HonoredMule
Clubman
posted 07-12-00 09:33 PM
ET (US)
27 / 101
Trade boats could at least be faster, I mean merchant ships are streamlined and slick, because a lot of stuff spoiled fast out at sea. stronger wouldn't be too accurate, but faster would, and the advantage would be appropriate. faster dock restocking would be appropriate too.
peter
HG Alumnus
posted 07-13-00 02:39 PM
ET (US)
29 / 101
I like the idea about market to market trading. Then you can trade on a map without water.
What I always found rather silly is that you can't transport goods - I mean you can mine stone on one island and build towers with them on another. In The Settlers much more attention is paid to this logistic stuff.
wedsaz
Clubman
posted 07-13-00 05:24 PM
ET (US)
30 / 101
The_Phoenix:
I don't know if it was commonly used, but I do know 6-man chariots were used at some point in india's history. India was a very strong archery-oriented civ. They used every type of bow and arrows ever used elsewhere, and then some. They even had some archers that used one of their feet to pull an extra large bow (bigger than a longbow), I'd hate to be at the wrong end of *that* arrow... The persians borrowed elephants from them, and were then copied by the carthaginians and macedonians, but the elephant experts remained the indians. I think it's an amazing civ that should definitely be in there.
peter:
One problem with logistics in RTS games is that it would require an awful lot of micromanagement. The way I see to prevent this is to have an AI that handles it for you most of the time. It wouldn't be really smarter than the woodies though, so you'd have to check on it every so often and you may want to micromanage it sometimes... but it would definitely add a whole new strategy dimension to the game if done right.
The Phoenix
Clubman
posted 07-15-00 09:38 AM
ET (US)
32 / 101
Oh, wedsaz, I didn't know that. Thank you for enlightening me, as I know absolutely nothing about my country's history.
wedsaz
Clubman
posted 07-15-00 07:10 PM
ET (US)
33 / 101
peter:
A lot of resources would have to be moved to build buildings and train units, but yes it would surely add greatly to the realism and strategy. However, it would also bs very tedious unless the AI can handle it most of the time. If that's done, then a player would only need to micromanage if he needs something "special" done. Good units to carry goods would be villagers, mules/carts/caravans, and transports/trade boats. I don't know how good elephants are to carry things, but it would be cool if they could help with the woodcutting. (I hear they can in real life)
the_phoenix:
I didn't know you were from india, I don't know if you meant the part about knowing absolutely nothing of its history but I know very little of it myself. What I do know is that it's a very different and *diverse* place, and possibly several interesting new AoE civs could be inspired from it. I think at least 1 indian civ should be included in a future AoE expansion pack.
Caesar Constintine
Clubman
posted 07-15-00 08:21 PM
ET (US)
34 / 101
The Phoenix, from India WOW!!! I've never talked err. typed to a person from India, cool!!! Its a great Idea (Indian civ) There is a gap between the Persian Empire and Shang(Ming) China, along with other places, and needs to be filled.
peter
HG Alumnus
posted 07-16-00 06:01 AM
ET (US)
35 / 101
wedsaz:
Right on the mark. The Settlers is pretty tedious at times beause the stress is on the economy. But it adds a lot.
Most of the transports would have to be automatic. I thought of that later. The fun is: you could link some of your stock of supplies to a storage pit and if that pit gets destroyed or converted, you lose that part of your stock (if it is converted, the enemy gets it). Or if your beasts of burden are captured by the enemy, you lose that too. That way you introduce the idea of booty. Not bad, hey?
Also, you might slow down building if your new building is far away from a storage pit (and speed it up if it's very close). It shaould have a marked effect if you build a wonder. Just imagine all those donkeys running around, should be a great sight. (It's what I lik e most about the shore fishing, these villagers with their arme full of fish, delicious).
Indians: it would only make sense if they got some archer bonus. And the Palmyrans, who according to MS had mostly archers, don't get an archer bonus at all (even don't get crafsmanship).
The Phoenix
Clubman
posted 07-16-00 07:07 AM
ET (US)
36 / 101
Wedsaz:
heheh, it's ok, I'm just cranky. Yes, there should be an Indian civ-either Mughals or Marathas.
sai_so
Clubman
posted 07-17-00 02:17 AM
ET (US)
39 / 101
I want hot air balloons as transports. The trade camels are a great idea, lets eat the camels.
The Phoenix
Clubman
posted 07-17-00 05:49 AM
ET (US)
40 / 101
Yes, Mughals were related to Mongols. Babur, the founder of the Mughal Empire, was the great-nephew of Timur (known to the West as Tamerlane), who was the nephew of Genghis Khan.
wedsaz
Clubman
posted 07-17-00 01:50 PM
ET (US)
42 / 101
the_phoenix:
I figured it was something like that. So the mughal empire couldn't have started before 1350-1400ad, which is way after the AoE period, but could fit nicely in AoK... When was Marathas, and what kind of army did they have?
peter:
LoL, yeah and I love it when the sumerians and babylonians (who were 60% sumerian...) go to war with each other. They probably gave them good cats so they can cope, they didn't exactly have horse archers and elephants either, and very few civs really had ballista towers... but I try to be historically accurate whenever possible, which is why in my latest balance thread I gave sumie a kick-ass farm bonus. I suspect it would give them a powerful economy, which seems appropriate considering they were one of the first civs.
wedsaz
Clubman
posted 07-17-00 04:51 PM
ET (US)
45 / 101
Caesar_Constintine:
My guess about AoK:TC is that TC-killing rushes will be common due to the "very long" build time, probably using garrisoned rams. However, even if AoK is horribly balanced, what does that have to do with AoE/RoR? I think AoE could be better balanced, and I'm sure many greek fans agree.
The helepolis was a siege tower, which is a whole category of moving towers designed for siege warfare. It was the biggest and supposed to be the best ever, and gained much fame because of it, but it failed horribly. The metal plates of the abandoned helepolis was used by the defending rhodians to build the Colossus of Rhodes in honor of their victory.
Ballista towers would be towers manned by ballistas or crossbowmen. That's what gave me the idea for the ballista tower RoF bonus I give to shang (see thread "RoR balance 4.0"), because since early on they had crossbowmen, probably manning the towers along the great wall. (among other things)
peter
HG Alumnus
posted 07-18-00 06:46 AM
ET (US)
48 / 101
About these Greeks:
I couldn't believe my eyes when I read you guys think they are the worst lot in the game. I Suppose that's only in multiplayer games. In singleplayer games I almost can't lose with them.
peter
HG Alumnus
posted 07-18-00 02:20 PM
ET (US)
50 / 101
wedsaz:
What I mean is, with those fast hoppers they don't have to be afraid of enemy archers. They just slaughter them. I have been playing single player games form months now and only recently did I manage to beat them - before that I used to include them among my enemies to keep me sharp (kill them in Tool or just give up!).