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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » The Six Tribes RP
Topic Subject:The Six Tribes RP
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Phil Shaw
posted 11-15-01 04:05 PM ET (US)         
This is an RP based on my multiplayer scenario for RoR: The Six Tribes. (Still in development )
If you don't post for two weeks, your character will be considered dead. (You can post to make sure that doesn't happen - if you are going on vacation or something, notify me and your character will survive).

You can't post more than once a day, or post twice in succession. Editing is allowed.

Don't flame.

Have fun

The tribes are:

The Sea People
You start in a floating city. You can be a merchant (selling fish and fish catching equipment), a soldier (paid ~50 a week), or a sailor (with either a trade or fishing boat).

The Druids
Starting in a temple on an island, you can be a merchant (selling food and relics (Tell you what these are when someone becomes a Druid)), a soldier (paid ~75 a week) or a priest (Advance through the priesthood by reading and learning)

The Nomads
Desert dwellers(So you start in the desert). You can be a merchant (sells meat and water bottles), a soldier (paid ~100 a week) or a Camel Rider (automatically a Sergeant (See below) in the army)

The Farmers
Peaceable farmers. (Start in city, or on farmhouse if you are a farmer) Can be a merchant (Sell Sheep, Seeds, Food and Farming Equipment), a soldier (Only paid ~35 a week)
or a Farmer (grows crops and breeds animals to sell)

The Plainsmen
Trading tribe (You start in trading camp). Jobs available: Merchant (selling various gold and silver jewels, gemstones, food and other trade items), Soldier (~50 a week, can make extra money by accompanying trade caravans), or Horse Rider (Automatically Sergeant)

The Forest Dwellers
Fiercly territorial people (start in forest). Jobs are: Merchant (Selling bows, arrows and meat), Soldier (Paid ~75 a week), or Archer (Automatically Sergeant, know way through forest.)

You CAN change jobs, but not tribes.

The Army hierachy is as follows:

Common soldier

Sergeant - Gives orders to 10 common soldiers plus self, paid ~5 extra than Soldier

Captain - Gives orders to 3 Sergeants (who give orders to their soldiers), paid ~10 more than common Soldier

General - Gives orders to 2 Captains, paid ~20 more than common soldier

Commander - Gives orders to 2 Generals, paid ~50 more than common Soldier.

Battles will be decided by tactical decisions. It takes several days to destroy villages, towns, etc.

All players start with ~500

Oh, and remember to check this original posts for updates etc.

General News
Trouble seems to be brewing outside of the Trading Encampment, a potentially hostile clan of Desert Nomads is nearby. PeteTheBold and Hidden are investigating.
The Druids, if Hidden is successful, will soon have a rebellion on their hands.
Pay day is Sunday

Player News
Hidden Trixter is a renegade Druidic soldier in the Trading Encampment, looking for people to help him ferment rebellion among the Druids(~1025)
Items Club, Axe, Relic, Tunic, Ointment (Half Bottle), Gold Necklace, Scroll
Training Club Training, Axe Training, Horse Riding Training

Legion is dead, due to inactivity(~0)

Pete is a common soldier in the Trading Encampment. (~525)
Items Club, Axe, Tunic
Training Club Training, Axe Training

Mage is a Camel Rider Sergeant of one of the Nomadic clans, with 10 trained clubmen under his command. He recently beat off a rival clan.(~450)
Items Club, Axe, Tunic, Camel
Training Camel Riding training (Not available in the shops )

[This message has been edited by Phil Shaw (edited 01-20-2002 @ 05:44 AM).]

Phil Shaw
posted 12-15-01 12:48 PM ET (US)     26 / 73       
Hidden It will take 6 days to reach the encampment. That means you will get there on FRIDAY. You have set off on your merry way.

General News Economy is stabilised, everyone's pay is significantly higher

Phil Shaw
posted 12-16-01 07:12 AM ET (US)     27 / 73       

Hidden: Only a few miles from the city, you are attacked by a group of bandits. The leader is on a horse, and all of them are armed with clubs, though they seem fairly untrained.

One thing is certain, you can't fight them all, and the leader could chase you down easily on his horse.

What're you going to do?

posted 12-16-01 07:34 AM ET (US)     28 / 73       
Ok, I think I will look around for another merchant to escort.
Phil Shaw
posted 12-16-01 03:49 PM ET (US)     29 / 73       
Pete: Unfortunately, no merchants are in need of your services at the moment. However, there appears to be some sort of army on the horizon.

Do you want to hire a horse (~25) and take a look?

Or will you go and report to your General?

posted 12-16-01 10:29 PM ET (US)     30 / 73       
I think I'll report to my general immediately, on the double.
Phil Shaw
posted 12-17-01 11:20 AM ET (US)     31 / 73       
Pete: Your general puts you in charge of 3 men, each with a club (trained). He also give you all horses (not permenantly though). Go out and see whats going on. There's some training that may help you. These men are quick learners. If you get training, they will learn just by watching you.
posted 12-17-01 11:44 AM ET (US)     32 / 73       
Aight. I'll pay for some horse training, and let my men watch.
Phil Shaw
posted 12-17-01 02:08 PM ET (US)     33 / 73       
Pete Ok then. With your newfound horseriding skills, you canter out of the encampment. How are you going to approach this?

[This message has been edited by Phil Shaw (edited 12-17-2001 @ 02:09 PM).]

