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Age of Empires Heaven » Forums » Age of Empires / Rise of Rome / Definitive Edition » Which map do you like best right now?
Topic Subject:Which map do you like best right now?
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posted 02-12-01 02:05 PM ET (US)         
In playing RM games, which map do you like best? (Of course I know it may be influenced by which Civ you choose, but anyway...)

The ones I am enjoying the most right now are Continental and Large Islands.

I really love playing RM because there are so many choices of Civs and Maps.


posted 02-12-01 02:32 PM ET (US)     1 / 31       
Hi Sara:

I personally like Mediterranean maps the most. These maps give plenty of wood and food. Medit maps require sea and navy econs and militaries. In fact my favorite settings in all of RoR on the Zone is 1v1 Medit, huge, no reveal, pop 200, picking civs.

My next favorite map is Continental. For me it offers a few more alternatives than Medit because shore fish are close to your TC. You can shore fish and Bronze fast, or you can make several docks and have a huge economy. Fighting usually begins on land to give a strong food economy on sea through at least Bronze.

My third favorite map is Narrows. It is so unpredictable. Do I have a forest? Do I have a sea to fish? These questions sometimes don't get answered for several minutes into the game.

Can you survive the Blitzkrieg?
posted 02-12-01 02:35 PM ET (US)     2 / 31       


Hard to say... If only we have random terrains it will be my choice all the time. (I always play with random civs. I like surprises and challenges of course!!)

Don't like to know on what kind of terrain we play at the start, cos we have immediately a good idea of the strat to use.

Hills is surely the most extreme and the one that people love to hate. I have to work on it again and again.

My choose is Hill map for the challenge!(I don't have saying that is my favorite map).

see ya!!

posted 02-12-01 02:53 PM ET (US)     3 / 31       
Hi Blitz,

I've never played Narrows, but from what you say it is unpredictable and you are not certain what you are going to get. I kind of like that! It adds a bit of excitement and "randomness" to the game.

The next game I play I'm going to choose Narrows and see what happens!


HG Alumnus
posted 02-12-01 02:55 PM ET (US)     4 / 31       
Hi Sara.
For me Highland & Hill Country are favorites because I once read that maps with less water are harder - then I decided to get good at the most difficult maps - took some time to get good at it too. I also took them because on maps with rivers my men always got stuck somewhere and because I never assign group numbers to them the're as much lost as when they're dead.
Mind you, small islands may seem easier but if you take on several enemies you get flooded by enemy warships.
Medit and conti maps are good to.
posted 02-12-01 03:19 PM ET (US)     5 / 31       
Well, I will play any map (except maybe islands)

I used to play mainly medit but now play equal numbers of games on medit, conti and hillz.

Each map has it's own unique characteristics and the strats that work are different for each one.

On medit I like to boat boom, on conti I like to shorefish and on hillz, well, you have to go for whatever you can find! (dumbos are yumbo!)

Maybe someone here at AOEH that is good at campaign creation should make us a new kind of map type.

posted 02-12-01 03:51 PM ET (US)     6 / 31       
Peter, what kind of map are the David campaigns played on?

I kind of like the river that goes through one of them.

And what map is that for the "Crossing the Alps" campaign? That was the hardest map to navigate for me, and I still haven't won the thing.

I don't think I am up to Highland and Hill Country just yet.


HG Alumnus
posted 02-12-01 04:27 PM ET (US)     7 / 31       
Maps in scenarios are mostly completely designed by the maker and dont fall in an RM category. That certainly is true for the David scns. The RM maps are generated to give a guaranteed distribution of resources (food, stone, gold) but of course nobody stops you if you make your own maps.
"Dry" maps are more difficult because it's easier for your enemies to find you and because there's less food on them.
But now that I'm accustomed to dry maps I find island maps rather difficult because you have to spend much more on wood.

Whatever you do it's important to get a sort of routine - therefore specializing is a good idea.

Open the scenario designer and see how much you can do with it - it's fun.

posted 02-12-01 04:40 PM ET (US)     8 / 31       
Personally i love playing small islands on a medium map 2v3...i love naval battles and with very limited wood resources, which means you've got to get a navy going very quickly on hardest level to say alive otherwise over come the triemes, with camals on transport...and you know what happens then if you've got no army or defence. It's a good idea to wall your self in if the island is small enough...and you've got to use resources sparingly and take attacks where possible so that your enemies will run out of stocks and you can then trash them!!! Well that's how i play anyway.

