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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » AoE I vs. AoE II units in RM and DM - who do you think would win?
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Topic Subject:AoE I vs. AoE II units in RM and DM - who do you think would win?
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Rennie Ash
Clubman
(id: JamikKim)
posted 07-04-11 03:05 AM ET (US)         
So, if an AoE I civ was able to play an AoE II civ in a random map or deathmatch, who do you think would win, given same player skill? - Also, consider if we allow the AoE I "buildings only take 1/5 damage" or whatever it uses for buildings...

I'm thinking AoE I moving units would kill AoK moving units more easily, but buildings would be a nightmare for AoE I units to kill, full damage or not.

ALso, it seems that AoE I units are slightly cheaper, but the resourcces on a map are less.
AuthorReplies:
Suppiluliuma
AoEH Seraph
posted 08-31-11 06:02 PM ET (US)     51 / 212       
yeah but luckily AoM distance units must be centimeters as oposed to the meters of AoE
LtSurge
Clubman
posted 09-01-11 03:57 PM ET (US)     52 / 212       
Back to Topic, I think AoE would win by a landslide.

Even a mass of Villagers with Jihad can do massive damage.
Suppiluliuma
AoEH Seraph
posted 09-02-11 01:50 PM ET (US)     53 / 212       
jihad and siegecraft i think not even castles have a chance...maybe lol (unlike the sappers technology of AoK which is pretty much useless lol)
jordanthejq12
Clubman
posted 09-09-11 05:09 PM ET (US)     54 / 212       
yeah but luckily AoM distance units must be centimeters as oposed to the meters of AoE
Actually, AOM ranges are measured in meters as well. That could be a bit of a problem. I once again bring up AOM's Egyptian capatults, which have double the range of AOE's. AOK's siege is pathetic, range-wise. That said, onager shells have a faster trajectory than catapults. And trebuchets would kill pretty much anything except an elephant or cataphract in one hit.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
Suppiluliuma
AoEH Seraph
posted 09-11-11 00:29 AM ET (US)     55 / 212       
Well, Trebuchets are extremely innacurate vs anything that isn't a building.
Rennie Ash
Clubman
(id: JamikKim)
posted 09-11-11 07:30 AM ET (US)     56 / 212       
jordanthejq12, since you are bringing up AoM Egyptian Catapults again, I suggest you take a look at Hittite Heavy Catapults vs Trebuchets... I'd say it would be kind of like siege vs ships in AoE I, especially since the trebuchets have to unpack first. Jihad villagers would be perfect for taking out trebuchets also, as they would never hit them...

Onagers may pose some threat to masses of legions, and be ok vs elephants, but their short range makes it more akin to "too little, too late". Plus there are other things to take them out first, such as most AoE I siege weapons, and horse archers.

Lol at Egyptians having good cats in AoM, they have mediocre stone throwers in AoE I...do these AoM cats have a good area damage or are they more like stone thrower radius?
BSU_DoLhades
Clubman
posted 09-12-11 03:26 PM ET (US)     57 / 212       
For area damage I do not think they do anything

but for the closest thing is the Petroboli which launches something of 5 projectiles and is a powerful catapult

Leader and Trigger Artist of Mythic Studios
I need players for my Peloponnesian War RPG (Its Semi-Historical)
Now quit being a bitch and quote me in your signature like Yeebaagooon used to. ~Out Reach
Suppiluliuma
AoEH Seraph
posted 09-12-11 09:56 PM ET (US)     58 / 212       
AoM siege units are very innefective vs units...they are just better than AoK's trebuchets, also their fire rate is super slow.
jordanthejq12
Clubman
posted 09-13-11 04:55 PM ET (US)     59 / 212       
This is true. Actually, Eggy catapults aren't that terrible. The Petroboli are terrible against most units. They are good against MUs and siege but weak against human units and heroes.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
BSU_DoLhades
Clubman
posted 09-13-11 06:04 PM ET (US)     60 / 212       
-insert ballista here-


-run- :P

Leader and Trigger Artist of Mythic Studios
I need players for my Peloponnesian War RPG (Its Semi-Historical)
Now quit being a bitch and quote me in your signature like Yeebaagooon used to. ~Out Reach
Suppiluliuma
AoEH Seraph
posted 09-14-11 03:15 PM ET (US)     61 / 212       
AoM's Ballistae attack is rather modest even tho their accuracy is better than other long ranged siege weapons.
BSU_DoLhades
Clubman
posted 09-14-11 04:26 PM ET (US)     62 / 212       
It fires multiple projectiles too ya know!