Hidden Trixter
posted 12-18-01 11:03 AM ET (US)     34 / 73       
Surrounded and scared, I instinctively turn towards the leader. He grins, and motions to his henchmen to attack. Hefting my club, I hurl it through the air. It strikes the leader on the forehead, and he slumps off his horse. Swinging my axe in slow circles, I edge toward the horse, keeping the bandits away. Then, with a leap, I mount the horse and gallop away.
Phil Shaw
posted 12-18-01 02:23 PM ET (US)     35 / 73       
Hidden, you will now reach the Trading Encampment on Thursday at 12:00 GMT. What's that USA time?
posted 12-18-01 05:41 PM ET (US)     36 / 73       
Hey after reading all these posts for the last 20 min. i have decided it is interesting and i would like to play
id like to be a Nomad Camel Rider
posted 12-18-01 06:49 PM ET (US)     37 / 73       
I ride within two miles of the approaching force, using the terrain to mask my approach. Then I and my men dismount and stealthily come to a good hiding spot where we can observe the group.
Phil Shaw
posted 12-19-01 02:34 PM ET (US)     38 / 73       
Welcome aboard Mage!
Do you want to join the army, or would you rather be a hunter/explorer?

PeteYou move quickly, but not too stealthily. As one of your two companions makes a noise for the umpteenth time, you curse the fact that you didn't take some stealth training too.

Luckily, you are unnoticed, and manage to get close enough to see the soldiers. They appear to be Desert Dwellers, a whole clan, including women and children. Unfortunately, you can't hear what they're saying...

posted 12-20-01 12:29 PM ET (US)     39 / 73       
i will join the army, and for your next question yes, i will take any aditional weapons and training i can buy that is offered.
Phil Shaw
posted 12-20-01 04:10 PM ET (US)     40 / 73       
Mage: WHICH training and weapons do you want?
Here is the price list:

Weapons and Training Price List
Dagger ~25
Axe ~100
Bow ~150
(exclusive to Forest Dwellers
Leather armour ~200
Horse ~300
(Costs only ~280 in the Trading Camp)

Club Training ~50
Axe Training ~75
Bow Training ~100
Horse Riding Training ~75
Stealth Training ~100 (only ~80 in Forest)

You have 10 untrained clubmen under your command, so I suggest you buy the club training for yourself, and then pass it on to your men.

Your first big choice:
The Nomads are not really one tribe, but more a group of clans. Your clan is currently at war with another clan. Each are making systematic raids on the other's camp. Do you want to stay and guard your own camp, or join one of the raiding parties? (Note: As your men don't ride camels, they won't be very good at crossing the desert)

Hidden: You arrive at the Trading Camp after several days' hard riding. You fell off often, and you ache a lot. Maybe you could get some ointment for that?
Most importantly is finding some people to join your rebellion.

Legion: Things are getting desperate. You got injured when a tree fell on you, and its nearly impossible to get out. PLEASE RESPOND, ITS BEEN TWO WEEKS SINCE YOU LAST POSTED (I THINK )

Hidden Trixter
posted 12-21-01 05:33 AM ET (US)     41 / 73       
Right then. First I'll buy some ointment (how much?), and some Horse Training (~75), then I'll go to the barracks, and see if any soldiers want to join the rebellion.

Lets see...I'll pretend to be a merchant asking for an escort. I'll ask lots of different soldiers, in different places. Then when we're a few miles from the encampment, I'll tell them what I really want them to do. Heheh

Phil Shaw
posted 12-21-01 06:07 AM ET (US)     42 / 73       
Hidden: Looking through the saddlebags of your new horse, you find a gold necklace and a scroll. Unfortunately, you can't read this, as you are woefully uneducated (Your game character, not you yourself ).

The barracks is in turmoil, as the soldiers prepare for the possible threat of the army on the Encampment borders.

Hidden Trixter
posted 12-21-01 11:19 AM ET (US)     43 / 73       
How come I've only got a half bottle of ointment?

I'll ask if the soldiers need any help with their preparations.

[This message has been edited by Hidden Trixter (edited 12-21-2001 @ 11:24 AM).]

posted 12-21-01 11:37 AM ET (US)     44 / 73       
Ok, I will buy a Axe and Axe Training, along with Club training to teach my men. As for now we will hold back and defend our base while we train. Also is there camel training? if so i would like that for meself. Also can i outfit my men with any better weapons?
Phil Shaw
posted 12-21-01 12:04 PM ET (US)     45 / 73       
Hidden: The soldiers will let you fight if war breaks out.

Mage: Cost: ~225. You can buy weapons for your men for the same price as yourself. It costs nothing to train your men, but it takes 6 hours to train 1 man (So you can train 4 in a day).

Want to train them in the art of clubbing, and if so, how many?

posted 12-21-01 08:56 PM ET (US)     46 / 73       
ok since i only have ~500(right?) to start i guess their gonna have to live with clubs for awhile. But anyway since i am sitting in camp on defence duty, i will train all the men in as small amt of time as possible.
Phil Shaw
posted 12-22-01 04:40 AM ET (US)     47 / 73       
Mage: New price: ~50. You are allowed to have more and different weapons than your men. If you want to save your cash though...

It'll take 2 and a 1/2 days to train your men, so you'll have finished at 12.00 GMT (PLEAASSEE tell me what this is USA time , as I'm British) on Monday

Hidden Trixter
posted 12-22-01 06:24 AM ET (US)     48 / 73       
Ok. How do we know if war breaks out?

In the meantime, I need to recruit some people. I think I'll go to one of the bars

Phil Shaw
posted 12-23-01 07:12 AM ET (US)     49 / 73       
Believe me Hidden, if war breaks out, you'll know.

In the bar, there's a lot of drunks, and a few men who look like they could handle a fight.

That's just a first impression need to know who they are, and whether they really can fight before you make decision...

posted 12-24-01 10:39 PM ET (US)     50 / 73       
ok, well i think its past the time i trained my men, so i guess ill get as many of my men better weapons and then prepare to attack the enemy nomads.
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