Gluttony is my second favourite sin!
Proud Webmaster of the USELESS GENERATION
posted 02-12-01 09:43 PM ET (US)     9 / 31       
1. Multiplayer Rumble (classic AoE trial map)
2. Medit (I know I'll have a forest nearby)
3. Hills (resources are scarce, but no surprises here either - I'd place it higher than medit IF there was land trade)
4. Large Islands (again, I don't like surprises)
What I'd like most is a gigantic random map, with a resource and water distribution similar to the Multiplayer Rumble map: predictable resources nearby, lots of wood, easy to wall anywhere, enough water to fish but not concentrated enough to control the land from the sea (except maybe hittites, but difficult even so).
posted 02-13-01 00:30 AM ET (US)     10 / 31       
my favs are the ones that give you options....medit you are expected to make a navy and fight over the water.

but coastal and narrows its not can go in any dirrection with any strat and have a possitive effect (if you dont suck)
i also like hills for its reputation for amazingly fun tool wars!
i still cant figure out how to rush....i really need to coop with someone.

HG Alumnus
posted 02-13-01 07:38 AM ET (US)     11 / 31       
You're stressing predictability too much, I understand why, but well, we want to play a game, not only to theorize about it. If you make everything much more predictable, you take out the fun.
posted 02-13-01 07:57 AM ET (US)     12 / 31       
I can't believe no one likes coastal. It has been there since the start and it is probably the most balanced map type. Many different cultures are playable (though that depends a lot on size and number of players).

1 vs. 1, Small, Coastal. Pop lim 75.

posted 02-13-01 08:52 AM ET (US)     13 / 31       

Hi Melinda,

First time I see you here! welcome!

Yeahh! Coastal map are very cool.

I always want to be a polyvalent player so this is why I like any maps and any civs, nevermind the challenge it can give to me.

see ya!!

HG Alumnus
posted 02-13-01 09:45 AM ET (US)     14 / 31       
Hi Miranda, welcome.

Well, lots of people actually say that coastal is imbalanced
I don't play them a lot because if there's one kind of map where my scouts _always_ get stuck somewhere it's coastal. And if they don't get stuck they get killed on a tower at some corner. That means I have so spend more time on watching them - so I leave them to you.

posted 02-13-01 02:58 PM ET (US)     15 / 31       
Continental DMs are absoulety frantic. I pot for Phoenicia here. Great navy, good elephants, nice priests, ok centurions but really cr*p siege can be a burden.

HG Angel
AoEH Staff

'In heaven an angel is nobody in particular.' - George Bernard Shaw
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posted 02-13-01 03:21 PM ET (US)     16 / 31       
Hey, Wedsaz, you mentioned you liked the "Rumble" map in the AoE Trial multiplayer.

I wanted to know what it looked like, so I just played a game on the Zone using the AoE Trial room, and we played "reveal map."

It's a different map. Lots of dirt, some water, many trees, good resources. And I saw something on this one I had never seen. A little lake with gazelles all around it in a circle drinking water! Neat.

There were 4 artifacts and 4 ruins in this game. There were three of us playing. The person playing Greek beat the other person and me.

Nice map, though. Why do they call it "Rumble?"


Caesar Constintine
posted 02-13-01 05:34 PM ET (US)     17 / 31       

Meditterianian (sp *sigh*)

I'm good with water civs, and on Med., You need an army- but without superiority at sea, your land army is greatly impared, plus the water provides a false sence of security that I find needed. I'm not good at land maps- but I'm trying to improve. With the computer- I find that you can exstend your territory up intill their city (though I start with walling the map at the half point.

I stopped playing Island maps becuase I found them to be unfair to the computer (a AI villie never can go on your island- if converted- it just stands there...) and the computer cannot go on any other island but their own.

posted 02-13-01 08:01 PM ET (US)     18 / 31       
I love tiny.
posted 02-13-01 08:12 PM ET (US)     19 / 31       
I find people's playing styles provide enough randomness, and try to develop strats with unpopular civs (NOT random - carth/cho/greek work better with a *plan*) as a challenge. Sometimes they become popular though, like mino, phoenie and palmy did, and then I have to switch to keep the challenge...
Yeah I used to play coastal a lot in AoE full, before RoR's medit maps came out.
I used mostly spot 6 (green), sometimes spot 2 (red) if the enemy team insisted on taking the 5-8 side of the river. If you wanted to try the fastboom strat I mentioned, spot 6 (green) is where it was developed in the first place... 2 docks at the pass block out most early attacks, if your ally does the other two passes (1 docks for the middle one, 2 for the far one), you're pretty safe until bronze.
My two main gripes with that map are the corner spots (TC is pretty far from resources) and the relatively small size compared to the RoR maps. The distribution and density of terrain was nice.
posted 02-14-01 06:37 AM ET (US)     20 / 31       
Personally i like coastal maps in aoe. They seem to be more random than any other map. You have to really explore to find your food, wood, etc. I really dont like medit or cont maps because you already know where the water/fish are without even seeing it, the only thing is how far away from the water are you. Some ppl like having similar maps. Me personally i like surprises
posted 02-14-01 02:44 PM ET (US)     21 / 31       
Wedsaz, I like the terrain in that map, too. But my TC like yours was in the bottom corner, backed into it! Never had a TC right on the edge and at the corner like that.

