You do seem to have some biases towards things involving greeks, and some wrong understandings of my mod.
The elite hoplites are among the best infantry in the game, so a little bit more expensive and longer to train is reasonable.
There are catapults and ballistae in the mod, same as towers. Yes hoplites aren't the fastest units, but they move as fast as other heavy infantry. I divided the speedgroups in heavy infantry/hoplites/phalanx, medium infantry, light infantry and archers, cavalry, heavy cavalry, elephants and cataphracts.
The term cannon fodder is strange to hear. In rise of rome, all infantry are cannon fodder for fast shooting ballistas and heavy catapults with large area of attack. In my mod, artillery has lost most of it's use against units, thus is restricted to it's more accurate role, the role of siege engine.
They surely don't have horse archers, recheck your facts please. I think you meant the tarentine cavalry. Though they have the horse archer graphic, they are in fact javelin cavalry. Just like the Numidians and Cantabrians.
In fact, the greeks and greek colonies got overpowered quite easily by the romans, before that by the macedonians and even persians. I attempted, and personally think I succeeded, not to make the romans to strong. And it is a work in progress. Instead of making comments like 'I hope you never finish it', you could give suggestions, backed by actual facts and with the idea of total balance in mind. I'm not going to make the greeks a super civ, nor any other civ. If that's a reason why you dont like the mod, fine. I cant make everybody happy, I just do my best to improve the game and make these forums more active.
[This message has been edited by Thompsoncs (edited 03-06-2012 @ 04:30 AM).]