Rennie Ash
Clubman
(id: JamikKim)
posted 07-04-11 03:05 AM ET (US)
So, if an AoE I civ was able to play an AoE II civ in a random map or deathmatch, who do you think would win, given same player skill? - Also, consider if we allow the AoE I "buildings only take 1/5 damage" or whatever it uses for buildings...
I'm thinking AoE I moving units would kill AoK moving units more easily, but buildings would be a nightmare for AoE I units to kill, full damage or not.
ALso, it seems that AoE I units are slightly cheaper, but the resourcces on a map are less.
Suppiluliuma
AoEH Seraph
posted 08-31-11 06:02 PM
ET (US)
51 / 212
yeah but luckily AoM distance units must be centimeters as oposed to the meters of AoE
LtSurge
Clubman
posted 09-01-11 03:57 PM
ET (US)
52 / 212
Back to Topic, I think AoE would win by a landslide.
Even a mass of Villagers with Jihad can do massive damage.
Suppiluliuma
AoEH Seraph
posted 09-02-11 01:50 PM
ET (US)
53 / 212
jihad and siegecraft i think not even castles have a chance...maybe lol (unlike the sappers technology of AoK which is pretty much useless lol)
Suppiluliuma
AoEH Seraph
posted 09-11-11 00:29 AM
ET (US)
55 / 212
Well, Trebuchets are extremely innacurate vs anything that isn't a building.
Suppiluliuma
AoEH Seraph
posted 09-12-11 09:56 PM
ET (US)
58 / 212
AoM siege units are very innefective vs units...they are just better than AoK's trebuchets, also their fire rate is super slow.
Suppiluliuma
AoEH Seraph
posted 09-14-11 03:15 PM
ET (US)
61 / 212
AoM's Ballistae attack is rather modest even tho their accuracy is better than other long ranged siege weapons.
Suppiluliuma
AoEH Seraph
posted 09-16-11 04:13 PM
ET (US)
63 / 212
AoM's archers are very innacurate, so calling them norse archers isn't too positive lol. now at AoM's siege weapons: they are nice vs buildings, not so much vs units, however they are much better vs them than AoK's trebuchets, which, to be fair, isn't a compliment at all, lol.
Suppiluliuma
AoEH Seraph
posted 09-18-11 01:28 AM
ET (US)
65 / 212
I see nothing wrong with having an ally, lol.
hillberries
Clubman
posted 09-27-11 00:02 AM
ET (US)
70 / 212
It would all depend on counters. AOE II is heavily dependent on counters, so whatever counters they would have vs AOE I units would play a huge role.
Just topically though, AOE I siege is much more potent and would prove to be the edge.. given relatively equal amount of resources and pumping ability to both. Scythe chariot would probably also be a real killer vs AOE II units, the game itself isn't set up with such a dynamic.
Suppiluliuma
AoEH Seraph
posted 09-28-11 06:40 PM
ET (US)
71 / 212
Indeed AoE has relatively few counter units: slingers, which only work vs early age archers (they are the equivalent to AoK's skirmishers), camels which aren't as useful vs fully upgraded cavalry, fire galleys vs. trirremes and cavalry vs infantry. I also like to think that cost-wise adn considering their brutal attack/defense, academy units are great counter melee.
Suppiluliuma
AoEH Seraph
posted 09-28-11 07:58 PM
ET (US)
73 / 212
and their techs are also poorer in that aspect, the only think they do better are the piercing armor values (and archer attack, however that could be ignored as most archers in AoK have shorter ranges than those of AoE).
Suppiluliuma
AoEH Seraph
posted 10-01-11 03:06 PM
ET (US)
75 / 212
Yeah those have the range and the attack, they are indeed powerful, however i still trust that H catapults can deal with them.