10. 49 food villagers- After some serious thought it was decided the 24 food saved before bronze would make Greek too fast.
9. +1 piercing armor for clubmen- With this the Greek clubmen rush was simply dominating. To think we almost gave this bonus to the axemen as well!
8 Tribute only cost 24%.- Since Greek is the most common civ to tribute with before resigning this proved to be too beneficial to the Greeks partners
7. Acadamy +2 armor against wildlife- With this bonus the greek acadamy simply ripped apart the wild life.
6. 25% cheaper transports- This advantage prolonged games too much, The Greek player could afford even more transports for running their villagers away.
5. Double size catapult- WOW! 10 of these things filled up the entire screen!
4. +2 armor fish ships- This advance simply made fishing ships dominate, it took a full 10 seconds for a fire galley to kill one of these.
3. +1 attack bronze/iron age archers- We saw how powerful this bonus was for Hittite, we even were going to tone it down and not give it to the Greek bowmen but we decided it was just too powerful.
2. 30% faster walls and towers- As of this point walls and towers don't move, but if they did Greek's would move the fastest by far
1. Double hit point farms- This was way too powerful as a defensive unit. The farms simply blocked the paths while the academy units sat there behind them just waiting in case the farms should fall.