Topic Subject:wannabe rts game designers or programers? email me!
the_true_Augustus Clubman
posted 06-06-01 07:25 PM ET (US)
well, if you're a programmer (more details after you email me)... email me. if you have plenty of ideas (not just "unit names" ideas... i'm talking professional game ideas) email me!
i'm not going to leak out any info to the forums... i want everything to be private for a while...
It is difficult (almost impossible) to create a great game without some serious funding and a team of experienced programmers. I guess I am curious as to where you want to go with this? Are you intending on making a game and try to get it published? Or are you just designing games for fun?
As for myself, I am very opinionated on what it takes to have a successful game. I have a shelf full of games I have bought and never play. I have a wish list of what I want in upcoming games. I someday would like to test or design for SSS or Ensemble. They have the funding and the programmers. Game engines that run smooth and produce excellent graphics aren't cheap or easy to make.
wedsaz Clubman
posted 06-07-01 00:06 AM
ET (US)
3 / 11
BlitzkreigComin: Right, and then there's the 'do it yourself' development method - which takes a long time during which you can't have anything resembling a life.
Phill Phree Clubman
posted 06-07-01 00:25 AM
ET (US)
4 / 11
Agreed. Not may people do things alone now, you need separate artists, programmers, storyboarders, analysts and god knows what these days. Programming is definitely a team effort, it's the only way to get all the man-hours in without spending the rest of your life on one project that will be superceded before it is done.
Still, if you can get enough people with enough skills together...
[This message has been edited by Phill Phree (edited 06-07-2001 @ 00:26 AM).]
wedsaz Clubman
posted 06-07-01 00:47 AM
ET (US)
5 / 11
Phill Phree: You don't absolutely need all those things, you can wrap it all into one person - but it'll be one very busy person, no time for anything else. (I know from personal experience)
[This message has been edited by wedsaz (edited 06-07-2001 @ 00:52 AM).]
Phill Phree Clubman
posted 06-07-01 01:24 AM
ET (US)
6 / 11
Yup, UrMud is a great achievement. But you know and I know that if you released it commercially you'd get people moaning because it didn't have graphics and didn't this and didn't that and totally overlook its good points - and that's from my personal experience. If it isn't flashy with lots of colours and features all shrink wrapped nicely on a shelf then a lot of the shallow mindless gaming public who generally have the attention span of a dead aardvark will go elsewhere. People suck ;-)
Phill Phree: 1. (great achievement - I don't consider it an achievement; I've barely even started yet! 2. (users moaning) - What makes you think they don't? When enough players seem to agree about something being a problem, I try to fix it. If they agree about something being desirable, I try to implement it. 3. Yup, attention span of a dead aardvark indeed. Add 'talk to merchant', 'kill obelisk' and 'shake tree' to your list of fossilized aardvark bloopers. They can learn though, if they have someone to whine to. I'm very patient, too bad I can't be there all the time (I'm too busy being 20 people at once, sadly).
I guess here is what scares me off from designing an RTS game:
1) Dave is one of my best friends on the Zone. He has the experience and the knowledge to design games. He realizes all of the challenges and knows better than myself all of the costs and work involved in creating a great RTS game. I figure he knows more than me... so if he says it is a big project, then it must be.
2)I have watched and read about the SSS team design EE. It has taken several individuals with lots of experience and schooling a few years to get their game the way they want it. The programmers all have degrees in Computer Science, and have played and designed several games. People they have making campaigns and scenerios all have made very sucessful ones in the past.
Phill Phree Clubman
posted 06-07-01 05:29 PM
ET (US)
10 / 11
Blitz:
Exactly: I work with people like Dave on a daily basis, they know as well as I do that you don't need a degree, as we both have, but you do need a lot of time and patience and the effort you put in has to be justified. The biggest mistake you can make is underestimating the work involved.
[This message has been edited by Phill Phree (edited 06-07-2001 @ 05:47 PM).]
the_true_Augustus Clubman
posted 06-07-01 05:48 PM
ET (US)
11 / 11
Blitz....
this is just for fun. just to see if i'd be able to make a game that people find fun to play. cuz that's what i'd really like to do when i get out of school.
and i got some nice tools that will help veyr much so. if you still want details, just email me.