the best legion rushers are the Choson (legion huge HP boost and very useful tower range), however any civilization with legions should work: romans (legion vs legion their legions are better than the choson ones, test them, the storage pit techs and the 33% faster attack rate are pretty useful, but choson extra Hp does grant them advantage when they deal with ranged units: they are less likely to die when closing a gap), Persians, Babylonians, Assyrians and Phoenicians (poor storage pit techs make the phoenician and babylonian legions inferior, but at least both have nice towers as support, the babylonian ones specially).
Legion rush is quite common with Choson and Assyria, but mostly performed with Choson. Romans use scythes and siege in DM.

But I agree, legions are cheap and fast to train. A good DMer can overwhelm most enemies with a legion flood
Trust me, plismo, I have tried multiplayer, and knowing the theory hasn't helped me at all!
It feels like you only know the theory here. I can tell you've never played DM on the same level as I have
Suppiluliuma
AoEH Seraph
posted 03-16-12 01:35 PM ET (US)     16 / 36       
You don't play DM on water. DM is played on Hill Country.
Last time I checked (an hour ago) all standard maps were available to play DM.
Yamato with their fast and cheap cavalry

Yamato cavalry is as fast as any other civilization's cavalry so that's not an advantage. Cheap cavalry is is useful, but only when players start to run out of resources.
A good hittite player will go AEs + Hcats backed up with Ballista towers. Possibly they'll use scythes too. They will go with military building a bit away from their base and lots of towers.
Could be, but I find it not wise to ignore the heavy horse archers, specially vs rushing siegeless civilizations.
Persia spam stables around TCs and get elephants up very quick to destroy enemy base before they know it...
What do you mean by get elephants up? that's ambiguous. The training speed of persian elephants is the same as any other civilization, including hittites, so if persians do it so would hittites. However the movement speed of the elephants is indeed different (I think we all know that). So, hittites still could be able to play deffenssively as their elephants are just as powerful as persians. If I was persian and I suspected that my Hittite enemy is training lots of elephants to defend himself I'd send some priests to back up the my elephants and cause some chaos on my enemies armies.
Cavalry is a waste of money in DM (unless you're yamato ofcourse)
I do agree, cavalry benefits are too low costwise. But even though I see the benefits of Yamato's cheap cavalry in RM I fail to see them in DM where civilizations start with a lot of resources. It is just va discount of 25% if I remember well.
It is very unusual for a hittite player to go HHA + HCat, especially in team DM games.
Which is something I don't understand. Horse archers are great for rushing, and a perfect way to round up an army: they are the fastest land military unit, they are the strongest archgers in the game, they have decent HPs...I just don't get how someone choosing a civilization with HHAs would ignore them.
Especially in late game bowmen war
Lol...how's that? I have never been that late in a game, but if you can train bowmen you can still train chariots, right? after all chariots and bowmen are goldfree (which makes no sense, considering that in real life, building a chariot was quite expensive). Chariots are more expensive but worth of it.
I can tell you've never played DM on the same level as I have
You must be right, but I never said or thought otherwise. And honestly, I don't care the slightest bit.

I hope I am wrong, but you do make it sound as if you were mocking me.
Basse
Clubman
posted 03-16-12 02:40 PM ET (US)     17 / 36       
Last time I checked (an hour ago) all standard maps were available to play DM.
Yeah, if you play with computers

Nobody online (or almost nobody) plays anything else than DM Hill country.
Yamato cavalry is as fast as any other civilization's cavalry so that's not an advantage. Cheap cavalry is is useful, but only when players start to run out of resources.
I meant that that they're a fast moving unit. But most cavalry is.