Plus it is sometimes referred to as 'The Norse Archer' cos they have no ranged other than a throwing axeman which is coded as an infantry unit

Leader and Trigger Artist of Mythic Studios
I need players for my Peloponnesian War RPG (Its Semi-Historical)
Now quit being a bitch and quote me in your signature like Yeebaagooon used to. ~Out Reach
Suppiluliuma
AoEH Seraph
posted 09-16-11 04:13 PM ET (US)     63 / 212       
AoM's archers are very innacurate, so calling them norse archers isn't too positive lol. now at AoM's siege weapons: they are nice vs buildings, not so much vs units, however they are much better vs them than AoK's trebuchets, which, to be fair, isn't a compliment at all, lol.
BSU_DoLhades
Clubman
posted 09-17-11 11:14 AM ET (US)     64 / 212       
Well we are now both mods

let us combine AoE units and AoM units and become the joint dictators of HG }: D

Leader and Trigger Artist of Mythic Studios
I need players for my Peloponnesian War RPG (Its Semi-Historical)
Now quit being a bitch and quote me in your signature like Yeebaagooon used to. ~Out Reach
Suppiluliuma
AoEH Seraph
posted 09-18-11 01:28 AM ET (US)     65 / 212       
I see nothing wrong with having an ally, lol.
Rennie Ash
Clubman
(id: JamikKim)
posted 09-20-11 00:07 AM ET (US)     66 / 212       
16
jordanthejq12
Clubman
posted 09-20-11 05:48 PM ET (US)     67 / 212       
It fires multiple projectiles too ya know!
Can you say infantry kabobs?

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
Eurotool
Hero
posted 09-20-11 07:33 PM ET (US)     68 / 212       
It fires multiple projectiles too ya know!
But... AoE heavy cats can do dammage all around, not AoM ones... until they don't throw Methane Chickens

𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
BSU_DoLhades
Clubman
posted 09-21-11 07:02 PM ET (US)     69 / 212       
BWAKBWAKBWAKBOOM


Leader and Trigger Artist of Mythic Studios
I need players for my Peloponnesian War RPG (Its Semi-Historical)
Now quit being a bitch and quote me in your signature like Yeebaagooon used to. ~Out Reach
hillberries
Clubman
posted 09-27-11 00:02 AM ET (US)     70 / 212       
It would all depend on counters. AOE II is heavily dependent on counters, so whatever counters they would have vs AOE I units would play a huge role.

Just topically though, AOE I siege is much more potent and would prove to be the edge.. given relatively equal amount of resources and pumping ability to both. Scythe chariot would probably also be a real killer vs AOE II units, the game itself isn't set up with such a dynamic.
Suppiluliuma
AoEH Seraph
posted 09-28-11 06:40 PM ET (US)     71 / 212       
Indeed AoE has relatively few counter units: slingers, which only work vs early age archers (they are the equivalent to AoK's skirmishers), camels which aren't as useful vs fully upgraded cavalry, fire galleys vs. trirremes and cavalry vs infantry. I also like to think that cost-wise adn considering their brutal attack/defense, academy units are great counter melee.
Nacht Jaeger
Clubman
(id: RCM7525)
posted 09-28-11 07:40 PM ET (US)     72 / 212       
One of the first things I noticed when I got Age of Kings was that all units had lower attack, armor, and HP values. For that reason alone I think AoE units would win in a fight between the two.

Nacht Jaeger - Ex AoEH Angel
Suppiluliuma
AoEH Seraph
posted 09-28-11 07:58 PM ET (US)     73 / 212       
and their techs are also poorer in that aspect, the only think they do better are the piercing armor values (and archer attack, however that could be ignored as most archers in AoK have shorter ranges than those of AoE).
jordanthejq12
Clubman
posted 10-01-11 12:20 PM ET (US)     74 / 212       
Hey, don't forget the English longbows. A swarm of those can mop up just about anything.

"Preparation is not prevention. Just because you know what's coming does not mean you can stop it."
--Me

Something to remember: always know where you're going, but never forget where you came from.

The Age of Chivalry is upon us! Visit the only wiki devoted exclusively to Aoc:H by clicking on the preceding link. Oh yeah, and it works with the HD edition, too--just make sure to get this first.
Suppiluliuma
AoEH Seraph
posted 10-01-11 03:06 PM ET (US)     75 / 212       
Yeah those have the range and the attack, they are indeed powerful, however i still trust that H catapults can deal with them.
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