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Age of Empires / Rise of Rome / Definitive Edition
Moderated by Suppiluliuma, PhatFish, Fisk, EpiC_Anonymous, Epd999

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Topic Subject: bugs and questions i have
posted 02-13-99 07:45 AM ET (US)   
i have been playing AofE for only week now and i love it. better than starcraft, but not by much

one bug i have found im muli-play on the zone is when i have a storgae pit out in the forest with my villagers storing goods there and up comes an enemy and attacks the SP i notice that after that my SP will dissappear in the fog, and only when one of my Villies goes back to can i see it again but once they walk away from it it dissappears in the fog again. it make it very tough to upgrade my technology when the only time i can click/see the SP is when my lil dudes are near it.

next, when trying to edit a map with the scenario builder and the map i generate is tiny and with forest i cant scroll when moving my mouse to the edge of the screen, but i can click the tiny map and move around just fine. also how do i place lil goodies like berry bushes and various huntable animals?

thanks in advance


posted 02-13-99 07:55 AM ET (US)     1 / 28  
Hehe, for the first problem my guess is that you pit has been converted. I suggest building a priest, go to iron and research monotheism if you are that desperate to get it back. Af course you could always build a new one .

I don't know that much about the scenario builder except that it's the best I have ever seen. Way better than the one in Starcrāp. For the berrie bushes, you can find them under "Gaia". It's in the same menu as where you choose the player's units and buildings.


posted 02-13-99 08:05 AM ET (US)     2 / 28  
also i have noticed that when im trying to edit a map that the games quits and i get booted to the desktop! this also happens when im playing a single player random map against any number of comp opponents.

to me these bugs are fairly minor but they need to be dealt with. i dont see how these bugs have gone unfixed for so long. also i am running version 1.0b.

posted 02-13-99 10:32 AM ET (US)     3 / 28  
If your a star*****player, one would think you would be used to bugs by now

"Being a Hero is over-rated" -Vegeta

posted 02-13-99 10:56 AM ET (US)     4 / 28  
gosh durnit, star-c-r-a-p

"Being a Hero is over-rated" -Vegeta

posted 02-13-99 11:37 AM ET (US)     5 / 28  
1-Starcraft never had more bugs than Age of Empires.

2-Starcraft scenario editor is much better than AoE's. Even ES knows that.

Omi-san,the only person on this board who plays more than one RTS.

"A man does not die for something which
he himself does not believe in."-Adolf Hitler

posted 02-13-99 01:01 PM ET (US)     6 / 28  
>Omi-san,the only person on this board who >plays more than one RTS.

Gee! Your the only one on here that plays other RTS games? Wow.. I thought CnC, Red Alert, WarCraft, StarCraft, Dune2k, TA, and DR were RTS... geuss I was wrong.


posted 02-13-99 01:19 PM ET (US)     7 / 28  
Omisan you have got to be kidding me...starcraft has less bugs than AoE??

AoE was patched how many times...2? Starcraft was patched how many times...oh gee I cant even remember
Yeah I agree with desert fox, you might be the only one who plays more than one RTS...of course i only happen to play RoR, AoE (ok same thing sorta), War2, CnC red alert, sparingly starcraft...but I dont plan on wastin money on brood wars

"Being a Hero is over-rated" -Vegeta

posted 02-13-99 01:52 PM ET (US)     8 / 28  
Starcraft got 3 patches.

AoE got 2 "normal" patches and a big patch called Rise of Rome.

posted 02-13-99 04:02 PM ET (US)     9 / 28  
Breydel, if you notice i said my villagers kept returning goods to the SP and that i could still use it to upgrade my Technology. if it had been converted I, nor my villagers would be able to still use it. ;-Ū

and thanks for the GAIA info

posted 02-13-99 10:10 PM ET (US)     10 / 28  
I'm trying not to jump into the crosshairs of 95% of the people on this forum, so I'll only go as far as saying that StarCraft doesn't suck


posted 02-14-99 06:02 AM ET (US)     11 / 28  
LOL if ROR is a patch then what is brood wars?

Alls u get in brood wars is umm well new units.

Anyways the Starcraft scenario editor is ok yet it still sucks. The aoe SC Editor gets the job done, and easily. YOu don't have to *****around with all the *****that you do withthe star*****one.

Oh and can we say B.Net sucks?

posted 02-14-99 09:26 AM ET (US)     12 / 28  
You have got to be kidding me Omisan...sure SC may have been patched only a few times, but there are still tons of bugs in the game! Case in point: CC sliding. In case noone knows what that is, you can actually slide your command center closer to resources...sheesh and AoE is buggy? At least you cant TC slide or anything like that...

