Basse
Clubman
posted 08-11-10 02:30 PM
ET (US)
1 / 25
That explained much. So, what's this new thread about?
Rasteve
Clubman
posted 08-11-10 02:35 PM
ET (US)
2 / 25
Not sure what went wrong there.
I am working on an application to manage all your modification needs!
You have to bear with me for the first few releases, they won't be anything special.
I plan to do a release each week, so stay tuned!
Rasteve
Clubman
posted 08-11-10 05:38 PM
ET (US)
7 / 25
I have never used trigger studio, although I have analysed the source code and used the compression/decompression functions in side-projects.
But from what I can remember, yes the core functionality would be pretty much the same.
Triggers? I do not know at this point, but I will find out as soon as I can.
Note that the plan with the IME is to integrate tools across any project. So a scenario designer tool will be able to use a language.dll reader tool to display the unit etc names, and the empires.dat reader will be used to identify the units, the graphics.drs reader will be used to display the unit graphics and so on.
Thompsoncs
Clubman
posted 08-12-10 10:48 AM
ET (US)
8 / 25
Very useful! Hope it will save a lot of time when I actually start modding the data file.
About the graphic reader. My laptop and pc at my parents home are both 64 windows versions (w7 and vista). Only an old, veeeerrry slow laptop at my parents home isn't 64bit. Can you make a graphic tool that actually works with new computers (64 bit is expected to be the future of most new computers)?
If I understand it correctly, it's going to be one program with sub programs inside to open and edit graphic files,language files, edit data file's, ai files and per files and even combinations?
Thompsoncs
Clubman
posted 08-12-10 02:57 PM
ET (US)
10 / 25
wow! Yeah, 32 bit usually works on 64 bit. Most old tools were 16bit programs though.
Suppiluliuma
AoEH Seraph
posted 08-14-10 06:02 PM
ET (US)
11 / 25
a new utility...weell i can't make an informed opinion as my knowledge on technical software is really limited, But if rasteve is doing it, it means it's abig project.
Rasteve
Clubman
posted 08-15-10 07:27 AM
ET (US)
13 / 25
Hopefully not! I want to get this complete as soon as possible.
I am testing the first release now.
Rasteve
Clubman
posted 08-15-10 10:00 AM
ET (US)
15 / 25
Don't forget error handling!
ZacG
Clubman
posted 08-15-10 12:33 PM
ET (US)
16 / 25
I was thinking of doing a nice spreadsheet or a gui tool for techage since I dont see too much info about it. I been writing a thorough tutorial about it from what info scenariotc posted about it. Would like to see this project whenever its completed.
Rasteve
Clubman
posted 08-19-10 05:54 PM
ET (US)
17 / 25
Sorry I am a bit behind. Looking to wrap this version up by the weekend.
Rasteve
Clubman
posted 08-25-10 10:35 PM
ET (US)
18 / 25
I have just submitted v0.1 into the granary.
Like I previously explained, the first few versions will not be anything special. For example, the first version simpy has a main window and a test button. Pressing the test button will compress/decompress the following (which you will need to set up):
c:\test\orig.dat
c:\test\orig.hex
NB:- the orig.dat must be a valid dat file, such as renaming empires.dat to orig.dat
Upon hitting the test button, the following files will be created:
compressed.dat
decompressed.hex
As for the next release, I am looking to add functionality to convert the empires.dat into xml files. Actual development will probably wait until I have finished judging for the anniversary contest.
Thompsoncs
Clubman
posted 08-27-10 09:41 AM
ET (US)
19 / 25
I downloaded and only see a test button.
I have to make a folder in c named test and put the empired.dat in it and rename it to orig.dat?
And then I click test?
what's the orig.hex?
Rasteve
Clubman
posted 08-27-10 11:29 AM
ET (US)
21 / 25
I will resume v0.2 at the start of next week. I will get the remaining contest stuff reviewed and I need to take a look a the building graphics I have coming in.
v0.2 will split the file into XML format.
I will also wrap the compression/decompression in a dll file. Therefore anyone interested in programming can utilise the dll to quickly compress/decompress files (without the need to look into the ZLib side of things, appropriate buffer sizes etc). I will provide instructions.
Suppiluliuma
AoEH Seraph
posted 08-29-10 03:23 PM
ET (US)
24 / 25
This must be some hyper secret project Rasteve is working for the USSR (they want us to believe the USSR is no more)
ZacG
Clubman
posted 08-29-10 08:36 PM
ET (US)
25 / 25
Good job hopefully it'll have a more fully integrated GUI.