But two things I want to know. What do you mean by Spot 6 and Spot 2?

And I still don't know why it is called a "Rumble" map.


posted 02-14-01 10:49 PM ET (US)     22 / 31       

And so another little tidbit is revealed. Your "Minoan Fast Boom" was developed on a map which never changes and which is richer in resources than the maps in usual random map games. May I assume that this is the RoR trial version map and not the AoE trial version?

Don't you think that playing on a map that is the same every time and which therefore allows you to memorize resource locations might slightly skew the results. I dunno. Maybe your Minoan fast boom actually is possible on the trial version map. But don't you think that you should concede that a strategy developed on the never changing trial version map might not have general applicability in a game where the map is different every game?

Just asking. It is obvious that you have a great affection for the game. I am glad to hear that you may soon have an opportunity to resume playing it.

Pay no attention to the man behind the curtain!
posted 02-15-01 03:04 AM ET (US)     23 / 31       
Just because gunpowder was invented in China doesn't mean it didn't work elsewhere.
RoR trial? LoL! I was using this strat at least 6 months before RoR trial even came out. That's right, smack in the early assy CA rush days, while there was still a good proportion of yammy cav rushers. I continued to use it (and some variants such as using phoenie instead of mino) when I got AoE full around may-july or so, until Christmas (tried RoR trial the very day it came out, said "bleh" and returned to AoE until I got RoR full).
Yes, the predictable position or passes, forests and water (in that order of importance) did give this strat's early development more of a chance that it might have had on a random map. It sometimes helped cover early weaknesses, raising the average success rate, so I could see some progress. However, keep in mind that most opponents knew the map as well if not better, shared all the advantages of good resource distribution, and so on.
By the time I got AoE full (early summer same year), I had solutions to most problems of that time, so it did well on coastal and large islands. I was even so bold as to try it on inland, but I was quickly beaten back to the sea. Small islands being much more navy-oriented, building such a large fleet wasn't much good. So coastal and large islands were best.
Got RoR for Christmas, but the minoan fastboom didn't work well with all those mino, hittite and phoenie warboats going around (shang was pretty much univerally banned by then). The phoenie fastboom (and iron fastboom) worked somewhat, but I had to find something better. Ignoring popular opinion, I looked at palmy villies' gathering stats and decided those villies were worthwhile. So I tried to do a land strat with them, with a string of pathetic failures. Many experts or even average players laughed at me, saying palmy was "by far the worst civ in RoR". Then I tried moving it towards the fastboom, making less villies in stone but some boats while tooling and BAM! 7 min tool followed by 14 min iron. People still laughed early in the game, but they were quiet once my ally started whooping them (I usually stayed in tool a while and tribbed an ally who had more military bonuses, something palmy does very well).
Shang's hyped-up reputation continued to bug me though. After matty's win in the "rumble for rome" tournament, when I saw the tool and bronze times of those competitive games, I remembered the time I saw persia bronze in 10:30 way back in AoE trial, and I had an idea. That's when I started working on the persian fastboom, but I never got to finish developing it to its full capacity, and I hope to do so when I get back. Soon, I hope.
You probably didn't hear much about me. I never played tournaments, ladders or rated games. Also, I was almost always either developing a strat (but didn't publish) or tribbing, so again I didn't gain much reputation. Finally I wasn't too snobby to play the average or even newbie zone players, along with the usual clan "ambushes".
Be Well, and Have Fun.
posted 02-18-01 10:27 AM ET (US)     24 / 31       
They call it rumble cuz watching all those tasty gazelles, berries, eles and fishing spots, all the villies` stomachs start rumbling!!
posted 02-18-01 11:15 AM ET (US)     25 / 31       
Finally an answer to my question "why do they call that map 'Rumble!'"


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