Man behind the curtain - Lol, I'm not one of the greats, far from it, I got enough emails from people asking for more to keep trying though ;-) Still, any of them really, Vision was my first effort and looks very crude to me now, but I still think the story was good. And some have had problems with the very first scenario in Vision, so if you have achieved the objectives just home run it, no amount of fixing by me seemed to make any difference. All the other scns are fine.
Glory is the follow up to Vision with better maps and stuff, and I did a lot of work on the .pers and .ais. I'm particularly proud of the instruction map in scenario 3 and the gameplay in scenario 4. But I'd have to say Conan, really. It's a standalone and my latest, so give that a go. Unlike Vision and Glory you are not the same civ all the way through, and hopefully it will encourage those who play it to read the original stories, as they are a lot of fun, and Conan 2 is on the drawing board. Map tricks are not my speciality but there's more imagination there, I'm slowly improving in that area but, having as much artistic ability as a lamp post, I go for a good fight without it being too much of a slug fest and spend hours tweaking the .pers and maps to alter how the CPs fight - you can decide for yourself if I succeeded.
Thanks in advance for your time.
[This message has been edited by Phill Phree (edited 01-26-2001).]