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Age of Empires / Rise of Rome / Definitive Edition
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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » More ideas for a patch
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Topic Subject:More ideas for a patch
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peter
HG Alumnus
posted 03-13-01 06:52 PM ET (US)         
1. At the end of the game you can also see the complete map.
2. Better memory management - with 48 MB you shouldn't get into lag problems on a huge map IMO - and I do.
AuthorReplies:
Delirious Lab
Clubman
(id: Benoit)
posted 03-22-01 10:58 AM ET (US)     26 / 37       
Automatic reminders of Wonder/artifacts/ruins countdowns - say, with 1000 years left, then 500, then 100.
peter
HG Alumnus
posted 03-22-01 04:35 PM ET (US)     27 / 37       
Lol - yes, that would be a goodie.
Phill Phree
Clubman
posted 03-22-01 07:48 PM ET (US)     28 / 37       
Being able to customise unit names, tribute messages etc without having to edit the language dlls.

Being able to use St Francis without typing in a cheat - I know he'd probably get overused but I wanted to use him and of course I couldn't.

Stop villies running away after finishing a farm (yes, that again, but it really bugs me).

Some kind of scripting language, not as complex as AOK triggers, but just something to allow the CPs to switch between .ais and .pers on the fly depending on the situation - e.g. if they are getting nowhere by making Cavalry, make Siege instead.

Pers that actually do what they are frigging supposed to for a change without hours of tweaking the bloody things ;-)

The ability to include your own graphics without having to mess around with drs files.

At least 24 bit bitmaps allowed for scenario instruction maps.


My Karma ran over my Dogma

AoEH | EEH | RoNH | IndividualsCAN

peter
HG Alumnus
posted 03-23-01 06:24 AM ET (US)     29 / 37       
That rings a bell - what about a patch for programming languages so that they compile what you mean instead of what you code? We would get rid of a lot of bugs that way
Phill Phree
Clubman
posted 03-23-01 10:00 AM ET (US)     30 / 37       
Oooo. Intuitive compilers. Now there's a thought.

My Karma ran over my Dogma

AoEH | EEH | RoNH | IndividualsCAN

Sumerian Leper
Clubman
posted 03-23-01 05:06 PM ET (US)     31 / 37       
Errr...I can tie my shoes and wave bye bye.

Compilers...ais...pers...drs...


Knowledge is not power until it is formulated into an organized plan of action.

[This message has been edited by Sumerian Leper (edited 03-23-2001 @ 05:07 PM).]

peter
HG Alumnus
posted 03-24-01 04:37 AM ET (US)     32 / 37       
You can't project a building farther than say 30 tiles away from your villagers to prevent painting.
CenturionZ_1
Clubman
posted 03-24-01 09:30 AM ET (US)     33 / 37       
Taking out Taunt 9, 14 and 19

CenturionZ_1
HG Angel
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peter
HG Alumnus
posted 03-31-01 09:38 AM ET (US)     34 / 37       
If you play a scn in which you hwve allies, the allies aren't defeated if you win (a really stupid piece on the part of the designers IMHO) and if you click on allied victory you win if you meet the VCs - now you can win most scns only if that is unselected.
wedsaz
Clubman
posted 03-31-01 05:47 PM ET (US)     35 / 37       
Well, this may be a bit off topic since it isn't somethign to be patched but, ...
 
What if you could put 5 units *inside* an artifact (like a transport) and it would then revert back to 'neutral' so someone else can take it? You could still take out your people whenever you wanted, liek after the enemy drags the artifact into the innermost part of his town. Trojan Horse!
Delirious Lab
Clubman
(id: Benoit)
posted 04-06-01 08:12 AM ET (US)     36 / 37       
More ideas:

1. There is (as was mentioned before by peter I think) a "lost food" bug. This morning I played a scenario which started with 3 villagers, 200 food and 5 berry bushes. So I have 200 + (5*150) = 950 food in total, I create 9 vilalgers in Stone and expect to be left with 500 food to Tool. But I had only 499 food when I exhausted my berries. (No, I did not switch anyone to wood while they had food in their hands.) Since there was no other food around, I had to build a dock and a FB, fish under an enemy tower for 1 second and come back with 1 food so I could Tool and farm!!!

2. Am I the only one who thinks this game is crying out for a "random map type" option? (Kind of like random civ.) When this would be selected, the Menu/Scenario instructions would not show the type of map you are playing. You have to explore and find out yourself. It would make for a little different game where exploration would be of utmost importance at the start. For example, on a Medit map, the first player to discover (or correctly guess) that he is in a Medit map gains a huge advantage (dibs on all that fish).

peter
HG Alumnus
posted 04-06-01 08:55 AM ET (US)     37 / 37       
Benoit:
2. You aren't - just forgot to make a point of it earlier. It would be a very nice thing - in real life you don't know where you start either.
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