"Being a Hero is over-rated" -Vegeta

posted 02-14-99 09:36 AM ET (US)     13 / 28  

Broodwar had new units,new technologies,NEW style of MAPS(snow,desert) and a whole new campaign with movies,a good plot and voice acting.

RoR brought 1 new race,5 new units and a better interface(queuing,double clicking to select a group,smoother fog of war).I don't consider AoE campaign to be a real campaign,its just pre-rendered map with a little briefing.

You never tried SC scenario editor or you are simply too dumb to use it properly? SC editor uses triggers and it allow us to do a large variety of scenarios with mutliple winning conditions. You can have the kind of AI you want and create games like Capture the Flag and RPGs.AoE editor only allow you to create a map and put winnning conditions. doesn't sucks more than the Zone. It's filled with lamers and cheaters,and so is the Zone.BUT at least offer a much better connection that can handle 8 players without any lag or drops.On the zone,even when the lag is "good",AoE still looks different from singleplayer.Games on looks exactly like singleplayer.

posted 02-14-99 09:42 AM ET (US)     14 / 28  
huh?What about the double TC in stone age?Or the nasty resources bug before 1.0b?There's also the tower bug that allow you to attack a tower from a certain angle without being touched.

posted 02-14-99 09:48 AM ET (US)     15 / 28  
The tower bug is irrelevant. The double TC thing IS a big problem, however on default resources it isnt used as easily. But yes, the multiple TC thing needs to be patched.

Omisan, hate to break it to ya but RoR has 4 new civs, 4 new map types, one new map size, 4 technologies, and 5 new units (I think)...IMO all brood wars did was make protoss stronger than ever...

"Being a Hero is over-rated" -Vegeta

posted 02-14-99 03:41 PM ET (US)     16 / 28  

you're wrong about SC patches. Blizzard has released 4 patches so far for SC, the fourth one being the long-a-s-s patch I've ever seen in any game.

Did you not know this or were you too embarrassed to acknowledge the fact?

posted 02-14-99 04:35 PM ET (US)     17 / 28  
Omisan, You must not play ROR much or not know much about it Cause they added new technology also AND they added more then 1 new race.


posted 02-14-99 05:20 PM ET (US)     18 / 28  
I have to go wtih Omnisan on the starcraft Editior. I wish AoE had an Editior this good. I believe starcraft even allows you to set the basic starting HPs and such of buildings. The advantage of this is it allows you to set up conditions such as a Siege in which your posistions are damaged and close to being overan(as i did in " Zulu Sqaudron" a lil campaign i released on the net, maybe u can find it). The outer most Resource points with Command thingies, and bunkers, are heavily damaged and you have scarecly a minute before your posistions are overun. Then a new missio nObjective is set: Retreat into the Reinforced Marine fire base interior, as swarms of Zerglings apear all over the place(burrowing up from the ground.) Then you lead marines in an effort to close up the Facility and try to prevent an alein Infestion. AoE's editior dosn't allow this.

But Omnisan, RoR Added 4 new races, or at least 2 or 3(considering the simerlatirties.) However Palm, roman and MAcedonian are uniquely different races that all require defrent management.

posted 02-15-99 11:20 AM ET (US)     19 / 28  
Starcraft is a better single-player RTS, AOE is a better mutli-player. AOE is by far better for team play as well, team play in starcraft means, well you get shared vision, thats pretty much it. If Starcraft added another resource type, random maps, and tribute it would be a very good game. As it stands it was okay, but got old too fast.

posted 02-15-99 01:31 PM ET (US)     20 / 28  
Omni, two things, first get your facts straight before you cut something down. Second, don't go on an AOE/ROR forum page and rip on this game.

Last, until SC gets truly random maps, then aoe/ror will always be better IMO. And whats this AOE licker garbage? Have some respect.
Another reason I find SC boring, too many pre pubes with no respect. Grow up.

He who has the last peon standing, wins!

posted 02-15-99 03:35 PM ET (US)     21 / 28  
Okay, I'm going to try to confront a number of issues with this little Age of Empires versus StarCraft war we have going on here without being flamed

1) Yes, StarCraft has a number of problems with the game interface. No tribute, for one. But many of the problems with StarCraft multiplayer stem from the simple fact that NO ONE EVER WANTS TO PLAY DIFFERENT MAPS . Of course it gets boring when all anyone ever plays is "The Hunters" or "Big Game Hunters" or "$$$$$$THE HUNTERS MUCH MONEY!!!$$$$$$". Truly custom maps are few and far between on games, which means that, yeah, games tend to be basically the same thing. It would be nice if everyone got the .scm's of the week and played at least one game with each.

