If you don't post for two weeks, your character will be considered dead. (You can post to make sure that doesn't happen - if you are going on vacation or something, notify me and your character will survive).
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Have fun Common soldier Sergeant - Gives orders to 10 common soldiers plus self, paid ~5 extra than Soldier Captain - Gives orders to 3 Sergeants (who give orders to their soldiers), paid ~10 more than common Soldier General - Gives orders to 2 Captains, paid ~20 more than common soldier Commander - Gives orders to 2 Generals, paid ~50 more than common Soldier. All players start with ~500 [This message has been edited by Phil Shaw (edited 01-20-2002 @ 05:44 AM).]
You start in a floating city. You can be a merchant (selling fish and fish catching equipment), a soldier (paid ~50 a week), or a sailor (with either a trade or fishing boat).
Starting in a temple on an island, you can be a merchant (selling food and relics (Tell you what these are when someone becomes a Druid)), a soldier (paid ~75 a week) or a priest (Advance through the priesthood by reading and learning)
Desert dwellers(So you start in the desert). You can be a merchant (sells meat and water bottles), a soldier (paid ~100 a week) or a Camel Rider (automatically a Sergeant (See below) in the army)
Peaceable farmers. (Start in city, or on farmhouse if you are a farmer) Can be a merchant (Sell Sheep, Seeds, Food and Farming Equipment), a soldier (Only paid ~35 a week)
or a Farmer (grows crops and breeds animals to sell)
Trading tribe (You start in trading camp). Jobs available: Merchant (selling various gold and silver jewels, gemstones, food and other trade items), Soldier (~50 a week, can make extra money by accompanying trade caravans), or Horse Rider (Automatically Sergeant)
Fiercly territorial people (start in forest). Jobs are: Merchant (Selling bows, arrows and meat), Soldier (Paid ~75 a week), or Archer (Automatically Sergeant, know way through forest.)
You CAN change jobs, but not tribes.
The Army hierachy is as follows:
Battles will be decided by tactical decisions. It takes several days to destroy villages, towns, etc.
Oh, and remember to check this original posts for updates etc.
Trouble seems to be brewing outside of the Trading Encampment, a potentially hostile clan of Desert Nomads is nearby.
The Druids, if
Pay day is Sunday