Yamatos cheap cavalry means that they can produce more units than any other civ for same amount of gold. Yamato vs Hittite will mean Hittite will have to waste resources on Scythe early in game to be able to hold out as long as Yamato can. Their resources "last" longer
Could be, but I find it not wise to ignore the heavy horse archers, specially vs rushing siegeless civilizations.
In a 4v4 random civ DM (most common setting) will make AEs most useful. They are powerful and easily backed up my Hcats. HHAs are easily killed by scythes or siege, while AEs only real weakness being their slow movement speed. Only a greek or a smart yamato player would go with cents
What do you mean by get elephants up? that's ambiguous. The training speed of persian elephants is the same as any other civilization, including hittites, so if persians do it so would hittites. However the movement speed of the elephants is indeed different (I think we all know that). So, hittites still could be able to play deffenssively as their elephants are just as powerful as persians. If I was persian and I suspected that my Hittite enemy is training lots of elephants to defend himself I'd send some priests to back up the my elephants and cause some chaos on my enemies armies.
You misunderstand. A persian player will build military at TC, while a hittite player might build military on other side of the map. This means the persian player will be faster with military buildings, hence faster with elephants
Which is something I don't understand. Horse archers are great for rushing, and a perfect way to round up an army: they are the fastest land military unit, they are the strongest archgers in the game, they have decent HPs...I just don't get how someone choosing a civilization with HHAs would ignore them.
They have a very low HP and require more micromanaging than AEs or scythes. They easily die to siege and towers. They can indeed destroy infantry (and elephants) fairly easy. But they aren't really worth all the gold they cost. It's wiser to use AEs and/or scythes IMO
Lol...how's that? I have never been that late in a game, but if you can train bowmen you can still train chariots, right? after all chariots and bowmen are goldfree (which makes no sense, considering that in real life, building a chariot was quite expensive). Chariots are more expensive but worth of it.
Oh yeah, well. I was referring to some games I've had with no chariot civs. CAs, bowmen and axemen war was an experience. 4v4, half map each. Ballista towers shooting down pretty much every unit you send xD
You must be right, but I never said or thought otherwise. And honestly, I don't care the slightest bit.

I hope I am wrong, but you do make it sound as if you were mocking me.
I am sorry if it insultet you! I just wanted to point out that I have more experience when it comes to DM games online. Really sorry :3
plismo
Clubman
posted 03-16-12 03:38 PM ET (US)     18 / 36       
DM is played on all maps. I just checked sites before there was a estrategy for Coastal; it used to be play at zone.
Maybe, because most of the zone players retire only the new generation plays hills and plays default map. It's true nowadays; most people plays hill country maybe before at zone they used to play many maps including people that created new maps that it's true information. I remember seeing Rider or Trucido playing Small Island saying old school settings in a room.
Basse
Clubman
posted 03-16-12 03:50 PM ET (US)     19 / 36       
DM is played on all maps. I just checked sites before there was a estrategy for Coastal; it used to be play at zone.
Used to
Maybe, because most of the zone players retire only the new generation plays hills and plays default map. It's true nowadays; most people plays hill country maybe before at zone they used to play many maps including people that created new maps that it's true information. I remember seeing Rider or Trucido playing Small Island saying old school settings in a room.
Yeah, I've played some small island DM games too. But maybe only 5-10 times. Hills is by far the most common setting
Max_CRAZY
Clubman
posted 03-16-12 06:07 PM ET (US)     20 / 36       
Basse
Clubman
posted 03-16-12 06:37 PM ET (US)     21 / 36       
Nice links! Watched the 3 of them, and they played very well
ephestion
Clubman
posted 03-16-12 09:51 PM ET (US)     22 / 36       
I guess in the end it is all about resources. It just seems so costly to bring down Hittite Heavy Cats. In the end the resource drain trying to stop them makes you lose the game.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
Basse
Clubman
posted 03-17-12 06:21 AM ET (US)     23 / 36       
Yeah, Hittite is a "bit" OP. But there are counters
plismo
Clubman
posted 03-17-12 03:32 PM ET (US)     24 / 36       
I think there is no secret when you play many games you get better as an individual player. I know that when it was aoe trial, aoe and ror trial era; many players used to dominate all settings and maps they play more maps than now so it means you dominate rm and dm. Most of them are rusty it's been for them like 11 years so I guess; the main secret is to play and have a good DM start, the start is the secret the rest is pure practice I guess gaming alot there is no formula or how-to guide. There are people that teaches you basic build order however, you can gain that ability after gaming alot.
ephestion
Clubman
posted 03-19-12 02:24 AM ET (US)     25 / 36       
Basse, a little OP? They are monsters in DM. Those recorded games highlight the fact whoever can keep producing cats ultimately wins the game. There is no real counter to h.cats just lots of lost units trying to stop them.


"To love Christ -means not to be a hireling, not to look upon a noble life as an enterprise or trade, but to be a true benefactor and to do everything only for the sake of love for God." —St John Chrysostom
"When one returns to the Greek; it is like going into a garden of lilies out of some, narrow and dark house." -Oscar Wilde
"I don't think I'm smarter than you because you believe in God. I think I'm smarter than you because you're absolutely nuts. -Stormraider responding to me."
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