Another big problem (and the only real problem I see with besides the people on it) is the fact that EVERY game you play is rated. This shifts the player's focus from having fun games to "getting wins," flooding the game lists with "7v1 comp crush ez win".

2) The editor, StarEdit. The true measure of an editor for a hardcore scenario/level/map designer is what you can produce with the editor, not how easy to use it is. The AoE editor is good, but StarCraft's simply wins, hand down (except for the fact that while you can string scenarios together you can't compile them into campaigns, and you can't have true computer allies for the player )

3) I didn't know the measure of whether a game was good or not was the number of patches it got, but I guess it's true, looking at this thread. Many of the patch features deal with scenario editor features and unit balancing, though it is true that the number of bugs in the game when it was released is inexcusable. I'll conclude this paragraph by saying I've never seen the command center cheat used before (though my allies have been accused of it), and it's going to be fixed in the next patch

4) The Zone is pretty dang laggy, but on you either have a good ping or the game drops you, often turning team games into ffa's (or, for those with a lower moral standard, "everybody ally and we'll get a win") From an Age of Empires standpoint, many players would find the problems I've pointed out with StarCraft so far completely inexcusable, but it's just plain a different game and for whatever reason they don't really turn me off

5) I think much of the habitual hatred(maybe too strong a phrase but I don't care ) between Age of Empires and StarCraft players is just the completely different play styles. In StarCraft, you see what your allies are doing right away and you generally have a strategy formed within the first five minutes (or you're dead), and in AoE all you really see of your ally is a town center (if you have RoR) for the first fifteen minutes. When trying to adjust to the different styles but not really succeeding (or succeeding and just not liking it), StarCraft players think of Agers as "geeks" while Agers think of StarCraft players as "pre pubes with no respect" who need to "grow up."

6) In the end, it's all a matter of opinion, and I don't really think it's a good idea to condemn someone for their opinion. I meant to write this letter with respect toward everyone on this board, but given the bitter mood of BB arguments I probably didn't succeed. Oh well.


posted 02-15-99 07:14 PM ET (US)     22 / 28  
I don't want to continue this war but I'll just have one comment on races.

There is only 1 new race with RoR,Roman Carthagian,Macedonian and Palmyran are the same.ES simply change a few things and add some bonuses.

posted 02-15-99 07:28 PM ET (US)     23 / 28  

you confuse the term "race" and "civilization."

AoE/RoR has one race, that is "human race."

Yet, it has 16 "civilizations," and you know what they are.

And those four races in RoR are pretty much different from one another. Why don't you try to play a few games with Roman, and then change to Palmyran, and after that tell us all about it.

posted 02-15-99 07:38 PM ET (US)     24 / 28  
Omisan most obviously has absolutely no idea what he is talking about...I really cant argue with someone like that

"Being a Hero is over-rated" -Vegeta

posted 02-15-99 07:58 PM ET (US)     25 / 28  
Well put sting!

He who has the last peon standing, wins!

posted 02-15-99 10:30 PM ET (US)     26 / 28  
Blah... 1 new race... he is just trying to be funny! ...

never played StarCraft... so am not gonna say anything except that i expect RoR to be better. A lot better

FanatiC KaBaN

posted 02-16-99 08:14 PM ET (US)     27 / 28  
If RoR is so shagadelic,how come most reviwers gave a better score to Starcraft?Oh yeah,they probably don't know what they are talking about.

Bande de cons!

posted 02-23-99 05:11 PM ET (US)     28 / 28  
I would bet that reviewers don't have time to play out the few hundred games that it requires to appreciate the depth of any game system worth playing more than a couple times. I would also wonder whether they were testing the single player aspect of the game, or the multiplayer, since it has been pointed out a number of times that the single-player market is much larger. This being a multiplayer forum, there is not a lot of discussion of single player.

There are 2 main problems I see with *multiplayer* SC.

1. The tournament I watched last weekend (no, I really didn't have anything better to do...) ended up a slugfest with each player using *one* unit type, just tons of them. There were a few minor quantities of support troops like tanks. (Well, actually the terran had a few medics among the marines...) So the game became a contest between legions of dragoons, hydralisks and marines. What fun!

2. No Random Map. Everyone knows exactly where everything is before the game begins, so it becomes a matter of figuring out optimal stats for each map prior to even entering the tournament. For pete's sake, they announced the names of the maps for everything but the final rounds weeks ahead of time. No more searching for resources, you already know where everything is.

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