For starters ,lets get the slang outta the way-
Ok, some of it even I dont understand,but the stuff I do know is pretty much listed here:
Boom- Also used in AoK ,as you might know, it is a surge in economic growth achieved by making a whole ton of villagers- its easier to do in aoe1, because town centers only cost 200 wood.
Medit- Meditteranean map
Conti- Continental map type
Hills- Hill country map type (specific to rise of rome)
Island- Any type of map that has the players starting on a piece of land surrounded completely by water
RM- Random Map
DM- Death Match
Clubbers- Clubmen
Impy- Improved Bowman
Compie- Composite Bowman
Horse- Can refer to scout or cavalry unit, check what age the player whos saying it is in
CA- Chariot Archer, probably them ost common unit used in bronze age warfare
HA- Horse Archer, usually follows CA's oncethe player gets to the iron age
EA- Elephant Archer, big fat load of hitpoints, available in the iron age
WA- War elephant, load of hitpoints with a melee attack
ST- Stone thrower, the most primitive, but nonetheless effective siege engine, almost essential if you encounter walls or towers en masse
Cata- Either cataphract, or catapult, normally the latter
HC- Heavy Cavalry
Trush- Tool rush, roughly the equivalent of a Flush in aok, except that the player doesnt harrass, they just attack head on
Boat Boom- A massive surge of population, mainly fishing boats, this more effective than the villager boom befoe the bronze age due otthe fact you can make multiple docks earlier than multple town centers
TC- Town Center, probably the most powerful building in the game
Range- Archery Range, where you build archers
Shop- Siege workshop
Workshop- Siege workshop
BK- Siege workshop (BK is the hotkey for it so I guess thats where it comes from)
Heles- Helepolis (plural)
Hoyohoyo- Either referring to the cheat code, or to priests themselves
n00b- Can either be an insult or the truth, it means newbie
Pult- Catapult
Hpult- Heavy Catapult
Pwned- Owned, meaning beaten badly (God knows where the P comes from)
Owned- Owned, meaning beaten badly
w00t- I tihnk its kinda like wahoo
Axer- Axeman
Straggler- A tree that resides beside or near your town center
Well, I think thats enough abbreviations to get familiar with aoe on the zone, onto strategy.
Many strats ca be used, of course, but the majority of them rely upon a very powerful economy, similar to aok. Probably the most widely used strategy is the CA rush, which involves gettign a reasonably quick bronze age time and creating lots of chariot archers to overrun your opponent. It works the best on land maps, such as highland, and hill country.
The execution of it is simple to do, and its easy to learn, and also gives you a basis from which to derive your own strategies. The best civs to use for htis are the assyrians, hittites, or shang.
Ok, as soon as you get into the game, order a villagers to build a house near where hes standing, and get antoher villager to help him build it. Order your town center to make a villager, and order the other villager to explore the immediate area around your base. While the villager is exploring, get the other villagers to cut straggler trees, while also continuously making villagers and making housing to keep up with the demand. Once you find some berries, put down a granary close to them, and toss all of your villagers except oen villager explorer onto them. Once you have about 5 or 6 villagers on them, which is enough to continuously make villagers, get a few on woodcutting, I normally get about 5. Once you have enough wood, put down a storage pit next to a forest,and, if you can do so, next to gazelle, gold or stone as well, tihs means that one storagep it takes the place of two. Anyway, once oyu plop down a pit, and have roughly 5 villagerso n woodcutting, get some more villagerso n the berries. In the meantime your scout has hopefully uncovered some other food sources, such as elephants, or gazelle. Once oyur initial berries are exhausted, move onto these. Once oyu have 24 villagers or thereabouts, save up and hit the tool age button. During your transition ,you shoud make sure to keep all of your villagers occupied, gathering food or wood. Put up a barracks before you hit the tool age. Once you have hit the tool age, put down a market and an archery range as soon as you can. Don't make more villagers, and if you run out of food, get your food gathering villagers on farming. Farms are different in aoe than aok, but the ocncept is similar. Build them near your granary or town center for faster harvesting. Once you have the required buildings and 800 food, start heading for the bronze age. During this time, oyu will probably want to move a fair few of your villagers onto wood from food, because chariots cost 70 wood and 40 food, I think. As soon as you hit the bronze age mark, go to your marketand research the wheel- it allows you make chariots as well as giving your economy a powerful boost. Start making villagers form your town center again, and put down one or two more archery ranges. Once the wheel has finished beign researched, start hotkeying chariots (press ctrl+a then press r until you have gone through all of your archery ranges). Aroudn this itme, dpeending upon the map size, your opponent should be found. Run your first chariots over there and hunt his villagers, and any military he has- dont destroy his buildings until you are sure you have eliminated all his mobile units, chariot archers are good for harrassing but you should leave the building killing until later. Always continue making chariot archers, whether you are winning or not, and also always make extra villagers. IF oyu are winning by a lot or have a fair few surplus bits of resources, you should consider putting up a government center, and then making a few additional town centers at gold mines and forests around the map. The new villagers form these tonw centers should give a boost in your resource income which can turn the tides of a war. If you have got many town centers making villagers ,and a fair few ranges pumping out CA's, then you should consider going to the iron age, which will alow you to make hte more powerful horse archers. Well, thats about all there is to it. The strategy is not too difficult to get the hang of, and it shouldnt take too long to master. Once oyu have the hang of it, then you could start experimenting using your own strategies, like yamato cavalry ruhsing, or tool rushing.
Well, I tihnk thats the basics covered, i might see you on the zone , im ANZAC_slippery